Swift Packages

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Create reusable code, organize it in a lightweight way, and share it across Xcode projects and with other developers using Swift Packages.

Posts under Swift Packages tag

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Xcode 13 "Missing package product" using local Swift Packages
I have a project I've been working off of for a few years now that makes use of local Swift Packages. In my workspace, I have a "Kit" project that generates a framework using several local Swift Packages as dependencies. In Xcode 12, the local Swift packages resolve correctly and compiles, but each beta of Xcode 13 gives me the error: "[ProjectName].xcodeproj Missing package product '[LocalSwiftPackage]'" Clearing the package cache, derived data, or restarting the application does not resolve the issue. Only Swift Packages that are remotely loaded from a URL are compiled correctly. Using local packages to separate module code, while still being able to edit in the same project, has been essential to my workflow and would hate to see Xcode 13 release with these breaking changes, and I have not seen this issue listed in the known issues for the Xcode 13 release notes. Has anyone else experienced this issue or found a workaround?
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85k
May ’25
SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
Hi there, I recently updated to the latest version of macOS Tahoe 26.3. Since then, Xcode is not able to resolve my Swift Package dependencies anymore. We use SSH for all our Github hosted packages. When package resolution is running, we randomly have Failed to verify SSH fingerprint on some remote package. Nothing has changed and it worked perfectly with Tahoe 26.2. The SSH have been reconfigured and known hosts have been verified. Is something changed between those 2 versions or is it a bug ?
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1w
Xcode Cloud Dependency Resolution - out-of-date resolved file
When I try to build my iOS app using Xcode Cloud, it encounters an error when trying to resolve packages: an out-of-date resolved file was detected at [path to package.resolved], which is not allowed when automatic dependency resolution is disabled; please make sure to update the file to reflect the changes in dependencies Looking at my package.resolved file, it all seems to be in order. What can I do to fix it?
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5d
`xcodebuild -list` command with Swift Packages in Xcode 16.3 leads to an INTERNAL ERROR
An internal error occurs when executing the xcodebuild -list command targeting a Swift Package. This behavior is new in Xcode 16.3 and was not present in the previous version, Xcode 16.2. cd ~/Developer mkdir Playground cd Playground swift package init xcodebuild -list Command line invocation: /Applications/Xcode-16.3.0.app/Contents/Developer/usr/bin/xcodebuild -list Resolve Package Graph ** INTERNAL ERROR: Unable to load workspace '/Users/treastrain/Developer/Playground' ** Uncaught Exception: -[Swift.__SwiftDeferredNSArray intersectsSet:]: unrecognized selector sent to instance 0x600001aab5e0 Stack: 0 __exceptionPreprocess (in CoreFoundation) 1 objc_exception_throw (in libobjc.A.dylib) 2 -[NSObject(NSObject) __retain_OA] (in CoreFoundation) 3 ___forwarding___ (in CoreFoundation) 4 _CF_forwarding_prep_0 (in CoreFoundation) 5 -[DVTCoreDevice(DVTCoreDeviceIDE) deviceSupportsBuildable:buildParameters:error:] (in IDEFoundation) 6 -[DVTCoreDevice(DVTCoreDeviceIDE) supportedArchitecturesForBuildableContext:buildParameters:error:] (in IDEFoundation) 7 _IDERunDestinationsForBuildableUsingDeviceWithBuildParameters (in IDEFoundation) 8 -[IDERunDestinationManager runDestinationsForScheme:schemeCommands:executionEnvironment:eligibleOnly:genericOnly:architectureVisibility:] (in IDEFoundation) 9 IDESchemeDetermineAvailableRunDestinations (in IDEFoundation) 10 -[IDEScheme _actuallyInvalidateAvailableRunDestinations] (in IDEFoundation) 11 addSchemeAndMakeActiveIfNecessary #1 (result:error:) in IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 12 IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 13 IDESwiftPackage.generateSchemes(_:isRootPackage:) (in IDESwiftPackageCore) 14 IDESwiftPackage.update(from:graphHasErrors:delegate:) (in IDESwiftPackageCore) 15 specialized