StoreKit

RSS for tag

Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

Posts under StoreKit subtopic

Post

Replies

Boosts

Views

Activity

How to check if user still have valid subscription?
Is there an API Endpoint that I can call to check if user still have valid subscription? I want to be sure that his subscription renewal was succesful (ie: I dont want to give him another month/year/.. if his latest renewal wasnt successful) Would GET https://api.storekit.itunes.apple.com/inApps/v1/transactions/{transactionId} be the correct API endpoint to call? But I wonder, after subscription auto-renews, do we still use the same transactionId to check whether his subs is still valid?
0
0
58
Jul ’25
Ask to buy pending state lacking transaction object
StoreKit ask to buy should have more data in pending state. When user try to purchase ask to buy, we should get at least transactionID, product itself, and time that user start the request. So we can keep track of the whole transaction flow jwsRepresentation should always available for every state, actually even failing state. And should attach state inside of it. Instead of only available after verified purchase. So we can use transactionID and everything relate to transaction for both waiting for purchase and clearing up the cancel or invalid purchase Currently we only have jwsRepresentation after complete purchase, which is very limited its usage
0
0
131
Nov ’25
in-app purchases
I implemented consumable in-app purchases in an iPhone app using ProductView(). When I tap the payment button in ProductView(), I am taken to the payment screen and once the payment is completed the next code seems to be executed, so there doesn't seem to be a problem, but if I tap the payment button in ProductView() again, the next code is executed without taking me to the payment screen. This means that a single payment can be made multiple times. Can someone help? ProductView(id: "geminiOneMatch") .productViewStyle(.compact) .padding() .onInAppPurchaseCompletion { product, result in if case .success(.success(_)) = result { // 課金が成功した場合の処理 gemini.addOneMatch(amount: 20) popUpVM.geminiOneMatchPopUp = false dataManageVM.generateRespons(locale: locale) } }
0
0
253
Jul ’25
how to handle verification step for in-app purchase?
a UK-based user is having trouble completing an in-app purchase. after going through the typical purchase flow (tapping the button to trigger the in-app purchase sheet, completing Face ID) they see this verification sheet appear over my app and have to go to their banking app to approve the purchase. after approving the purchase from their banking app, they tap "Payment confirmed on Mobile App" to close the sheet, but then see an alert that suggests the result is .userCancelled. the purchase does not seem to have completed. the user reports not being charged (despite numerous attempts). plus, i have a "restore purchases" function on App init that would've restored a purchase if it existed. i have implemented what i think is a typical Storekit.purchase() method (again, the message the user sees is for the .userCancelled case): func purchase(productId: String) async -> (Bool, String?) { guard let product = subscriptionProducts.first(where: { $0.id == productId }) else { return (false, "Product not found") } do { let result = try await product.purchase() switch result { case .success(let verification): switch verification { case .verified(let transaction): await transaction.finish() hasSubscription = true return (true, nil) case .unverified: return (false, "Transaction verification failed") } case .userCancelled: return (false, "No worries, take your time. 😌") case .pending: return (false, "Purchase is pending") u/unknown default: return (false, "Error purchasing product. If this keeps happening, please contact [email].") } } catch { return (false, "Error purchasing product: \(error.localizedDescription)") } } has anyone dealt with this issue? i was seeing an unusually high number of .userCancelled purchase events from users outside the US, and i'm wondering if some of them were genuine purchase attempts that were blocked by this verification step. 😕
2
0
234
Jan ’26
StoreKit JWT Verification Failing - Expired Certificate in x5c Chain Body
Starting around October 12, 2025 at 19:51 UTC, we're seeing intermittent failures when verifying StoreKit transaction JWTs. The issue appears to be related to certificate expiration in the x5c chain in the JWT tokens provided by Apple. What We're Seeing Some JWTs are being signed with different certificates. Some work, some fail certificate validation. Old Certificate (Expired - causing failures): Subject: Prod ECC Mac App Store and iTunes Store Receipt Signing Issuer: Apple Worldwide Developer Relations Certification Authority (G6) Serial: 166451396673336810269824643773700992094 Valid From: 2023-09-12 19:51:53 UTC Valid To: 2025-10-11 19:51:52 UTC ❌ EXPIRED New Certificate (Valid - working): Subject: Prod ECC Mac App Store and iTunes Store Receipt Signing Issuer: Apple Worldwide Developer Relations Certification Authority (G6) Serial: 95385247725814954943813376527885434295 Valid From: 2025-09-19 19:44:51 UTC Valid To: 2027-10-13 17:47:23 UTC ✓ VALID Current Status Most JWTs use the new valid certificate. Some JWTs still use the expired certificate. This appears inconsistent/random. I don't know if it's an issue with some of Apple's servers, or an issue with StoreKit on-device cache, but seems to me like a bug on Apple's side either way. Are we missing something? Is this a known issue? Any guidance or timeline from Apple would be greatly appreciated, as this is blocking legitimate paying users.
0
0
337
Oct ’25
Migration Subscription API returns 500 error
We got Advanced Commerce API and the generic product identifiers approved. When I was try to migrate a sandbox subscription to ACA enabled subscription I hit an error Request payload (Hid some info but the requestReferenceId is the real) { "descriptors": { "description": "Migrated", "displayName": "Migration" }, "items": [ { "sku": "product_1mo_999", "description": "description", "displayName": "Product" } ], "requestInfo": { "requestReferenceId": "3b0b8e67-d8a0-45f4-8f6d-06bffa9a2c08" }, "storefront": "USA", "targetProductId": "com.company.generic.subscription", "taxCode": "C003-00-1" } Response { "errorCode": 5000000, "errorMessage": "An unknown error occurred." }
3
0
367
3w
integrating In-App Purchases on PWA.
I am trying to launch a PWA as an application on App Store, and got rejected cause of In-App Purchases. Application is about content generation and selling subscriptions for premium content. So thats why needed to implement In-App Purchases. I have created wrapper via PWABuilder. And it is looking great so far, now my question is about How can I implement In-App Purchases in the bundle which is already created. Any suggestions will be appreciated. More clarification:- I have that product running on Web right now, we have integrated Stripe for payment handling for subscriptions. If there is nothing we can do for In-App Purchases then we have to make purchases on website and then user will be able to experience the changes. We tried that, but then we got rejected for showing locked premium content on user's feed. Also can't show any CTA or Subscribe text or button.
0
0
152
Jul ’25
"In-App Purchases are not allowed" Error Persists After All Troubleshooting Steps
Hello, I am consistently receiving the error message "In-app purchases are not allowed on this device" whenever I try to make an in-app purchase on my iOS device. Despite following all the recommended solutions I could find online, the issue remains unresolved. Here is a list of the steps I have already taken: Checked Screen Time Settings: I navigated to Settings > Screen Time > Content & Privacy Restrictions > iTunes & App Store Purchases. I have confirmed that "In-App Purchases" is set to "Allow." I have also tried toggling this setting off and on again. Signed Out & In of Apple ID: I signed out of my Apple ID via Settings > [Your Name] > Media & Purchases, restarted the device, and then signed back in. Restarted the Device: I have force-restarted my device multiple times. Updated iOS: I have ensured my device is running the latest version of iOS (checked via Settings > General > Software Update). Verified Payment Method: I have confirmed that my payment method on file is valid and up-to-date. Created a New Sandbox Account: I also created a new Sandbox Tester account in App Store Connect and tested with it, but the result was the same. Device Information: Device Model: iPhone 15, iPhone 13 iOS Version: iOS 17.5, iOS 18 Even after performing all of these steps, the problem persists. Has anyone else encountered such a stubborn issue, or does anyone have a different solution I could try? Thank you in advance for your help.
0
0
241
Jul ’25
StoreKit Products Load After Rebuild But Not on Fresh Install (iOS/SwiftUI)
Problem: I'm implementing StoreKit 2 in my SwiftUI app. Products load successfully when I rebuild in Xcode, but on a fresh install, Product.products(for:) returns an empty array. The paywall shows "Unable to load pricing." Setup: Using StoreKit Configuration File ( .storekit ) for testing Product IDs match exactly between config and code: com..premium.lifetime (non-consumable) com..premium.monthly (auto-renewable subscription) com.****.premium.yearly (auto-renewable subscription) StoreKitManager is a @MainActor singleton with @Published properties What I've Tried: Initial delay before loading - Added 1-second delay in init before calling loadProducts() Product ID verification - Confirmed IDs match exactly between StoreKitConfig.storekit and code Retry logic with exponential backoff - Implemented 3 retry attempts with 0.5s/1s/1.5s delays Multiple calls to updatePurchasedProducts() - Called twice after initial load Verified StoreKit configuration - File is properly added to project, has valid product definitions Code Structure: swift @MainActor final class StoreKitManager: ObservableObject { static let shared = StoreKitManager() @Published private(set) var products: [Product] = [] private init() { updateListenerTask = listenForTransactions() Task { try? await Task.sleep(nanoseconds: 1_000_000_000) await loadProducts() // Returns empty on fresh install await updatePurchasedProducts() } } } Observations: ✅ Works perfectly after Xcode rebuild ❌ Fails on fresh app install (simulator & device) ❌ Product.products(for:) returns empty array (no error thrown) ✅ StoreKit configuration file is valid and properly configured Question: Why does StoreKit need a rebuild to recognize products? Is there a proper initialization sequence I'm missing for fresh installs? Environment: Xcode [Version 26.0 beta 7] iOS [IOS +17.0] Testing with StoreKit Configuration File
0
0
191
Oct ’25
react native iap not providing the subscription information
I am handling the buy subscription with this function const handleBuySubscription = async (productId) => { try { await requestSubscription({ sku: productId, }); setLoading(false); } catch (error) { setLoading(false); if (error instanceof PurchaseError) { errorLog({ message: [${error.code}]: ${error.message}, error }); } else { errorLog({ message: "handleBuySubscription", error }); } } }; but the requestSubscription({ sku: productId, }) does not return anything, and it is stuck at await
0
0
89
Aug ’25
Multiple active subscriptions within the same subscription group
We have 2 monthly subscription tiers that are part of a subscription group, and always have been part of this group. Both are configured with a 1 month trial introductory offer. According to the documentation for auto-renewable subscriptions,: Users can subscribe to one subscription product per group at a time. And yet several users have managed to start trials of both products in this group simultaneously, which converted to paid subscriptions after the expiration of the trials, and now are being concurrently billed by Apple for both. How do we completely prevent this from happening?
