Hello, thanks for the reply!
Is another way I can track the skeleton bone position per frame and modify a child's position? If I add the sword as a child and update its position every frame based on the Hand Bone position from the skeleton.
I got the bones from the ModelComponent -> mesh -> contents -> skeleton but they are static and not change position during the animation.
Is this possible somehow?
thanks
Topic:
Graphics & Games
SubTopic:
RealityKit