IDESPMWorkspaceDelegate.rootPackagesDidUpdate(packages:graphHasErrors:modelGraphSynchronizerToken:) (in IDESwiftPackageCore) 16 closure #1 in IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 17 partial apply for closure #1 in IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 18 <deduplicated_symbol> (in DVTFoundation) 19 <deduplicated_symbol> (in DVTFoundation) 20 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation) 21 __58-[DVTModelObjectGraph performBlockCoalescingModelChanges:]_block_invoke (in DVTFoundation) 22 -[DVTModelGraphTransactionScope performTransaction:] (in DVTFoundation) 23 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation) 24 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation) 25 IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 26 IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 27 <deduplicated_symbol> (in IDESwiftPackageCore) 28 SPMWorkspace.packageGraphActionFinished(_:) (in SwiftPM) 29 closure #2 in closure #3 in SPMWorkspace.processPackageGraphActionsInBackgroundIfNeeded(canProcessPackageGraphActions:) (in SwiftPM) 30 <deduplicated_symbol> (in SwiftPM) 31 <deduplicated_symbol> (in SwiftPM) 32 <deduplicated_symbol> (in SwiftPM) 33 completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError*) (in libswift_Concurrency.dylib) zsh: abort xcodebuild -list Environments: % xcodebuild -version Xcode 16.3 Build version 16E140 % swift --version swift-driver version: 1.120.5 Apple Swift version 6.1 (swiftlang-6.1.0.110.21 clang-1700.0.13.3) Target: arm64-apple-macosx15.0
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928
Jun ’25
Xcode Cloud randomly fails to resolve package dependencies
Hi folks, I've been having this issue for the last few months, where Xcode Cloud fails to resolve Swift package dependencies while compiling my builds, seemingly at random. Some of my Xcode Cloud builds will fail after several minutes, with an error log looking like that : xcodebuild: error: Could not resolve package dependencies: failed downloading 'https://dl.google.com/firebase/ios/bin/grpc/1.62.2/rc0/grpcpp.zip' which is required by binary target 'grpcpp': downloadError("The request timed out.") Whenever this happens, I have to manually restart an Xcode Cloud build process (or several builds, since the error can happen multiple times in a row), to the point it's becoming increasingly painful to rely on Xcode Cloud for my workflow. The failing packages are mostly random (meaning, it's not always the same one that Xcode fails to resolve), but they are always publicly accessible, even though I have an environment variable set in my Xcode workflows to retrieve a single Github private dependency (maybe this has some kind of importance). Could anyone tell me if this is an isolated issue, or if I could do anything on my end to resolve this ? Thank you !
7
2
1.5k
Apr ’25
Check whether app is built in debug or release mode
Currently, if as a library author you are shipping dependencies as code, you can use the #if DEBUG preprocessor check to execute logic based on whether app is being built for Debug or Release. My concern is more about the approach that should be taken when distributing frameworks/xcframeworks. One approach I am thinking of using is checking the presence of {CFBundleName}.debug.dylib in the main bundle. Is this approach reliable? Do you suggest any other approach?
7
0
526
Dec ’25
Xcode 26 fails to load SPM packages
For me it looks like Xcode 26 has problems reading SPM packages from a locally hosted BitBucket git solution. While Xcode 16 work perfectly fine, Xcode 26 fails to load and gives "Server SSH Fingerprint Failed to Verify" as error description. Cleaning build data and DerivedData sometimes makes loading work. Any change in Package dependencies will break it again. Anyone having same problems? How do you handle it?
7
8
892
2w
Localization in Swift macOS console Apps.
Is it possible to build localization into console apps, developed in SwiftUI in Xcode26. I have created a catalog, (.xcstrings file) with an English and fr-CA string. I have tried to display the French text without success. I am using the console app to test a package which also has English/French text. English text works fine in both package and the console main, but I cannot generate the French. From what I can discover so far it's not possible without bundling it as a .app, (console app). Looking for anyone who has crossed this bridge.
