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SwiftUI List with Core Data / SwiftData - memory usage while scrolling
I want to display a list of 'contacts' in my app, loaded from a local Core Data sqlite database. Currently, I use UIKit, and with UITableView's cell reuse, even with 5000+ rows, the memory usage is great ... it loads at about 80MB and stays around that no matter how much I scroll up or down the list. I implemented the same list with SwiftUI List, and the memory usage while scrolling is very different ... the initial load is about the same, but each time I go down the whole list, it adds 20-30MB to the memory usage (according to Xcode). Is this a side-effect of using SwiftUI's List, or am I doing something wrong here? Here's the implementation: struct CJContactsListView: View { @SectionedFetchRequest var sectionContacts: SectionedFetchResults<String, Person> init() { let fetchRequest = Person.allContactsFetchRequest() _sectionContacts = SectionedFetchRequest(fetchRequest: fetchRequest, sectionIdentifier: \.normalizedSectionLetter!, animation: .default) } var body: some View { List { ForEach(sectionContacts) { section in Section(header: Text(section.id)) { ForEach(section) { person in CJContactsListLabelRowView(person: person) } } } } .listStyle(.plain) } } struct CJContactsListLabelRowView: View { @ObservedObject var person: Person var body: some View { HStack (alignment: .center, spacing: 8) { VStack (alignment: .leading){ if let displayName = person.displayName { Text(displayName).font(.headline) } if let companyName = person.companyName { Text(companyName).font(.subheadline).foregroundColor(.secondary) } } } } } extension Person: Identifiable { public var id: String { return self.objectID.uriRepresentation().absoluteString } public static func allContactsFetchRequest() -> NSFetchRequest<Person> { let request = Person.fetchRequest() request.sortDescriptors = Person.makeSortDescriptors() request.predicate = NSPredicate(format: "(isContactArchived == nil || isContactArchived == 0)") request.fetchBatchSize = 100 request.relationshipKeyPathsForPrefetching = ["tags"] return request } } There isn't a visible performance issue in my testing (i.e. I don't see a 'stutter' when scrolling really fast), but the memory profile growing does concern me, especially when this isn't a problem in UIKit. I've tested the "Earthquakes" sample project from Apple and it seems to display the same issue (memory profile grows substantially as the user scrolls down the list). Would love to know if there's a way to avoid this issue.
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864
Mar ’24
Deep links for In-app Event page
Hi, I am planning to add a In-App Event for a major update to my app. The Create In-App Event page in App Store Connect seems to want a "Event Deep Link", and I'm not sure how to generate that. I've read about universal links but they seem complicated, and I just want the users to be able to open my app, I don't want a custom landing page in the app. Can I pass in the URL scheme for my app, or something else that's super-simple and gets the job done (like the App Store URL for the app)?
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2
817
Jun ’24
Using OpenIntents with voice
Hi, I am working with AppIntents, and have created an OpenIntent with a target using a MyAppContact AppEntity that I have created. This works fine when running from Shortcuts because it pops up a list of options from the 'suggestedEntities` method. But It doesn't work well when using with Siri. It invokes the AppIntent, but keeps repeatedly asking for the value of the 'target' entity, which you can't really pass in with voice. What's the workaround here? Can an OpenIntent be activated by voice as well?
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803
Aug ’24
Using AssistantEntity with existing AppEntities for iOS17
Hi, I have an existing app with AppEntities defined, that works on iOS16 and iOS17. The AppEntities also have EntityPropertyQuery defined, so they work as 'find intents'. I want to use the new @AssistantEntity on iOS18, while supporting the previous versions. What's the best way to do this? For e.g. I have a 'person' AppEntity: @available(iOS 16.0, macOS 13.0, watchOS 9.0, tvOS 16.0, *) struct CJLogAppEntity: AppEntity { static var defaultQuery = CJLogAppEntityQuery() .... } struct CJLogAppEntityQuery: EntityPropertyQuery { ... } How do I adopt this with @AssistantEntity(schema: .journal.entry) for iOS18, while maintaining compatibility with iOS16 and 17?
