I'm having the same issue. In my case I'm using python.
The images are reported to be received properly:
the imageAsset width and height are correctly identified as 512 pixels
the assetDeilveryState state is UPLOAD_COMPLETE
Comparing the image URLs generated if I manually upload the image via App Store Connect web page and via the API the only notable difference is that
manual upload images have "Purple" in the path (eg. https://a2.mzstatic.com/us/r30/Purple116/v4/...)
API uploads have "PurpleSource" in the path (eg. https://a4.mzstatic.com/us/r30/PurpleSource126/v4/...)
If you open the API uploaded image in the browser you get the following error:
"Unknown pool: PurpleSource116"
So I'm guessing there is something broken in the server side.
@dfabulich it would be great if you could add this to your feedback request.
I'm trying to contact Apple with this.
Topic:
Graphics & Games
SubTopic:
GameKit
Tags: