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Reply to Error message "Failed to set override status for bind point component member."
That is the whole line in the log. 😅 I've isolated the code where it's happening, and it looks like it's consistently happening when this function starts an animation: private func animateFallFrom(_ fall: AnimateCoordinate.From) { guard let entity = cubeEntityByCoordinate[fall.coordinate], let fromEntity = cubeEntityByCoordinate[fall.coordinateFrom] else { assertionFailure("could not find entity for some part of fall") return } let endPosition = entity.position let animationDefinition = FromToByAnimation( to: Transform(translation: endPosition), duration: DisplayConfig.current.fallingBlockTimeDuration, timing: .easeInOut, bindTarget: .transform, repeatMode: .none ) guard let animationResource = try? AnimationResource.generate(with: animationDefinition) else { assertionFailure("could not generate animation") return } entity.position = fromEntity.position entity.playAnimation(animationResource) }```
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Feb ’24
Reply to Error message "Failed to set override status for bind point component member."
That is the whole line in the log. 😅 I've isolated the code where it's happening, and it looks like it's consistently happening when this function starts an animation: private func animateFallFrom(_ fall: AnimateCoordinate.From) { guard let entity = cubeEntityByCoordinate[fall.coordinate], let fromEntity = cubeEntityByCoordinate[fall.coordinateFrom] else { assertionFailure("could not find entity for some part of fall") return } let endPosition = entity.position let animationDefinition = FromToByAnimation( to: Transform(translation: endPosition), duration: DisplayConfig.current.fallingBlockTimeDuration, timing: .easeInOut, bindTarget: .transform, repeatMode: .none ) guard let animationResource = try? AnimationResource.generate(with: animationDefinition) else { assertionFailure("could not generate animation") return } entity.position = fromEntity.position entity.playAnimation(animationResource) }```
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Feb ’24
Reply to Unable to Add for Review - Xcode 15.0.1 - New apps and app updates must be built with the public (GM) versions of Xcode 11 or later
Same issue here. My build is from Xcode Cloud, and I even tried bumping down the macOS version in Xcode Cloud, but that didn't help. :(
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Nov ’23
Reply to Archive WWDC23 Slack channels
I'll second this motion. I was sad to see it removed from my Slack desktop app this morning.
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Jun ’23