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Reply to Appeal Submitted, No Response, All My Apps Are Blocked
I followed the instructions provided, explained the situation thoroughly, and outlined the steps I would take to prevent any recurrence of the issues mentioned. So you admit that you were dishonest or conducted fraudulent activity? Then what are you appealing? Do you think Apple should let you back into the App Store if they know you have definitely caused an issue in the past? I think it depends wholly on what you did, and Apple are under no obligation to let you use their services.
May ’25
Reply to Clearing an app’s memory, data etc.
Before you re-launch your game, swipe up and up view the app switcher. The screen displayed there is a snapshot the system took the last time just before the game was suspended by the system. On re-launching the game, the system will display that snapshot until the app has relaunched. Since this happens very quickly it is usually just a very short flash. I believe you can set the snapshot to whatever you want before the app is suspended, but you'll have to read up on how to do that. Can you record the screen and show us exactly what you're seeing? Your explanation doesn't really explain it well.
Topic: Community SubTopic: Apple Developers Tags:
May ’25
Reply to Clearing an app’s memory, data etc.
This is an app/game you developed, right? If so, it's something you've done, not the system storing your previous game in its 'memory allocation'. Your app is reloading a previous game, or you've failed to wipe the game data from memory after you finished the game, so starting again simply plays from where you left off. It's your issue to fix. You need to architect the app better.
Topic: Community SubTopic: Apple Developers Tags:
May ’25
Reply to Problem with the note application
These are the Developer Forums, where developers of apps for Apple's platforms ask each other for hints and tips on coding. If you feel this is a bug, you can raise a Feedback report here: https://feedbackassistant.apple.com/ If you don't think it's a bug, and is more of a question, I'd suggest you ask it over at the Apple Support Forums. Thanks.
May ’25
Reply to Xcode
Here's how it works: A developer writes the source code, and creates an app. The app is built and uploaded to an App Store Connect account. The app is made available on the App Store. Did someone wrote your app for you? If so, they will have the source code. You should ask them for it. If someone did not write the app for you, then how do you have an app on the App Store? Did you buy an app from some dodgy business that just packaged it for you and put it on the App Store?
May ’25
Reply to Clarification on Use of exit(0) in iOS App for Fatal Error Recovery
If the app has entered a non-functional state, how are you going to display an alert controller? If you're able to do something in the app, then killing it is not the right thing to do. You should wipe everything and take the user back to the menu screen, or whatever start page you have, and reload everything. It's a really poor user experience to do what you're suggesting. If I were running a game and it threw up an alert telling me the game is going to crash, please restart it, I'd delete the game.
Topic: App & System Services SubTopic: Core OS Tags:
May ’25
Reply to tabItem vs. Tab() — how to support iOS 17 and 18?
I'm not sure you should try to do this, for a couple of reasons. Look at some simple code that's written for iOS 17 and 18: if #available(iOS 18, *) { TabView(selection: $selectedTab) { Tab("Watch Now", systemImage: "play", value: .watchNow) { WatchNowView() } } } else { TabView(selection: $selectedTab) { MenuView() .tabItem { Label("Menu", systemImage: "list.dash") } OrderView() .tabItem { Label("Order", systemImage: "square.and.pencil") } } } First reason: The iOS 18 format has a specific Tab object which has its own title and image in the Tab item itself, whereas iOS 17's tabItems force you to create a Label instead. That would be difficult to work around. Second reason: Tab contains a View, whereas tabItem is a modifier on a View (just as .bold() is a modifier on a Text view). It's the opposite way round, making it difficult again. It might be cleaner to simply do something like this, and you can remove the unnecessary code when you no longer support iOS 17: if #available(iOS 18, *) { MyTabs(selectedTab: $selectedTab) } else { MyTabs_iOS17(selectedTab: $selectedTab) } ... struct MyTabs: View { @Binding var selectedTab: Tabs var body: some View { if #available(iOS 18, *) { TabView(selection: $selectedTab) { Tab("Watch Now", systemImage: "play", value: .watchNow) { WatchNowView() } } } } } struct MyTabs_iOS17: View { @Binding var selectedTab: Tabs var body: some View { TabView(selection: $selectedTab) { MenuView() .tabItem { Label("Menu", systemImage: "list.dash") } OrderView() .tabItem { Label("Order", systemImage: "square.and.pencil") } } } } There are ways to do this, but as I've mentioned, you'll be trying to fit A into B and C into D, and will have to write a chunk of code that makes that happen. It will likely be easier to bite the bullet and write the two separate sections.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
May ’25
Reply to Notification message not displayed in sleep mode
No need for the second thread. You have an hour to edit your original post. Anyway, is this an app you're developing? (I'm guessing not as that looks like the Santander logo.) If it's not for an app you're developing then this is a consumer issue. These are the Developer Forums, where developers of apps for Apple's platforms ask each other for hints and tips on coding. Your question is more of a product support one, so I'd suggest you ask it over at the Apple Support Forums. Thanks.
