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Reply to image tracking in apple vision pro
It seems that for now ImageTracking is unusable on visionOS except that using it to anchor definitely an object somewhere. You cannot follow the image in realtime. It is even worse when you try to track multiple images. My guess is that Apple devs were very conservative about global performance and maybe the NPU is busy analysing the scene. However, we kind of already have the same amount of workload in iOS with "smaller" chips, so I pray to have nice announcements at the WWDC 24
Apr ’24
Reply to image tracking in apple vision pro
It seems that for now ImageTracking is unusable on visionOS except that using it to anchor definitely an object somewhere. You cannot follow the image in realtime. It is even worse when you try to track multiple images. My guess is that Apple devs were very conservative about global performance and maybe the NPU is busy analysing the scene. However, we kind of already have the same amount of workload in iOS with "smaller" chips, so I pray to have nice announcements at the WWDC 24
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Apr ’24
Reply to 'CustomMaterial' is unavailable in xrOS
Maybe a workaround for lack of CustomMaterial support: I saw that we can replace a TextureRource with a drawable queue. But I need an example of the shader interface as the RealityKit::surface do not exists anymore on visionOs. Maybe an Apple engineer have a sample somewhere ?
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’23