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Silent push notifications not working when app is in background
I want to send my app silent push notifications while it is running in the background, but I've been unable to get it to work. I understand how to send the notification by setting the content-available flag, and I've implemented the "didReceiveRemoteNotification" function in my app delegate. It works, but only if the app is open and running in the foreground. As soon as I put it in the background, didReceiveRemoteNotification doesn't get called again unless I reopen the app. I feel certain that I should be able to receive these notifications when my app is in the background. I have both "Remote notifications" and "Background processing" checked in Signing & Capabilities. Thanks, Frank
3
0
2.2k
Mar ’23
Auto resize UITextView in table cell
I have a table cell containing a UITextView. The table is using automaticDimension for the cell height and the cell itself is formatted in a way that the UITextView can be a variable height. The intention is that the textview and the cell should reisize as the user types and the text flows into additional lines. If I do nothing else, this doesn't happen. If I add a UITextViewDelegate and call sizeToFit() on the textview whenever the text changes, and then reload the table cell, it does resize, but it does so in an extremely sloppy and unusable way. Specifically, the textview loses focus, the cursor disappears, and the text starts to render in odd ways with overlapping characters or graphics from surrounding elements. What is the correct way to accomplish this? Thanks, Frank
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
664
Mar ’23
What does "#if DEBUG" really mean in Swift?
I've seen examples of Swift code with #if DEBUG / #endif, and have even used it myself.I know exactly how preprocessor macros work in c, c++ and Objective-C. In those languages, I know I can say:#ifdef DEBUG ... some code ...#endifAnd I know that if the DEBUG flag is false at build time, the code will not only not run, but it won't even be compiled. This is important to me because the code inside that block contains some sensitive information that must not end up in my compiled code for non-debug builds.In Swift, I'm really not sure what happens. I know the code doesn't execute, but I'm also told that Swift doesn't have a preprocessor. So, what exactly is going on here?Specifically, can I hide sensitive information inside an #if DEBUG block in Swift and be assured that it won't get compiled or in any way be present in the executable when the DEBUG flag is false? Or is #if DEBUG evaluated at runtime in Swift?Thanks,Frank
7
0
36k
May ’23
Annoying documentation issue
I've been using Xcode and Objective-C for years, and rely heavily on the built-in documentation, which is for the most part good.There's an issue that's always bothered me. Today I was looking up a function called class_getName. I found its documentation page, and was also able to navigate to the page showing the overview of the runtime system, all of which is fine.When I typed "class_getName" into my program, the compiler immediately flagged it as an unknown symbol.I knew I probably had to include a header, but none of the documentation pages I looked at mentioned the name of the header file. I had to end up searching the internet for examples until I hit one that showed <objc/runtime.h> being imported.Why isn't this very small, simple and extremely useful bit of information included in the documentation?Frank
5
1
1.5k
May ’23
Unable to issue an app identifier or access the Certificates page
I manage several different apps for different customers, who have invited me as a user to their Apple Developer accounts. This week a new customer invited me and I accepted the invitation. If I go to App Store Connect, I can select that customer, view the Users screen and see that he has given me Admin access which is what I requested. However, when I go to developer.apple.com/account, I cannot access the "Certificates, IDs & Profiles" section. In fact, I do not even see the new customer in the pick list underneath my name. This customer is non-technical and needs me to do everything involved with publishing his app, starting with creating the App Store listing and certificates. In App Store Connect I can "Add App" but there are no bundle IDs in the pick list. If I click the link that says "Register a new bundle ID" it takes me to the Certificates page but with a different customer's account selected. Why am I unable to do this given that I have Admin access? Is there some other way I can set up this app? Frank
0
0
559
May ’23
"Encryption is insufficient" message with BLE
I'm working on a BLE app with a hardware partner using samples of their device, which I am able to erase and re-flash when needed. When I try to use the device it initially works fine. I can connect to it, make requests, and get back responses. However, after a short time and a few successful runs, I start getting the error "Encryption is insufficient". The error is seen in the "didUpdateValueFor" function. I can still connect to the device, and enumerate all of its services and characteristics, but I can't read any data. If at this point I re-flash the device and also go into the iOS setting app and "forget" it, then I can use the device normally again, at least for a while. What causes this? Is there a way I can fix it in my app? Thanks, Frank
3
0
2k
Aug ’23
Rules for "promo codes"?