1
0
72
Jan ’26
Proper way to set up Sandbox iOS for Purchase Testing
I cannot explain how frustrating this is. Not that I want to compare to Android, but in 3 years of QA Testing my app, Android works like a dream, while iOS fights with me EVERY SINGLE STEP OF THE WAY. Hopefully someone here can tell me what I am missing/doing wrong/which god I must appease to get this to work. I have 3 REAL iPhones of varying iOS versions and ages. But they are all proper actual iPhones. We use google accounts at this company, so my primary email is a gmail one. I have created MANY sandbox accounts inside App Store Connect. Currently I have 2, and 2 of my devices (both 14's one of which is a Pro) have my Primary account as the main account for the device. But they both also have a Sandbox account which is simply my main email with a +sandbox in it to make it a new unique email. Here is the problem, nothing works as expected ever. I can install my Staging and Production apps from TestFlight, then I can make a subscription purchase as a customer would and I SHOULD see that subscription in my Sandbox right? That's the point of a Sandbox and TestFlight is it not? But in ALL cases whenever I try to view my 'Sandbox Subscriptions' it tells me I don't have any. Now, sometimes, very occasionally, I get a specific error message inside my app when attempting to make a purchase, this one states something like 'You already have a subscription, please restore it instead...' which makes no sense. Since it clearly states that I have none. But this message has a 'Manage' button to manage my subscriptions, tapping it lads me to a windows which amazing DOES have a subscription in it. But attempting to 'Cancel' it does nothing, just refreshes the screen to be the same. Now I think that this subscription is actually attached to the primary account on the device and NOT the sandbox account. So when this happens I cannot subscribe, I cannot restore, and I cannot manually alter the subscription within iOS. So I am stuck at this point. What am I doing wrong, am I setting this all up in the wrong order? Do I need to install some kind of profile or security cert, do I need to give a pint of blood to Imhotep? What am I missing. I even once sat on the phone for 90 minutes with an Apple Support Rep who took me through it step by step, same result. Also I just noticed that inside 'App Store Connect' when you look at the list of 'Sandbox' accounts there is a column for 'Last Purchase' which is entirely blank, apparently after a year of use I have NEVER purchased on the Sandbox, which is another reason I think my subs are going to the main email, not the sandbox one. I tried using the sandbox email as the main account for the whole device, I can't recall the result but it was worse and didn't work at all. So that's not it. https://developer.apple.com/help/app-store-connect/test-in-app-purchases/create-a-sandbox-apple-account/ The instructions on this page are not detailed enough and were not helpful to me. All I really want to know is how to fully setup a real actual iPhone for TestFlight and Sandbox testing of a app. WHat order do I create accounts, validate emails, attach to devices, login with etc etc etc. Step by step, nothing no matter how mundane missed out. A true idiots guide to making this work for me. Testing this on Android always takes 5 mins. iPhone, I'm lucky if I am done in half a day. Please help and thanks for reading!
1
0
110
Jul ’25
Blocking using sandbox account testflight and app store
I set up a sandbox account to test in-app purchases in my development app. I went to settings > dev > sandbox accounts and updated my login in the app store. But I received a 'block'; I can no longer download new versions or anything from the store. I've already removed the sandbox account, and even using my real Apple ID, I can't use the functions.
0
0
42
Jan ’26
Updating this code to comply with TN3138: Handling App Store receipt signing certificate changes
My Mac app fails to open for some users with the error: "ABC.app does not support the latest receipt validation requirements." I assume this is due to the update of the App Store receipt signing intermediate certificate with one that uses the SHA-256 algorithm. I cannot reproduce this myself and I have trouble figuring out how to address this issue. Below is the code that decrypts the receipt and verifies its signature. How does this code need to be updated to support the new signing certificate? Thanks a lot in advance! inline static void CheckBundleSignature(void) { NSURL *bundleURL = [[NSBundle mainBundle] bundleURL]; SecStaticCodeRef staticCode = NULL; OSStatus status = SecStaticCodeCreateWithPath((__bridge CFURLRef)bundleURL, kSecCSDefaultFlags, &staticCode); if (status != errSecSuccess) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Create a static code", nil]; } NSString *requirementText = @"anchor apple generic"; SecRequirementRef requirement = NULL; status = SecRequirementCreateWithString((__bridge CFStringRef)requirementText, kSecCSDefaultFlags, &requirement); if (status != errSecSuccess) { if (staticCode) CFRelease(staticCode); [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Create a requirement", nil]; } status = SecStaticCodeCheckValidity(staticCode, kSecCSDefaultFlags, requirement); if (status != errSecSuccess) { if (staticCode) CFRelease(staticCode); if (requirement) CFRelease(requirement); [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Check the static code validity", nil]; } if (staticCode) CFRelease(staticCode); if (requirement) CFRelease(requirement); } static NSData *DecodeReceiptData(NSData *receiptData) { CMSDecoderRef decoder = NULL; SecPolicyRef policyRef = NULL; SecTrustRef trustRef = NULL; @try { OSStatus status = CMSDecoderCreate(&decoder); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Create a decoder", nil]; } status = CMSDecoderUpdateMessage(decoder, receiptData.bytes, receiptData.length); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Update message", nil]; } status = CMSDecoderFinalizeMessage(decoder); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Finalize message", nil]; } NSData *ret = nil; CFDataRef dataRef = NULL; status = CMSDecoderCopyContent(decoder, &dataRef); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Get decrypted content", nil]; } ret = [NSData dataWithData:(__bridge NSData *)dataRef]; CFRelease(dataRef); size_t numSigners; status = CMSDecoderGetNumSigners(decoder, &numSigners); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: Get singer count", nil]; } if (numSigners == 0) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: No signer found", nil]; } policyRef = SecPolicyCreateBasicX509(); CMSSignerStatus signerStatus; OSStatus certVerifyResult; status = CMSDecoderCopySignerStatus(decoder, 0, policyRef, TRUE, &signerStatus, &trustRef, &certVerifyResult); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: Get signer status", nil]; } if (signerStatus != kCMSSignerValid) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: No valid signer", nil]; } return ret; } @catch (NSException *e) { @throw e; } @finally { if (policyRef) CFRelease(policyRef); if (trustRef) CFRelease(trustRef); if (decoder) CFRelease(decoder); } }
1
0
192
Jul ’25
App Store Server Notifications Update
Hello Apple Support Team, We're a developer team that has created an app with subscription-based features, and we've been using App Store Server Notifications to receive updates about user subscription status changes. I'm reaching out to inquire about potential modifications to the App Store Server Notifications approach that might have improved notification delivery times for my app. So on our appstore app, when a user purchases a subscription, the apple server notifications reach our server and send us the complete detail of that user’s purchase for eg he upgraded or downgraded etc. And then based on the data we receive from app store server notifications, we save it in our database, along with updating the users subscription table in the database. Previously, we experienced delays in receiving the real time notifications from apple on our server, sometimes taking a few minutes, while other times they would arrive immediately. And because of this issue, the users faced delay in seeing their subscription updates, as our db was updated only after the app store server notification reached our server. However, recently, we've noticed a significant improvement, and notifications are now being delivered still in real-time, but without any noticeable delays. I'm wondering if Apple has made any changes to the App Store Server Notifications system that might have resolved the delay issue. Could you please confirm if any modifications were made in 2025, specifically from January onwards, that might have improved notification delivery times? Additionally, I'd like to know if these changes apply to both sandbox testing and production environments. If possible, could you please provide more information about the changes or direct me to a resource that might explain the updates? I'd appreciate your assistance in confirming this information, and I'm looking forward to hearing back from you.
0
0
149
May ’25
SubscriptionStoreView not showing free trial offer in release build
I'm using the SwiftUI view SubscriptionStoreView (https://developer.apple.com/documentation/storekit/subscriptionstoreview/) with a subscription group that has 2 subscriptions. I set up a free trial offer in App Store Connect (https://developer.apple.com/help/app-store-connect/manage-subscriptions/set-up-introductory-offers-for-auto-renewable-subscriptions/). The storekit file in Xcode is synced with the App Store. In debug build, this works and appears correctly, showing the free trial offer: But in release build, the free trial offer is not shown: The code is very simple: SubscriptionStoreView(productIDs: [ "[PRODUCT ID FOR ANNUAL SUBSCRIPTION]", "[PRODUCT ID FOR BIMONTHLY SUBSCRIPTION]" ]) Does anyone have a solution? Thank you. (Xcode 16.3, macOS 15.5, iOS 18.5)
0
0
133
May ’25
Subscribe button does nothing in App Review, but In
Hello, My app "MyCourses" (bundle id: com.ahmedbaqer.mycourses) was rejected under Guideline 2.1 because "No action followed when we tapped the button to subscribe to a course" on iPadOS 26.1. When I run the same code (version 1.0.0 (11)) from Xcode on a real device using a StoreKit configuration file (In App Purchase.storekit), the purchase flow works correctly: When I tap the "Subscribe via Apple" button, the App Store purchase sheet appears. The purchase completes successfully and unlocks the course. I use the in_app_purchase Flutter plugin and queryProductDetails to load products. However, when I install the build via TestFlight (and in App Review), tapping the same "Subscribe via Apple" button does nothing – which matches the behavior described by App Review. From my logs it looks like queryProductDetails is returning an empty productDetails list in that environment. For In‑App Purchases: I created 7 non‑consumable products in App Store Connect. Their Product IDs exactly match the IDs in my In App Purchase.storekit file (used only for local Xcode testing). All IAPs are now in "Waiting for Review" status and are linked to the iOS app version 1.0.0 (11) in the “In‑App Purchases and Subscriptions” section. At the time of the original review, some IAPs were in "Developer Action Needed / Rejected" state, so I suspect queryProductDetails may have returned no products and the reviewer saw no action after tapping the button. My questions: When IAP products are in "Waiting for Review" and linked to the app version, should queryProductDetails return them during App Review / TestFlight, or do they need to be fully approved first? Is there any additional configuration required so that the subscribe button reliably shows the App Store purchase sheet for reviewers (for example, any specific StoreKit / sandbox settings)? Are there recommended best practices to show a clearer error state when queryProductDetails returns no products, so that App Review understands this is a configuration / IAP-status issue rather than a UI bug? Any guidance from Apple engineers or other developers who faced a similar situation would be greatly appreciated. Thanks in advance.
0
0
243
Nov ’25
How to check if user still have valid subscription?
Is there an API Endpoint that I can call to check if user still have valid subscription? I want to be sure that his subscription renewal was succesful (ie: I dont want to give him another month/year/.. if his latest renewal wasnt successful) Would GET https://api.storekit.itunes.apple.com/inApps/v1/transactions/{transactionId} be the correct API endpoint to call? But I wonder, after subscription auto-renews, do we still use the same transactionId to check whether his subs is still valid?