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1d
Above Xcode16 operation project, in the project use AVPictureInPictureController opportunities (PIP) function open system blackout
I found that when the development tool above Xcode16 ran my app, I opened the suspended inscription function, and then opened the system camera, the content in the suspended window would not be displayed, and the suspended window would have a black screen. However, this phenomenon does not appear on Xcode15.4 development tools, it is the same code, I do not know why
6
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709
Apr ’25
swift package with arm64e
I use spm manage swift package, now i want my macos app support arm64e,so i add arm64e in Build Srtting -> Architectures. but i got error Could not find module 'SwiftyJSON' for target 'arm64e-apple-macos'; found: arm64-apple-macos, x86_64-apple-macos Apparently, if no limit in Package.swift, SPM will only compile versions for x86 and ARM64 architectures by default. now, how should I configure SPM to compile the arm64e version? thanks
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478
2w
Manipulation stops working when changing rooms
This post documents an issue I reported in feedback FB19610114 and see if anyone knows of a workaround. Here is a copy of the feedback. Short version Manipulation (SwiftUI OR RealityKit) fails to translate entities after changing rooms. By changing rooms, I mean a human wearing an Apple Vision Pro leaving one room and entering another room. Once this issue occurs, it impacts all apps that use these features. A device restart is the only solution I have to fix it. Feedback FB19610114 This is an odd one. I'm using the new Manipulation Component in visionOS 26. Most of the time this works well. Sometime it stops working and when it does the only way to get it working again is to reboot the headset. When this happens, I can continue to rotate and scale items, but translation no longer works. It is as if the item is stuck to a fixed point in the parent scene (window, volume, etc). When this bug occurs, it affects every app across the entire operating system that is using manipulation, including the RealityKit component AND the SwiftUI version. This is not limited to one app and is not limited to apps that I am working on. Once this error occurs, it affects literally any application across the operating system that is using this API, including apps from Apple. I won't speculate on the cause of this, but I do know of one way where I can always get it to happen. Here is how to reproduce it: Make an Xcode project with a single entity that uses the Manipulation Component. There is no need to customize the configuration of this component. The default implementation will work. Build and run this app on device. You can keep running from device or quit and launch the app like normal on device. Open the app and manipulate the entity - it should work as expected. Physically walk into another room. It is vital that you leave the current room that you are in and enter a different room entirely. Use the digital crown to recenter your view and bring your window or volume to you. Test the manipulation on the entity again - it should still be working as expected at this point. Physically, move yourself and your headset into the original room where you started. Use the digital crown to recenter your view and bring your window or volume to you. Test the manipulation on the entity again - you should now see the issue. When I follow the steps above, then 100% of the time manipulation translation stops working at this point. It will impact any application using this API. The only way to fix it is to restart my headset. A few points to keep in mind It does not matter if an app is actively being run from Xcode. When this occurs, it impacts every single app, not just one. When this occurs, rotation and scaling continue to work, but the entity/view cannot be translated. This impacts BOTH the SwiftUI version and the RealityKit version. When this occurs, the only way to "fix" it is to reboot the device.
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992
Jan ’26
CoreData in Swift Packages
I am having issues loading my model from a Swift Package with the following structure: | Package.swift | Sources | - | SamplePackage | - | - Core | - | - | - SamplePackageDataStack.swift | - | - | - DataModel.xcdatamodeld | - | - | - | - Model.xcdatamodel ( <- is this new? ) As mentioned, I am not required to list the xcdatamodeld as a resource in my Package manifest. When trying to load the model in the main app, I am getting CoreData: error:  Failed to load model named DataModel Code: In my swift Package: public class SamplePackageDataStack: NSObject {     public static let shared = SamplePackageDataStack()     private override init() {}     public lazy var persistentContainer: NSPersistentContainer = { let container = NSPersistentContainer(name: "DataModel") container.loadPersistentStores(completionHandler: { (storeDescription, error) in             if let error = error as NSError? {                 fatalError("Unresolved error \(error), \(error.userInfo)")             }         })         return container     }()     /// The managed object context associated with the main queue. (read-only)     public var context: NSManagedObjectContext {         return self.persistentContainer.viewContext     }     public func saveContext () {         if context.hasChanges {             do {                 try context.save()             } catch {                 let nserror = error as NSError                 fatalError("Unresolved error \(nserror), \(nserror.userInfo)")             }         }     } } Main App: import SamplePackage class ViewController: UIViewController { override func viewDidLoad() { &#9;&#9;&#9;&#9;&#9;super.viewDidLoad() &#9;var container = SamplePackageDataStack.shared.persistentContainer         print(container) &#9;&#9;} }
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5.6k
Jul ’25
Xcode 26 beta 5 xcodebuild crash