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1
630
Sep ’24
SwiftUI warning for "Publishing changes from within view updates" on macOS
I have a simple example of a List with multiple selection. When I run it on macOS, and select an item from the list, it works fine but I get a warning in the console: Publishing changes from within view updates is not allowed, this will cause undefined behavior Interestingly, it doesn't produce a purple 'issue' in the Issues navigator, but as I change selection, I keep getting this warning. Also, the warning doesn't show when running the same code on iOS. Here is code to reproduce it: struct TestListSelection: View { let testArray = [TestItem(itemValue: 1), TestItem(itemValue: 2), TestItem(itemValue: 3), TestItem(itemValue: 4)] @ObservedObject var listOptions: TestListViewModel var body: some View { List (selection: $listOptions.multipleSelection) { Section("Header") { ForEach (testArray, id: \.self) { item in Button { print("row tapped - \(item.itemValue)") } label: { VStack { HStack { Text(item.itemString) } } } .buttonStyle(.plain) } } } .listStyle(.plain) } } public struct TestItem: Identifiable, Hashable { public let id = UUID() let itemValue: Int var itemString: String { get { return "test \(itemValue)" } } } @MainActor public class TestListViewModel: NSObject, ObservableObject { @Published public var multipleSelection = Set<TestItem>() } I annotated the view model with @MainActor as suggested in other threads, but it doesn't silence the warning. If I move the multipleSelection into the view itself, and make it a @State variable (bypassing the viewModel completely), it works and doesn't produce a warning. But I need it work so I can pass in selection from the UIKit part of the app as well. I also can't migrate to @Observable because my main project has to support iOS15 and above. Any clue why this is happening on macOS specifically, and what I can do to avoid it?
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570
Oct ’24
UIDocumentPickerViewController: open to specific folder
Hi, With UIDocumentPickerViewController, there is a directoryURL property that says we can use to 'specify the starting directory for the document picker'. But it's not clear how to get the directory of a folder in iCloud Drive / Files app. How can I get the 'root' directory for a user's iCloud Drive or Dropbox folder, or the Downloads folder on their device, that I could pass to this directoryURL to make it easier for the user to pick their files? Thanks.
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491
Dec ’24
WidgetKit: add new widget to bundle
Hi, I have an existing Mac app on the App Store with a couple of widgets as part of the app. I want to now add a new widget to the WidgetBundle. When I build the updated app with Xcode, and then run the updated app, the widgets list doesn't seem to get updated in Notification Center or in the WidgetKit Simulator. I do have the App Store version installed in the /Applications folder as well, so there might be some conflict. What's the trick to getting the widgets list to run the debug version?
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79
Mar ’25
Core Spotlight searching only for title
I just adding a way to donate my app's data to Core Spotlight using CSSearchableIndex, but I'm finding that spotlight is only searching for the title of the CSSearchableItem I create. I know the index is working, because it always finds the item through the title property, but nothing else. This is how I'm creating the CSSearchableItem: - (CSSearchableItem *) createSearchableItem { CSSearchableItemAttributeSet* attributeSet = [[CSSearchableItemAttributeSet alloc] initWithContentType: UTTypeText]; attributeSet.title = [self titleForIndex]; attributeSet.displayName = [self titleForIndex]; attributeSet.contentDescription = [self contentDescriptionForIndex]; attributeSet.thumbnailData = [self thumbnailDataForIndex]; attributeSet.textContent = [self contentDescriptionForIndex]; CSSearchableItem *item = [[CSSearchableItem alloc] initWithUniqueIdentifier: [self referenceURLString] domainIdentifier:@"com.cjournal.cjournal-Logs" attributeSet:attributeSet]; item.expirationDate = [NSDate distantFuture]; return item; } There's a lot of confusing tips around which say specifying the 'textContent' should work, and/or setting the displayName is essential, but none of these are working. Is there something I'm missing with my setup? Thanks.