I've always understood it to be the case that apps could permit users to log in or use a code to access paid content, as long as the app did not direct the user to an external web site to make a purchase. For example, apps like Netflix or Kindle.My app isn't even doing anything close to this. I have an app in which digital content is unlocked via in-app purchase. Occasionally I give away promo codes that allow a user to unlock one free piece of content. These codes can only be used once, and are distributed in very limited numbers on cards, in person, at events like trade shows.My app has been in the store for about four years using this method. This week I attempted to publish a small bug-fix update, and was flagged by Apple and told that my use of Promo Codes in this manner violates the rules.What happened here? Did Apple misunderstand what my app is doing? Did the rules change recently and I was unaware of the change? Has this always been against the rules, but either Apple didn't enforce it before or they never reviewed my app thorougly enough to find it?Thanks,Frank
5
0
10k
Sep ’23
Apple Developer Program License Agreement Updated... again.
Is there any way an account owner can authorize a different user to accept updated license agreements? I manage multiple apps on behalf of customers, most of whom fail to accept these agreements until the day they need me to publish a new app and I have to hunt them down and ask them to do it. If it were one or two customers it wouldn't be a big deal, but I have nearly 40 of them, and this happens several times per year. It's a major hassle.
1
1
718
Sep ’23
Problems with AVAudioPlayerNode's scheduleBuffer function
Hi,I'm having two problems using the scheduleBuffer function of AVAudioPlayerNode.Background: my app generates audio programatically, which is why I am using this function. I also need low latency. Therefore, I'm using a strategy of scheduling a small number of buffers, and using the completion handler to keep the process moving forward by scheduling one more buffer for each one that completes.I'm seeing two problems with this approach:One, the total memory consumed by my app grows steadily while the audio is playing, which suggests that the audio buffers are never being deallocated or some other runaway process is underway. (The Leaks tool doesn't detect any leaks, however).Two, audio playback sometimes stops, particularly on slower devices. By "stops", what I mean is that at some point I schedule a buffer and the completion block for that buffer is never called. When this happens, I can't even clear the problem by stopping the player.Now, regarding the first issue, I suspected that if my completion block recursively scheduled another buffer with another completion block, I would probably end up blowing out the stack with an infinite recursion. To get around this, instead of directly scheduling the buffer in the completion block, I set it up to enqueue the schedule in a dispatch queue. However, this doesn't seem to solve the problem.Any advice would be appreciated. Thanks.
9
0
4.9k
Oct ’23
Can we use SF Pro fonts in apps?
I'm confused about the SF Pro fonts. Can these be used in our apps? I tried pasting characters from SF Pro into a label, but was unable to get them to display properly. "SF Pro" doesn't appear in the list of available fonts in Xcode. If these are not intended to be used by app developers, then what is their purpose? Are "SF Symbols" different that SF Pro? What about the list of icons that appears in the "Symbols Library" in Xcode? There are so many different sources of symbols and icons, it is very confusing. If any of these sources is OK to use in an iOS app, is it also OK to export them for use in the event that business needs require me to create an alternate version of my app for some hypothentical non-iOS platform? Thanks, Frank
4
1
9.7k
Oct ’23
Interpreting crash logs
I often get crash logs where nothing in the stack trace is my code, other than an entry point in main. I don't know how to use these to figure out where the problem is. For example this one, Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x1c21cf180 __exceptionPreprocess + 228 (NSException.m:172) 1 libobjc.A.dylib 0x1c13a79f8 objc_exception_throw + 56 (objc-exception.mm:557) 2 UIKitCore 0x1ee572b1c -[UINavigationController pushViewController:transition:forceImmediate:] + 2312 (UINavigationController.m:7317) 3 UIKitCore 0x1ee5720b0 -[UINavigationController pushViewController:animated:] + 664 (UINavigationController.m:7272) 4 UIKitCore 0x1ee62ae9c -[_UIViewControllerTransitionCoordinator _applyBlocks:releaseBlocks:] + 264 (UIViewControllerTransitioning.m:1121) 5 UIKitCore 0x1ee62725c -[_UIViewControllerTransitionContext _runAlongsideCompletions] + 140 (UIViewControllerTransitioning.m:374) 6 UIKitCore 0x1ee626f34 -[_UIViewControllerTransitionContext completeTransition:] + 132 (UIViewControllerTransitioning.m:286) 7 UIKitCore 0x1ee6371f4 __53-[_UINavigationParallaxTransition animateTransition:]_block_invoke.118 + 740 (_UINavigationParallaxTransition.m:393) 8 UIKitCore 0x1ef032d1c -[UIViewAnimationBlockDelegate _didEndBlockAnimation:finished:context:] + 752 (UIView.m:12852) 9 UIKitCore 0x1ef009a74 -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] + 312 (UIView.m:0) 10 UIKitCore 0x1ef00a048 -[UIViewAnimationState animationDidStop:finished:] + 296 (UIView.m:2111) 11 UIKitCore 0x1ef00a0e8 -[UIViewAnimationState animationDidStop:finished:] + 456 (UIView.m:2130) 12 QuartzCore 0x1c671f3c8 CA::Layer::run_animation_callbacks(void*) + 284 (CALayer.mm:6680) 13 libdispatch.dylib 0x1c1c0d7d4 _dispatch_client_callout + 16 (object.m:511) 14 libdispatch.dylib 0x1c1bbb008 _dispatch_main_queue_callback_4CF$VARIANT$mp + 1068 (inline_internal.h:2441) 15 CoreFoundation 0x1c2160b20 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12 (CFRunLoop.c:1813) 16 CoreFoundation 0x1c215ba58 __CFRunLoopRun + 1924 (CFRunLoop.c:3113) 17 CoreFoundation 0x1c215afb4 CFRunLoopRunSpecific + 436 (CFRunLoop.c:3247) 18 GraphicsServices 0x1c435d79c GSEventRunModal + 104 (GSEvent.c:2245) 19 UIKitCore 0x1eeba7c38 UIApplicationMain + 212 (UIApplication.m:4353) 20 therapeutic-listening 0x100b83380 main + 88 (main.m:16) 21 libdyld.dylib 0x1c1c1e8e0 start + 4 (:-1) Thread 0 name: Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000001c1d6b0dc __pthread_kill + 8 (:-1) 1 libsystem_pthread.dylib 0x00000001c1de4094 pthread_kill$VARIANT$mp + 380 (pthread.c:1492) 2 libsystem_c.dylib 0x00000001c1cc3ea8 abort + 140 (abort.c:94) 3 libc++abi.dylib 0x00000001c1390788 abort_message + 132 (abort_message.cpp:75) 4 libc++abi.dylib 0x00000001c1390934 default_terminate_handler() + 308 (cxa_default_handlers.cpp:68) 5 libobjc.A.dylib 0x00000001c13a7e00 _objc_terminate() + 124 (objc-exception.mm:693) 6 libc++abi.dylib 0x00000001c139c838 std::__terminate(void (*)()) + 16 (cxa_handlers.cpp:66) 7 libc++abi.dylib 0x00000001c139c8c4 std::terminate() + 84 (cxa_handlers.cpp:97) 8 libdispatch.dylib 0x00000001c1c0d7e8 _dispatch_client_callout + 36 (object.m:514) 9 