May ’25
Reply to Appeal Submitted, No Response, All My Apps Are Blocked
I followed the instructions provided, explained the situation thoroughly, and outlined the steps I would take to prevent any recurrence of the issues mentioned. So you admit that you were dishonest or conducted fraudulent activity? Then what are you appealing? Do you think Apple should let you back into the App Store if they know you have definitely caused an issue in the past? I think it depends wholly on what you did, and Apple are under no obligation to let you use their services.
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May ’25
Reply to Can't Enroll in Developer Program from Bangladesh
You should create a new Apple Account that you use solely for your Development work, and base it in Bangladesh. Then, when applying for the Developer Programme, you should be asked for details local to Bangladesh.
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May ’25
Reply to Clearing an app’s memory, data etc.
Before you re-launch your game, swipe up and up view the app switcher. The screen displayed there is a snapshot the system took the last time just before the game was suspended by the system. On re-launching the game, the system will display that snapshot until the app has relaunched. Since this happens very quickly it is usually just a very short flash. I believe you can set the snapshot to whatever you want before the app is suspended, but you'll have to read up on how to do that. Can you record the screen and show us exactly what you're seeing? Your explanation doesn't really explain it well.
Topic: Community SubTopic: Apple Developers Tags:
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May ’25
Reply to How to achieve a pure backdrop blur effect without predefined tint color in SwiftUI / UIKit?
You're going to have to provide screenshots of what you want it to look like, e.g. an example of the effect that CSS creates; and some code showing us what you've already tried.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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May ’25
Reply to How to fix an extra whitespace at the top of UIAlertController action sheet on iPad?
Please respond as replies rather than comments, as you can't tell when a response has been left. Anyway, are you sure lines 3-9 are correct? It looks like there should be a "Revenue" item in that list, but it's not there. Perhaps it's adding too many items in that loop? Can you NSLog() the value of chart.graphLabel in the loop, and show the results?
Topic: UI Frameworks SubTopic: UIKit Tags:
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May ’25
Reply to Severe Keyboard Lag in Roblox on iOS 18.4 (Resolves When Low Power Mode is On)
Is this happening in other games, or just Roblox? If it's just Roblox you should report this bug to Roblox, not Apple. If it's happening in other apps/games on iOS, you can raise a bug here: https://feedbackassistant.apple.com/ and post the FB number here.
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May ’25
Reply to Clearing an app’s memory, data etc.
This is an app/game you developed, right? If so, it's something you've done, not the system storing your previous game in its 'memory allocation'. Your app is reloading a previous game, or you've failed to wipe the game data from memory after you finished the game, so starting again simply plays from where you left off. It's your issue to fix. You need to architect the app better.
Topic: Community SubTopic: Apple Developers Tags:
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May ’25
Reply to Problem with the note application
These are the Developer Forums, where developers of apps for Apple's platforms ask each other for hints and tips on coding. If you feel this is a bug, you can raise a Feedback report here: https://feedbackassistant.apple.com/ If you don't think it's a bug, and is more of a question, I'd suggest you ask it over at the Apple Support Forums. Thanks.
