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Reply to metal encoder dispatch based on value of an atomic counter
dispatchThreadgroups(indirectBuffer:indirectBufferOffset:threadsPerThreadgroup:) solves this. does anyone know why threadsPerThreadgroup: executeState.threadExecutionWidth literally freezes my mac if I use it with the indirectBuffer dispatch? (using MTLSize(1,1,1) works fine); while executeState.threadExecutionWidth works well if I dispatch normally.
Topic: Graphics & Games SubTopic: General Tags:
Aug ’23