I tested the same input with the beta 3, and the results with masking enabled are quite different from the previous beta:
Auto masking works, and we can notice a major difference in the resulting USDZ.
When I provide masks, the photogrammetry session now takes them into account, but the results are still not what one would expect. The object reconstruction is not working as well as when no masks are provided or when auto masking is enabled. The resulting object presents major holes.
Any help would be appreciated.
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags: