I am trying to write a unit test for an AppIntent and override the AppDependencyManager so I can inject dependencies for the purposes of testing. When I run a test, the app crashes with:
AppIntents/AppDependencyManager.swift:120: Fatal error: AppDependency of type Int.Type was not initialized prior to access. Dependency values can only be accessed inside of the intent perform flow and within types conforming to _SupportsAppDependencies unless the value of the dependency is manually set prior to access.
App Intent:
import AppIntents
struct TestAppIntent: AppIntent {
@AppDependency var count: Int
static var title: LocalizedStringResource { "Test App Intent "}
func perform() async throws -> some IntentResult {
print("\(count)")
return .result()
}
}
extension TestAppIntent {
init(dependencyManager: AppDependencyManager) {
_count = AppDependency(manager: dependencyManager)
}
}
Unit Test
import Testing
import AppIntents
@testable import AppIntentTesting
struct TestAppIntentTests {
@Test("test")
func test() async throws {
let dependencyManager = AppDependencyManager()
dependencyManager.add(dependency: 5)
let appIntent = TestAppIntent(dependencyManager: dependencyManager)
_ = try await appIntent.perform()
}
}
Automation & Scripting
RSS for tagLearn about scripting languages and automation frameworks available on the platform to automate repetitive tasks.
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Can someone please give me a clue who to go about creating an automation that will open an app click log in, close 2 pop up windows the select an item on screen spin a when collect my prize then log out of the app. I want it to do this once a hour.
Topic:
App & System Services
SubTopic:
Automation & Scripting
I am trying to add certain shortcuts based on user eligibility for a feature, however I get an error if i try to use conditions in appShortcuts of AppShortcutsProvider. if I use static list to update the shortcuts and use static shortcut list in appShortcuts of AppShortcutsProvider - shortcuts are not displayed. Can anyone help with an example to update appShortcuts of AppShortcutsProvider dynamically. Is that supported at all?
Topic:
App & System Services
SubTopic:
Automation & Scripting
Hello!
I am excited to try out the new continueInForeground API with iOS 26.
I was wondering, what is the suggested way to transport meta data to the main app?
Before, with SiriKit intents I would use the .onContinueUserActivity() API and were able to pass a NSUserActivity from the Shortcut to the Main app.
Now, with the continueInForeground() call I am not sure – what would be your suggestion?
Of course, I can store some data in UserDefaults, but that feels like a workaround.
Happy to get some input on this!
Thanks a lot and have a great day!
Hi i'm new to swift/swiftui
i want to my app shortcut to have the ability to take a photo within my AppIntent instead of having to configure a 'Take a photo' action in the Shortcuts app and then parsing that to my Appintent (for less human error).
Is this possible?
I read there's a protocol called CameraCaptureIntent but i think it's only used for a separate extension like for Control Center, Lock Screen, and Action buttons :(
This implementation works very well for spotlight and App Shortcuts, but for voice commands by Siri, they don't work.
AppShortcutsProvider
import AppIntents
struct CustomerAppIntentProvider: AppShortcutsProvider {
@AppShortcutsBuilder static var appShortcuts: [AppShortcut] {
AppShortcut(
intent: StoresAppIntent(),
phrases: ["Mostre as lojas do (.applicationName)"],
shortTitle: LocalizedStringResource("Lojas"),
systemImageName: "storefront"
)
}
}
Ex. do AppIntent
import AppIntents
import Foundation
import Loyalty
import ResourceKit
struct StoresAppIntent: AppIntent {
static var title: LocalizedStringResource = "Mostrar as lojas"
static var description: IntentDescription? = "Este atalho mostra as lojas disponiveis no app"
static var openAppWhenRun: Bool = true
static var isDiscoverable: Bool = true
@MainActor
func perform() async throws -> some IntentResult {
if let url = URL(string: “app://path") {
UIApplication.shared.open(url, options: [:], completionHandler: { (success) in
if success {
print("Opened \(url)")
} else {
print("Failed to open \(url)")
}
})
}
return .result()
}
}
Basically that's what I did
Our apps are with a minimum target of iOS 17 and I tested it on an iPhone 11 with Portuguese language and Siri in Portuguese
Hi,
I’m developing an app, which just like Clock App, uses multiple counters.
I want to speak Siri commands, such as “Siri, count for one hour”. ‘count’ is the alternative app name.
My AppIntent has a parameter, and Siri understands if I say “Siri, count” and asks for duration in a separate step. It runs fine, but I can’t figure out how to run the command with the duration specified upfront, without any subsequent questions from Siri.
Clock App has this functionality, so it can be done.
