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Calling Async Functions in SwiftUI
Hi, I'd like to call an Async function upon a state change or onAppear() but I'm not sure how to do so. Below is my code: .onAppear() { if !subscribed { await Subscriptions().checkSubscriptionStatus() } } class Subscriptions { var subscribed = UserDefaults.standard.bool(forKey: "subscribed") func checkSubscriptionStatus() async { if !subscribed { await loadProducts() } } func loadProducts() async { for await purchaseIntent in PurchaseIntent.intents { // Complete the purchase workflow. await purchaseProduct(purchaseIntent.product) } } func purchaseProduct(_ product: Product) async { // Complete the purchase workflow. do { try await product.purchase() } catch { // Add your error handling here. } // Add your remaining purchase workflow here. } }
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0
382
Jan ’25
Subscriptions Not Displaying
I have a subscription group with two individual subscriptions configured but when trying to load the SubscriptionStoreView I get the error: "Subscription Unavailable: The subscription is unavailable in the current storefront." When I try to load the ProductView, it appears to be stuck in a loading screen. I am running the app on a device that is signed into a sandbox account. Any guidance would be greatly appreciated. Thank you.
Topic: Design SubTopic: General Tags:
5
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871
Feb ’25
.onAppear and .task code not running
Hi, I have the following code, which for some reason is not working as expected. I have an .onAppear and a .task function that isn't running, which I can see isn't running because nothing is printing. Any guidance would be greatly appreciated. Thank you. struct ContentView: View { var body: some View { ZStack { switch view { case .view1: View1() case .view2: View2() case .view3: View3() case .view4: View4() case .view5: View5() default: SubscriptionStoreView(groupID: "") } } .onAppear() { view = .view6 print("test 1") } .task { print("test") await refreshPurchasedProducts() } } func refreshPurchasedProducts() async { // Iterate through the user's purchased products. for await verificationResult in Transaction.currentEntitlements { switch verificationResult { case .verified(let transaction): print("verified") case .unverified(let unverifiedTransaction, let verificationError): print("unverified") default: print("default") } } } }
Topic: Design SubTopic: General Tags:
6
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154
Apr ’25
Testing In-App Purchases
Hi, I have a couple of questions in regards to testing in-app purchases. I tested the subscription on a device but I'm not sure how to reset so I can test again. I didn't see the subscription in device settings or in Debug -> StoreKit -> Manage Subscriptions window. Additionally, I was wondering if there was a way to detect the subscription being made. I implemented this, but I'm not sure if that will work: .onChange(of: Product.SubscriptionInfo.RenewalState.subscribed) { if Product.SubscriptionInfo.RenewalState.subscribed == .subscribed { } }
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316
Jul ’25
Using the SwiftUI Canvas
Hello, I was following a tutorial on how to use the SwiftUI Canvas and I can't seem to get it to work. Below is the code that I have. struct Line { var points: [CGPoint] var color: Color } struct CanvasView: View { @State var lines: [Line] = [] @State var selectedColor: Color = Color.black var body: some View { ScrollView([.horizontal, .vertical]) { Canvas { ctx, size in for line in lines { var path = Path() path.addLines(line.points) ctx.stroke(path, with: .color(line.color), style: StrokeStyle(lineWidth: 5, lineCap: .round, lineJoin: .round)) } }.gesture(DragGesture(minimumDistance: 0, coordinateSpace: .local) .onChanged({ value in let position = value.location if value.translation == .zero { lines.append(Line(points: [position], color: selectedColor)) } else { guard let lastIndex = lines.indices.last else { return } lines[lastIndex].points.append(position) } }) ) } } } I'm pretty sure I followed the tutorial exactly so I'm not sure why it isn't drawing. Any help would be greatly appreciated. Thank you.
3
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2.3k
Feb ’24
Most efficient way to call a function upon variable state change
Hi, I have a button view that is used in many different ways in an app that I'm working on. One of the ways it is used is in an account creation form. Since the button is in a child view, the action: { } button function isn't available in the view where the input field variables are. I could import the class with the function to the button view but I don't want to pass the input field variables into the button view. I tried binding a boolean variable to the button view and checked for it's state change in the parent view using .onChange(), but the use case for that I found was depreciated and I'm unable to revert the state of the variable in the .onChange function. To reiterate, in a main view, I need to call a function in a given class and pass variables to it, upon a button being pressed in a child view. Any help would be greatly appreciated.