Good day! When your project have total 887 or more SPM local targets and then you try to build it, xcodebuild will be crash. Crash log: SWBBuildService-2025-08-11-151103.ips Thread 2 Crashed:: Dispatch queue: com.apple.root.default-qos.cooperative 0 libxpc.dylib 0x197c4826c _availability_version_check + 8 1 libswiftCore.dylib 0x1a9b44428 __isPlatformVersionAtLeast + 92 2 libswiftCore.dylib 0x1a9a6e054 _swift_allocObject_ + 1100 3 SWBMacro 0x104a9c408 specialized _ArrayBuffer._consumeAndCreateNew(bufferIsUnique:minimumCapacity:growForAppend:) + 116 4 SWBMacro 0x104a97b58 specialized Array.append<A>(contentsOf:) + 116 5 SWBMacro 0x104a954e8 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 160 6 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 7 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 8 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 9 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 10 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 But if you try to build Package.swift via swift build command, it works. Here you can open sample project: Just Package.swift with SPM 900 targets Open Package.swift via Xcode 26 any beta and try to build Xcode workspace with SPM 900 targets Open MyApp.xcworkspace and try to build You can also make by self the Package.swift (also make required directories for SPM): // swift-tools-version: 5.9 import PackageDescription // let count = 800 // no crash let count = 900 // crash let targetsNames = (1...count).map { "Pkg1Target\($0)" } let targets = targetsNames.map { Target.target(name: $0) } let package = Package( name: "Pkg1TargetLibrary", platforms: [.iOS(.v16)], products: [ .library(name: "Pkg1TargetLibrary", targets: targets.map(\.name)), ], targets: targets )
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Sep ’25
Previews for SwiftUI views in Packages don't work in Xcode 26.4
I have an iOS project based on SwiftUI in which almost all code is organised in Packages. With Xcode 26.2 and 26.3, I can preview all SwiftUI views without issues. With Xcode 26.4, the same previews don't work, in the canvas appears this error message: "Cannot preview in this file. Could not find target description for “TaskListView.swift”". The explanation is: "The list of source files that produce object files did not contain this file to be previewed. Check to make sure it is not excluded using the EXCLUDED_SOURCE_FILE_NAMES build setting." If I add a SwiftUI view to the main project files (not in a package), the preview works as expected. Is it an Xcode 26.4 regression? Or do I need to modify some configuration file?
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1d
String catalogs in packages
We have separated much of our UI into different packages to reduce complexity and compile time. When we recently tested using new .xcstrings string catalogs, we hit an unexpected problem. Strings extracted from SwiftUI components like Text or Button are extracted into the Localizable.xcstrings in the same package, but the default behaviour of Text(_ key:tableName:bundle:comment:) is to use Bundle.main. When the default behaviour of the string extraction isn't to extract to the main app target, this introduces a very fragile system where it's easy to add code that looks localised, but ends up failing lookup at runtime. I don't feel comfortable that we will always remember to define the correct module every time we create a Text. Also, other components like Button doesn't have an init that takes a Bundle, so we would also have to remember that Button(_ titleKey:action:) can now only be used in a package if we make sure that the main bundle contains a matching key. Is there a way for us to make sure that strings are always extracted to the same place as they are resolved against by default? Either by having strings in packages extracted to an xcstrings file in the main app or having Text default to resolving against the module bundle by default?
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2.4k
Jun ’25
Swift Playgrounds 4.6 removes support for libraries?
I had several library projects that were working in Swift Playgrounds < 4.6 but I get several duplicate compilation errors and previews will not build in Swift Playgrounds > 4.6. Does anyone know how to fix this issue? Example project: This project builds and runs fine under Swift Playgrounds 4.5.1 however it will not run complaining multiple commands produce generated output files under Swift Playgrounds 4.6.1, 4.6.2, and 4.6.3. https://github.com/kudit/Compatibility Download this repository and add the extension ".swiftpm" to the folder and double click to open in Swift Playgrounds. If running on earlier Swift Playgrounds you can see there are no errors and previews work great (on both macOS and iPadOS versions of Swift Playgrounds 4.5.x). However, on Swift Playgrounds 4.6.x, previews will not display. Are embedded libraries not support anymore? This would be very disappointing. I posted this as a Feedback weeks ago with no response: FB16509699
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552
Jun ’25
Xcode 16 & Package load failure
I have installed Sequoia and Xcode 16 and now I can't add packages to my (or any project). I just get a message saying the package can't be resolved. Basically I can't carry on developing. SORT THIS OUT APPLE
Replies
22
Boosts
15
Views
11k
Activity
May ’25
Xcode 13 "Missing package product" using local Swift Packages
I have a project I've been working off of for a few years now that makes use of local Swift Packages. In my workspace, I have a "Kit" project that generates a framework using several local Swift Packages as dependencies. In Xcode 12, the local Swift packages resolve correctly and compiles, but each beta of Xcode 13 gives me the error: "[ProjectName].xcodeproj Missing package product '[LocalSwiftPackage]'" Clearing the package cache, derived data, or restarting the application does not resolve the issue. Only Swift Packages that are remotely loaded from a URL are compiled correctly. Using local packages to separate module code, while still being able to edit in the same project, has been essential to my workflow and would hate to see Xcode 13 release with these breaking changes, and I have not seen this issue listed in the known issues for the Xcode 13 release notes. Has anyone else experienced this issue or found a workaround?
