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invalid mode 'kCFRunLoopCommonModes'
invalid mode 'kCFRunLoopCommonModes' provided to CFRunLoopRunSpecific - break on _CFRunLoopError_RunCalledWithInvalidMode to debugI get this warning when I tap either of the switches shown below. I've tried capturing the switch state in a var and using that to trigger the do/catch statement but no joy. I've even tried pulling the do/catch into separate functions and I still get the warning. Has anybody else run into this and how did you fix it?@IBAction func greetingFormat_Tapped(_ sender: UISwitch) { let theQuery = theTable_Settings.filter(settingID == 1) if sender.isOn { do { if try Database.shared.databaseConnection!.run(theQuery.update(greeting_Format <- "true")) > 0 { greetingFormatLabel_Outlet.text = NSLocalizedString("HelloMrSmith_String", comment: "") } else { print("greeting format true not found") } } catch { print("greeting format true update failed! Error: \(error)") } } else { do { if try Database.shared.databaseConnection!.run(theQuery.update(greeting_Format <- "false")) > 0 { greetingFormatLabel_Outlet.text = NSLocalizedString("HiJoe_String", comment: "") } else { print("greeting format false not found") } } catch { print("greeting format false update failed! Error: \(error)") } } }@IBAction func nonrefundableSwitch_Tapped(_ sender: UISwitch) { let theQuery = theTable_Settings.filter(settingID == 1) var itsOn: String = "" if sender.isOn { itsOn = "true" } else { itsOn = "false" } if itsOn == "true" { do { if try Database.shared.databaseConnection!.run(theQuery.update(nonRefundable_Bool <- "true")) > 0 { depositDueLabel_Outlet.text = NSLocalizedString("nonRefunddepositisdue_String", comment: "") } else { print("nonRefundable true not found") } } catch { print("nonRefundable true update failed! Error: \(error)") } } else { do { if try Database.shared.databaseConnection!.run(theQuery.update(nonRefundable_Bool <- "false")) > 0 { depositDueLabel_Outlet.text = NSLocalizedString("depositisdue_String", comment: "") } else { print("nonRefundable false not found") } } catch { print("nonRefundable false update failed! Error: \(error)") } } }
34
2
25k
Nov ’23
.main is going to be deprecated
I have this code in the sceneDelegate of my app. I understand that .main is going to be deprecated. The warning says to use view?.window?.windowScene?.screen but there is no view in sceneDelegate. How can I change let screenSize = UIScreen.main.fixedCoordinateSpace.bounds to not use .main? Thanks in advance.
8
0
4.7k
Dec ’22
In-App Purchase Restore - No observers found
When I execute a restore on my in-app purchase I'm getting a warning, however the restore is successfully executed. I think this is something new with Xcode 14.3. My test device is running iOS 16.4 This is the warning: <SKPaymentQueue: 0x283708a80>: No observers found that respond to "paymentQueue:shouldAddStorePayment:forProduct:", will not check for purchase intents It fires at this point in the code. If I comment out the first line, I don't get the warning however, the restore doesn't execute. Is anybody else seeing this or do I have something wrong in my code? I know it's only a warning but any help would be appreciated. @IBAction func restoreButtonTapped(_ sender: UIBarButtonItem) { SKPaymentQueue.default().add(self) SKPaymentQueue.default().restoreCompletedTransactions() } I've included the rest of the code just for a completeness. func paymentQueue(_ queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) { for transaction in transactions { switch transaction.transactionState { case .purchasing: //print("Purchase in progress...") break case .purchased: //print("Purchase Successful") SKPaymentQueue.default().finishTransaction(transaction) //print("Transaction Complete") // Hide the restore button navigationItem.setRightBarButton(nil, animated: true) //Set the BaseVerion in the Db to true IAPHandler.set_BaseVersion_To_Purchased() //Also hide the Purchase button UIView.animate(withDuration: 1.0, animations: { [weak self] in self?.purchaseButton.alpha = 0 }) { [weak self] (success) in self?.selector_Top_Constraint.constant = 30 } case .failed: if let error = transaction.error { let errorDescription = error.localizedDescription print("Transaction failed due to error: \(errorDescription)") } case .restored: SKPaymentQueue.default().finishTransaction(transaction) //print("Transaction Complete") // Hide the restore button navigationItem.setRightBarButton(nil, animated: true) // Set the BaseVerion in the Db to true IAPHandler.set_BaseVersion_To_Purchased() // Also hide the Purchase button UIView.animate(withDuration: 1.0, animations: { [weak self] in self?.purchaseButton.alpha = 0 }) { [weak self] (success) in self?.selector_Top_Constraint.constant = 30 } case .deferred: //print("Purchase Deferred") break @unknown default: if let error = transaction.error { let errorDescription = error.localizedDescription print("Transaction failed due to error: \(errorDescription)") } break } } } @IBAction func purchaseButtonTapped(_ sender: UIButton) { let theAlert = UIAlertController.init(title: K.Titles.pleaseChoose, message: nil, preferredStyle: .actionSheet) let theCancleAction = UIAlertAction(title: K.Titles.cancel, style: .cancel) let thePurchaseAction = UIAlertAction(title: K.DefaultList_Buttons.purchase_BaseVersion_Btn, style: .default) { [weak self] (action2) in if SKPaymentQueue.canMakePayments() { // User can make payments let paymentRequest = SKMutablePayment() paymentRequest.productIdentifier = self!.base_Product_ID SKPaymentQueue.default().add(self!) SKPaymentQueue.default().add(paymentRequest) } else { // User cannot make payments print("User cannot make payments") } } theAlert.addAction(thePurchaseAction) theAlert.addAction(theCancleAction) theAlert.setValue(NSAttributedString(string: theAlert.title ?? "", attributes: [.font : UIFont.systemFont(ofSize: (gDefaultTextSize - 2), weight: UIFont.Weight.semibold)]), forKey: "attributedTitle") let popOver = theAlert.popoverPresentationController popOver?.sourceView = sender popOver?.sourceRect = sender.bounds popOver?.permittedArrowDirections = .any present(theAlert, animated: true) }
5
3
6k
Nov ’23
Backwards compatibility with buttons in Xcode 13
I have a number of apps which use a custom tab-bar for navigation. The tab-bar uses buttons with an ICON on top and text below. I have this working in Xcode 12.5 with an extension similar to those below. I wanted to see if I could convert to Xcode 13 and take advantage of the new button configurations. I was having some problems getting this to work properly so I did the following testing. I created a new empty project in Xcode 12.5.1. Closed and re-opened the app in Xcode 13 and added two plain buttons. I didn’t change any of the attributes in the IB so they just have a blue button text. Then I attached one of the extensions below to each button. When the app opens in iSO 15 the buttons display the correct style. However, when either of the buttons is tapped the display reverts back to the text attributes of the button in the IB. So it’s blue, the text reads button and the text size changes back to the default. The ICON and the positioning remain unchanged.  If I create a new Xcode 13 project and do the exact same thing then everything working fine. Is anybody else seeing this? Is there something I need to change something in the extensions to make it work in pre 13 Xcode? @available(iOS 15.0, *) extension UIButton {     func settings_MenuBtn()     {         self.configuration = .plain()         let imageConfig = UIImage.SymbolConfiguration(scale: .large)         self.configuration?.title = "Settings"         self.configuration?.attributedTitle?.foregroundColor = .white         self.configuration?.imagePlacement = .top         self.configuration?.titleAlignment = .center         self.configuration?.imagePadding = 6         self.configuration?.contentInsets = NSDirectionalEdgeInsets(top: 0, leading: 0, bottom: 0, trailing: 0)         self.configuration?.image = UIImage(systemName: "gearshape", withConfiguration: imageConfig)                  self.configuration?.attributedTitle?.font = .systemFont(ofSize: gMenuTextSize, weight: .regular)     } } @available(iOS 15.0, *) extension UIButton.Configuration {     static func settings_MenuBtn2() -> UIButton.Configuration     {         let imageConfig = UIImage.SymbolConfiguration(scale: .large)         var config: UIButton.Configuration = .plain()         config.title = "Settings"         config.attributedTitle?.foregroundColor = .white         config.attributedTitle?.font = .systemFont(ofSize: gMenuTextSize, weight: .regular)         config.image = UIImage(systemName: "gearshape", withConfiguration: imageConfig)         config.imagePlacement = .top         config.titleAlignment = .center         config.imagePadding = 6         config.contentInsets = NSDirectionalEdgeInsets(top: 0, leading: 0, bottom: 0, trailing: 0)         return config     } }
3
0
1.1k
Oct ’21
Editing Did End action is firing when alert opens
I have a textField which opens an alert. The textField is displayed in a custom popup. The textFiled is hooked to Editing_Did_End, Editing_Did_Begin and Editing_Changed actions. I'm running Xcode 13.4.1 In iOS 15.5 everything works fine. In iOS 15.6.1 the Editing_Did_End action is fired as soon as the alert opens. This is causing me a lot of trouble. In iOS 15.5 the Editing_Did_End action is not fired when the alert opens. This is how it has worked in the past. I'm pretty sure this is a bug. Has anybody else run into this? I'd be happy to share my code but the thing is that it works perfectly in iOS 15.5 so I don't think there's a problem with my code.