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1.2k
Jul ’24
Incorrect JSON Format with JSONEncoder
Hi, I have a struct that I'd like to encode with JSON and send in the body of an HTTP request: struct AccountCreationData: Codable, Hashable { var name: String var email: String var phone: String var password: String private enum CodingKeys: String, CodingKey { case name case email case phone case password } } I encode it with this code and set the HTTP request body to the encoded data: guard let encoded = try? JSONEncoder().encode(account) else { print("Failed to encode request") return } request.httpBody = encoded But in my backend, when I receive the data from the HTTP request, the JSON data is formatted as such: '{"phone":"0000000000", "password":"password", "email":"email",", "name":"name"}': ''} Instead of: { "phone": "0000000000", "password":"password" "email":"email" "name":"name" } So the JSON parser in my backend isn't properly parsing the data because of the format that the JSON is in. I was wondering if this is an issue with the way I'm encoding on the front end (Swift) or my backend. I have similar projects using the same code to encode the data so I'm unsure as to what the issue is. Any help would be greatly appreciated. Thank you.
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664
Jul ’24
Efficiently accounting for different iOS versions
I one project, using .onChange(), I get an error: 'onChange(of:initial:_:)' is only available in iOS 17.0 or newer The solution provided is to wrap the code in if #available(iOS 17.0, *) { }, but I'm only able to wrap the whole view inside of it, like so: if #available(iOS 17.0, *) { VStack () { // view with .onChange } } else { VStack () { // view with older solution } } The view is quite lengthy so it would be very redundant to have the same view twice, (the same view for each component of the if/else statement). Is there a way to implement an if statement so that I would only need the code for the view once (something like the code below)? VStack { } if #available(iOS 17.0, *) { .onChange() { } } else { // older solution } Additionally, in a newer project, I don't have to include the if #available(iOS 17.0, *) { }, so I'm guessing the build is made for a newer iOS. If that's the case, would it not be compatible with older iOS versions? Any help would be greatly appreciated.
Topic: Design SubTopic: General Tags:
3
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1.1k
Jul ’24
.onAppear print not working
Hi, I have the following code: struct Loading: View { var body: some View { Text("Loading...") .onAppear { print("test") } } } The view is on the screen, however the print statement doesn't run. Why would this be? Any help would be greatly appreciated.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
1
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559
Aug ’24
AppStorage extension for Bool Arrays
Hi, As AppStorage does not support arrays, I found an extension online that allows for handling arrays of strings with AppStorage. However, in my use case, I need to handle arrays of boolean values. Below is the code. Any help would be greatly appreciated. extension Array: RawRepresentable where Element: Codable { public init?(rawValue: String) { guard let data = rawValue.data(using: .utf8), let result = try? JSONDecoder().decode([Element].self, from: data) else { return nil } self = result } public var rawValue: String { guard let data = try? JSONEncoder().encode(self), let result = String(data: data, encoding: .utf8) else { return "[]" } return result } }
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687
Aug ’24
Implementing multiple Model Containers
Hi, When using just one model container, I have the following code: let modelContainer: ModelContainer init() { do { entriesModel = try ModelContainer(for: Model.self) } catch { fatalError("Could not initialize ModelContainer") } } I am attempting to implement two like so: let model1: ModelContainer let model2: ModelContainer init() { do { model1 = try ModelContainer(for: Model1.self) model2 = try ModelContainer(for: Model2.self) } catch { fatalError("Could not initialize ModelContainer") } } var body: some Scene { WindowGroup { ContentView() .modelContainer(model1) .modelContainer(model2) } } However, when in the Views that I'd like to implement I don't know how to declare the models. I tried this: @Environment(\.model1) private var model1 @Query private var data: [Model1] But I get the error: Cannot infer key path type from context; consider explicitly specifying a root type How do I implement multiple model containers in multiple different views?
