Please update Accessibility OS Settings for VoiceOver in iPhone iOS and iPadOS to include frames on the Rotor, and to make web navigation and component gestures easier to find and assign. Please add content to the iPhone and iPad Apple User Guide to use VoiceOver in web navigation with touch gestures.
Specifically... iframes.
There is no clear guidance in Apple documentation for VoiceOver users in iPhone or iPadOS to access iframes with touch gestures. A common belief as written on AppleVis, other blogs, and internet searches is that iframes in Safari or a webView in an app are only available with explore by touch.
If explore by touch is the only option for some interactions, that needs to be included in Apple User Guides. If not, details on equivalent touch gestures for VO that have keyboard interactions in Mac need to be clear for users.
VoiceOver for Mac includes a default keyboard interaction of VO-Command-F in its extensive User Guide (https://support.apple.com/guide/voiceover/by-images-or-frames-mchlp2740/mac). A user can include a rotor option for web navigation for iframes.
VoiceOver for iPhone and iPad does not include a default swipe gesture assigned to frames. An option is not available for the Rotor.
While there is iPhone User Guide guidance that gestures can be customized (https://support.apple.com/guide/iphone/customize-gestures-and-keyboard-shortcuts-iph59a8e6fd2/18.0/ios/18.0), it is not clear that for adding this gesture, "Move to the next frame" is tucked into the advanced navigation commands for VoiceOver Accessibility Settings in the OS. At least in my phone, the word "frame" was not searchable despite the All Commands screen using a search bar.
Explore best practices for creating inclusive apps for users of Apple accessibility features and users from diverse backgrounds.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Hello!
I was faced with unexpected behavior of hardware keyboard focus in UITests.
A clear description of the problem
When running UITests on the iOS Simulator with both "Full Keyboard Access" and "Connect Hardware Keyboard" options enabled, there is a noticeable delay between keyboard actions for focus managing (like pressing Tab or arrow keys). The delay seems to increase with repeated input and suggests that events are being queued instead of processed immediately.
I will describe why I have such an assumption later.
A step-by-step set of instructions to reproduce the problem
Launch the iOS Simulator.
Enable both "Full Keyboard Access" and "Connect Hardware Keyboard" in the Simulator settings.
Run a UITest on a target application (ideally an endless or long-running test).
Once the app is launched, press the Tab key several times.
Observe the delay in focus movement.
Optionally, press the Tab or arrow keys rapidly, then stop the UITest.
After stopping, you’ll see a burst of rapid focus changes.
What results you expected
We expected keyboard actions (like Tab) to be handled immediately and the UI focus to update smoothly during UITests.
What results you saw
There was a 4–10 (end more) second delay between pressing keys and seeing a response. All stacked keyboard events (used for managing focus) are performed all at once after stopping the UITest.
The version of Xcode you are using
Xcode: Version 16.3 (16E140)
Simulator: iPhone 16 Pro (iOS 18.4 and 18.1)
Simulator: iPad Pro 11-inch (M4) (iPadOS 17.5)
I’d love to see Apple implement a Bionic Reading feature as a system-wide accessibility option. This type of reading aid highlights the first part of each word in bold to help guide the eyes and improve comprehension.
It’s been shown to be especially helpful for people with ADHD, dyslexia, and other neurodivergent needs. Having a toggle in Settings > Accessibility would be life-changing.
Ideally, it could be:
• Enabled system-wide, or per-app
• Allow customization of how much of the word is bolded
• Available in Safari, Messages, Books, News, etc.
I downloaded the official camera sample code(https://developer.apple.com/tutorials/sample-apps/capturingphotos-camerapreview )it's a .swiftpm package and created a SwiftUI project. I copied the official sample code into this new project, build it, and ran it on an iPhone 13 for testing. I found that there were black empty areas on the top and bottom of the application interface, which means that the application interface cannot be previewed in full screen. I have tried many methods but cannot preview in full screen. How can I modify the code?
I have a TextField and entered for example "sg?!". At the TextField I set the modifier speechAlwaysIncludesPunctuation(). But when I activate VoiceOver the content of TextField is reading. The special characters don't read out.
How can I fix this?
I’m trying to understand the best practice for assigning accessibilityTraits to a UITableViewCell that users can select from a list of options.
In Apple’s first-party apps like Settings, I’ve noticed an inconsistent approach—some cells use the Button trait, while others simply announce the label along with the Selected trait when applicable, without any additional role like Button or Adjustable.
So my question is:
What is the most appropriate accessibility trait to use for a selectable table view cell that updates a selection (like a settings option)?
