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Reply to 100% Inappropriate Behavior of a App Reviewer
I sympathise, but beware that if App Review do not read that far through the description then end-users most certainly won't. You'll end up with a lot of 1-star ratings with the same complaint that "nothing happens". Especially for a free app, users will look only at the app name and the icon and the rating and not much else. Does the app present a "No controller detected" error message? What do other app do?
Topic: Graphics & Games SubTopic: GameKit Tags:
Feb ’23
Reply to 100% Inappropriate Behavior of a App Reviewer
Note that this forum doesn't send email notifications when you post comments; it's better to always post replies. The request to see a video is a good sign. If you submit an app that requires external hardware to operate, they will either ask you to send them physical hardware, which they won't return, or they will ask you to send a video. I once had to send a demo video of an app that included bluetooth communication. This is by far the better option of the two. You don't want to have to send them a new controller each time you submit an update. Don't expect to get very far with your "liar" / "assault" accusations. I know it's difficult, but try not to take it personally. It's only an AI bot that's sending you those messages. Gamers typically hate written instructions so they rightfully assume a Computer Game requires a Controller.  I disagree. iPad owners don't read the app description so they assume an app they've downloaded will just work when they poke the screen with their finger. The situation may be a bit different with Apple TV, but your app is for both, right? I don't think I've ever seen anyone use an iPad with a game controller, ever.
Topic: Graphics & Games SubTopic: GameKit Tags:
Feb ’23
Reply to CGColorRef is NOT a struct
This isn't fixed, after 3 months. I'm just looking at another documentation bug which I reported in July 2022 (FB10566903) that hasn't been fixed. Did the developer documentation team all get fired, or something? Come on Apple. We need the documentation to be accurate. It's really difficult to write code when we can't be sure if the bug is in our code, your code, or your documentation.
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’23
Reply to SF Symbols interpolation error
Do file a bug asking for a more detailed error message when it fails to interpolate. I had the same issue, and had to look at the SVG. By tediously comparing the code for the strokes I could eventually work out where the problems were. What SVG editor are you using?
Topic: Design SubTopic: General Tags:
Feb ’23
Reply to OpenGL on future iPhones and Macs?
I was told to do opengl since I'm new to the api graphics programming, and it was said MANY times to do opengl if your completely new. Not by us in your previous thread. Who exactly has suggested that to you? Is it something that you've read on an old website, maybe? Right now, I think most people would tell you that you must learn most of the APIs (Metal, Vulkan, and DirectX, and maybe WebGL) to create a portable application - unless you use a higher-level system like Unity. As I wrote previously, I think in another year or two WebGPU will be the "start here" API for portable 3D - and not only for web apps, thanks to native webgpu.h. I hesitate to say that WebGPU is what you should learn today - because it's much less mature than the alternatives, and learning materials are thin on the ground. And I could be wrong about its rosy future!
Topic: Graphics & Games SubTopic: General Tags:
Feb ’23
Reply to Can a WKWebView somehow display SF Symbols?
