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Comment on visionOS 2 full immersive space permission change?
For visionOS 2, I'd like to test the notification that appears above the view. I can take your word for it that the displayed notification is simple and straightforward, but because on visionOS 1 the failure cases were complex, I am understandably still wary of this feature, and ideally I'd like to be able to test it and see it for myself. Thanks for responding, though. I'll just assume it works. (2/2)
Topic: Spatial Computing SubTopic: General Tags:
Jul ’24
Comment on visionOS 2 full immersive space permission change?
For visionOS 1, I'd like to test each case, in which the user denies full immersive space permission, or presents the Safari page that provides more information about surroundings awareness, or accepts the full immersive space permissions. On visionOS 1, handling each of these cases correctly and providing appropriate fallback behavior was critical, or otherwise the user experience would be bad. There's no longer a way to test these cases now that I have visionOS 2 installed on the device. (1/2)
Topic: Spatial Computing SubTopic: General Tags:
Jul ’24
Comment on Reality Composer Pro inline documentation comments
Thank you so much for answering quickly! This is truly awesome. I've wanted this feature for so long. It will make creating and maintaining complex shader graphs much more pleasant. I had read through all the documentation under Help > Reality Composer Pro Help but didn't see any mention of comments or groups. I think I may have experimentally right-clicked while searching for the feature, but I must not have associated the name "group" with "comment". It all makes sense now, though.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Jun ’24
Comment on Triangle count and texture size budget for RealityKit on visionOS
Thank you for providing this advice. However, imagine the case of a third party app developer who hires a modeler to create assets for their app. When the modeler asks "How many triangles should this model be? How large should the texture map be?", how would you answer them? The third party developer can't tell the modeler, "I encourage you to think about performance and quality as an iterative optimization cycle." I assume the modeler wants real numbers.
Topic: Graphics & Games SubTopic: RealityKit Tags:
May ’24
Comment on USD animation support in RealityKit vs. macOS Preview
Thank you, this is extremely helpful to know. I had incorrectly assumed that Previews used RealityKit.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Aug ’24
Comment on visionOS 2 full immersive space permission change?
For visionOS 2, I'd like to test the notification that appears above the view. I can take your word for it that the displayed notification is simple and straightforward, but because on visionOS 1 the failure cases were complex, I am understandably still wary of this feature, and ideally I'd like to be able to test it and see it for myself. Thanks for responding, though. I'll just assume it works. (2/2)
Topic: Spatial Computing SubTopic: General Tags:
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Jul ’24
Comment on visionOS 2 full immersive space permission change?
For visionOS 1, I'd like to test each case, in which the user denies full immersive space permission, or presents the Safari page that provides more information about surroundings awareness, or accepts the full immersive space permissions. On visionOS 1, handling each of these cases correctly and providing appropriate fallback behavior was critical, or otherwise the user experience would be bad. There's no longer a way to test these cases now that I have visionOS 2 installed on the device. (1/2)
Topic: Spatial Computing SubTopic: General Tags:
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Jul ’24
Comment on Reality Composer Pro inline documentation comments
Thank you so much for answering quickly! This is truly awesome. I've wanted this feature for so long. It will make creating and maintaining complex shader graphs much more pleasant. I had read through all the documentation under Help > Reality Composer Pro Help but didn't see any mention of comments or groups. I think I may have experimentally right-clicked while searching for the feature, but I must not have associated the name "group" with "comment". It all makes sense now, though.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Jun ’24
Comment on Is there a way to stop Xcode showing historical warnings/errors
Thank you for responding to this question. Unfortunately, Product > Clear All Issues only removes the issues temporarily. They often return the next time the project is built. This has been an issue in Xcode since 2019. See https://superuser.com/questions/1405099/how-can-i-clear-faulty-error-messages-in-xcode FB13088245
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May ’24
Comment on Triangle count and texture size budget for RealityKit on visionOS
(continuing previous comment) So, while I certainly understand your perspective, if would be helpful if Apple would provide broad strokes numbers as a starting point. The current situation is that each visionOS developer has to build their own experiments to determine this information.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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May ’24
Comment on Triangle count and texture size budget for RealityKit on visionOS
Thank you for providing this advice. However, imagine the case of a third party app developer who hires a modeler to create assets for their app. When the modeler asks "How many triangles should this model be? How large should the texture map be?", how would you answer them? The third party developer can't tell the modeler, "I encourage you to think about performance and quality as an iterative optimization cycle." I assume the modeler wants real numbers.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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May ’24
Comment on Xcode 15, how to uncheck "Connect via network" for physical device?
For Apple Vision Pro, the USB-C developer strap can now be purchased via this page: https://developer.apple.com/visionos/resources/
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Feb ’24
Comment on Does RealityKit ShaderGraphMaterial support face culling?
Thank you.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Jan ’24
Comment on VisionOS Set Default Window Size
Or you can add a feature to your app to call exit(0).
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’23
Comment on VisionOS Set Default Window Size
Also, instead of killing the app from the Terminal which requires tricks like ps -e | grep MyAppName.app to find the process ID, you could use ⌘Q via the simulator's passthrough mode.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’23
Comment on How can I detect when a window is resized in VisionOS?
Thank you for posting this. : - )
Topic: App & System Services SubTopic: Core OS Tags:
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Oct ’23
Comment on visionOS UIKit API for setting Z offset?
Maybe I could wrap the UIView in a UIViewRepresentable wrapped in a UIHostingController wrapped in a delicious tortilla.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Oct ’23
Comment on visionOS UIKit API for setting Z offset?
Thank you @sha921
Topic: UI Frameworks SubTopic: UIKit Tags:
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Oct ’23
Comment on Trying RealityKit immersionStyle
@atbf Thank you, that works great for me in Xcode 15.0 beta 8.
Topic: App & System Services SubTopic: Core OS Tags:
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Sep ’23