Post

Replies

Boosts

Views

Activity

Comment on RealityKit Character Skeleton animation weapons are not animating
Hello, thanks for the reply! Is another way I can track the skeleton bone position per frame and modify a child's position? If I add the sword as a child and update its position every frame based on the Hand Bone position from the skeleton. I got the bones from the ModelComponent -> mesh -> contents -> skeleton but they are static and not change position during the animation. Is this possible somehow? thanks
Jan ’25
Comment on RealityKit Character Skeleton animation weapons are not animating
Hello, thanks for the reply! Is another way I can track the skeleton bone position per frame and modify a child's position? If I add the sword as a child and update its position every frame based on the Hand Bone position from the skeleton. I got the bones from the ModelComponent -> mesh -> contents -> skeleton but they are static and not change position during the animation. Is this possible somehow? thanks
Replies
Boosts
Views
Activity
Jan ’25