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May ’25
Reply to Xcode
Here's how it works: A developer writes the source code, and creates an app. The app is built and uploaded to an App Store Connect account. The app is made available on the App Store. Did someone wrote your app for you? If so, they will have the source code. You should ask them for it. If someone did not write the app for you, then how do you have an app on the App Store? Did you buy an app from some dodgy business that just packaged it for you and put it on the App Store?
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May ’25
Reply to Clarification on Use of exit(0) in iOS App for Fatal Error Recovery
If the app has entered a non-functional state, how are you going to display an alert controller? If you're able to do something in the app, then killing it is not the right thing to do. You should wipe everything and take the user back to the menu screen, or whatever start page you have, and reload everything. It's a really poor user experience to do what you're suggesting. If I were running a game and it threw up an alert telling me the game is going to crash, please restart it, I'd delete the game.
Topic: App & System Services SubTopic: Core OS Tags:
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May ’25
Reply to How to fix an extra whitespace at the top of UIAlertController action sheet on iPad?
Possibly line 15 of your code snippet above: popoverPresenter.sourceRect = [sender bounds];. is that setting the size of the popover? Comment out that line and see what happens.
Topic: UI Frameworks SubTopic: UIKit Tags:
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May ’25
Reply to AppIntent complie issue & manual remove AppIntent dialog
Don't know. You should probably provide us with some code. We can't tell from that. And, in future, PLEASE don't post screenshots of errors. They can't be searched for, so when someone else has the exact error they won't see this post and any possible solution.
Topic: UI Frameworks SubTopic: General
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May ’25
Reply to Non standard Wallet app non suppressed by pass suppression entitlement
No need for the duplicate post. All you did was change the tag. Marking this as a duplicate. Please don't clutter the forums.
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May ’25
Reply to tabItem vs. Tab() — how to support iOS 17 and 18?
I'm not sure you should try to do this, for a couple of reasons. Look at some simple code that's written for iOS 17 and 18: if #available(iOS 18, *) { TabView(selection: $selectedTab) { Tab("Watch Now", systemImage: "play", value: .watchNow) { WatchNowView() } } } else { TabView(selection: $selectedTab) { MenuView() .tabItem { Label("Menu", systemImage: "list.dash") } OrderView() .tabItem { Label("Order", systemImage: "square.and.pencil") } } } First reason: The iOS 18 format has a specific Tab object which has its own title and image in the Tab item itself, whereas iOS 17's tabItems force you to create a Label instead. That would be difficult to work around. Second reason: Tab contains a View, whereas tabItem is a modifier on a View (just as .bold() is a modifier on a Text view). It's the opposite way round, making it difficult again. It might be cleaner to simply do something like this, and you can remove the unnecessary code when you no longer support iOS 17: if #available(iOS 18, *) { MyTabs(selectedTab: $selectedTab) } else { MyTabs_iOS17(selectedTab: $selectedTab) } ... struct MyTabs: View { @Binding var selectedTab: Tabs var body: some View { if #available(iOS 18, *) { TabView(selection: $selectedTab) { Tab("Watch Now", systemImage: "play", value: .watchNow) { WatchNowView() } } } } } struct MyTabs_iOS17: View { @Binding var selectedTab: Tabs var body: some View { TabView(selection: $selectedTab) { MenuView() .tabItem { Label("Menu", systemImage: "list.dash") } OrderView() .tabItem { Label("Order", systemImage: "square.and.pencil") } } } } There are ways to do this, but as I've mentioned, you'll be trying to fit A into B and C into D, and will have to write a chunk of code that makes that happen. It will likely be easier to bite the bullet and write the two separate sections.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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May ’25
Reply to Notification message not displayed in sleep mode
No need for the second thread. You have an hour to edit your original post. Anyway, is this an app you're developing? (I'm guessing not as that looks like the Santander logo.) If it's not for an app you're developing then this is a consumer issue. These are the Developer Forums, where developers of apps for Apple's platforms ask each other for hints and tips on coding. Your question is more of a product support one, so I'd suggest you ask it over at the Apple Support Forums. Thanks.
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May ’25