libdispatch.dylib 0x00000001c1bbb008 _dispatch_main_queue_callback_4CF$VARIANT$mp + 1068 (inline_internal.h:2441) 10 CoreFoundation 0x00000001c2160b20 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12 (CFRunLoop.c:1813) 11 CoreFoundation 0x00000001c215ba58 __CFRunLoopRun + 1924 (CFRunLoop.c:3113) 12 CoreFoundation 0x00000001c215afb4 CFRunLoopRunSpecific + 436 (CFRunLoop.c:3247) 13 GraphicsServices 0x00000001c435d79c GSEventRunModal + 104 (GSEvent.c:2245) 14 UIKitCore 0x00000001eeba7c38 UIApplicationMain + 212 (UIApplication.m:4353) 15 therapeutic-listening 0x0000000100b83380 main + 88 (main.m:16) 16 libdyld.dylib 0x00000001c1c1e8e0 start + 4 (:-1)
1
0
660
Jan ’24
I need some general Core Motion advice
I'm building a physical therapy app and as part of it, I want the app to oversee and measure certain exercises that the user will do. I'm not sure if I should use Core Motion, location services, or something else. These are the specific things we want to measure: The user walks for 6 minutes. At the end of it, we tell them how far they walked. The user runs for 30 seconds. We tell them their average speed and peak speed. The user does a broad jump: basically just jumping forward as far as they can. We want to measure the distance jumped. I'm thinking location services might work for #1 but I doubt it will be accurate enough for #2. For #3 I thought I could do this with the accelerometer if I took readings at short intervals and combined them with something like the trapezoidal rule, but I can't get this to produce a reliable result. Let me know what you think, thanks.
0
0
710
Feb ’24
Testing in-app purchases
I need to test my app's in-app purchases and I am having a very difficult time with it. I created a "Sandbox" account in App Store connect. Doing so was very frustrating. It told me multiple times that my password was "too simple", without ever explaining what the password rules are. Then it emailed me something so I could "validate" the account. Luckily I used an actual email address that I can receive mail on. I was expecting I could use any fake address since this is a Sandbox account. After that I started an iOS simulator and tried to log in. It immediately asked me to turn on two-factor authentication. I declined, and then it just said "User name or password is incorrect". I tried a couple more times, then I went back and actually turned on the two factor auth. But that didn't solve the problem. I still cannot log in. Can someone explain what I'm doing wrong here?
0
0
820
Mar ’24
CMMotionActivityManager.startActivityUpdates() is not working
I cannot get CMMotionActivityManager.startActivityUpdates() to work. I have given my app permission to use core motion and also put the required description key into my Info.plist file. I am expecting my user to walk. I call startActivityUpdates() and then stand up and start walking. I typically get about 3 callbacks within a couple of seconds, all of which have "false" set for all of the activity flags, even "unknown". Then after that I get nothing. I can't figure out what I could possibly be doing wrong here. The code is really simple. I looked at doezens of examples and my code is doing the exact same things.
0
0
798
Mar ’24
My background task needs more time
I'm working on a screen where the goal is for the user to walk for 6 minutes while the app times them and measures the distance walked. I'm using CMPedometer to track the walking distance and a repeating 1-second Timer to count down the time. This works fine as long as the app is in the foreground, but I'd like my user to be able to lock their phone and put it away while they walk. I used UIApplication.shared.beginBackgroundTask, but it doesn't provide enough time. It usually only gives me around 30 seconds. I also tried calling UIApplication.shared.beginBackgroundTask again or calling it once every time the timer ticks, with no better result. How can I accomplish my goal here?
