Thanks — understood on tracking status via Feedback Assistant and that you can't discuss specific reports here. Adding two findings from analyzing the captured sysdiagnose(s) to the record, since they sharpen the "process-level fault" reading from my last post.
We caught a process-level fault directly. In one capture, the shared CarPlay template host (CarPlayTemplateUIHost) was killed by the watchdog:
0x8badf00d — "scene-create watchdog transgression: ... exhausted real (wall clock) time allowance of 10.00 seconds" (~10.8 s application CPU in the window).
The hung thread is the host's main thread, and it's CPU-bound (TH_RUN, no lock wait — not a deadlock). Symbolicated against iOS 26.5 (23F77):
-[CUIMutableStructuredThemeStore renditionWithKey:usingKeySignature:]
-[CUICatalog _imageWithName:…]
-[UIImageAsset imageWithTraitCollection:]
-[CPImageSetAssetRegistration initWithLightImage:darkImage:…]
-[CPListImageRowItemElement image]
-[CPSImageRowCell configureWithImageRowItem:…] (during list population)
So the host saturates the main thread inside CoreUI image-rendition resolution while building a CPListTemplate. We hand over pre-rasterized UIImages, so the cost is host-side CUICatalog / UIImageAsset resolution — which is the same code path behind both CPListItem and CPListImageRowItem surfaces. That shared path is, I think, why both surfaces fail together (my point #2 last time) and why onset is a cliff rather than a gradual fill (point #1): it's one shared component faulting, not N assets accumulating.
There's also a non-crash, self-healing variant. A second capture — a different user, different device (iPhone 16 Pro), on iOS 26.6 beta (23G5028e) — shows the same glyph symptom but with NO host crash: the host ran continuously under one PID, and the glyphs self-healed after ~1 hour without a reboot. The only icon-side artifact in that capture is com.apple.iconservices logging "Failed to create placeholder image … Fallback type: public.item."
Taken together: the recovery behavior spans a range — transient/self-heal in one capture, a host watchdog-kill in another, and (as others in this thread have described) reboot-required in the worst case. What's consistent across all of them is failed CoreUI image-rendition resolution, not asset accumulation — which lines up with the cliff-onset, both-surfaces-at-once, survives-relaunch shape.
This is now reproduced across two devices and on both iOS 26.5 (release) and 26.6 beta, so it's present in the current beta. I'll keep the FB updated as testers capture more sysdiagnoses.
One general question (not about the report status): for image-heavy CPListTemplate surfaces, is there any recommended app-side mitigation to reduce scene-create watchdog exposure or CUICatalog/UIImageAsset pressure — e.g., a supported way to hand images to the host that bypasses per-cell rendition resolution? Happy to take that to a separate thread if better.