Replies
20
Boosts
14
Views
85k
Activity
May ’25
SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
Hi there, I recently updated to the latest version of macOS Tahoe 26.3. Since then, Xcode is not able to resolve my Swift Package dependencies anymore. We use SSH for all our Github hosted packages. When package resolution is running, we randomly have Failed to verify SSH fingerprint on some remote package. Nothing has changed and it worked perfectly with Tahoe 26.2. The SSH have been reconfigured and known hosts have been verified. Is something changed between those 2 versions or is it a bug ?
Replies
16
Boosts
20
Views
2.3k
Activity
1w
Xcode Cloud Dependency Resolution - out-of-date resolved file
When I try to build my iOS app using Xcode Cloud, it encounters an error when trying to resolve packages: an out-of-date resolved file was detected at [path to package.resolved], which is not allowed when automatic dependency resolution is disabled; please make sure to update the file to reflect the changes in dependencies Looking at my package.resolved file, it all seems to be in order. What can I do to fix it?
Replies
11
Boosts
4
Views
8.1k
Activity
5d
`xcodebuild -list` command with Swift Packages in Xcode 16.3 leads to an INTERNAL ERROR
An internal error occurs when executing the xcodebuild -list command targeting a Swift Package. This behavior is new in Xcode 16.3 and was not present in the previous version, Xcode 16.2. cd ~/Developer mkdir Playground cd Playground swift package init xcodebuild -list Command line invocation: /Applications/Xcode-16.3.0.app/Contents/Developer/usr/bin/xcodebuild -list Resolve Package Graph ** INTERNAL ERROR: Unable to load workspace '/Users/treastrain/Developer/Playground' ** Uncaught Exception: -[Swift.__SwiftDeferredNSArray intersectsSet:]: unrecognized selector sent to instance 0x600001aab5e0 Stack: 0 __exceptionPreprocess (in CoreFoundation) 1 objc_exception_throw (in libobjc.A.dylib) 2 -[NSObject(NSObject) __retain_OA] (in CoreFoundation) 3 ___forwarding___ (in CoreFoundation) 4 _CF_forwarding_prep_0 (in CoreFoundation) 5 -[DVTCoreDevice(DVTCoreDeviceIDE) deviceSupportsBuildable:buildParameters:error:] (in IDEFoundation) 6 -[DVTCoreDevice(DVTCoreDeviceIDE) supportedArchitecturesForBuildableContext:buildParameters:error:] (in IDEFoundation) 7 _IDERunDestinationsForBuildableUsingDeviceWithBuildParameters (in IDEFoundation) 8 -[IDERunDestinationManager runDestinationsForScheme:schemeCommands:executionEnvironment:eligibleOnly:genericOnly:architectureVisibility:] (in IDEFoundation) 9 IDESchemeDetermineAvailableRunDestinations (in IDEFoundation) 10 -[IDEScheme _actuallyInvalidateAvailableRunDestinations] (in IDEFoundation) 11 addSchemeAndMakeActiveIfNecessary #1 (result:error:) in IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 12 IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 13 IDESwiftPackage.generateSchemes(_:isRootPackage:) (in IDESwiftPackageCore) 14 IDESwiftPackage.update(from:graphHasErrors:delegate:) (in IDESwiftPackageCore) 15 specialized IDESPMWorkspaceDelegate.rootPackagesDidUpdate(packages:graphHasErrors:modelGraphSynchronizerToken:) (in IDESwiftPackageCore) 16 closure #1 in IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 17 partial apply for closure #1 in IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 18 <deduplicated_symbol> (in DVTFoundation) 19 <deduplicated_symbol> (in DVTFoundation) 20 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation) 21 __58-[DVTModelObjectGraph performBlockCoalescingModelChanges:]_block_invoke (in DVTFoundation) 22 -[DVTModelGraphTransactionScope performTransaction:] (in DVTFoundation) 23 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation) 24 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation) 25 IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 26 IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 27 <deduplicated_symbol> (in IDESwiftPackageCore) 28 SPMWorkspace.packageGraphActionFinished(_:) (in SwiftPM) 29 closure #2 in closure #3 in SPMWorkspace.processPackageGraphActionsInBackgroundIfNeeded(canProcessPackageGraphActions:) (in SwiftPM) 30 <deduplicated_symbol> (in SwiftPM) 31 <deduplicated_symbol> (in SwiftPM) 32 <deduplicated_symbol> (in SwiftPM) 33 completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError*) (in libswift_Concurrency.dylib) zsh: abort xcodebuild -list Environments: % xcodebuild -version Xcode 16.3 Build version 16E140 % swift --version swift-driver version: 1.120.5 Apple Swift version 6.1 (swiftlang-6.1.0.110.21 clang-1700.0.13.3) Target: arm64-apple-macosx15.0
Replies
9
Boosts
10
Views
928
Activity
Jun ’25
Link shared library with Swift
I have a s hared library in C++ that was built with GNU Libtool, and I want to bundle it with my Swift app and call it from the app. How can I bundle it and call it?