1
0
1k
Mar ’24
Silent push notifications not working when app is in background
I want to send my app silent push notifications while it is running in the background, but I've been unable to get it to work. I understand how to send the notification by setting the content-available flag, and I've implemented the "didReceiveRemoteNotification" function in my app delegate. It works, but only if the app is open and running in the foreground. As soon as I put it in the background, didReceiveRemoteNotification doesn't get called again unless I reopen the app. I feel certain that I should be able to receive these notifications when my app is in the background. I have both "Remote notifications" and "Background processing" checked in Signing & Capabilities. Thanks, Frank
Replies
3
Boosts
0
Views
2.2k
Activity
Mar ’23
Auto resize UITextView in table cell
I have a table cell containing a UITextView. The table is using automaticDimension for the cell height and the cell itself is formatted in a way that the UITextView can be a variable height. The intention is that the textview and the cell should reisize as the user types and the text flows into additional lines. If I do nothing else, this doesn't happen. If I add a UITextViewDelegate and call sizeToFit() on the textview whenever the text changes, and then reload the table cell, it does resize, but it does so in an extremely sloppy and unusable way. Specifically, the textview loses focus, the cursor disappears, and the text starts to render in odd ways with overlapping characters or graphics from surrounding elements. What is the correct way to accomplish this? Thanks, Frank
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
0
Boosts
0
Views
664
Activity
Mar ’23
What does "#if DEBUG" really mean in Swift?
I've seen examples of Swift code with #if DEBUG / #endif, and have even used it myself.I know exactly how preprocessor macros work in c, c++ and Objective-C. In those languages, I know I can say:#ifdef DEBUG ... some code ...#endifAnd I know that if the DEBUG flag is false at build time, the code will not only not run, but it won't even be compiled. This is important to me because the code inside that block contains some sensitive information that must not end up in my compiled code for non-debug builds.In Swift, I'm really not sure what happens. I know the code doesn't execute, but I'm also told that Swift doesn't have a preprocessor. So, what exactly is going on here?Specifically, can I hide sensitive information inside an #if DEBUG block in Swift and be assured that it won't get compiled or in any way be present in the executable when the DEBUG flag is false? Or is #if DEBUG evaluated at runtime in Swift?Thanks,Frank
Replies
7
Boosts
0
Views
36k
Activity
May ’23
Annoying documentation issue
I've been using Xcode and Objective-C for years, and rely heavily on the built-in documentation, which is for the most part good.There's an issue that's always bothered me. Today I was looking up a function called class_getName. I found its documentation page, and was also able to navigate to the page showing the overview of the runtime system, all of which is fine.When I typed "class_getName" into my program, the compiler immediately flagged it as an unknown symbol.I knew I probably had to include a header, but none of the documentation pages I looked at mentioned the name of the header file. I had to end up searching the internet for examples until I hit one that showed <objc/runtime.h> being imported.Why isn't this very small, simple and extremely useful bit of information included in the documentation?Frank
Replies
5
Boosts
1
Views
1.5k
Activity
May ’23
Unable to issue an app identifier or access the Certificates page
I manage several different apps for different customers, who have invited me as a user to their Apple Developer accounts. This week a new customer invited me and I accepted the invitation. If I go to App Store Connect, I can select that customer, view the Users screen and see that he has given me Admin access which is what I requested. However, when I go to developer.apple.com/account, I cannot access the "Certificates, IDs & Profiles" section. In fact, I do not even see the new customer in the pick list underneath my name. This customer is non-technical and needs me to do everything involved with publishing his app, starting with creating the App Store listing and certificates. In App Store Connect I can "Add App" but there are no bundle IDs in the pick list. If I click the link that says "Register a new bundle ID" it takes me to the Certificates page but with a different customer's account selected. Why am I unable to do this given that I have Admin access? Is there some other way I can set up this app? Frank
Replies
0
Boosts
0
Views
559
Activity
May ’23
"Encryption is insufficient" message with BLE
I'm working on a BLE app with a hardware partner using samples of their device, which I am able to erase and re-flash when needed. When I try to use the device it initially works fine. I can connect to it, make requests, and get back responses. However, after a short time and a few successful runs, I start getting the error "Encryption is insufficient". The error is seen in the "didUpdateValueFor" function. I can still connect to the device, and enumerate all of its services and characteristics, but I can't read any data. If at this point I re-flash the device and also go into the iOS setting app and "forget" it, then I can use the device normally again, at least for a while. What causes this? Is there a way I can fix it in my app? Thanks, Frank
Replies
3
Boosts
0
Views
2k
Activity
Aug ’23
Rules for "promo codes"?
