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Reply to xcode16.1beta compile error
I'm experiencing the same fatal compile error with iOS 18 RC and Xcode 16 RC: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here I don't know how to resolve this since the issue involves the is_integral.h file which is part of the Foundation include. This appears to be an Xcode 16 bug.
Sep ’24
Reply to Detect Watch double tap? (new feature)
Apple updated gesture specifications to include double tap in watchOS: https://developer.apple.com/design/human-interface-guidelines/gestures My guess is that you'd define a UIGestureRecognizer (maybe a UITapGestureRecognizer?) and attach it to a view that implements UIGestureRecognizerDelegate. Not sure how that would be handled in Simulator, however.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Oct ’23
Reply to xcode16.1beta compile error
I'm experiencing the same fatal compile error with iOS 18 RC and Xcode 16 RC: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here I don't know how to resolve this since the issue involves the is_integral.h file which is part of the Foundation include. This appears to be an Xcode 16 bug.
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Sep ’24
Reply to iOS app fails to run with Xcode 16, no issue with Xcode 15 (no build errors)
redacted
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Sep ’24
Reply to Xcode RC Version 16.0 (16A242) - iOS 15.0 simulators don't work
Try pressing/releasing the Mac keyboard's option key. Then try again.
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Sep ’24
Reply to 403 errors when trying to download Xcode 15.1
Looks like Xcode can again be upgraded from the App Store.
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Dec ’23
Reply to Xcode 15 beta 7 Previews building issue
I'm having the same exact issue when building with Xcode 15.0.1: ld: framework 'CoreAudioTypes' not found clang: error: linker command failed with exit code 1 (use -v to see invocation)
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Nov ’23
Reply to Detect Watch double tap? (new feature)
Apple updated gesture specifications to include double tap in watchOS: https://developer.apple.com/design/human-interface-guidelines/gestures My guess is that you'd define a UIGestureRecognizer (maybe a UITapGestureRecognizer?) and attach it to a view that implements UIGestureRecognizerDelegate. Not sure how that would be handled in Simulator, however.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’23
Reply to Can't add build to external testers
Same here. The iOS "App Store Connect" app does allow assignment of external groups to a TestFlight build. But the App Store Connect website does not for some strange reason (it used to work).
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Aug ’22
Reply to Xcode 12.5 very slow launch time for app in simulator
If I untick Debug Executable for the scheme app starts normally but then logically debugging isn't possible so it's not a solution. Actually, I tried that with some limited success. With that box unchecked: my app launches quickly; and I can at least see the console log statements in real time.
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May ’21