Replies
9
Boosts
0
Views
351
Activity
Jun ’25
Xcode Cloud randomly fails to resolve package dependencies
Hi folks, I've been having this issue for the last few months, where Xcode Cloud fails to resolve Swift package dependencies while compiling my builds, seemingly at random. Some of my Xcode Cloud builds will fail after several minutes, with an error log looking like that : xcodebuild: error: Could not resolve package dependencies: failed downloading 'https://dl.google.com/firebase/ios/bin/grpc/1.62.2/rc0/grpcpp.zip' which is required by binary target 'grpcpp': downloadError("The request timed out.") Whenever this happens, I have to manually restart an Xcode Cloud build process (or several builds, since the error can happen multiple times in a row), to the point it's becoming increasingly painful to rely on Xcode Cloud for my workflow. The failing packages are mostly random (meaning, it's not always the same one that Xcode fails to resolve), but they are always publicly accessible, even though I have an environment variable set in my Xcode workflows to retrieve a single Github private dependency (maybe this has some kind of importance). Could anyone tell me if this is an isolated issue, or if I could do anything on my end to resolve this ? Thank you !
Replies
7
Boosts
2
Views
1.5k
Activity
Apr ’25
Check whether app is built in debug or release mode
Currently, if as a library author you are shipping dependencies as code, you can use the #if DEBUG preprocessor check to execute logic based on whether app is being built for Debug or Release. My concern is more about the approach that should be taken when distributing frameworks/xcframeworks. One approach I am thinking of using is checking the presence of {CFBundleName}.debug.dylib in the main bundle. Is this approach reliable? Do you suggest any other approach?
Replies
7
Boosts
0
Views
526
Activity
Dec ’25
Usage of External Packages for the challenge
Can I use external Swift Package Dependencies for the challenge, or will my app just not run as the testing environment is offline? I have a couple dependencies which are crucial to the running of my submission
Replies
7
Boosts
0
Views
429
Activity
Feb ’26
Xcode 26 fails to load SPM packages
For me it looks like Xcode 26 has problems reading SPM packages from a locally hosted BitBucket git solution. While Xcode 16 work perfectly fine, Xcode 26 fails to load and gives "Server SSH Fingerprint Failed to Verify" as error description. Cleaning build data and DerivedData sometimes makes loading work. Any change in Package dependencies will break it again. Anyone having same problems? How do you handle it?
Replies
7
Boosts
8
Views
892
Activity
2w
Localization in Swift macOS console Apps.
Is it possible to build localization into console apps, developed in SwiftUI in Xcode26. I have created a catalog, (.xcstrings file) with an English and fr-CA string. I have tried to display the French text without success. I am using the console app to test a package which also has English/French text. English text works fine in both package and the console main, but I cannot generate the French. From what I can discover so far it's not possible without bundling it as a .app, (console app). Looking for anyone who has crossed this bridge.