OK, here's what I've got. In my help.html: <p>To show more options, press the More <img src="symbol:ellipsis.circle"/> button.</p> In my help screen's view controller, I have something like symbol_handler = [[SymbolURLHandler alloc] init]; auto config = [[WKWebViewConfiguration alloc] init]; [config setURLSchemeHandler: symbol_handler forURLScheme: @"symbol"]; webview = [[WKWebView alloc] initWithFrame: self.bounds configuration: config]; SymbolURLHandler is: // SymbolURLHandler.hh: #import <WebKit/Webkit.h> @interface SymbolURLHandler: NSObject<WKURLSchemeHandler> { }; @end // SymbolURLHandler.mm: #import "SymbolURLHandler.hh" #import <UIKit/UIImage.h> #import <UIKit/UIImageSymbolConfiguration.h> @implementation SymbolURLHandler -(void) webView: (WKWebView*) webView          startURLSchemeTask: (id<WKURLSchemeTask>) urlSchemeTask {   auto req = urlSchemeTask.request;   auto url = req.URL;   auto name = [url.absoluteString substringFromIndex: 7];  // 7 == strlen("symbol:");   UIImageConfiguration* image_configuration =     [UIImageSymbolConfiguration configurationWithPointSize: 16  // ???                                                     weight: UIImageSymbolWeightLight                                                      scale: UIImageSymbolScaleMedium];   UIImage* uiimg = [UIImage systemImageNamed: name                            withConfiguration: image_configuration];   if (!uiimg) {     auto error = [NSError errorWithDomain: NSURLErrorDomain                                      code: NSURLErrorFileDoesNotExist                                  userInfo: nil];     [urlSchemeTask didFailWithError: error];     return;   }      auto data = [[NSMutableData alloc] init];      auto dest = CGImageDestinationCreateWithData((CFMutableDataRef)data, (CFStringRef)@"public.png", 1, NULL);   CGImageDestinationAddImage(dest, uiimg.CGImage, NULL);   CGImageDestinationFinalize(dest);   CFRelease(dest);   auto resp = [[NSURLResponse alloc] initWithURL: req.URL                                         MIMEType: @"image/png"                            expectedContentLength: data.length                                 textEncodingName: nil];      [urlSchemeTask didReceiveResponse: resp];   [urlSchemeTask didReceiveData: data];   [urlSchemeTask didFinish]; } -(void) webView: (WKWebView*) webView         stopURLSchemeTask: (id<WKURLSchemeTask>) urlSchemeTask { } @end And it works! There are clearly a few things missing: The webview doesn't tell the symbol handler what the current font size, colour etc. is. The symbol handler doesn't tell the webview the symbol's baseline or padding metrics. The image is shown with scale 1, not at "retina" resolution. I'm not sure if I should use dispatch_async() to make multiple invocations run concurrently, or whether WebKit does that for me. I'm not sure if I should be caching my PNGs, or whether WebKit does that for me, or maybe I need to include something in the response telling it that they are cacheable. Any thoughts about those or other improvements would be gratefully received!
Topic: Safari & Web SubTopic: General Tags:
Feb ’23
Reply to Submit bug reports or not?
I find that sending bug reports is about as useful as asking questions on this forum. Of my last 10 posts here asking a question, none got useful responses. (The 11th got an answer from Quinn - thanks!) There are a couple of other things, though. Firstly, the act of writing a (good) bug report or forum question can help you to better understand your problem. Going through the documentation one more time to find the right bit to copy into your post might be enough to find the bit you mis-read previously. Or distilling your code down to something you can share might be enough to reveal your bug. But actually, this works just as well if you're explaining the problem to the invisible rabbit who sits on your shoulder. Maybe write the bug report, but then press "cancel" instead of "submit"? Secondly, remember that even if Apple fixed bugs as quickly as possible, it would literally be years before those fixes were in the hands of all your customers. So unless you're working on a project that's got very long timescales, fixes don't help. What you need is work-arounds. Bug reports are unlikely to deliver those. The main beneficiaries of your bug reports, therefore, are other developers who try to use the same feature in a few years time. And they may be your competitors. This is a real issue: I have an app that dates from 2009, and it is full of code to work around bugs and missing features in ancient iOS versions. My competitors, whose apps are much newer, don't need any of those work-arounds and should have much cleaner and easier to maintain code as a result.
Feb ’23
Reply to 100% Inappropriate Behavior of a App Reviewer
I sympathise, but beware that if App Review do not read that far through the description then end-users most certainly won't. You'll end up with a lot of 1-star ratings with the same complaint that "nothing happens". Especially for a free app, users will look only at the app name and the icon and the rating and not much else. Does the app present a "No controller detected" error message? What do other app do?
Topic: Graphics & Games SubTopic: GameKit Tags:
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Feb ’23
Reply to 100% Inappropriate Behavior of a App Reviewer
Note that this forum doesn't send email notifications when you post comments; it's better to always post replies. The request to see a video is a good sign. If you submit an app that requires external hardware to operate, they will either ask you to send them physical hardware, which they won't return, or they will ask you to send a video. I once had to send a demo video of an app that included bluetooth communication. This is by far the better option of the two. You don't want to have to send them a new controller each time you submit an update. Don't expect to get very far with your "liar" / "assault" accusations. I know it's difficult, but try not to take it personally. It's only an AI bot that's sending you those messages. Gamers typically hate written instructions so they rightfully assume a Computer Game requires a Controller.  I disagree. iPad owners don't read the app description so they assume an app they've downloaded will just work when they poke the screen with their finger. The situation may be a bit different with Apple TV, but your app is for both, right? I don't think I've ever seen anyone use an iPad with a game controller, ever.
