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Reply to Camera does not work with Xocde13.3.1
The Simulator does not have a camera! Only real device have cameras. Your code may well be fine. Try running it on a real iPhone or iPad, and see if it works. Note: Your code checks "isSourceTypeAvailable(camera)", but you don't take any action if the sourceType is not available. If you (for example) logged an error message to the console, then you would have noticed that your app was not detecting a camera.
Apr ’22
Reply to Problem linking to another post on the forum
Thanks Quinn, that's interesting, but now the plot thickens... I can directly enter this url (and it works as a link): https://kirkville.com/intego-mac-podcast-episode-236-install-macos-monterey-on-a-15-year-old-mac/ ...but if I try to add it as a "link", I get the errors: "Please fix the following URL related errors:" "This domain is not a permitted domain on this forums."
Apr ’22
Reply to Will a MacBook Air M1 with 8GB RAM be suitable for Flutter Development, Web Development, and lots of background programs?
There are suggestions that Xcode could benefit from more than 8Gb, and you emphasise multitasking... The other thing to consider is that this may be a bad time to buy the current M1 MacBook Air, as an update is expected soon. See: https://buyersguide.macrumors.com/#MacBook_Air On the other hand (if you want "cheap"), refurbished MacBook Airs are available from Apple (here in the UK), and this could be an excellent buy (I'm still using my refurbished 2015 MacBook Air).
Apr ’22