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Reply to USDZ with Blend Shapes Workflow Recommendations
If anyone has any greater clarity on this I'd be -beyond- thrilled to hear about it. I've tried the workflow defined above, to little to no success. I've worked through the "Compose Interactive 3d Content..." project, and the thing that's very much unclear to me is how those USDZ assets get set up in the first place. More specifically: Their Animation libraries look like this, and mine never do out of Blender, regardless of how I export them. I'm currently trying to get facial animations on a character out of Blender and into RK. Any help would change my life thanks> Phil
Topic: Spatial Computing SubTopic: General Tags:
Jan ’25