2
0
1.4k
Sep ’22
The firing order of NotificationCenter observing when the keyboard appears and textViewDidBeginEditing has been changed.
If you are seeing the same thing please reply to this post. The firing order was changed when tapping a textView or textField. I first noticed this in iOS 15.6.1 on my physical device. If I send the app to a physical device running iOS 15.5 everything worked fine. Once I updated the device to iOS 15.6.1 or higher the change in firing order broke the ability to get the keyboard height when the textView was first tapped. It's happening on both iPad and iPhone. In Xcode 13.4.1, iOS 15.5 and before. keyboardWillShow fired then textViewDidBeginEditing fired after. This allowed to get the keyboard height before the textView became active and thus move the textView up the proper amount. In Xcode 14.0.1, or anything above iOS 15.5. textViewDidBeginEditing fires then keyboardWillShow fires after. So if you're moving the textview up to clear the keyboard it won't work right anymore because you won't get the keyboard height until after the textView has become firstResponder. The firing order was also changed for textFields. I thought about hard-coding in the keyboard heights for each device but that really doesn't make sense. That and what if Apple changes the keyboard height. I have filed a bug report but so far no response. If you're using notificationCenter to get the keyboard height please check if your app is broken too. If so, please file a bug report so we can get some traction. I have several apps I'm waiting to release and this is holding me up. You can use the code below to check the before and after firing order. Keep in mind that the textView delegate needs to be the view. In viewDidLoad I have this. NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: UIResponder.keyboardWillShowNotification, object: nil) The selector for NotificationCenter.default.addObserver // MARK: - get the keyboard height @objc func keyboardWillShow(notification: NSNotification) { if let keyboardRectValue = (notification.userInfo?[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue { print("keyboardHeight ran \(keyboardHeight)") } } Then I have: // MARK: - TextView Editing Begin. func textViewDidBeginEditing(_ textView: UITextView) { print("textViewDidBeginEditing ran") }
2
1
1.1k
Oct ’22
Setting up keyboard avoidance to a textview using keyboardLayoutGuide
I'm setting up keyboard avoidance to a textview. Objectives: Use keyboardLayoutGuide.followsUndockedKeyboard Allow for floating keyboard on iPad Move the textView up to clear the keyboard when it's tapped Move the textView back when the keyboard is hidden or when the textView is not firstResponder View layout for testing: Three controls. A textField A TextView A UIView The constraint on the bottom of the textView is 15 pts from the top of the UIView. This constraint is set to a Priority of 750 The code I have works fine except when the iPad is rotated. keyboardWillHideNotification fires when the rotation occurs even though the keyboard stays undocked. This causes the textView to drop to its home position and then pop back up again. It's very goofy looking. The textView should hug the top of the keyboard. I tried using textViewDidEndEditing instead of keyboardWillHide but that isn't much better. Anybody have any ideas on making the textView hug the top of the keyboard when the iPad is rotated? class ViewController: UIViewController, UITextViewDelegate { @IBOutlet weak var myTextView: UITextView! private var buttomConstraint: NSLayoutConstraint! override func viewDidLoad() { super.viewDidLoad() myTextView.translatesAutoresizingMaskIntoConstraints = false buttomConstraint = myTextView.bottomAnchor.constraint(equalTo: view.keyboardLayoutGuide.topAnchor) view.keyboardLayoutGuide.followsUndockedKeyboard = true NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: UIResponder.keyboardWillShowNotification, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide), name: UIResponder.keyboardWillHideNotification, object: nil) hideKeyboard() } override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) { } @objc func keyboardWillHide(notification: NSNotification) { print("Keyboard will hide") if myTextView.isFirstResponder { UIView.animate(withDuration: 0.3) { [weak self] in self?.buttomConstraint.isActive = false self?.view.layoutIfNeeded() } } else { print("Somethibg") } } @objc