Is using .button the right approach, or should we rely solely on .selected?
Is there any user experience guideline from Apple that recommends one over the other?
Would love to hear how others handle this for clarity and consistency in VoiceOver behavior.
Many of us Bangladeshi iPhone users were upset when Apple changed the font to Bangla in the most recent iOS version (18.4.1). We prefer the old Bangla typeface. I want the old Bangla typeface to return, and so do we. Please consider this.
Hello,
I'm observing a persistent and frustrating issue with an accessibility feature called Guided Access that seems to affect many users across different devices and iOS versions.
Problem
The triple-click gesture (side or home button) to activate Guided Access intermittently stops working after the device has been in normal use for a few days (typically 2-7 days) without a restart.
I have done some debugging for Apple in FB16094026 but received no updates after 6 months. So I'm posting here in the hope that this will be solved sooner. A core accessibility feature shouldn't require daily device restarts to function reliably.
Details:
Guided Access is correctly enabled in Settings > Accessibility.
Initially, the triple-click works perfectly.
After a period of normal device use (2-7 days), the triple-click no longer triggers Guided Access in any app.
Restarting the device temporarily resolves the issue, and Guided Access triple-click works again immediately after a reboot. However, the problem recurs after continued use.
Simply toggling the Guided Access setting on/off does NOT fix it.
Additional observation: Even trying to select Guided Access manually via the Accessibility Shortcut menu (if multiple shortcuts are enabled) sometimes fails to launch the feature when in this state.
Affected:
iPhones and iPads
Observed on iOS/iPadOS 16, 17, and now 18, indicating it's a long-standing bug.
Impact:
Guided Access is a crucial accessibility feature for many users (for focus, special needs, parental controls, etc.). Its unreliable activation significantly disrupts daily workflows and reliance on this function. This issue appears to be widespread, with many reports across forums like Apple Support Communities and Reddit.
For example, this post received over 1k upvotes.
To see more examples please refer to FB16094026.
Could Apple please investigate this bug urgently? Thanks.
Topic:
Accessibility & Inclusion
SubTopic:
General
I remember that Vision Pro's dwell control could previously be set to 0.1 seconds, but now it can't. Is there a way to adjust it?
I'm developing a macOS app using NSView and trying to make my content navigable via VoiceOver. I'm expecting the built-in rotor category "Content Chooser" (accessed via VO + U) to list my accessible elements — just like how it shows message items in the Mail app. However, in my app, this rotor appears empty, even though:
My views return proper accessibilityChildren() or accessibilityContents() with valid NSAccessibilityElements
Each child has correct AXRole, AXLabel, etc.
The window is key and visible
VoiceOver navigation works for the elements
I've also tried:
Using both accessibilityChildren() and accessibilityContents() in container views
Setting roles like .group, .staticText, .button, etc.
Avoiding hidden elements
Ensuring all elements are visible and labeled
Still, "Content Chooser" rotor is empty.
What exact conditions must be met for an element to appear in the "Content Chooser" rotor in a macOS app?
Any Apple-specific guidance, hidden requirements, or sample code would be appreciated.
I'm facing a bizarre issue with the Apple's Accessibility APIs. I am registering an AXObserver that listens for, among other things, the kAXSelectedTextChangedNotification. For many new users, the kAXSelectTextChangedNotification is not triggered, even though they have enabled Accessibility permission for the app. Other notifications are getting through (kAXWindowMovedNotification, kAXWindowResizedNotification, kAXValueChangedNotification etc - full list here), just not the kAXSelectedTextChangedNotification!
We've found that we can reproduce the error by removing accessibility permission for the app and rebooting our computers. After restarting and reenabling accessibility permissions, the kAXSelectedTextChangedNotification was not received, even though other notifications were fine.
Strangely, the issue can be resolved by launching Apple's Accessibility Inspector app on an impacted computer. Once the Accessibility Inspector is loaded, the kAXSelectedTextChangedNotifications start coming through as expected. This implies to me that either:
We are missing some needed setup when starting the observers. Accessibility Inspector gets it right, thus ‘starting’ the system properly.
Accessibility Inspector is using some Apple private APIs that we don’t have access to.
Things I’ve tried:
I've tried subscribing the AXSelectedTextChangedNotification to different AXUIElements, including the SystemWide element, the Application element, and children elements from the AXApplication. None of these received the kAXSelectedTextChangedNotification, until Accessibility Inspector is booted up. No surprises here, as Apple's documentation confirms that you should add the notification to the root Application AXUIElement if you want to receive notifications for all its children.
I had a theory that the issue might be due to my code calling AXUIElementCreateApplication multiple times, possibly creating multiple "Applications" in Apple's Accessibility implementation. If that’s the case, the notifications might be sent to the wrong application AXUIElement. However, refactoring my code to only call AXUIElementCreateApplication once didn't resolve the issue.
I thought the issue may be caused by subscribing the AXSelectedTextChangedNotification on the high-level application element (at odds with Apple's documentation). I've tried traversing the child AXUIElements until we find one with the kAXSelectedTextAttribute and then subscribing to that. This did not resolve the issue. I don’t think it's the correct path to continue exploring, given that the notifications are received correctly after AccessibilityInspector is launched.
There is one exception to the above: if I add the kSelectedTextChangedNotification listener to a specific text field AXUIElement, I do receive the notification on that text field. However, this is not practical; I need a solution that will work for all text fields within an app. The Accessibility Inspector appears to be doing something that causes the selected-text-changed notifications to be correctly passed up to the high-level application AXUIElement.
Another thought is that I could traverse the entire Accessibility hierarchy and add listeners to every subview that has the kAXSelectedTextAttribute. However, I don’t like this long-term solution. It will be slow and incomplete: new elements get added and removed frequently. I just want the kAXSelectedTextChangedNotification to be received by the high-level Application AXUIElement, which the documentation suggests it should be. I also have evidence that this can work, since notifications start coming through after Accessibility Inspector is launched. It’s just a matter of discovering how to replicate whatever Accessibility Inspector is doing.
An interesting wrinkle: I implemented the 'traverse' strategy above, but was surprised by how few elements were in the hierarchy. Most apps only go down ~2-3 levels, which didn't seem right to me. Perhaps the Accessibility tree isn't fully initialized? I tried adding a 5-second delay to allow more initialization time, but it didn't change anything.
Does anyone have any ideas? Here's our file.
I am invoking the UIImagePickerController of type UIImagePickerControllerSourceTypePhotoLibrary from my viewController. I want shift the keyboard focus to the Cancel button which is the first interactive element on the gallery picker. When a user has full keyboard access turned on they should be able to tap tab and interact with the gallery picker modal. How do I achieve this?
ar quicklook suddenly is grayed out on iphone 15 pro, I bought the phone new recently ot was working great, 2 days ago updated to ios 18.1.4, ar mode kept opening but i started getting a move iphone over surface message and the object wouldn’t detect surfaces correctly, updated to ios 18.5, now when i open quicklook modesl ar is completely greyed out,
can someone help me fix or detect the issue
thank you
I have more than 1000 notes classified in parent/child folders up to 5 levels. From the 5th level of files I can no longer share the note. The note is not shared. It is that of the parent file that is shared.
Thank you very much
Good to you
Christophe
Topic:
Accessibility & Inclusion
SubTopic:
General
In the app I'm working on, I have a SwiftUI View embedded in a UIKit Storyboard. The SwiftUI View holds a menu with a list of payment tools, and the ForEach loop looks like this:
ForEach(self.paymentToolsVM.paymentToolsItems, id: \.self) { paymentTool in
Button {
navigationCallback(paymentTool.segueID)
} label: {
PaymentToolsRow(paymentToolName: paymentTool.title, imageName: paymentTool.imageName)
.accessibilityElement()
.accessibilityIdentifier("Billing_\(paymentTool.title.replacingOccurrences(of: " ", with: ""))")
}
if paymentTool != self.paymentToolsVM.paymentToolsItems.last {
Divider()
}
}
So you can see the accessibility ID is there, and it shows up properly when I open up Accessibility Inspector with the simulator, but the testing script isn't picking up on it, and it doesn't show up when the view is inspected in Appium. I have other SwiftUI views embedded in the UIKit view, and the script picks up the buttons on those, so I'm not sure what's different about this one.
If it helps, the script is written in Java with the BDD framework. I can try to get the relevant part of the script if anyone thinks that would be helpful. Otherwise, is there anything else I can try?
When I try to get the frames of a AXUIElementRef using AXUIElementCopyAttributeValue(element, (CFStringRef)attribute, &result) the frames are shifted and rotated on the iOS simulator.
I get the same frames when using the Accessibility Inspector when the Max is selected as the host.
When I switch the host to the iOS simulator the frames are correct.
How is the Accessibility Inspector getting the correct frames? And how can I do the same in my app?