Replies
0
Boosts
0
Views
58
Activity
Jul ’25
Ask to buy pending state lacking transaction object
StoreKit ask to buy should have more data in pending state. When user try to purchase ask to buy, we should get at least transactionID, product itself, and time that user start the request. So we can keep track of the whole transaction flow jwsRepresentation should always available for every state, actually even failing state. And should attach state inside of it. Instead of only available after verified purchase. So we can use transactionID and everything relate to transaction for both waiting for purchase and clearing up the cancel or invalid purchase Currently we only have jwsRepresentation after complete purchase, which is very limited its usage
Replies
0
Boosts
0
Views
131
Activity
Nov ’25
in-app purchases
I implemented consumable in-app purchases in an iPhone app using ProductView(). When I tap the payment button in ProductView(), I am taken to the payment screen and once the payment is completed the next code seems to be executed, so there doesn't seem to be a problem, but if I tap the payment button in ProductView() again, the next code is executed without taking me to the payment screen. This means that a single payment can be made multiple times. Can someone help? ProductView(id: "geminiOneMatch") .productViewStyle(.compact) .padding() .onInAppPurchaseCompletion { product, result in if case .success(.success(_)) = result { // 課金が成功した場合の処理 gemini.addOneMatch(amount: 20) popUpVM.geminiOneMatchPopUp = false dataManageVM.generateRespons(locale: locale) } }
Replies
0
Boosts
0
Views
253
Activity
Jul ’25
how to handle verification step for in-app purchase?
a UK-based user is having trouble completing an in-app purchase. after going through the typical purchase flow (tapping the button to trigger the in-app purchase sheet, completing Face ID) they see this verification sheet appear over my app and have to go to their banking app to approve the purchase. after approving the purchase from their banking app, they tap "Payment confirmed on Mobile App" to close the sheet, but then see an alert that suggests the result is .userCancelled. the purchase does not seem to have completed. the user reports not being charged (despite numerous attempts). plus, i have a "restore purchases" function on App init that would've restored a purchase if it existed. i have implemented what i think is a typical Storekit.purchase() method (again, the message the user sees is for the .userCancelled case): func purchase(productId: String) async -> (Bool, String?) { guard let product = subscriptionProducts.first(where: { $0.id == productId }) else { return (false, "Product not found") } do { let result = try await product.purchase() switch result { case .success(let verification): switch verification { case .verified(let transaction): await transaction.finish() hasSubscription = true return (true, nil) case .unverified: return (false, "Transaction verification failed") } case .userCancelled: return (false, "No worries, take your time. 😌") case .pending: return (false, "Purchase is pending") u/unknown default: return (false, "Error purchasing product. If this keeps happening, please contact [email].") } } catch { return (false, "Error purchasing product: \(error.localizedDescription)") } } has anyone dealt with this issue? i was seeing an unusually high number of .userCancelled purchase events from users outside the US, and i'm wondering if some of them were genuine purchase attempts that were blocked by this verification step. 😕
Replies
2
Boosts
0
Views
234
Activity
Jan ’26
StoreKit JWT Verification Failing - Expired Certificate in x5c Chain Body
Starting around October 12, 2025 at 19:51 UTC, we're seeing intermittent failures when verifying StoreKit transaction JWTs. The issue appears to be related to certificate expiration in the x5c chain in the JWT tokens provided by Apple. What We're Seeing Some JWTs are being signed with different certificates. Some work, some fail certificate validation. Old Certificate (Expired - causing failures): Subject: Prod ECC Mac App Store and iTunes Store Receipt Signing Issuer: Apple Worldwide Developer Relations Certification Authority (G6) Serial: 166451396673336810269824643773700992094 Valid From: 2023-09-12 19:51:53 UTC Valid To: 2025-10-11 19:51:52 UTC ❌ EXPIRED New Certificate (Valid - working): Subject: Prod ECC Mac App Store and iTunes Store Receipt Signing Issuer: Apple Worldwide Developer Relations Certification Authority (G6) Serial: 95385247725814954943813376527885434295 Valid From: 2025-09-19 19:44:51 UTC Valid To: 2027-10-13 17:47:23 UTC ✓ VALID Current Status Most JWTs use the new valid certificate. Some JWTs still use the expired certificate. This appears inconsistent/random. I don't know if it's an issue with some of Apple's servers, or an issue with StoreKit on-device cache, but seems to me like a bug on Apple's side either way. Are we missing something? Is this a known issue? Any guidance or timeline from Apple would be greatly appreciated, as this is blocking legitimate paying users.
Replies
0
Boosts
0
Views
337
Activity
Oct ’25
Migration Subscription API returns 500 error
We got Advanced Commerce API and the generic product identifiers approved. When I was try to migrate a sandbox subscription to ACA enabled subscription I hit an error Request payload (Hid some info but the requestReferenceId is the real) { "descriptors": { "description": "Migrated", "displayName": "Migration" }, "items": [ { "sku": "product_1mo_999", "description": "description", "displayName": "Product" } ], "requestInfo": { "requestReferenceId": "3b0b8e67-d8a0-45f4-8f6d-06bffa9a2c08" }, "storefront": "USA", "targetProductId": "com.company.generic.subscription", "taxCode": "C003-00-1" } Response { "errorCode": 5000000, "errorMessage": "An unknown error occurred." }
Replies
3
Boosts
0
Views
367
Activity
3w
integrating In-App Purchases on PWA.
I am trying to launch a PWA as an application on App Store, and got rejected cause of In-App Purchases. Application is about content generation and selling subscriptions for premium content. So thats why needed to implement In-App Purchases. I have created wrapper via PWABuilder. And it is looking great so far, now my question is about How can I implement In-App Purchases in the bundle which is already created. Any suggestions will be appreciated. More clarification:- I have that product running on Web right now, we have integrated Stripe for payment handling for subscriptions. If there is nothing we can do for In-App Purchases then we have to make purchases on website and then user will be able to experience the changes. We tried that, but then we got rejected for showing locked premium content on user's feed. Also can't show any CTA or Subscribe text or button.