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123
Jun ’25
UITabBarController not allowing scroll content behind it
I am trying out iOS26 with my existing app. I have a UITabBarController which is set to the main window's rootViewController, and I setup my UITabBar viewControllers programmatically. The first tab's root view has a UITableView with 100s of rows. When I build and run with the new Xcode, the app has the iOS26 look, but the table view doesn't seem to scroll behind the tab bar. The tab bar seems to have a hard edge and the content doesn't show through behind that. I have tried setting up the UITabBarController with the UITab items from iOS18 as well, but that doesn't help either. If I build a new project using the Xcode template, with storyboards, it works as expected and table view content shows through the UITabBar. What could be causing this? Is there something I need to configure to get the correct effect in iOS26? -- Figure it out: I needed to pin the bottomAnchor of the view controller to view's bottomAnchor (not safeAreaLayoutGuide.bottomAnchor)
Topic: UI Frameworks SubTopic: UIKit
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205
Aug ’25
Issue with iOS26 and hiding UITabBar
I have a strange issue for iOS26. I have a UITabBarController at the root view of the app, but on certain actions, I want to hide it temporarily, and then have some options where the user can press a button which display some options using UIAlertController. It used to work fine before, but with iOS26, when the UIAlertController is presented, the tab bar (which is hidden by setting the ‘frame’) suddenly pops back into view automatically, when I don't want it to. Here's an example that reproduces the issue: class TestTableViewController: UITableViewController { private var isEditMode: Bool = false override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. self.navigationItem.leftBarButtonItem = UIBarButtonItem(title: "Change", style: .plain, target: self, action: #selector(changeMode)) } @objc func changeMode() { print("change mode called") if isEditMode == false { isEditMode = true // hide tab bar setEditingBarVisible(true, animated: true) self.navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Action", style: .plain, target: self, action: #selector(showActionsList)) } else { isEditMode = false // show tab bar setEditingBarVisible(false, animated: true) self.navigationItem.rightBarButtonItem = nil } } @objc func showActionsList() { let alert = UIAlertController(title: "Action", message: "showing message", preferredStyle: .actionSheet) alert.addAction(UIAlertAction.init(title: "Cancel", style: .cancel, handler: nil)) self.present(alert, animated: true, completion: nil) } @objc func setEditingBarVisible(_ visible: Bool, animated: Bool) { guard let tabBar = tabBarController?.tabBar else { return } let performChanges = { // Slide the tab bar off/on screen by adjusting its frame’s y. // This is safe because UITabBar is frame-managed, not Auto Layout constrained. var frame = tabBar.frame let height = frame.size.height if visible { // push it down if not already if frame.origin.y < self.view.bounds.height { frame.origin.y = self.view.bounds.height + self.view.safeAreaInsets.bottom } // Give our content its full height back (remove bottom safe-area padding that tab bar created) self.additionalSafeAreaInsets.bottom = 0 } else { // bring it back to its normal spot frame.origin.y = self.view.bounds.height - height // Re-apply bottom safe-area so content clears the tab bar again self.additionalSafeAreaInsets.bottom = height } tabBar.frame = frame // Ensure layout updates during animation self.tabBarController?.view.layoutIfNeeded() self.view.layoutIfNeeded() } if animated { UIView.animate(withDuration: 0.28, delay: 0, options: [.curveEaseInOut]) { performChanges() } } else { performChanges() } } } I have a bar button called 'Change', and selecting it should hide/show the UITabBar at the bottom, and show/hide a different bar button called 'Action'. Selecting the 'Action' button shows an alert. With iOS26, with the tab bar moved out of view, when the 'Action' button is called, the alert shows but the tab bar automatically moves into view as well. Is this a known issue? Any workaround for it? I filed FB19954757 just in case.
