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Unity Warnings, publish app?
Hi, I've heard that if you want to publish your app to the App Store, it's okay to have warnings from Xcode as long as they're not critical to the apps stablitity or performance. Of course, getting rid of them is the best option, but in this case, there are over 999+ warnings generated by a third-party app. In my case is that I'm working on an app in Unity, and I'm getting a lot of Unity-generated warnings that I assume are benign, but I don't want to risk delaying the app's review process. I receive the following warnings: -This function declaration is not a prototype -Code will never be executed -All paths trough this function will call itself -Unused function -OSAtomicCompareAndSwap32Barrier is deprecated Is there an app that has been allowed entry to the AppStore with these warnings? It it okey for me to publish the app on AppStore with these warnings or how should I approach this issue? Thank you Mike
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Sep ’21
Get Location On IOS Devices by IP Adress?
Hello! I am building an AR app for IOS Devices and I am wondering if an app will be rejected if I publish an app on App Store using a method that retrieves the location using the IP address from https://api.ipify.org? (The only thing I need from the json data is the CountryName.) Here are the Information I get from Json  "ip":   "version":   "city":   "region":   "region_code":   "country":   "country_name":   "country_code":   "country_code_iso3":   "country_capital":   "country_tld":   "continent_code": ,   "in_eu":   "postal":   "latitude":   "longitude":   "timezone":   "utc_offset":   "country_calling_code":   "currency":   "currency_name":   "languages":   "country_area":   "country_population":   "asn":   "org": Thank you
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Jun ’21