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Reply to Detect Watch double tap? (new feature)
Apple updated gesture specifications to include double tap in watchOS: https://developer.apple.com/design/human-interface-guidelines/gestures My guess is that you'd define a UIGestureRecognizer (maybe a UITapGestureRecognizer?) and attach it to a view that implements UIGestureRecognizerDelegate. Not sure how that would be handled in Simulator, however.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Oct ’23
Reply to xcode16.1beta compile error
I'm experiencing the same fatal compile error with iOS 18 RC and Xcode 16 RC: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here I don't know how to resolve this since the issue involves the is_integral.h file which is part of the Foundation include. This appears to be an Xcode 16 bug.
Sep ’24
Reply to Xcode 15.3 - 'std::is_integral<double>' has different definitions in different modules
Did you ever get this resolved? I'm experiencing the same fatal compile error with iOS 18 RC and Xcode 16 RC: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here I don't know how to resolve this since the issue involves the is_integral.h file which is part of the Foundation include. This appears to be an Xcode 16 bug as my app builds without errors using Xcode 15.4 (on a Mac running Sonoma instead of Sequoia).
Sep ’24
Reply to Xcode 16.4 no longer installs a development app onto any of my devices
I experienced this error message too, and was able to resolve it by using TimeMachine to restore my app's Xcode project file to a version from yesterday. The provisioning profile issue started today after Xcode 26b3 offered to update my app's project file, and I approved the updates. That update process altered something with the project's provisioning profile data which Xcode 16.4 did not like or did not understand. The result: Xcode 16.4 was unable to install my app on any of my devices (iPad, iPhone, Mac)-- even though Xcode 26b3 was able to.
Jul ’25
Reply to Xcode 12.5 very slow launch time for app in simulator
If I untick Debug Executable for the scheme app starts normally but then logically debugging isn't possible so it's not a solution. Actually, I tried that with some limited success. With that box unchecked: my app launches quickly; and I can at least see the console log statements in real time.
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May ’21
Reply to Can't add build to external testers
Same here. The iOS "App Store Connect" app does allow assignment of external groups to a TestFlight build. But the App Store Connect website does not for some strange reason (it used to work).
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Aug ’22
Reply to Detect Watch double tap? (new feature)
Apple updated gesture specifications to include double tap in watchOS: https://developer.apple.com/design/human-interface-guidelines/gestures My guess is that you'd define a UIGestureRecognizer (maybe a UITapGestureRecognizer?) and attach it to a view that implements UIGestureRecognizerDelegate. Not sure how that would be handled in Simulator, however.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’23
Reply to Xcode 15 beta 7 Previews building issue
I'm having the same exact issue when building with Xcode 15.0.1: ld: framework 'CoreAudioTypes' not found clang: error: linker command failed with exit code 1 (use -v to see invocation)
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Nov ’23
Reply to 403 errors when trying to download Xcode 15.1
Looks like Xcode can again be upgraded from the App Store.
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Dec ’23
Reply to Xcode RC Version 16.0 (16A242) - iOS 15.0 simulators don't work
Try pressing/releasing the Mac keyboard's option key. Then try again.
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Sep ’24
Reply to iOS app fails to run with Xcode 16, no issue with Xcode 15 (no build errors)
redacted
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Sep ’24
Reply to xcode16.1beta compile error
I'm experiencing the same fatal compile error with iOS 18 RC and Xcode 16 RC: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here I don't know how to resolve this since the issue involves the is_integral.h file which is part of the Foundation include. This appears to be an Xcode 16 bug.
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Sep ’24
Reply to Xcode 15.3 - 'std::is_integral<double>' has different definitions in different modules
Did you ever get this resolved? I'm experiencing the same fatal compile error with iOS 18 RC and Xcode 16 RC: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here I don't know how to resolve this since the issue involves the is_integral.h file which is part of the Foundation include. This appears to be an Xcode 16 bug as my app builds without errors using Xcode 15.4 (on a Mac running Sonoma instead of Sequoia).
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Sep ’24
Reply to xcode16.1beta compile error
Meanwhile, I found a solution to run Xcode 15 on Sequoia.
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Sep ’24
Reply to Xcode 15.3 - 'std::is_integral<double>' has different definitions in different modules
Meanwhile, I found a solution to run Xcode 15 on Sequoia.
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Sep ’24
Reply to FIX: Xcode Incompatibility with macOS Sequoia Developer Beta
Worked for me as well with Sequoia RC (2024-09-16). Thanks so much, AravShakya! Now I can build my app again (while waiting for showstopper fixes to Xcode 16).
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Sep ’24
Reply to Xcode 15.3 - 'std::is_integral<double>' has different definitions in different modules
Update: I was finally able to fix this issue by changing the project's Build Settings > Apple Clang Language C++ > C++ Language Dialect to "GNU++23" (from "Compiler Default").
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Oct ’24
Reply to xcode16.1beta compile error
Update: I was finally able to fix this issue by changing the project's Build Settings > Apple Clang Language C++ > C++ Language Dialect to "GNU++23" (from "Compiler Default").
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Oct ’24
Reply to Xcode 16.4 no longer installs a development app onto any of my devices
I experienced this error message too, and was able to resolve it by using TimeMachine to restore my app's Xcode project file to a version from yesterday. The provisioning profile issue started today after Xcode 26b3 offered to update my app's project file, and I approved the updates. That update process altered something with the project's provisioning profile data which Xcode 16.4 did not like or did not understand. The result: Xcode 16.4 was unable to install my app on any of my devices (iPad, iPhone, Mac)-- even though Xcode 26b3 was able to.
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Jul ’25