Topic:
Accessibility & Inclusion
SubTopic:
General
Added a view controller in the storyboard, added a tableview in this view, and added a cell under the table, when I run the APP to jump to the page, when using the narration function, I find that when I use three fingers to swipe up or down, a sentence will be broadcast in English, I want to no longer change the accessiblity of the cell, when I perform the behavior of swiping up or down with three fingers, Broadcast how Chinese should be implemented.
Yesterday I installed iOS 26 on my iPhone as a beta tester. At first there was no problem, but during the afternoon I noticed that neither FaceTime nor IMessage worked... I tried to go through the settings as described by Apple Support, but my phone number would not activate. Sometimes I was even asked to activate iCloud. I always get a REG-RESP message.
Does anyone have any ideas what the problem could be?
Topic:
Accessibility & Inclusion
SubTopic:
General
The AVSpeechSynthesizer on some iOS 18 device has a bug that it will read always read Chinese of:
AVSpeechUtterance(string: "中文") // Any Chinese Content
in the dialect specified by:
Settings > Accessibility > Spoken Content > Voices > Chinese > Spoken Language
instead of the dialect that I specified in AVSpeechUtterance.voice:
AVSpeechSynthesisVoice(language: "zh-HK") // Cantonese
AVSpeechSynthesisVoice(language: "zh-TW") // Mandarin
However, setting Chinese dialect of AVSpeechSynthesisVoice by "zh-HK" or "zh-TW" has been working on iOS 17 and below.
My app has a feature that requires reading sentences in Mandarin followed by Cantonese, i.e., both dialects is needed every time. Therefore, setting the dialect in Spoken Language of Settings is not a workaround to make my app to function correctly in iOS 18.
Further to the above, I've also discovered that, if iOS 18 (in my case, 18.5 is tested) is freshly installed (not upgrading from iOS 17 or below, nor restoring backup after fresh installation of iOS 18), the bug above will not happen.
However, if it was an upgrade from iOS 17 or below, or backup is restored (in my case, I freshly installed iOS 18.5 on a new iPhone and then restored a backup from another iPhone on iOS 16.2), the bug above happens.
This bug puzzled me because I need both dialect of Chinese to be read aloud one by one, but as reported by many users, on most iOS 18 devices (since a fresh installation of latest iOS without upgrading or restoring is uncommon nowadays), my app will read Cantonese two times or Mandarin two times (depending on Spoken Language in Settings). It is the iOS 18 bug which made my app unable to perform the expected behavior.
Would Apple developers look into this and advise if there are any possible workaround within the code of app to overcome this bug, or please fix this bug with an iOS 18 update. Thank you.
Topic:
Accessibility & Inclusion
SubTopic:
General
Hey everyone,
I've been thinking about a truly innovative way to enhance iPhone battery life and user convenience, drawing inspiration from kinetic energy harvesting. What if we could have a clock display on the main iPhone screen that's powered purely by user motion, and activates only when you look at it, without touching your main battery?
The Core Idea
Imagine this:
Kinetic Energy Harvesting: Your iPhone would have a tiny, integrated kinetic energy generator. This generator would capture the energy from your everyday movements – walking, picking up the phone, putting it in your pocket.
Independent Power Source: This harvested energy would be stored in a small, dedicated capacitor or micro-battery, completely separate from your iPhone's main battery.
Acelerometer-Activated Display: Instead of relying on power-hungry facial recognition, the phone's accelerometer (a very low-power sensor) would detect specific "raise to wake" or "tap to look" gestures.
On-Demand, Ultra-Low Power Clock: Only when the accelerometer detects one of these specific gestures would the stored kinetic energy be used to illuminate just the necessary pixels on the main OLED/AMOLED screen to display the time. The rest of the screen stays completely black (consuming no power on OLED).
Automatic Shut-Off: As soon as the gesture ends or the phone is put down, the clock display would turn off, conserving the limited harvested energy.
Why This Matters
This isn't just a cool gimmick; it offers significant benefits:
True Battery Independence: Get the time at a glance, anytime, without touching your main battery or even the power button. This means more main battery life for apps, calls, and everything else.
Ultimate Convenience: A "magical" interaction – just pick up your phone, and the time instantly appears. No taps, no button presses.
Sustainable & Innovative: Showcases practical "energy harvesting" in a consumer device, pushing boundaries for self-sufficient tech.
Extreme Energy Efficiency: By using a low-power accelerometer as the trigger and only lighting a few pixels on demand, the system is designed for minimal power draw, making kinetic power a viable source.
This concept combines existing low-power sensing (accelerometer), efficient display technology (OLED/AMOLED's true blacks), and cutting-edge energy harvesting, creating a genuinely innovative user experience.
Topic:
Accessibility & Inclusion
SubTopic:
General