Topic: Graphics & Games SubTopic: GameKit Tags:
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Feb ’23
Reply to 100% Inappropriate Behavior of a App Reviewer
Wow! I’m the guy who said “I sympathize” and tried to suggest what you need to do. Now you’re attacking me too! There are over 370,000,000 folk in this country and you are only ONE. Wrong, as it happens. I live in Scotland. Bye!
Topic: Graphics & Games SubTopic: GameKit Tags:
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Feb ’23
Reply to CGColorRef is NOT a struct
This isn't fixed, after 3 months. I'm just looking at another documentation bug which I reported in July 2022 (FB10566903) that hasn't been fixed. Did the developer documentation team all get fired, or something? Come on Apple. We need the documentation to be accurate. It's really difficult to write code when we can't be sure if the bug is in our code, your code, or your documentation.
Topic: App & System Services SubTopic: Core OS Tags:
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Feb ’23
Reply to itmstransporter 3.0.0 broken in Linux.
Now Developer Program Support have told me to contact Developer Technical Support - ID 1634088....
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Feb ’23
Reply to SF Symbols interpolation error
Do file a bug asking for a more detailed error message when it fails to interpolate. I had the same issue, and had to look at the SVG. By tediously comparing the code for the strokes I could eventually work out where the problems were. What SVG editor are you using?
Topic: Design SubTopic: General Tags:
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Feb ’23
Reply to OpenGL on future iPhones and Macs?
I was told to do opengl since I'm new to the api graphics programming, and it was said MANY times to do opengl if your completely new. Not by us in your previous thread. Who exactly has suggested that to you? Is it something that you've read on an old website, maybe? Right now, I think most people would tell you that you must learn most of the APIs (Metal, Vulkan, and DirectX, and maybe WebGL) to create a portable application - unless you use a higher-level system like Unity. As I wrote previously, I think in another year or two WebGPU will be the "start here" API for portable 3D - and not only for web apps, thanks to native webgpu.h. I hesitate to say that WebGPU is what you should learn today - because it's much less mature than the alternatives, and learning materials are thin on the ground. And I could be wrong about its rosy future!
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’23
Reply to Can a WKWebView somehow display SF Symbols?
OK, here's what I've got. In my help.html: <p>To show more options, press the More <img src="symbol:ellipsis.circle"/> button.</p> In my help screen's view controller, I have something like symbol_handler = [[SymbolURLHandler alloc] init]; auto config = [[WKWebViewConfiguration alloc] init]; [config setURLSchemeHandler: symbol_handler forURLScheme: @"symbol"]; webview = [[WKWebView alloc] initWithFrame: self.bounds configuration: config]; SymbolURLHandler is: // SymbolURLHandler.hh: #import <WebKit/Webkit.h> @interface SymbolURLHandler: NSObject<WKURLSchemeHandler> { }; @end // SymbolURLHandler.mm: #import "SymbolURLHandler.hh" #import <UIKit/UIImage.h> #import <UIKit/UIImageSymbolConfiguration.h> @implementation SymbolURLHandler -(void) webView: (WKWebView*) webView          startURLSchemeTask: (id<WKURLSchemeTask>) urlSchemeTask {   auto req = urlSchemeTask.request;   auto url = req.URL;   auto name = [url.absoluteString substringFromIndex: 7];  // 7 == strlen("symbol:");   UIImageConfiguration* image_configuration =     [UIImageSymbolConfiguration configurationWithPointSize: 16  // ???                                                     weight: UIImageSymbolWeightLight                                                      scale: UIImageSymbolScaleMedium];   UIImage* uiimg = [UIImage systemImageNamed: name                            withConfiguration: image_configuration];   if (!uiimg) {     auto error = [NSError errorWithDomain: NSURLErrorDomain                                      code: NSURLErrorFileDoesNotExist                                  userInfo: nil];     [urlSchemeTask didFailWithError: error];     return;   }      auto data = [[NSMutableData alloc] init];      auto dest = CGImageDestinationCreateWithData((CFMutableDataRef)data, (CFStringRef)@"public.png", 1, NULL);   CGImageDestinationAddImage(dest, uiimg.CGImage, NULL);   CGImageDestinationFinalize(dest);   CFRelease(dest);   auto resp = [[NSURLResponse alloc] initWithURL: req.URL                                         