Replies
0
Boosts
0
Views
152
Activity
Jul ’25
Trial period with subscription
I am a new dev in this space. I need to know how you guys setup a trial period correctly. I am using React Native and RevenueCat SDK. It seems a lot more complicated than it should be. Any assistance is greatly appreciated.
Replies
1
Boosts
0
Views
177
Activity
Jan ’26
"In-App Purchases are not allowed" Error Persists After All Troubleshooting Steps
Hello, I am consistently receiving the error message "In-app purchases are not allowed on this device" whenever I try to make an in-app purchase on my iOS device. Despite following all the recommended solutions I could find online, the issue remains unresolved. Here is a list of the steps I have already taken: Checked Screen Time Settings: I navigated to Settings > Screen Time > Content & Privacy Restrictions > iTunes & App Store Purchases. I have confirmed that "In-App Purchases" is set to "Allow." I have also tried toggling this setting off and on again. Signed Out & In of Apple ID: I signed out of my Apple ID via Settings > [Your Name] > Media & Purchases, restarted the device, and then signed back in. Restarted the Device: I have force-restarted my device multiple times. Updated iOS: I have ensured my device is running the latest version of iOS (checked via Settings > General > Software Update). Verified Payment Method: I have confirmed that my payment method on file is valid and up-to-date. Created a New Sandbox Account: I also created a new Sandbox Tester account in App Store Connect and tested with it, but the result was the same. Device Information: Device Model: iPhone 15, iPhone 13 iOS Version: iOS 17.5, iOS 18 Even after performing all of these steps, the problem persists. Has anyone else encountered such a stubborn issue, or does anyone have a different solution I could try? Thank you in advance for your help.
Replies
0
Boosts
0
Views
241
Activity
Jul ’25
StoreKit Products Load After Rebuild But Not on Fresh Install (iOS/SwiftUI)
Problem: I'm implementing StoreKit 2 in my SwiftUI app. Products load successfully when I rebuild in Xcode, but on a fresh install, Product.products(for:) returns an empty array. The paywall shows "Unable to load pricing." Setup: Using StoreKit Configuration File ( .storekit ) for testing Product IDs match exactly between config and code: com..premium.lifetime (non-consumable) com..premium.monthly (auto-renewable subscription) com.****.premium.yearly (auto-renewable subscription) StoreKitManager is a @MainActor singleton with @Published properties What I've Tried: Initial delay before loading - Added 1-second delay in init before calling loadProducts() Product ID verification - Confirmed IDs match exactly between StoreKitConfig.storekit and code Retry logic with exponential backoff - Implemented 3 retry attempts with 0.5s/1s/1.5s delays Multiple calls to updatePurchasedProducts() - Called twice after initial load Verified StoreKit configuration - File is properly added to project, has valid product definitions Code Structure: swift @MainActor final class StoreKitManager: ObservableObject { static let shared = StoreKitManager() @Published private(set) var products: [Product] = [] private init() { updateListenerTask = listenForTransactions() Task { try? await Task.sleep(nanoseconds: 1_000_000_000) await loadProducts() // Returns empty on fresh install await updatePurchasedProducts() } } } Observations: ✅ Works perfectly after Xcode rebuild ❌ Fails on fresh app install (simulator & device) ❌ Product.products(for:) returns empty array (no error thrown) ✅ StoreKit configuration file is valid and properly configured Question: Why does StoreKit need a rebuild to recognize products? Is there a proper initialization sequence I'm missing for fresh installs? Environment: Xcode [Version 26.0 beta 7] iOS [IOS +17.0] Testing with StoreKit Configuration File
Replies
0
Boosts
0
Views
191
Activity
Oct ’25
react native iap not providing the subscription information
I am handling the buy subscription with this function const handleBuySubscription = async (productId) => { try { await requestSubscription({ sku: productId, }); setLoading(false); } catch (error) { setLoading(false); if (error instanceof PurchaseError) { errorLog({ message: [${error.code}]: ${error.message}, error }); } else { errorLog({ message: "handleBuySubscription", error }); } } }; but the requestSubscription({ sku: productId, }) does not return anything, and it is stuck at await
Replies
0
Boosts
0
Views
89
Activity
Aug ’25
Multiple active subscriptions within the same subscription group
We have 2 monthly subscription tiers that are part of a subscription group, and always have been part of this group. Both are configured with a 1 month trial introductory offer. According to the documentation for auto-renewable subscriptions,: Users can subscribe to one subscription product per group at a time. And yet several users have managed to start trials of both products in this group simultaneously, which converted to paid subscriptions after the expiration of the trials, and now are being concurrently billed by Apple for both. How do we completely prevent this from happening?
Replies
1
Boosts
0
Views
72
Activity
Jan ’26
The restore purchase operation always returns no transactions
login sandbox account at setting > app store > sandbox account. download my app from testflight purchase subscription is fine. stop renew subscription. after subscription expired, delete app, then download from testflight again. tried to restore purchase, the result count always zero
Replies
1
Boosts
0
Views
90
Activity
Sep ’25
Waiting for new In App Purchase to be listed
Hello, I added new In-App Purchase into my app, it was approved on 2nd of Oct but now 7th of Oct I still cannot see it in the list of products coming from Store. I already have 2 subscriptions and 1 In-App purchase in my app, but the new In-App purchase is still not coming from the store in available products. What could cause this?