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1.7k
Oct ’24
Issues with UserDefault boolean
Hi, I have a view that should do the following: Set up and confirm a passcode upon account creation. Verify passcode if signing in. Reset passcode if prompted. With the code below, functions 1 and 2 are working. However, I'm having an issue with function 3. I am able to declare the reset UserDefault on a previous view so that the proper logic occurs, which is to read in the input, and then confirm it. However, it is not working as intended. In this code here: else if reset { UserDefaults.standard.set(passcode, forKey: "new-passcode") UserDefaults.standard.set(false, forKey: "reset-passcode") passcode = "" } I store the new passcode, set reset to false, and clear the passcode so it can be entered again to confirm. The code does not run as intended however. The title does not change and I'm unsure if it is actually storing the passcode. And, when re-entering, it does not change the view as it should by setting view = .someView. I'm assuming there is just flaw in my logic but I'm not sure how to resolve this. Below is the full code. Please let me know if any further clarification is needed. struct EnterPasscode: View { @State var title = "" @State var passcode = "" @State var message = "" @State var buttonState = false @Binding var view: Views var body: some View { Group { Spacer() .frame(height: 50) Text(title) .font(.system(size: 36)) .multilineTextAlignment(.center) .frame(height: 50) Spacer() if passcode != "" { Text("\(passcode)") .font(.system(size: 24)) .frame(height: 25) } else { Spacer() .frame(height: 25) } Spacer() .frame(height: 50) PasscodeKeypad(passcode: $passcode) Spacer() if message != "" { Text(message) .frame(height: 25) .foregroundStyle(Color.red) } else { Spacer() .frame(height: 25) } Spacer() WideButton(text: "Continue", buttonFunction: .functional, openView: .enterPasscode, view: .constant(.enterPasscode), buttonState: $buttonState) .onChange(of: buttonState) { oldState, newState in if buttonState { let passcodeSet = UserDefaults.standard.bool(forKey: "passcode-set") let storedPasscode = UserDefaults.standard.string(forKey: "passcode") let reset = UserDefaults.standard.bool(forKey: "passcode-reset") let newPasscode = UserDefaults.standard.string(forKey: "new-passcode") print(reset) if passcode.count == 4 { if storedPasscode == nil { if newPasscode == nil { UserDefaults.standard.set(passcode, forKey: "new-passcode") passcode = "" } else if passcode == newPasscode { UserDefaults.standard.set(passcode, forKey: "passcode") UserDefaults.standard.set(true, forKey: "passcode-set") view = .someView } } else if reset { UserDefaults.standard.set(passcode, forKey: "new-passcode") UserDefaults.standard.set(false, forKey: "reset-passcode") passcode = "" } else if newPasscode != nil { if passcode == newPasscode { UserDefaults.standard.set(passcode, forKey: "passcode") view = .someView } } } checkPasscodeStatus() buttonState = false } } Spacer() if !UserDefaults.standard.bool(forKey: "passcode-reset") && UserDefaults.standard.bool(forKey: "passcode-set") { Button(action: { view = .verifyPhone }) { Text("Forgot passcode?") .foregroundStyle(.black) } } Spacer() .frame(height: 25) } .onAppear() { checkPasscodeStatus() } .frame(width: UIScreen.main.bounds.width - 50) } func checkPasscodeStatus() { let passcodeSet = UserDefaults.standard.bool(forKey: "passcode-set") let storedPasscode = UserDefaults.standard.string(forKey: "passcode") let reset = UserDefaults.standard.bool(forKey: "passcode-reset") if reset { title = "Enter new passcode" } else if passcodeSet { title = "Enter Passcode" } else if storedPasscode != nil && storedPasscode != "" { title = "Confirm Passcode" } else { title = "Select a 4 Digit Passcode" } } } struct WideButton: View { @State var text: String @State var buttonFunction: ButtonType @State var openView: Views? @Binding var view: Views @Binding var buttonState: Bool var body: some View { Button(action: { buttonPressed() }, label: { ZStack { RoundedRectangle(cornerRadius: 5) .fill(Color.black) .frame(width: UIScreen.main.bounds.width - 50, height: 50) Text(text) .foregroundColor(.white) } }) } func buttonPressed() { switch buttonFunction { case .openView: view = openView! case .functional: buttonState = true } } } enum ButtonType { case openView case functional }
Topic: Design SubTopic: General Tags:
3
0
761
Nov ’24
Download Rendered PDF
I need to render a PDF and then make it downloadable to the mobile device. I can generate the PDF but I'm unsure how to configure the download aspect. I have the following code: let renderer = UIGraphicsPDFRenderer(bounds: CGRect(x: 0, y: 0, width: 612, height: 792)) let pdf = renderer.pdfData { (context) in context.beginPage() let text = "Test" as NSString text.draw(in: CGRect(x: 0, y: 0, width: 100, height: 25))
4
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755
Jan ’25