//title
//perform()
@Parameter(title: "Duration")
var minutes: Measurement<UnitDuration>
}
I have a struct ShortcutsProvider: AppShortcutsProvider, phrases accept only parameters of type AppEnum or AppEntity.
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
Siri and Voice
SiriKit
App Intents
I’m looking into activating my gate (has a dedicated app to it) while getting near home.
i thought that a combination of Car bluetooth connection/Carplay connection as well as a 50 meter radius from home location would be nice to trigger the gate app.
However, I find it hard to set these 2 parallel conditions in Shortcuts. I managed to set connection to car’s Bluetooth, but next screen would suggest the “do” action rather than offer additional conditions.
i couldn‘t handle the “if” option.
would like some help.
Is there a way using a shell script or AppleScript to add a custom icon to a desktop shortcut? I can create the shortcut in a script but I have to manually change the icon.
thx much
Topic:
App & System Services
SubTopic:
Automation & Scripting
Hi,
we're having trouble implementing search through Siri voice commands.
We already did it successfully for audio playback using INPlayMediaIntentHandling.
For search, none of the available ways works.
Both INSearchForMediaIntentHandling and ShowInAppSearchResultsIntent never open the App in the first place. We tried various commands, but e.g. "Search for " sometimes opens the Apple Music app and sometimes shows a Google search widget. Our app is never taken into consideration for providing any results.
We implemented all steps mentioned in WWDC videos and documentation (e.g. https://developer.apple.com/documentation/appintents/making-in-app-search-actions-available-to-siri-and-apple-intelligence), but nothing seems to work.
We're mainly testing on iOS 18 currently. Any idea why this is not working?
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
Siri and Voice
SiriKit
Intents
App Intents
Hello,
I’m working on integrating SiriKit with my music app using INPlayMediaIntent. My app is live on TestFlight, and the Siri command is being recognized, but mediaItems is always empty in my Intent
Demo Project
Hello,
I'm evaluating if it's worth to expose shortcuts from our app, it seems to be working fine on my machine - Apple Silicon, latest Tahoe beta, Xcode 26 beta.
But if I compile the same code on our intel build agents which are running latest macOS 15 and Xcode 26 beta, once I install the bundle to /Applications on Tahoe I don't see any shortcuts.
Only other difference is that CI build is signed with distribution DeveloperID certificate - I re-signed the build with my dev certificate and it has no effect.
I found out that linkd is somehow involved in the discovery process and most relevant logs look like this:
default (...) linkd Registry com.**** is not link enabled com.apple.appintents
debug (...) linkd ApplicationService Created AppShortcutClient with bundleId: com.**** com.apple.appintents
error (...) linkd AppService Unable to find AppShortcutProvider for com.**** com.apple.appintents
Could you please advice where to look for the problem?
Hello,
I have an AppIntent that uses the AudioPlaybackIntent to trigger my app to open and initiate an AVPlayer that plays back a media stream I control. When the phone is unlocked, everything works as I expect. The app opens and plays the audio.
However, when the phone is locked, any attempt to invoke the intent causes a "Request Code" dialog to be displayed. This seems counter to what I would expect with the AudioPlaybackIntent usage. Am I able to accomplish what I'm after here with AppIntents? Does the fact that I'm using openAppWhenRun require me to have the phone unlocked somehow?
import AppIntents
import Foundation
struct PlayStationAppIntent: AudioPlaybackIntent {
static var title: LocalizedStringResource = "Play radio station"
static var description: IntentDescription = .init("Play radio station")
static var notification: Notification.Name = .init("playStation")
static var openAppWhenRun: Bool = true
init() {}
func perform() async throws -> some IntentResult {
AudioPlayerService.shared.play()
return .result()
}
}
Consider the following in an AppIntent:
struct TestIntent: AppIntent {
static let title: LocalizedStringResource = "Test Intent"
static var parameterSummary: some ParameterSummary {
Summary("Test") {
\.$options
}
}
enum Option: Int, CaseIterable, AppEnum {
case one
case two
case three
case four
case five
case six
static let typeDisplayRepresentation: TypeDisplayRepresentation =
TypeDisplayRepresentation(
name: "Options"
)
static let caseDisplayRepresentations: [Option: DisplayRepresentation] = [
.one: DisplayRepresentation(title: "One"),
.two: DisplayRepresentation(title: "Two"),
.three: DisplayRepresentation(title: "Three"),
.four: DisplayRepresentation(title: "Four"),
.five: DisplayRepresentation(title: "Five"),
.six: DisplayRepresentation(title: "Six"),
]
}
@Parameter(title: "Options", default: [])
var options: [Option]
@MainActor
func perform() async throws -> some IntentResult {
print(options)
return .result()
}
}
In Shortcuts, this will turn into a dropdown where you can check multiple Option values. However, when perform() is called, options will be an empty array regardless of what the user selects. This is observed on both iOS 18.5 and macOS 15.5. However, on iOS 26.0 beta and macOS 26.0 beta, the issue seems to be resolved and options contains all the checked options. However, we do back deploy to current/previous iOS/macOS versions. How can we provide a multiple choice selection of fixed values on these older versions?