Replies
0
Boosts
0
Views
514
Activity
Oct ’25
Proper way to set up Sandbox iOS for Purchase Testing
I cannot explain how frustrating this is. Not that I want to compare to Android, but in 3 years of QA Testing my app, Android works like a dream, while iOS fights with me EVERY SINGLE STEP OF THE WAY. Hopefully someone here can tell me what I am missing/doing wrong/which god I must appease to get this to work. I have 3 REAL iPhones of varying iOS versions and ages. But they are all proper actual iPhones. We use google accounts at this company, so my primary email is a gmail one. I have created MANY sandbox accounts inside App Store Connect. Currently I have 2, and 2 of my devices (both 14's one of which is a Pro) have my Primary account as the main account for the device. But they both also have a Sandbox account which is simply my main email with a +sandbox in it to make it a new unique email. Here is the problem, nothing works as expected ever. I can install my Staging and Production apps from TestFlight, then I can make a subscription purchase as a customer would and I SHOULD see that subscription in my Sandbox right? That's the point of a Sandbox and TestFlight is it not? But in ALL cases whenever I try to view my 'Sandbox Subscriptions' it tells me I don't have any. Now, sometimes, very occasionally, I get a specific error message inside my app when attempting to make a purchase, this one states something like 'You already have a subscription, please restore it instead...' which makes no sense. Since it clearly states that I have none. But this message has a 'Manage' button to manage my subscriptions, tapping it lads me to a windows which amazing DOES have a subscription in it. But attempting to 'Cancel' it does nothing, just refreshes the screen to be the same. Now I think that this subscription is actually attached to the primary account on the device and NOT the sandbox account. So when this happens I cannot subscribe, I cannot restore, and I cannot manually alter the subscription within iOS. So I am stuck at this point. What am I doing wrong, am I setting this all up in the wrong order? Do I need to install some kind of profile or security cert, do I need to give a pint of blood to Imhotep? What am I missing. I even once sat on the phone for 90 minutes with an Apple Support Rep who took me through it step by step, same result. Also I just noticed that inside 'App Store Connect' when you look at the list of 'Sandbox' accounts there is a column for 'Last Purchase' which is entirely blank, apparently after a year of use I have NEVER purchased on the Sandbox, which is another reason I think my subs are going to the main email, not the sandbox one. I tried using the sandbox email as the main account for the whole device, I can't recall the result but it was worse and didn't work at all. So that's not it. https://developer.apple.com/help/app-store-connect/test-in-app-purchases/create-a-sandbox-apple-account/ The instructions on this page are not detailed enough and were not helpful to me. All I really want to know is how to fully setup a real actual iPhone for TestFlight and Sandbox testing of a app. WHat order do I create accounts, validate emails, attach to devices, login with etc etc etc. Step by step, nothing no matter how mundane missed out. A true idiots guide to making this work for me. Testing this on Android always takes 5 mins. iPhone, I'm lucky if I am done in half a day. Please help and thanks for reading!
Replies
1
Boosts
0
Views
110
Activity
Jul ’25
Blocking using sandbox account testflight and app store
I set up a sandbox account to test in-app purchases in my development app. I went to settings > dev > sandbox accounts and updated my login in the app store. But I received a 'block'; I can no longer download new versions or anything from the store. I've already removed the sandbox account, and even using my real Apple ID, I can't use the functions.
Replies
0
Boosts
0
Views
42
Activity
Jan ’26
Updating this code to comply with TN3138: Handling App Store receipt signing certificate changes
My Mac app fails to open for some users with the error: "ABC.app does not support the latest receipt validation requirements." I assume this is due to the update of the App Store receipt signing intermediate certificate with one that uses the SHA-256 algorithm. I cannot reproduce this myself and I have trouble figuring out how to address this issue. Below is the code that decrypts the receipt and verifies its signature. How does this code need to be updated to support the new signing certificate? Thanks a lot in advance! inline static void CheckBundleSignature(void) { NSURL *bundleURL = [[NSBundle mainBundle] bundleURL]; SecStaticCodeRef staticCode = NULL; OSStatus status = SecStaticCodeCreateWithPath((__bridge CFURLRef)bundleURL, kSecCSDefaultFlags, &staticCode); if (status != errSecSuccess) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Create a static code", nil]; } NSString *requirementText = @"anchor apple generic"; SecRequirementRef requirement = NULL; status = SecRequirementCreateWithString((__bridge CFStringRef)requirementText, kSecCSDefaultFlags, &requirement); if (status != errSecSuccess) { if (staticCode) CFRelease(staticCode); [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Create a requirement", nil]; } status = SecStaticCodeCheckValidity(staticCode, kSecCSDefaultFlags, requirement); if (status != errSecSuccess) { if (staticCode) CFRelease(staticCode); if (requirement) CFRelease(requirement); [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Check the static code validity", nil]; } if (staticCode) CFRelease(staticCode); if (requirement) CFRelease(requirement); } static NSData *DecodeReceiptData(NSData *receiptData) { CMSDecoderRef decoder = NULL; SecPolicyRef policyRef = NULL; SecTrustRef trustRef = NULL; @try { OSStatus status = CMSDecoderCreate(&decoder); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Create a decoder", nil]; } status = CMSDecoderUpdateMessage(decoder, receiptData.bytes, receiptData.length); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Update message", nil]; } status = CMSDecoderFinalizeMessage(decoder); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Finalize message", nil]; } NSData *ret = nil; CFDataRef