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Reply to ITMS-90429: Invalid Swift Support – Swift libraries not at expected location in iOS app submission
@DTS Engineer What is your minimum deployment target set to? minimum deployment target set to 1 This is also an issue — that's a static library. .a files should never show up in a final app bundle, because their contents has been linked into some other binary during the build process. How can I integrate a static library (.a file) into an iOS app so that it does not appear in the final app bundle? Currently, I have defined a .podspec file and installed it via pod install.
Sep ’25
Reply to Invalid Swift Support Upon Submit to Testflight/AppStore
I’m facing the following issue while submitting my Flutter iOS app to App Store Connect: ITMS-90429: Invalid Swift Support - The files libswiftDarwin.dylib, libswiftMetal.dylib, libswiftCoreAudio.dylib, libswiftsimd.dylib, libswiftQuartzCore.dylib, libswiftos.dylib, libswiftObjectiveC.dylib, libswiftDispatch.dylib, libswiftCoreGraphics.dylib, libswiftCoreFoundation.dylib, libswiftUIKit.dylib, libswiftCoreMedia.dylib, libswiftCore.dylib, libswiftFoundation.dylib, libswiftCoreImage.dylib aren’t at the expected location /Payload/Runner.app/Frameworks. Move the file to the expected location, rebuild your app using the current public (GM) version of Xcode, and resubmit it. My project is a Flutter iOS application that uses a static C++ .a library, which I integrated via a custom .podspec file. However, the project does not contain any Swift code. Could you please help me understand why these Swift libraries are being included in the IPA build? Also, how should I properly configure the Podspec or Xcode project to prevent this issue when using a static C++ library in Flutter iOS? Thank you in advance for your guidance.
Sep ’25
Reply to ITMS-90429: Invalid Swift Support – Swift libraries not at expected location in iOS app submission
minimum deployment target set to 1 It was a typo; it is 13. By the way, thanks for your help. Issue resolved.
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Sep ’25
Reply to ITMS-90429: Invalid Swift Support – Swift libraries not at expected location in iOS app submission
@DTS Engineer What is your minimum deployment target set to? minimum deployment target set to 1 This is also an issue — that's a static library. .a files should never show up in a final app bundle, because their contents has been linked into some other binary during the build process. How can I integrate a static library (.a file) into an iOS app so that it does not appear in the final app bundle? Currently, I have defined a .podspec file and installed it via pod install.
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Sep ’25
Reply to ITMS-90429: Invalid Swift Support – Swift libraries not at expected location in iOS app submission
@DTS Engineer Have you had a chance to review the file listing of my app? If you noticed any issues, I’d really appreciate your help in resolving them.
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Sep ’25
Reply to ITMS-90429: Invalid Swift Support – Swift libraries not at expected location in iOS app submission
Thank you for your review. I have checked the IPA structure of my app, and all the libraries listed in the error message are present in the correct location: Payload/Runner.app/Frameworks/ All required dylibs are included in the IPA structure as expected.
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Sep ’25
Reply to ITMS-90429: Invalid Swift Support – Swift libraries not at expected location in iOS app submission
Please find below attachement of file listing of my app file listing.txt
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Sep ’25
Reply to Invalid Swift Support Upon Submit to Testflight/AppStore
I’m facing the following issue while submitting my Flutter iOS app to App Store Connect: ITMS-90429: Invalid Swift Support - The files libswiftDarwin.dylib, libswiftMetal.dylib, libswiftCoreAudio.dylib, libswiftsimd.dylib, libswiftQuartzCore.dylib, libswiftos.dylib, libswiftObjectiveC.dylib, libswiftDispatch.dylib, libswiftCoreGraphics.dylib, libswiftCoreFoundation.dylib, libswiftUIKit.dylib, libswiftCoreMedia.dylib, libswiftCore.dylib, libswiftFoundation.dylib, libswiftCoreImage.dylib aren’t at the expected location /Payload/Runner.app/Frameworks. Move the file to the expected location, rebuild your app using the current public (GM) version of Xcode, and resubmit it. My project is a Flutter iOS application that uses a static C++ .a library, which I integrated via a custom .podspec file. However, the project does not contain any Swift code. Could you please help me understand why these Swift libraries are being included in the IPA build? Also, how should I properly configure the Podspec or Xcode project to prevent this issue when using a static C++ library in Flutter iOS? Thank you in advance for your guidance.
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Sep ’25