Hi @rowlands. Thanks for the kind answer. Actually being Unity doesn't change much, I've implemented all the native side for the AppStore, but removing it wasn't enough as the app still crashes and shows the same logs, so maybe the Unity's player has the logic to request the receipt too. The profiles and certificates are all setup, the app exists and uses AppStore since 2012, from 2012 to Nov/2021 I've had no problems at all, just now. Nothing expired, so it can't be on my side at all. Even this new update didn't change anything from code to the development tools. Next week I will try to create a blank project, just add codesign and see how it goes. I am not very optimistic as I saw on the other thread that people tried that with no success. The silence from Apple is disturbing, no answer to the bug reports, no comments on the forum. Sad, Apple treats the developers very badly, has always been like that with poor tools and support, if it wasn't the developers finding out workarounds, AppStore would be empty I guess. Thanks again and have a nice Sunday.