dataRef = NULL; status = CMSDecoderCopyContent(decoder, &dataRef); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Get decrypted content", nil]; } ret = [NSData dataWithData:(__bridge NSData *)dataRef]; CFRelease(dataRef); size_t numSigners; status = CMSDecoderGetNumSigners(decoder, &numSigners); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: Get singer count", nil]; } if (numSigners == 0) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: No signer found", nil]; } policyRef = SecPolicyCreateBasicX509(); CMSSignerStatus signerStatus; OSStatus certVerifyResult; status = CMSDecoderCopySignerStatus(decoder, 0, policyRef, TRUE, &signerStatus, &trustRef, &certVerifyResult); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: Get signer status", nil]; } if (signerStatus != kCMSSignerValid) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: No valid signer", nil]; } return ret; } @catch (NSException *e) { @throw e; } @finally { if (policyRef) CFRelease(policyRef); if (trustRef) CFRelease(trustRef); if (decoder) CFRelease(decoder); } }
Replies
1
Boosts
0
Views
192
Activity
Jul ’25
App Store Server Notifications Update
Hello Apple Support Team, We're a developer team that has created an app with subscription-based features, and we've been using App Store Server Notifications to receive updates about user subscription status changes. I'm reaching out to inquire about potential modifications to the App Store Server Notifications approach that might have improved notification delivery times for my app. So on our appstore app, when a user purchases a subscription, the apple server notifications reach our server and send us the complete detail of that user’s purchase for eg he upgraded or downgraded etc. And then based on the data we receive from app store server notifications, we save it in our database, along with updating the users subscription table in the database. Previously, we experienced delays in receiving the real time notifications from apple on our server, sometimes taking a few minutes, while other times they would arrive immediately. And because of this issue, the users faced delay in seeing their subscription updates, as our db was updated only after the app store server notification reached our server. However, recently, we've noticed a significant improvement, and notifications are now being delivered still in real-time, but without any noticeable delays. I'm wondering if Apple has made any changes to the App Store Server Notifications system that might have resolved the delay issue. Could you please confirm if any modifications were made in 2025, specifically from January onwards, that might have improved notification delivery times? Additionally, I'd like to know if these changes apply to both sandbox testing and production environments. If possible, could you please provide more information about the changes or direct me to a resource that might explain the updates? I'd appreciate your assistance in confirming this information, and I'm looking forward to hearing back from you.
Replies
0
Boosts
0
Views
149
Activity
May ’25
SubscriptionStoreView not showing free trial offer in release build
I'm using the SwiftUI view SubscriptionStoreView (https://developer.apple.com/documentation/storekit/subscriptionstoreview/) with a subscription group that has 2 subscriptions. I set up a free trial offer in App Store Connect (https://developer.apple.com/help/app-store-connect/manage-subscriptions/set-up-introductory-offers-for-auto-renewable-subscriptions/). The storekit file in Xcode is synced with the App Store. In debug build, this works and appears correctly, showing the free trial offer: But in release build, the free trial offer is not shown: The code is very simple: SubscriptionStoreView(productIDs: [ "[PRODUCT ID FOR ANNUAL SUBSCRIPTION]", "[PRODUCT ID FOR BIMONTHLY SUBSCRIPTION]" ]) Does anyone have a solution? Thank you. (Xcode 16.3, macOS 15.5, iOS 18.5)
Replies
0
Boosts
0
Views
133
Activity
May ’25
Subscribe button does nothing in App Review, but In
Hello, My app "MyCourses" (bundle id: com.ahmedbaqer.mycourses) was rejected under Guideline 2.1 because "No action followed when we tapped the button to subscribe to a course" on iPadOS 26.1. When I run the same code (version 1.0.0 (11)) from Xcode on a real device using a StoreKit configuration file (In App Purchase.storekit), the purchase flow works correctly: When I tap the "Subscribe via Apple" button, the App Store purchase sheet appears. The purchase completes successfully and unlocks the course. I use the in_app_purchase Flutter plugin and queryProductDetails to load products. However, when I install the build via TestFlight (and in App Review), tapping the same "Subscribe via Apple" button does nothing – which matches the behavior described by App Review. From my logs it looks like queryProductDetails is returning an empty productDetails list in that environment. For In‑App Purchases: I created 7 non‑consumable products in App Store Connect. Their Product IDs exactly match the IDs in my In App Purchase.storekit file (used only for local Xcode testing). All IAPs are now in "Waiting for Review" status and are linked to the iOS app version 1.0.0 (11) in the “In‑App Purchases and Subscriptions” section. At the time of the original review, some IAPs were in "Developer Action Needed / Rejected" state, so I suspect queryProductDetails may have returned no products and the reviewer saw no action after tapping the button. My questions: When IAP products are in "Waiting for Review" and linked to the app version, should queryProductDetails return them during App Review / TestFlight, or do they need to be fully approved first? Is there any additional configuration required so that the subscribe button reliably shows the App Store purchase sheet for reviewers (for example, any specific StoreKit / sandbox settings)? Are there recommended best practices to show a clearer error state when queryProductDetails returns no products, so that App Review understands this is a configuration / IAP-status issue rather than a UI bug? Any guidance from Apple engineers or other developers who faced a similar situation would be greatly appreciated. Thanks in advance.
Replies
0
Boosts
0
Views
243
Activity
Nov ’25