MIMEType: @"image/png"                            expectedContentLength: data.length                                 textEncodingName: nil];      [urlSchemeTask didReceiveResponse: resp];   [urlSchemeTask didReceiveData: data];   [urlSchemeTask didFinish]; } -(void) webView: (WKWebView*) webView         stopURLSchemeTask: (id<WKURLSchemeTask>) urlSchemeTask { } @end And it works! There are clearly a few things missing: The webview doesn't tell the symbol handler what the current font size, colour etc. is. The symbol handler doesn't tell the webview the symbol's baseline or padding metrics. The image is shown with scale 1, not at "retina" resolution. I'm not sure if I should use dispatch_async() to make multiple invocations run concurrently, or whether WebKit does that for me. I'm not sure if I should be caching my PNGs, or whether WebKit does that for me, or maybe I need to include something in the response telling it that they are cacheable. Any thoughts about those or other improvements would be gratefully received!
Topic: Safari & Web SubTopic: General Tags:
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Feb ’23
Reply to Display coordinates in MGRS format with MapKit
I recommend GeographicLib for this sort of thing. https://geographiclib.sourceforge.io/C++/doc/classGeographicLib_1_1MGRS.html#details
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Feb ’23
Reply to itmstransporter 3.0.0 broken in Linux.
Developer Technical Support tells me that they can't help, as it's a tool they don't support on a platform they don't support. They have refunded the ticket. They did, however, confirm that my bug report has reached the right team. Have others filed bugs? If so, please consider updating them to mention mine (FB11992786).
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Feb ’23
Reply to Display coordinates in MGRS format with MapKit
Even if there were a Swift library, I'd still encourage you to use GeographicLib because I trust the author's maths. Learning how to bridge between Swift and C++ is something that you'll inevitably need to do eventually, and this is a nice easy API to do that for.
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Feb ’23
Reply to Small business program elgiblity for number apps under one developer account ?
I believe the $1M is the total for the account.
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Feb ’23
Reply to Submit bug reports or not?
I find that sending bug reports is about as useful as asking questions on this forum. Of my last 10 posts here asking a question, none got useful responses. (The 11th got an answer from Quinn - thanks!) There are a couple of other things, though. Firstly, the act of writing a (good) bug report or forum question can help you to better understand your problem. Going through the documentation one more time to find the right bit to copy into your post might be enough to find the bit you mis-read previously. Or distilling your code down to something you can share might be enough to reveal your bug. But actually, this works just as well if you're explaining the problem to the invisible rabbit who sits on your shoulder. Maybe write the bug report, but then press "cancel" instead of "submit"? Secondly, remember that even if Apple fixed bugs as quickly as possible, it would literally be years before those fixes were in the hands of all your customers. So unless you're working on a project that's got very long timescales, fixes don't help. What you need is work-arounds. Bug reports are unlikely to deliver those. The main beneficiaries of your bug reports, therefore, are other developers who try to use the same feature in a few years time. And they may be your competitors. This is a real issue: I have an app that dates from 2009, and it is full of code to work around bugs and missing features in ancient iOS versions. My competitors, whose apps are much newer, don't need any of those work-arounds and should have much cleaner and easier to maintain code as a result.
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Feb ’23
Reply to How To Find Female Developers
What country are you in? I think you're going to need a very good lawyer!
Topic: App & System Services SubTopic: Core OS Tags:
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Feb ’23
Reply to Is sensor data shared between multiple apps?
I think it's probably shared; CLLocationManager data is, and I would expect the motion data to be handled in the same way. Why do you ask? Are you trying to initialise a crypto key, or something?
Topic: App & System Services SubTopic: Core OS Tags:
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Mar ’23