func keyboardWillShow(notification: NSNotification) { if myTextView.isFirstResponder { UIView.animate(withDuration: 0.3) { [weak self] in self?.buttomConstraint.isActive = true self?.view.layoutIfNeeded() } } else { buttomConstraint.isActive = false } } func textViewDidBeginEditing(_ textView: UITextView) { // UIView.animate(withDuration: 0.3) { [weak self] in // self?.buttomConstraint.isActive = true // self?.view.layoutIfNeeded() // } } func textViewDidEndEditing(_ textView: UITextView) { // UIView.animate(withDuration: 0.3) { [weak self] in // self?.buttomConstraint.isActive = false // self?.view.layoutIfNeeded() // } } } extension ViewController { // MARK: This dismisses the keyBoard when the view it tapped func hideKeyboard() { let tap: UITapGestureRecognizer = UITapGestureRecognizer( target: self, action: #selector(ViewController.dismissKeyboard)) tap.cancelsTouchesInView = false view.addGestureRecognizer(tap) } @objc func dismissKeyboard() { view.endEditing(true) } }
2
0
2.4k
Oct ’22
Controlling what happens when the view background is tapped
I'm trying to control what happens when the view background is tapped. The view has a field, a button and a list collectionView. When the user enters a name into the field, the button is enabled and when the button is tapped the name from the field is saved into a list collectionView. What I want to happen: If the field isFirstResponder when the viewBackGround is tapped then I want the superView_Tapped() to be triggered. If the collectionView is tapped it works fine. If the view background is tapped it works fine. When the view backGround is tapped the field text is cleared and sone other things take place. See superView_Tapped() below. What actually happens: The problem I'm having is that tapping the button also triggers the superView_Tapped(). So what happens is the field is emptied and a row is inserted into the collection view with no name. The part of the reason is that the superView_Tapped() is fired first and then the button code fires after. Is there a way to exclude the button tap from triggering the superView_Tapped()? let tap = UITapGestureRecognizer(target: self, action: #selector(self.superView_Tapped)) tap.numberOfTapsRequired = 1 tap.delegate = self tap.cancelsTouchesInView = false self.view.addGestureRecognizer(tap) @objc func superView_Tapped() { if insertFld.isFirstResponder { insertFld.resignFirstResponder() insertFld.text = "" insertButton.isEnabled = false // print("They emptied the fld when editing", gItemID) gItemID = 0 insertButton.filled_Red_Back(title: K.Titles.add_Btn) theOriginal_Text = "" } } @IBAction func insertButton_Tapped(_ sender: UIButton) { if current_Item_ID != 0 { update() } else { insertRow() } } func update() { let theItemName = insertFld.text do { try dbQueue_GRDB.write { db in try db.execute(sql: "UPDATE " + theTable + " SET Item_Name = :item_Name WHERE ItemID = :id", arguments: ["item_Name": theItemName, "id": current_Item_ID]) } applySnapshot() clean_Up() if ModelData.getTheConfirmation_Bool() { sendConfirmationAlert(theTitle: "Updated", theMessage: nil, buttonTitle: K.Titles.ok) } } catch { let theString = "\(error)" if theString.contains("UNIQUE constraint failed") { sendConfirmationAlert(theTitle: K.Titles.itemAlreadyExists, theMessage: nil, buttonTitle: K.Titles.ok) } else { print("Updating list failed! \(VC_String) \(error)") } } } func insertRow() { let insertName = insertFld.text?.trimmingCharacters(in: .whitespaces) do { try dbQueue_GRDB.write { db in try db.execute(sql: "INSERT INTO " + theTable + " (Item_Name,Practice,Training,Practice_Log) VALUES (?,?,?,?)", arguments: [insertName,"false","",""]) } if ModelData.getTheConfirmation_Bool() { sendConfirmationAlert(theTitle: "Row Created", theMessage: nil, buttonTitle: K.Titles.ok) } applySnapshot() clean_Up() } catch { let theString = "\(error)" if theString.contains("UNIQUE constraint failed") { sendConfirmationAlert(theTitle: K.Titles.itemAlreadyExists, theMessage: nil, buttonTitle: K.Titles.ok) } else { print("Inserting to list failed! \(VC_String) \(error)") } } }
2
0
937
Feb ’23
Displaying limited contacts list in UIKit