I've always understood it to be the case that apps could permit users to log in or use a code to access paid content, as long as the app did not direct the user to an external web site to make a purchase. For example, apps like Netflix or Kindle.My app isn't even doing anything close to this. I have an app in which digital content is unlocked via in-app purchase. Occasionally I give away promo codes that allow a user to unlock one free piece of content. These codes can only be used once, and are distributed in very limited numbers on cards, in person, at events like trade shows.My app has been in the store for about four years using this method. This week I attempted to publish a small bug-fix update, and was flagged by Apple and told that my use of Promo Codes in this manner violates the rules.What happened here? Did Apple misunderstand what my app is doing? Did the rules change recently and I was unaware of the change? Has this always been against the rules, but either Apple didn't enforce it before or they never reviewed my app thorougly enough to find it?Thanks,Frank
Replies
5
Boosts
0
Views
10k
Activity
Sep ’23
Apple Developer Program License Agreement Updated... again.
Is there any way an account owner can authorize a different user to accept updated license agreements? I manage multiple apps on behalf of customers, most of whom fail to accept these agreements until the day they need me to publish a new app and I have to hunt them down and ask them to do it. If it were one or two customers it wouldn't be a big deal, but I have nearly 40 of them, and this happens several times per year. It's a major hassle.
Replies
1
Boosts
1
Views
718
Activity
Sep ’23
Problems with AVAudioPlayerNode's scheduleBuffer function
Hi,I'm having two problems using the scheduleBuffer function of AVAudioPlayerNode.Background: my app generates audio programatically, which is why I am using this function. I also need low latency. Therefore, I'm using a strategy of scheduling a small number of buffers, and using the completion handler to keep the process moving forward by scheduling one more buffer for each one that completes.I'm seeing two problems with this approach:One, the total memory consumed by my app grows steadily while the audio is playing, which suggests that the audio buffers are never being deallocated or some other runaway process is underway. (The Leaks tool doesn't detect any leaks, however).Two, audio playback sometimes stops, particularly on slower devices. By "stops", what I mean is that at some point I schedule a buffer and the completion block for that buffer is never called. When this happens, I can't even clear the problem by stopping the player.Now, regarding the first issue, I suspected that if my completion block recursively scheduled another buffer with another completion block, I would probably end up blowing out the stack with an infinite recursion. To get around this, instead of directly scheduling the buffer in the completion block, I set it up to enqueue the schedule in a dispatch queue. However, this doesn't seem to solve the problem.Any advice would be appreciated. Thanks.
Replies
9
Boosts
0
Views
4.9k
Activity
Oct ’23
Can we use SF Pro fonts in apps?
