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Reply to How to export an .obj file in stead of .usdz?
I didn't see any way in RealityFoundation to do this, but you can easily convert it using the ModelIO Framework. At line 89 after the processing is complete. You can add this chunk of code:           print("Processing is complete!") let objPath = <#Your OBJ Path#>           let modelAsset = MDLAsset(url: URL(fileURLWithPath: outputFilename))           modelAsset.loadTextures()           do {             try modelAsset.export(to:URL(fileURLWithPath: objPath))            print("Exported to OBJ!")           }           catch {             print(error)           }
Topic: Graphics & Games SubTopic: General Tags:
Jun ’21
Reply to Initialize RoomCaptureSession with previous session data
+1
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Jul ’22
Reply to UIRequiredDeviceCapabilities error when publishing to App Store Connect
Hi everyone, I ended up deploying using XCode 13.2.1. It works if I use that version. Hope this gets fixed in a future version.
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Jun ’22
Reply to UIRequiredDeviceCapabilities error when publishing to App Store Connect
I am encountering the same issue as well.
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Apr ’22
Reply to How to export an .obj file in stead of .usdz?
I didn't see any way in RealityFoundation to do this, but you can easily convert it using the ModelIO Framework. At line 89 after the processing is complete. You can add this chunk of code:           print("Processing is complete!") let objPath = <#Your OBJ Path#>           let modelAsset = MDLAsset(url: URL(fileURLWithPath: outputFilename))           modelAsset.loadTextures()           do {             try modelAsset.export(to:URL(fileURLWithPath: objPath))            print("Exported to OBJ!")           }           catch {             print(error)           }
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’21