Replies
7
Boosts
0
Views
266
Activity
1d
Above Xcode16 operation project, in the project use AVPictureInPictureController opportunities (PIP) function open system blackout
I found that when the development tool above Xcode16 ran my app, I opened the suspended inscription function, and then opened the system camera, the content in the suspended window would not be displayed, and the suspended window would have a black screen. However, this phenomenon does not appear on Xcode15.4 development tools, it is the same code, I do not know why
Replies
6
Boosts
0
Views
709
Activity
Apr ’25
swift package with arm64e
I use spm manage swift package, now i want my macos app support arm64e,so i add arm64e in Build Srtting -> Architectures. but i got error Could not find module 'SwiftyJSON' for target 'arm64e-apple-macos'; found: arm64-apple-macos, x86_64-apple-macos Apparently, if no limit in Package.swift, SPM will only compile versions for x86 and ARM64 architectures by default. now, how should I configure SPM to compile the arm64e version? thanks
Replies
6
Boosts
1
Views
478
Activity
2w
Manipulation stops working when changing rooms
This post documents an issue I reported in feedback FB19610114 and see if anyone knows of a workaround. Here is a copy of the feedback. Short version Manipulation (SwiftUI OR RealityKit) fails to translate entities after changing rooms. By changing rooms, I mean a human wearing an Apple Vision Pro leaving one room and entering another room. Once this issue occurs, it impacts all apps that use these features. A device restart is the only solution I have to fix it. Feedback FB19610114 This is an odd one. I'm using the new Manipulation Component in visionOS 26. Most of the time this works well. Sometime it stops working and when it does the only way to get it working again is to reboot the headset. When this happens, I can continue to rotate and scale items, but translation no longer works. It is as if the item is stuck to a fixed point in the parent scene (window, volume, etc). When this bug occurs, it affects every app across the entire operating system that is using manipulation, including the RealityKit component AND the SwiftUI version. This is not limited to one app and is not limited to apps that I am working on. Once this error occurs, it affects literally any application across the operating system that is using this API, including apps from Apple. I won't speculate on the cause of this, but I do know of one way where I can always get it to happen. Here is how to reproduce it: Make an Xcode project with a single entity that uses the Manipulation Component. There is no need to customize the configuration of this component. The default implementation will work. Build and run this app on device. You can keep running from device or quit and launch the app like normal on device. Open the app and manipulate the entity - it should work as expected. Physically walk into another room. It is vital that you leave the current room that you are in and enter a different room entirely. Use the digital crown to recenter your view and bring your window or volume to you. Test the manipulation on the entity again - it should still be working as expected at this point. Physically, move yourself and your headset into the original room where you started. Use the digital crown to recenter your view and bring your window or volume to you. Test the manipulation on the entity again - you should now see the issue. When I follow the steps above, then 100% of the time manipulation translation stops working at this point. It will impact any application using this API. The only way to fix it is to restart my headset. A few points to keep in mind It does not matter if an app is actively being run from Xcode. When this occurs, it impacts every single app, not just one. When this occurs, rotation and scaling continue to work, but the entity/view cannot be translated. This impacts BOTH the SwiftUI version and the RealityKit version. When this occurs, the only way to "fix" it is to reboot the device.
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6
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992
Activity
Jan ’26
CoreData in Swift Packages
I am having issues loading my model from a Swift Package with the following structure: | Package.swift | Sources | - | SamplePackage | - | - Core | - | - | - SamplePackageDataStack.swift | - | - | - DataModel.xcdatamodeld | - | - | - | - Model.xcdatamodel ( <- is this new? ) As mentioned, I am not required to list the xcdatamodeld as a resource in my Package manifest. When trying to load the model in the main app, I am getting CoreData: error:  Failed to load model named DataModel Code: In my swift Package: public class SamplePackageDataStack: NSObject {     public static let shared = SamplePackageDataStack()     private override init() {}     public lazy var persistentContainer: NSPersistentContainer = { let container = NSPersistentContainer(name: "DataModel") container.loadPersistentStores(completionHandler: { (storeDescription, error) in             if let error = error as NSError? {                 fatalError("Unresolved error \(error), \(error.userInfo)")             }         })         return container     }()     /// The managed object context associated with the main queue. (read-only)     public var context: NSManagedObjectContext {         return self.persistentContainer.viewContext     }     public func saveContext () {         if context.hasChanges {             do {                 try context.save()             } catch {                 let nserror = error as NSError                 fatalError("Unresolved error \(nserror), \(nserror.userInfo)")             }         }     } } Main App: import SamplePackage class ViewController: UIViewController { override func viewDidLoad() { &#9;&#9;&#9;&#9;&#9;super.viewDidLoad() &#9;var container = SamplePackageDataStack.shared.persistentContainer         print(container) &#9;&#9;} }
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5