I'm confused about the SF Pro fonts. Can these be used in our apps? I tried pasting characters from SF Pro into a label, but was unable to get them to display properly. "SF Pro" doesn't appear in the list of available fonts in Xcode. If these are not intended to be used by app developers, then what is their purpose? Are "SF Symbols" different that SF Pro? What about the list of icons that appears in the "Symbols Library" in Xcode? There are so many different sources of symbols and icons, it is very confusing. If any of these sources is OK to use in an iOS app, is it also OK to export them for use in the event that business needs require me to create an alternate version of my app for some hypothentical non-iOS platform? Thanks, Frank
Replies
4
Boosts
1
Views
9.7k
Activity
Oct ’23
Interpreting crash logs
I often get crash logs where nothing in the stack trace is my code, other than an entry point in main. I don't know how to use these to figure out where the problem is. For example this one, Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x1c21cf180 __exceptionPreprocess + 228 (NSException.m:172) 1 libobjc.A.dylib 0x1c13a79f8 objc_exception_throw + 56 (objc-exception.mm:557) 2 UIKitCore 0x1ee572b1c -[UINavigationController pushViewController:transition:forceImmediate:] + 2312 (UINavigationController.m:7317) 3 UIKitCore 0x1ee5720b0 -[UINavigationController pushViewController:animated:] + 664 (UINavigationController.m:7272) 4 UIKitCore 0x1ee62ae9c -[_UIViewControllerTransitionCoordinator _applyBlocks:releaseBlocks:] + 264 (UIViewControllerTransitioning.m:1121) 5 UIKitCore 0x1ee62725c -[_UIViewControllerTransitionContext _runAlongsideCompletions] + 140 (UIViewControllerTransitioning.m:374) 6 UIKitCore 0x1ee626f34 -[_UIViewControllerTransitionContext completeTransition:] + 132 (UIViewControllerTransitioning.m:286) 7 UIKitCore 0x1ee6371f4 __53-[_UINavigationParallaxTransition animateTransition:]_block_invoke.118 + 740 (_UINavigationParallaxTransition.m:393) 8 UIKitCore 0x1ef032d1c -[UIViewAnimationBlockDelegate _didEndBlockAnimation:finished:context:] + 752 (UIView.m:12852) 9 UIKitCore 0x1ef009a74 -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] + 312 (UIView.m:0) 10 UIKitCore 0x1ef00a048 -[UIViewAnimationState animationDidStop:finished:] + 296 (UIView.m:2111) 11 UIKitCore 0x1ef00a0e8 -[UIViewAnimationState animationDidStop:finished:] + 456 (UIView.m:2130) 12 QuartzCore 0x1c671f3c8 CA::Layer::run_animation_callbacks(void*) + 284 (CALayer.mm:6680) 13 libdispatch.dylib 0x1c1c0d7d4 _dispatch_client_callout + 16 (object.m:511) 14 libdispatch.dylib 0x1c1bbb008 _dispatch_main_queue_callback_4CF$VARIANT$mp + 1068 (inline_internal.h:2441) 15 CoreFoundation 0x1c2160b20 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12 (CFRunLoop.c:1813) 16 CoreFoundation 0x1c215ba58 __CFRunLoopRun + 1924 (CFRunLoop.c:3113) 17 CoreFoundation 0x1c215afb4 CFRunLoopRunSpecific + 436 (CFRunLoop.c:3247) 18 GraphicsServices 0x1c435d79c GSEventRunModal + 104 (GSEvent.c:2245) 19 UIKitCore 0x1eeba7c38 UIApplicationMain + 212 (UIApplication.m:4353) 20 therapeutic-listening 0x100b83380 main + 88 (main.m:16) 21 libdyld.dylib 0x1c1c1e8e0 start + 4 (:-1) Thread 0 name: Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000001c1d6b0dc __pthread_kill + 8 (:-1) 1 libsystem_pthread.dylib 0x00000001c1de4094 pthread_kill$VARIANT$mp + 380 (pthread.c:1492) 2 libsystem_c.dylib 0x00000001c1cc3ea8 abort + 140 (abort.c:94) 3 libc++abi.dylib 0x00000001c1390788 abort_message + 132 (abort_message.cpp:75) 4 libc++abi.dylib 0x00000001c1390934 default_terminate_handler() + 308 (cxa_default_handlers.cpp:68) 5 libobjc.A.dylib 0x00000001c13a7e00 _objc_terminate() + 124 (objc-exception.mm:693) 6 libc++abi.dylib 0x00000001c139c838 std::__terminate(void (*)()) + 16 (cxa_handlers.cpp:66) 7 libc++abi.dylib 0x00000001c139c8c4 std::terminate() + 84 (cxa_handlers.cpp:97) 8 libdispatch.dylib 0x00000001c1c0d7e8 _dispatch_client_callout + 36 (object.m:514) 9 libdispatch.dylib 0x00000001c1bbb008 _dispatch_main_queue_callback_4CF$VARIANT$mp + 1068 (inline_internal.h:2441) 10 CoreFoundation 0x00000001c2160b20 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12 (CFRunLoop.c:1813) 11 CoreFoundation 0x00000001c215ba58 __CFRunLoopRun + 1924 (CFRunLoop.c:3113) 12 CoreFoundation 0x00000001c215afb4 CFRunLoopRunSpecific + 436 (CFRunLoop.c:3247) 13 GraphicsServices 0x00000001c435d79c GSEventRunModal + 104 (GSEvent.c:2245) 14 UIKitCore 0x00000001eeba7c38 UIApplicationMain + 212 (UIApplication.m:4353) 15 therapeutic-listening 0x0000000100b83380 main + 88 (main.m:16) 16 libdyld.dylib 0x00000001c1c1e8e0 start + 4 (:-1)