I have an app that was written in UIKit. It's too large, and it would be much too time consuming at this point to convert it to SwiftUI. I want to incorporate the new limited contacts into this app. The way it's currently written everything works fine except for showing the limited contacts in the contact picker. I have downloaded and gone though the Apple tutorial app but I'm having trouble thinking it through into UIKit. After a couple of hours I decided I need help. I understand I need to pull the contact IDs of the contacts that are in the limited contacts list. Not sure how to do that or how to get it to display in the picker. Any help would be greatly appreciated. func requestAccess(completionHandler: @escaping (_ accessGranted: Bool) -> Void) { switch CNContactStore.authorizationStatus(for: .contacts) { case .authorized: completionHandler(true) case .denied: showSettingsAlert(completionHandler) case .restricted, .notDetermined: CNContactStore().requestAccess(for: .contacts) { granted, error in if granted { completionHandler(true) } else { DispatchQueue.main.async { [weak self] in self?.showSettingsAlert(completionHandler) } } } // iOS 18 only case .limited: completionHandler(true) @unknown default: break } } // A text field that displays the name of the chosen contact @IBAction func contact_Fld_Tapped(_ sender: TextField_Designable) { sender.resignFirstResponder() // The contact ID that is saved to the Db getTheCurrentContactID() let theAlert = UIAlertController(title: K.Titles.chooseAContact, message: nil, preferredStyle: .actionSheet) // Create a new contact let addContact = UIAlertAction(title: K.Titles.newContact, style: .default) { [weak self] _ in self?.requestAccess { _ in let openContact = CNContact() let vc = CNContactViewController(forNewContact: openContact) vc.delegate = self // this delegate CNContactViewControllerDelegate DispatchQueue.main.async { self?.present(UINavigationController(rootViewController: vc), animated: true) } } } let getContact = UIAlertAction(title: K.Titles.fromContacts, style: .default) { [weak self] _ in self?.requestAccess { _ in self?.contactPicker.delegate = self DispatchQueue.main.async { self?.present(self!.contactPicker, animated: true) } } } let editBtn = UIAlertAction(title: K.Titles.editContact, style: .default) { [weak self] _ in self?.requestAccess { _ in let store = CNContactStore() var vc = CNContactViewController() do { let descriptor = CNContactViewController.descriptorForRequiredKeys() let editContact = try store.unifiedContact(withIdentifier: self!.oldContactID, keysToFetch: [descriptor]) vc = CNContactViewController(for: editContact) } catch { print("Getting contact to edit failed: \(self!.VC_String) \(error)") } vc.delegate = self // delegate for CNContactViewControllerDelegate self?.navigationController?.isNavigationBarHidden = false self?.navigationController?.navigationItem.hidesBackButton = false self?.navigationController?.pushViewController(vc, animated: true) } } let cancel = UIAlertAction(title: K.Titles.cancel, style: .cancel) { _ in } if oldContactID.isEmpty { editBtn.isEnabled = false } theAlert.addAction(getContact) // Select from contacts theAlert.addAction(addContact) // Create new contact theAlert.addAction(editBtn) // Edit this contact theAlert.addAction(cancel) let popOver = theAlert.popoverPresentationController popOver?.sourceView = sender popOver?.sourceRect = sender.bounds popOver?.permittedArrowDirections = .any present(theAlert,animated: true) } func requestAccess(completionHandler: @escaping (_ accessGranted: Bool) -> Void) { switch CNContactStore.authorizationStatus(for: .contacts) { case .authorized: completionHandler(true) case .denied: showSettingsAlert(completionHandler) case .restricted, .notDetermined: CNContactStore().requestAccess(for: .contacts) { granted, error in if granted { completionHandler(true) } else { DispatchQueue.main.async { [weak self] in self?.showSettingsAlert(completionHandler) } } } // iOS 18 only case .limited: completionHandler(true) @unknown default: break } } // MARK: - Contact Picker Delegate extension AddEdit_Quote_VC: CNContactPickerDelegate { func contactPicker(_ picker: CNContactPickerViewController, didSelect contact: CNContact) { selectedContactID = contact.identifier let company: String = contact.organizationName let companyText = company == "" ? K.Titles.noCompanyName : contact.organizationName contactNameFld_Outlet.text = CNContactFormatter.string(from: contact, style: .fullName)! companyFld_Outlet.text = companyText save_Array[0] = K.AppFacing.true_App setSaveBtn_AEQuote() } } extension AddEdit_Quote_VC: CNContactViewControllerDelegate { func contactViewController(_ viewController: CNContactViewController, shouldPerformDefaultActionFor property: CNContactProperty) -> Bool { return false } func contactViewController(_ viewController: CNContactViewController, didCompleteWith contact: CNContact?) { selectedContactID = contact?.identifier ?? "" if selectedContactID != "" { let company: String = contact?.organizationName ?? "" let companyText = company == "" ? K.Titles.noCompanyName : contact!.organizationName contactNameFld_Outlet.text = CNContactFormatter.string(from: contact!, style: .fullName) companyFld_Outlet.text = companyText getTheCurrentContactID() if selectedContactID != oldContactID { save_Array[0] = K.AppFacing.true_App setSaveBtn_AEQuote() } } dismiss(animated: true, completion: nil) } }
2
0
776
Jun ’25
Problem with In-App Purchase having 2 status at the same time
This is on an approved app that has an in-app purchase. It was released with hosting turned off which is correct. I did a rev to the app. In the rev I mindlessly changed the in-app purchase and turned hosting on. I thought I was working on a different app. Anyway, I have tried to set it back and turn hosting off but it won't let me save. Now, on the same IAP, I have two status. I thought about deleting the existing IAP and creating a new one but the option to delete is not available. I thought about adding a new IAP and using it but that does not get rid of the Waiting for Upload IAP. Has anybody seen something like this and know how to resolve it. Is there a way to get someone with system level authority to help? Thanks for the help in advance.
1
0
572
Mar ’22
How to set up an auto layout constraint to be a % value
I'm setting up auto layout constraints and I want the leading constraint of one of the controls on the view to be a fixed value on iPhone (CR) and equal to a % of the screen width for iPad. Can this be done in IB using the size inspector or does it need to be done programmatically? I've searched for documentation and looked at lots of videos but I was unable locate the information. If someone could provide a link to the documentation or share some sample code, I would be very grateful.
1
0
1.3k
Dec ’22
Setting a field that is populated by a stepper to have a trailing 0
I my app I have four steppers and each has a related field. I have the stepValue of each stepper set to 0.1. The associated fields are editable, and I have them set to have a trailing 0 when editing ends. Everything works fine. The stepper increments at 0.1 and populates the field. When the field edited ends it has a trailing 0. The problem is that the stepper does not have a trailing zero on the whole number. So, with the stepper, I get 0.8, 0.9, and then 1 with no training 0, hen 1.1. How can I make sure I have a trailing 0 with the whole numbers? @IBAction func editing_Ended_Flds(_ sender: UITextField) { let stringValue: String = sender.text ?? "" if let value = Double(stringValue) { sender.text = "\(String(format: "%.1f", value))" } } @IBAction func editingChanged_Flds(_ sender: UITextField) { switch sender { case fade_In_Fld_Outlet: fade_In_stepper_Outlet.value = Double(sender.text!) ?? 0.0 case fade_Out_Fld_Outlet: fade_Out_stepper_Outlet.value = Double(sender.text!) ?? 0.0 case pause_Before_Fld_Outlet: pause_Before_stepper_Outlet.value = Double(sender.text!) ?? 0.0 case pause_After_Fld_Outlet: pause_After_stepper_Outlet.value = Double(sender.text!) ?? 0.0 default: break } } @IBAction func stepper_Tapped(_ sender: UIStepper) { switch sender { case fade_In_stepper_Outlet: fade_In_Fld_Outlet.text = Double(sender.value).formatted() case fade_Out_stepper_Outlet: fade_Out_Fld_Outlet.text = Double(sender.value).formatted() case pause_Before_stepper_Outlet: pause_Before_Fld_Outlet.text = Double(sender.value).formatted() case pause_After_stepper_Outlet: pause_After_Fld_Outlet.text = Double(sender.value).formatted() default: break } }
1
0
540
Apr ’23
Multiple In-App Purchases - Non-Consumable
I have a question regarding multiple in-app purchases. I want to release my app with one in-app purchase however, I want to add two more at a later release. Currently I have all three in-app purchases set up in the app, but only one is set on the prepare for submission screen under In-App Purchases and Subscriptions. My question is, are these additional in-app purchases going to cause a problem with my initial release? Should I delete them and just add them later with the next rev?
