Hey All,i noticed something in my app using iOS 13.4 B2, this was not occuring on iOS 13.4 b1 or any previous iOS versions . The delegate methodtextFieldShouldBeginEditing is being called twice now when i return NO after giving focus to the textfield (i dont want the keyboard to appear over my action sheet). Normally this is only called once so showActionSheet is only called once, but now its called twice and calls showactionsheet twice, which is obviously not what we want. as 2 action sheets will show up one after the other. Anyone else seeing anything similiar with double delegate calls? Thanks !- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField{ if(textField==myTextField2){ [myTextField1 resignFirstResponder]; [self showActionSheet]; return NO; } return YES; }
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Im interested in adding a Widget into my Mix Obj C / Swift project and i believe i can, i understand WidgetKit is SwiftUI but as its an extension i can add it to my ObjC project. My question is (similar to WCSession), is WidgetCenter the framework used in the Main App, to Reload the widget etc. And if so how would you go about doing that in an ObjC project, or how do you reload widget for your main ObjC/Swfit App? Thanks!
Hey All,
I noticed when trying to edit availability of and app for Apple Silicon macs, below the check box it says "Version xxxx cannot be made available for mac " Which is odd since it used to be checked. Im curious what makes its "Not available" since it really doesnt say why, possibly a bug within appstore connect? Or maybe all or "not available" until the macs are released. I check make available and hit save but it just reverts back to unchecked.
I recently got my iPhone 12 pro today and of course the first thing I do is try to debug onto my device. For All projects, even sample ones i created, it will literally sit on the launch storyboard for about 1 min before even hitting applicationdidfinishlaunchingwithoptions: and even after loaded sometimes hang for like 10 seconds.
has anyone else seen this, the simulator is instant, and all other phones are instant, just weird the new phone just sits there.
Has anyone noticed the 14.3 Simulators have like a yellow tint dock and really weird colors on the app library etc. Something seems off. Im on latest Catalina
Hey All!
When transitioning my app to use the nav bar appearance (introduce in ios13, but required to make navigation bar colors / backgrounds in io15) i believe i had everything all changed over and working ! in iOS 15 b2 it seems when changing navbar backgrounds from view controller to view controller BEFORE the view is displayed in (viewwillload) there seems to be a delay in the change, aka until the animation finishes THEN the navbar background will change, which if you have 2 difference navbarbackgrounds expected for a different view looks less than ideal, as it seems like it "pops in" vs it being there as the animation happens in ios 15 b1 and ios 14 etc.
Any thoughts ? Thought maybe i was doing something wrong ! i submitted a feedback, but figured ide ask here too.
Thanks !
After hitting the Red (X) to close simulators in xcode b3 , ios 15 simulators is anyone else getting crashes related to the "AppleAccount.framework" I submitted a feedback just curious if its just me.
I thought maybe in the "re" release of b3 it might be fixed, but still seems to be crashing. The simulator itself is perfectly fine, just crashes when closing.
Hey all !
has anyone had any luck with the automatic symbols download for 7.6.1, i know i shouldn't have updated ! sometimes the download works right away or sometimes somebody needs to flip a switch on the back end. or maybe its just me. I can see the "instralling watch os symbols.." message but it immediately goes away, and nothing is in the watchOS device support folder.
Thanks!
I noticed something weird yesterday in beta 6, (it could have been in earlier betas) but if you kill an app, then immediately try to open it, (sometimes it takes a few times) the app will crash. I can duplicate it on pretty much every app, including the feedback app, Chase etc. Its as if killing it doesnt fully kill it and causing sometime of network crash. I cant duplicate it in iOS14 at all so im thinking its something on how apps are "killed" (or not killed) in ios 15. I also cant get it to happen on iPadOS15 just iOS15. Weirdness.
Entry Point (_main) undefined for architecture x86_64, Anyone else getting this after updating settings request by xcode 14 and your watch app?
Anyone else having this issue where if you install xcode14b3 use it then try to go back and use 13.4.1 it simply will not build anymore with error :
Encountered an error communicating with IBAgent-iOS.
and if you click on any xib or storyboard xcode will just crash.
Ive tried unisntalling each one, rebooting, reinstalling 13.4.1, removing all xcode data etc, and still 13.4.1 is broken.
Anyone at apple know how we can 'fix' our 13.4.1 install short of reformatting HD / buying a new computer?
Has anyone had the issue where you load the simulator and it says "Posterboard has quit unexpectantly" and the background is all black and no the nice ios 16 default background. I submitted a feedback, and i have rebooted my pc etc to try the 'usuals'. Intel based mac here.
Curious if its just me. Simulator still works, but figured its not right.
I know we can usually ignore these but was curious if any others are getting the same 'warnings' when simply pushing a new view controller from the navigationcontroller:
UINavigationBar not configured causing _hasInlineSearchBar to return NO even if an inline search bar is present. Using the UISearchController's traitCollection instead. navigationBar = (null) 2022-09-14 15:45:31.203252-0400 TestingApp[32429:1274680] [Assert] UINavigationBar not configured causing _hasInlineSearchBar to return NO even if an inline search bar is present. Using the UISearchController's traitCollection instead. navigationBar = (null)
find it odd i dont use a search bar / controller at all. I submitted a feedback, but i dont think i can set _hasinlinesearchbar, i think that is private api. Ill just ignore them for now :)
Im not sure if its just my comp (2019 iMac 16gb of ram) but opening the simulator takes about 10 min, then to just open an app on the simulator takes about 6 min, im curious if its just me, but this is crazy.
Im thinking maybe there was a internal flag not removed or something. Not only do i have the version number on the icon (which is new to me, and i kinda like it). But within XCode it says Apple Internal. is it just me?.