Topic: UI Frameworks SubTopic: UIKit
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248
Aug ’25
iPadOS keyboard formatting options
Hi, When I have a UITextView displayed on screen and in focus, the iPad keyboard shows buttons to Bold, Italics and Underline text (since it supports attributed text), and also a 'formatting' button that allows the user to change the font, color and size of the text, as well as justify text and add numbered lists and bullet points. Is there any way to disable or remove this 'formatting' button? My app doesn't support saving these options (other than bold, italics and underline), so it confuses users to see this option. Thanks.
Topic: UI Frameworks SubTopic: UIKit
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0
147
Sep ’25
Xcode 26 gets stuck frequently
Hi, Ever since I updated to macOS Tahoe and started using Xcode 26 daily, I've run into an issue where it gets stuck very frequently when launching and running my app in the simulator. It happens with the main app target as well as when running unit tests. If I restart Xcode and the simulator app, it works fine again for a while, but after some use, it goes back to the same situation. In Activity Monitor, Xcode ends up at 1000% CPU utilization for a minute or more, basically rendering the simulator and the debugger stuck. If I untick the "Debug Executable" option in the scheme editor, it works fine as well. Anyone else run into the same situation, or are there any tips I can follow to fix this issue? It makes it really tedious to make changes and then be stalled for a minute or more to see the app run. I've restarted the Mac, erased the booted simulator as well. I'm on a MacBook Pro M4 Pro. Everything used to run fine before macOS Tahoe / Xcode 26 on my main device. In fact, I used to run macOS Tahoe / Xcode 26 beta versions on a separate partition without any problems.
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6
513
Sep ’25
Xcode and Anthropic: usage limits
Hi, I have been using Claude with Xcode 26.1.1 and it was working fine till a couple of days ago, when it started giving me an error message on every query: "Message from Anthropic: This request would exceed your account's rate limit. Please try again later." I am on the Pro model, and I can use the Claude.ai website just fine. The usage limits on the website show I've used only 11% of the weekly limit, and 4% of the 'current session'. So I'm wondering if this is an Xcode bug / issue, and if there is a workaround. I have restarted Xcode, restarted the Mac, logged out of Anthropic and logged back in, tried Xcode 26.2 beta as well, but no luck.
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46
1w
Setting CKRecord's recordChangeTag field for unit testing
Hi,I am rrying to add unit tests for my CloudKit error handling code. One of my tests requires me to set the 'recordChangeTag' property to something that's not nil (so it can simulate an existing server record) ... but I can't figure out a way how to set this. Setting a value using the record.recordChangeTag doesn't work, wont even compile. I tried using [record setObject: @"aad" forKey:@"recordChangeTag"]; but even that fails at run-time, failing with this:"caught "NSInvalidArgumentException", ""recordChangeTag" is a reserved key name"Is there any other way to set this? I need to test some conflict-handling code, and the only way to do this sensibly is to simulate an existing server record, which you can't do without a 'recordChangeTag'.
1
0
926
Jun ’21
'NSWidgetWantsLocation' key prompts for location
Hi, I want to query the user's current location from my widget, so I added have the 'NSWidgetWantsLocation' key in my widget's Info.plist, and added the code to find the location with CLLocationManager. But now if I launch the app for the very first time, before I even interact with the widget or do anything else, I start seeing the location permissions prompt which says "Allow <MyApp> to use your location". If I ignore it for a few seconds, the prompt goes away, but it's back the next time the app launches. It makes for a poor user experience for users who just download the app to try it out, and might not care about the widget at all. Why would this be happening? Does the widget run in the background even if the user never even launched the widget-picker mode? How would I know when the user *has* opened the widget, so I can see if I need to ask for location permissions or not? Here's what I've tried: deleting the app, and then resetting Privacy prompts (same problem) setting 'NSWidgetWantsLocation' to No stops the prompt from showing up, but defeats the purpose of finding the user's location Thanks for the help.
1
0
870
Jul ’22