I've also discovered this recently. I've also found that RealityConverter does export all the skeleton animations correctly when the input file is a .GLB or .GLTF. So I've been using the most recent releases of Cheetah3D or Blender to import the .FBX, then export to .GLB then use RealityConverter to export to .USDZ. Not very convenient for lots of models, but at least it seems to work.
Topic:
Spatial Computing
SubTopic:
ARKit
Tags: