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Reply to How to save and load MTLTexture, getting back same RGB values?
Topic is old, but just in case if anyone encounter the same issue in future. This line create CIImage, without options. By default it chooses wrong color space here. let ciImage = CIImage(mtlTexture: metalTexture, options: [:]) Do it like this let colorSpace = CGColorSpaceCreateDeviceRGB() let options: [CIImageOption : Any] = [             .colorSpace: colorSpace ] let ciImage = CIImage(mtlTexture: metalTexture, options: options) It fixed issue with too light images for me. Just in case, I'm not using these images for actual switch between image and texture in production, this is for debugging purpose, because metal debuggin not always provide proper texture or working at all on older devices/sims
Topic: Graphics & Games SubTopic: General Tags:
Feb ’23
Reply to Landscape safe area is incorrect when presenting SKStoreProductViewController
Same problem here, we need some extra navigation, before issue solves itself. Workaround - subclass UIWindow and lock safeAreaInsets before presenting SKStoreProductViewController. Unlock it after we dismissed it.
Topic: App & System Services SubTopic: StoreKit Tags:
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May ’25
Reply to iOS18Crach xzm_xzone_malloc_tiny_outlined
I got the same crash in 18.4.x. Reported to Apple - FB17347956
Topic: App & System Services SubTopic: General Tags:
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May ’25
Reply to SIGTRAP crash in CoreGraphics font rendering pipeline (iOS 18.4)
I have the same issue. Reported to Apple - FB17347956
Topic: UI Frameworks SubTopic: UIKit Tags:
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May ’25
Reply to Apple Search Ads attribution data request returns 404 after releasing app version built with Xcode 15.3
I'm having the same issue. Receiving A LOT of 404 every day. And I even extended delayed attempts. Doing like 8-10 attempts in 3h span... TBH, I can't attribute it to specific xcode version. Issue might been there for a some time, but I noticed it only now.
Topic: App & System Services SubTopic: General Tags:
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Jul ’24
Reply to How to save and load MTLTexture, getting back same RGB values?
Topic is old, but just in case if anyone encounter the same issue in future. This line create CIImage, without options. By default it chooses wrong color space here. let ciImage = CIImage(mtlTexture: metalTexture, options: [:]) Do it like this let colorSpace = CGColorSpaceCreateDeviceRGB() let options: [CIImageOption : Any] = [             .colorSpace: colorSpace ] let ciImage = CIImage(mtlTexture: metalTexture, options: options) It fixed issue with too light images for me. Just in case, I'm not using these images for actual switch between image and texture in production, this is for debugging purpose, because metal debuggin not always provide proper texture or working at all on older devices/sims
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’23
Reply to Xcode organizer metrics aren't showing my three most recent releases
Update for my app. We didn't have any releases for a month and yesterday recent version did appear in Metrics. So for this version to appear in metrics, it took 150k sessions during 1 month. I hope it might help other to have some approx benchmark for how long it takes.
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Dec ’22
Reply to Xcode organizer metrics aren't showing my three most recent releases
Same here, I can see only 2 year old builds
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Nov ’22
Reply to missing unified_receipt in server notifications
I only today start checking and can see that I have few notifications like that in September 2021, a bit before that. And only 1 on October 2021, none after that. So I assume they fixed it.
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Feb ’22