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Activity
Jan ’24
I need some general Core Motion advice
I'm building a physical therapy app and as part of it, I want the app to oversee and measure certain exercises that the user will do. I'm not sure if I should use Core Motion, location services, or something else. These are the specific things we want to measure: The user walks for 6 minutes. At the end of it, we tell them how far they walked. The user runs for 30 seconds. We tell them their average speed and peak speed. The user does a broad jump: basically just jumping forward as far as they can. We want to measure the distance jumped. I'm thinking location services might work for #1 but I doubt it will be accurate enough for #2. For #3 I thought I could do this with the accelerometer if I took readings at short intervals and combined them with something like the trapezoidal rule, but I can't get this to produce a reliable result. Let me know what you think, thanks.
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710
Activity
Feb ’24
Testing in-app purchases
I need to test my app's in-app purchases and I am having a very difficult time with it. I created a "Sandbox" account in App Store connect. Doing so was very frustrating. It told me multiple times that my password was "too simple", without ever explaining what the password rules are. Then it emailed me something so I could "validate" the account. Luckily I used an actual email address that I can receive mail on. I was expecting I could use any fake address since this is a Sandbox account. After that I started an iOS simulator and tried to log in. It immediately asked me to turn on two-factor authentication. I declined, and then it just said "User name or password is incorrect". I tried a couple more times, then I went back and actually turned on the two factor auth. But that didn't solve the problem. I still cannot log in. Can someone explain what I'm doing wrong here?
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820
Activity
Mar ’24
CMMotionActivityManager.startActivityUpdates() is not working
I cannot get CMMotionActivityManager.startActivityUpdates() to work. I have given my app permission to use core motion and also put the required description key into my Info.plist file. I am expecting my user to walk. I call startActivityUpdates() and then stand up and start walking. I typically get about 3 callbacks within a couple of seconds, all of which have "false" set for all of the activity flags, even "unknown". Then after that I get nothing. I can't figure out what I could possibly be doing wrong here. The code is really simple. I looked at doezens of examples and my code is doing the exact same things.
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Activity
Mar ’24
My background task needs more time
I'm working on a screen where the goal is for the user to walk for 6 minutes while the app times them and measures the distance walked. I'm using CMPedometer to track the walking distance and a repeating 1-second Timer to count down the time. This works fine as long as the app is in the foreground, but I'd like my user to be able to lock their phone and put it away while they walk. I used UIApplication.shared.beginBackgroundTask, but it doesn't provide enough time. It usually only gives me around 30 seconds. I also tried calling UIApplication.shared.beginBackgroundTask again or calling it once every time the timer ticks, with no better result. How can I accomplish my goal here?
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Activity
Mar ’24