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Comment on RealityView movement
Thank you, but my expression may be a little inaccurate. My main purpose is not to anchor the entity in one position, but for example, I have two entities, and I hope to move one entity to the position of another entity.
Topic: Spatial Computing SubTopic: General Tags:
Aug ’24
Comment on The lighting effect is in reality.
Thank you, first of all, I will submit the feedback, and then if you want, I hope you can help me write the code snippet, which would be great! Note: I hope that the code snippet is based on ARKit's scene reconstruction, and the scene reconstruction has physical components and collision components, so that virtual objects can have a real collision reaction with the real room.
Topic: Spatial Computing SubTopic: ARKit Tags:
Sep ’24
Comment on Quickly track your hands
Thank you, but this is not what I want to ask. I know how to use AnchorEntity, but his default tracking mode is more accurate but slower. I hope for a faster (at the expense of a certain degree of accuracy) tracking mode. You can see this function at 13:20 in https://developer.apple.com/videos/play/wwdc2024/10100/. If RealityKit can't implement this function, I hope you can guide me to use ARKit to track quickly, because I can't understand the explanation in the video very well. Thank you!
Topic: Spatial Computing SubTopic: General Tags:
Oct ’24