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Reply to Xcode - PDF Vector x PNG
If you don't check "Preserve Vector Data" in the assets catalog, XCode will generate 3 PNG files from the PNG. So, not much difference in terms of build size. I would prefer PNG, because, otherwise, creation of PNGs will take time on the designer's side. Automatic job is cheaper then human job. Also, it's easier to track changes in vector. It could even be staged by Git. Easier to maintain, when it comes to updating images.
Feb ’22
Reply to Game Center authentication error though .authenticated property = true
I have this error on my Mac Catalyst game (debug mode).
Topic: Graphics & Games SubTopic: GameKit Tags:
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Jun ’21
Reply to Auto-renewable subscriptions usage scope
Second - this forum contains only the opinions of developers and you can never get certainty that your app will be approved. By the way I noticed some users have apple sign near their nickname. I suppose they are developers hired by Apple and acting here as official support. May be I'm not right.
Topic: App & System Services SubTopic: StoreKit Tags:
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Jan ’22
Reply to Xcode - PDF Vector x PNG
If you don't check "Preserve Vector Data" in the assets catalog, XCode will generate 3 PNG files from the PNG. So, not much difference in terms of build size. I would prefer PNG, because, otherwise, creation of PNGs will take time on the designer's side. Automatic job is cheaper then human job. Also, it's easier to track changes in vector. It could even be staged by Git. Easier to maintain, when it comes to updating images.
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Feb ’22
Reply to Xcode - PDF Vector x PNG
*3 PNG files from the PDF *I would prefer PDF, gosh!
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Feb ’22
Reply to Xcode won't add Firebase package manager
For those who still struggle, you need to "star" the project on GitHub, then it will appear in the Xcode packages list.
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May ’22
Reply to ITMS-90081 with Xcode 10 (10A254a)
I have the same problem. But I'm using Swift PM, not Cocoapods... Cannot specify versions for the packages.
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Jun ’22
Reply to ITMS-90081 with Xcode 10 (10A254a)
The error is caused by Firebase. Removing the package and uploading successfully. Resolved! I removed all auxilary Firebase products, including Crashlytics, only FirebaseAnalytics left. And it uploads!
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Jun ’22
Reply to Adding gradient background to SKScene
Similar solution, but without UIKit, using just CIContext: https://gist.github.com/Tantas/7fc01803d6b559da48d6
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Jul ’22
Reply to Invalid Swift Support - The file libswiftAVFoundation.dylib doesn’t have the correct code signature.
I accidentally embedded some static libs (xcframeworks) and got the same problem. Outbedding them helped.
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Sep ’22
Reply to SKAudioNode in iOS9 and volume
Instead of mainMixerNode access volume like this: (audioNode.avAudioNode as? AVAudioPlayerNode)?.volume This is the correct way to get SKAudioNode's volume.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Sep ’22
Reply to Simulating a workout
Would Apple let us also fake it on our simulators? Because on the watch device debugging is really slow.
Topic: App & System Services SubTopic: Core OS Tags:
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Oct ’22
Reply to Open Health App Sources using URL Schemes
The URL in the question "x-apple-health://Sources/MyAppName/" opens the Health app for me (iOS 16) but doesn't open Sharing > Apps tab. Although "x-apple-health://Sources/" work. May be the app name is incorrect.
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Jan ’23
Reply to Are WatchOS storyboards forbidden now ?
Deprecating WatchKit will destroy games because SpriteView is much more glitchy then presenting a scene from WKInterfaceController.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Feb ’23
Reply to SKProduct response is empty
Folks, you should never ask your questions like this. Nobody will read through your code trying to find out how it supposed to work. Try to localize the error.
Topic: App & System Services SubTopic: StoreKit Tags:
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May ’23
Reply to WidgetKit getSnapshot function is not called?
May be it's not called until the previous preview is expired?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Aug ’23