1
0
557
Sep ’23
Configuring button attributes - Xcode 15, iOS 17
I'm updating my apps to iOS 17 and in Xcode 14 this code worked perfectly. However, Xcode 15 decided it wasn't going to let it work anymore. What I want to accomplish is to set the title of the button to be white and the icon to be blue. In other words, I want to control the color of both items separately. I'd also like to know how to set the disabled color of the button using configurations. I've tried using baseBackgroundColor and baseForegroundColor but it doesn't seem to make any difference. In interface builder, the button is bone stock with no attributes except the title text. (system, plain, plain) I've tried .plain(), .tinted(), .borderless() and commenting the line out but noting gives me what I need. Any help would be greatly appreciated. ` extension UIButton { func settingsBtn_Attributes() { self.configuration = .plain() self.configuration?.image = UIImage(systemName: K.Icons.settings, withConfiguration: UIImage.SymbolConfiguration(scale: .large)) self.configuration?.title = K.Tabbar_Names.settings self.configuration?.attributedTitle?.foregroundColor = .white self.configuration?.imagePlacement = .top self.configuration?.titleAlignment = .center self.configuration?.imagePadding = 6 self.configuration?.contentInsets = NSDirectionalEdgeInsets(top: 0, leading: 0, bottom: 0, trailing: 0) self.configuration?.attributedTitle?.font = .systemFont(ofSize: gMenuTextSize, weight: .regular) } }`
1
0
1.5k
Oct ’23
How to handle a non-consumable in app purchase when SKPaymentQueue is deprecated
I use the code below for a non-consumable in-app purchase in my apps. Has anybody worked out how to handle this without using any of the deprecated items? SKPaymentQueue - deprecated, SKPayment - deprecated, SKProduct - deprecated, transactionState - deprecated, SKPaymentTransaction - deprecated, finishTransaction - deprecated func paymentQueue(_ queue: SKPaymentQueue, shouldAddStorePayment payment: SKPayment, for product: SKProduct) -> Bool { true } func paymentQueue(_ queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) { for transaction in transactions { switch transaction.transactionState { case .purchasing: break case .purchased: SKPaymentQueue.default().finishTransaction(transaction) // Hide the restore button navigationItem.setRightBarButton(nil, animated: true) // Set the ProVerion in the Db to true IAPHandler.setProVersionToPurchased() // Also hide the Purchase button UIView.animate(withDuration: 1.0, animations: { [weak self] in self?.purchaseBtn_Outlet.alpha = 0 }) { [weak self] (success) in if self!.theDevice.isOneOf(K.Device_Groups.SE_3_iPhone8) { self?.segControlTop_Constraint.constant = 10 } else if self!.theDevice.isPhone { self?.segControlTop_Constraint.constant = 30 } } case .failed: if let error = transaction.error { let errorDescription = error.localizedDescription print("Transaction failed due to error: \(errorDescription)") } case .restored: SKPaymentQueue.default().finishTransaction(transaction) // Hide the restore button navigationItem.setRightBarButton(nil, animated: true) // Set the ProVerion in the Db to true IAPHandler.setProVersionToPurchased() // Also hide the Purchase button UIView.animate(withDuration: 1.0, animations: { [weak self] in self?.purchaseBtn_Outlet.alpha = 0 }) { [weak self] (success) in if self!.theDevice.isOneOf(K.Device_Groups.SE_3_iPhone8) { self?.segControlTop_Constraint.constant = 10 } else if self!.theDevice.isPhone { self?.segControlTop_Constraint.constant = 30 } } case .deferred: break @unknown default: if let error = transaction.error { let errorDescription = error.localizedDescription print("Transaction failed due to error: \(errorDescription)") } break } } } // Sets the purchase to true in the Db class IAPHandler: NSObject { //Get the ProVersion Status static func isProVersionPurchased() -> Bool { let VC_String = "IAPHandler" var theStatus = false do { let settings = try Database.shared.databaseConnection!.read { db in try My_Settings.fetchOne(db) } let theStatusText = settings?.ProVersion ?? "false" theStatus = theStatusText == "true" ? true : false } catch { print("Getting the ProVersion Status failed! \(VC_String) \(error)") } return theStatus } // Set ProVersion to true. static func setProVersionToPurchased() { let VC_String = "IAPHandler" do { try Database.shared.databaseConnection!.write { db in try db.execute(sql: "UPDATE My_Settings SET ProVersion = :proVersion WHERE Settings_ID = :id", arguments: ["proVersion": "true", "id": 1]) } } catch { print("Update set pro version, failed! \(VC_String)s \(error)") } } }// End of class
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Jan ’25