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Reply to security policy does not allow @ path expansion
Hi Quinn, thanks as always for your reply. I did have hardened runtime enabled and I still see the error. I tried enabling the library validation because the error relates to a library. I removed it and the issue persists. I've refactored my code to remove the dependency on the library, but now the widget won't appear as available to install† at all. Out of desperation I've tried converting to the new AppIntents, that seems like a good idea generally but it hasn't helped in this case. Here's what I've found most recently: make a new widgets extension with a bundle id with that ends in widgets instead of widget. it appears remove the old widget extension and rename the new one to without the S it doesn't appear rename it to with the S it appears again So I assume this is something to do with signing or security, as at that point it's nothing to do with my code. As an aside, the default widget target generated by Xcode doesn't have a hardened runtime entitlement and it works. But it's also just hello world so 🤷 I should have said, I went through quite a bit of your post, but ran out of time that day. I'll go through it again. My is currently just in development for macOS but I don't intend to make it available outside of the Mac App Store, and I'm developing in Xcode so I think quite a lot of it is out of scope for this issue. Any advice on how to debug this further would be appreciated. † by available to install I mean if you bring up Notification Centre and tap "Edit Widgets" it doesn't appear on the list of apps
Topic: Code Signing SubTopic: Entitlements Tags:
Mar ’25
Reply to App will not archive a Catalyst Version
Thanks for this Ed, I had forgotten (or never knew) this subtlety. [quote='772992021, lewis42, /thread/772992, /profile/lewis42'] I have an iOS app which I'm trying to ship to the Mac App Store. [/quote] In light of your answer I guess my question is: Can I ship a "My Mac (Designed for iPad)" build to the Mac App Store, with Mac Screenshots and appear in the "Mac Apps" tab and not the the "iPhone & iPad Apps" tab? If I can, what do I need to do? My current builds don't show up as available to ship for the Mac App Store.
Jan ’25