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Reply to RealityView fit in volumetric window
Yes, its possible to just scale it like: RealityView { content in if let entity = try? await Entity(named: "name") { entity.scale = .init(repeating: 0.01) <- set whatever makes sense, its CGFloat and 1.0 would be 100% of the model size. content.add(entity) entity.setPosition(.zero, relativeTo: entity.parent) } } This is one reason why i should open this in immersive space instead, but if you still want it in a volume, thats one way to do it.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Apr ’24
Reply to Unable to authenticate with App Store connect
Restarting XCode worked.
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Aug ’24
Reply to Unable to rotate RealityView model via DragGesture
Seems like a lot of people has issues with the gestures, so my buddy and i made a library, hope it helps 🙏 https://github.com/Umain-Vision-Pro/UmainSpatialGestures
Topic: Graphics & Games SubTopic: General Tags:
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Apr ’24
Reply to RealityView fit in volumetric window
Yes, its possible to just scale it like: RealityView { content in if let entity = try? await Entity(named: "name") { entity.scale = .init(repeating: 0.01) <- set whatever makes sense, its CGFloat and 1.0 would be 100% of the model size. content.add(entity) entity.setPosition(.zero, relativeTo: entity.parent) } } This is one reason why i should open this in immersive space instead, but if you still want it in a volume, thats one way to do it.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Apr ’24