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Reply to How to declare Privacy manifest
I'm having trouble with NSPrivacyAccessedAPICategoryDiskSpace. NSPrivacyAccessedAPICategoryDiskSpace appears when I list the symbols in the compiled binary. My code uses NSFileManager to find and load resources, but it never checks the free space in the system or volume. 0000000000000000 *UND* _NSFileSize 0000000000000000 *UND* _NSFileSystemFreeSize 0000000000000000 *UND* _NSFileSystemSize Even if I comment the NSFileMager code, just including the Foundation library leaves these symbols. Any ideas?
Topic: Programming Languages SubTopic: Swift Tags:
Apr ’24
Reply to Unable to upload Game Center Achievement Image using API
I'm having the same issue. In my case I'm using python. The images are reported to be received properly: the imageAsset width and height are correctly identified as 512 pixels the assetDeilveryState state is UPLOAD_COMPLETE Comparing the image URLs generated if I manually upload the image via App Store Connect web page and via the API the only notable difference is that manual upload images have "Purple" in the path (eg. https://a2.mzstatic.com/us/r30/Purple116/v4/...) API uploads have "PurpleSource" in the path (eg. https://a4.mzstatic.com/us/r30/PurpleSource126/v4/...) If you open the API uploaded image in the browser you get the following error: "Unknown pool: PurpleSource116" So I'm guessing there is something broken in the server side. @dfabulich it would be great if you could add this to your feedback request. I'm trying to contact Apple with this.
Topic: Graphics & Games SubTopic: GameKit Tags:
Nov ’23
Reply to How to declare Privacy manifest
I'm having trouble with NSPrivacyAccessedAPICategoryDiskSpace. NSPrivacyAccessedAPICategoryDiskSpace appears when I list the symbols in the compiled binary. My code uses NSFileManager to find and load resources, but it never checks the free space in the system or volume. 0000000000000000 *UND* _NSFileSize 0000000000000000 *UND* _NSFileSystemFreeSize 0000000000000000 *UND* _NSFileSystemSize Even if I comment the NSFileMager code, just including the Foundation library leaves these symbols. Any ideas?
Topic: Programming Languages SubTopic: Swift Tags:
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Apr ’24
Reply to bundle id is missing when creating an app
Also getting the same error: App Record Creation failed due to an invalid attribute. Request failed with error code "ENTITY_ERROR.ATTRIBUTE.INVALID", and reason "An attribute value is invalid. ITC.apps.validation.bundle_not_available"
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Mar ’24
Reply to Unable to upload Game Center Achievement Image using API
I can also confirm that the images uploded via de API are shown properly inside the Game Center overlay in the game. So images are properly uploaded. All points to the App Store Connect website having an issue with "PurpleSource" pool.
Topic: Graphics & Games SubTopic: GameKit Tags:
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Nov ’23
Reply to Unable to upload Game Center Achievement Image using API
@dfabulich When checking image URL provided in imageAsset.templateURL make sure you replace the {w} {h} and {f} parts with the width, size and extension of the fille (png).
Topic: Graphics & Games SubTopic: GameKit Tags:
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Nov ’23
Reply to Unable to upload Game Center Achievement Image using API
I can confirm that the image is proplery uploaded because if I use the templateURL provided in the gameCenterAchievementImage query, it downloads and displays properly. So image upload is working. It seems that the error is on the App Store Connect webapp side (it does not recognize the PurpleSource pool?).
Topic: Graphics & Games SubTopic: GameKit Tags:
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Nov ’23
Reply to Unable to upload Game Center Achievement Image using API
Filed as 13352840
Topic: Graphics & Games SubTopic: GameKit Tags:
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Nov ’23
Reply to Unable to upload Game Center Achievement Image using API
I'm having the same issue. In my case I'm using python. The images are reported to be received properly: the imageAsset width and height are correctly identified as 512 pixels the assetDeilveryState state is UPLOAD_COMPLETE Comparing the image URLs generated if I manually upload the image via App Store Connect web page and via the API the only notable difference is that manual upload images have "Purple" in the path (eg. https://a2.mzstatic.com/us/r30/Purple116/v4/...) API uploads have "PurpleSource" in the path (eg. https://a4.mzstatic.com/us/r30/PurpleSource126/v4/...) If you open the API uploaded image in the browser you get the following error: "Unknown pool: PurpleSource116" So I'm guessing there is something broken in the server side. @dfabulich it would be great if you could add this to your feedback request. I'm trying to contact Apple with this.
Topic: Graphics & Games SubTopic: GameKit Tags:
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Nov ’23