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5.6k
Activity
Jul ’25
Xcode 26 beta 5 xcodebuild crash
Good day! When your project have total 887 or more SPM local targets and then you try to build it, xcodebuild will be crash. Crash log: SWBBuildService-2025-08-11-151103.ips Thread 2 Crashed:: Dispatch queue: com.apple.root.default-qos.cooperative 0 libxpc.dylib 0x197c4826c _availability_version_check + 8 1 libswiftCore.dylib 0x1a9b44428 __isPlatformVersionAtLeast + 92 2 libswiftCore.dylib 0x1a9a6e054 _swift_allocObject_ + 1100 3 SWBMacro 0x104a9c408 specialized _ArrayBuffer._consumeAndCreateNew(bufferIsUnique:minimumCapacity:growForAppend:) + 116 4 SWBMacro 0x104a97b58 specialized Array.append<A>(contentsOf:) + 116 5 SWBMacro 0x104a954e8 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 160 6 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 7 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 8 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 9 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 10 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 But if you try to build Package.swift via swift build command, it works. Here you can open sample project: Just Package.swift with SPM 900 targets Open Package.swift via Xcode 26 any beta and try to build Xcode workspace with SPM 900 targets Open MyApp.xcworkspace and try to build You can also make by self the Package.swift (also make required directories for SPM): // swift-tools-version: 5.9 import PackageDescription // let count = 800 // no crash let count = 900 // crash let targetsNames = (1...count).map { "Pkg1Target\($0)" } let targets = targetsNames.map { Target.target(name: $0) } let package = Package( name: "Pkg1TargetLibrary", platforms: [.iOS(.v16)], products: [ .library(name: "Pkg1TargetLibrary", targets: targets.map(\.name)), ], targets: targets )
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5
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1
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493
Activity
Sep ’25
Previews for SwiftUI views in Packages don't work in Xcode 26.4
I have an iOS project based on SwiftUI in which almost all code is organised in Packages. With Xcode 26.2 and 26.3, I can preview all SwiftUI views without issues. With Xcode 26.4, the same previews don't work, in the canvas appears this error message: "Cannot preview in this file. Could not find target description for “TaskListView.swift”". The explanation is: "The list of source files that produce object files did not contain this file to be previewed. Check to make sure it is not excluded using the EXCLUDED_SOURCE_FILE_NAMES build setting." If I add a SwiftUI view to the main project files (not in a package), the preview works as expected. Is it an Xcode 26.4 regression? Or do I need to modify some configuration file?
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5
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148
Activity
1d
String catalogs in packages
We have separated much of our UI into different packages to reduce complexity and compile time. When we recently tested using new .xcstrings string catalogs, we hit an unexpected problem. Strings extracted from SwiftUI components like Text or Button are extracted into the Localizable.xcstrings in the same package, but the default behaviour of Text(_ key:tableName:bundle:comment:) is to use Bundle.main. When the default behaviour of the string extraction isn't to extract to the main app target, this introduces a very fragile system where it's easy to add code that looks localised, but ends up failing lookup at runtime. I don't feel comfortable that we will always remember to define the correct module every time we create a Text. Also, other components like Button doesn't have an init that takes a Bundle, so we would also have to remember that Button(_ titleKey:action:) can now only be used in a package if we make sure that the main bundle contains a matching key. Is there a way for us to make sure that strings are always extracted to the same place as they are resolved against by default? Either by having strings in packages extracted to an xcstrings file in the main app or having Text default to resolving against the module bundle by default?
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4
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4
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2.4k
Activity
Jun ’25
Live Activity Blanks out when lock screen sleeps.
I have a live activity, that works fine when the Lock Screen showing, but as soon as it "sleeps" dims down for always on display, everything in the widget disappears and an Activity Indicator(spinner), displays in its place, but non-animating.
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4
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954
Activity
Feb ’26
Swift Playgrounds 4.6 removes support for libraries?
I had several library projects that were working in Swift Playgrounds < 4.6 but I get several duplicate compilation errors and previews will not build in Swift Playgrounds > 4.6. Does anyone know how to fix this issue? Example project: This project builds and runs fine under Swift Playgrounds 4.5.1 however it will not run complaining multiple commands produce generated output files under Swift Playgrounds 4.6.1, 4.6.2, and 4.6.3. https://github.com/kudit/Compatibility Download this repository and add the extension ".swiftpm" to the folder and double click to open in Swift Playgrounds. If running on earlier Swift Playgrounds you can see there are no errors and previews work great (on both macOS and iPadOS versions of Swift Playgrounds 4.5.x). However, on Swift Playgrounds 4.6.x, previews will not display. Are embedded libraries not support anymore? This would be very disappointing. I posted this as a Feedback weeks ago with no response: FB16509699
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4
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0
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552
Activity
Jun ’25