Hi everyone,
I'm looking for a way to programmatically set the left/right audio balance to perfect center (50/50) using either a Terminal command or AppleScript.
Background:
The audio balance slider in System Settings > Sound > Output & Input works functionally, but I have difficulty determining when it's positioned at the exact center point. The visual nature of the slider makes it challenging for me to achieve the precision I need, and I end up adjusting it repeatedly trying to get it perfectly centered.
What I'm looking for:
A Terminal command that can set the audio balance to exact center
An AppleScript that accomplishes the same thing
Any other programmatic method to ensure perfect 50/50 balance
I've tried searching through the defaults command documentation and Core Audio frameworks but haven't found the right approach yet. Has anyone successfully automated this setting before?
Any help would be greatly appreciated!
Thanks in advance,
Dylan
Issue: CSV Headings Not Appearing in Shortcut-Generated File
I'm using an iPhone 16 Pro with iOS 18.5 and the latest Shortcuts app to log expenses into a CSV file. The shortcut works fine, except the resulting file doesn't include the column headings.
Here’s what I’ve done:
Created a file called Expenses.csv with this single header line:
Date,Price,Category,Store,Notes,Location
Saved it to both /iCloud Drive and /iCloud Drive/Shortcuts (via iCloud on my Windows PC).
My Shortcut builds the CSV line from inputs (date, price, category, etc.) and appends it to the file.
I renamed the variables only in the final “Text” block, since renaming in earlier blocks seems no longer possible in this Shortcuts version.
Despite this setup, the file doesn’t preserve the header row—it either doesn’t show up, or gets overwritten.
Goal:
Have a persistent CSV file with the correct headers once, and each new entry appended below the correct columns.
Can anyone help me figure out what I’m doing wrong?
We're trying to add an AppIntent to our very complex and large app that works with Siri.
What we've found through numerous different configuration attempts is that when the Siri toggle is turned off on in the Shortcuts app for our app, when we speak our phrase to Siri we get this prompt: " hasn't added support for that with Siri." with an "Open " button.
When we speak the phrase while the app is open, we get the prompt that says "Turn on "" shortcuts with Siri?" with a "Turn On" button.
When the Siri toggle is turned on for our app in the Shortcuts app, all of our phrases work as expected.
Is there some kind of configuration we're missing? There doesn't seem to be a lot of documentation. We've tried to match an example app's approach (AcceleratingAppInteractionsWithAppIntents) to no avail.
Our app intents live in an xcframework if that makes a difference, but we've also tried moving it out of xcframework without success.
This is a blocker to us shipping this feature. Thanks!
I'm soliciting you because I'm having a problem using the 3D short cut for my ios application in uikit in the AppDelegate file but it's impossible to redirect the route when the user has completely killed the application. It works as a background application. I'd like it to redirect to the searchPage search page when the application is fully closed and the user clicks on search with 3D touch.
final class AppDelegate: UIResponder, UIApplicationDelegate {
lazy var window: UIWindow? = {
return UIWindow(frame: UIScreen.main.bounds)
}()
private let appDependencyContainer = Container()
private let disposeBag = DisposeBag()
var pendingDeeplink: String?
private lazy var onboardingNavigationController: UINavigationController = {
let navigationController = UINavigationController(nibName: nil, bundle: nil)
navigationController.setNavigationBarHidden(true, animated: false)
return navigationController
}()
private func handleShortcutItem(_ shortcutItem: UIApplicationShortcutItem) {
guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene,
let window = windowScene.windows.first(where: { $0.isKeyWindow }),
let rootVC = window.rootViewController else {
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { [weak self] in
self?.handleShortcutItem(shortcutItem)
}
return
}
if let presentedVC = rootVC.presentedViewController {
presentedVC.dismiss(animated: !UIAccessibility.isReduceMotionEnabled) { [weak self] in
self?.executeShortcutNavigation(shortcutItem)
}
} else {
executeShortcutNavigation(shortcutItem)
}
}
private func executeShortcutNavigation(_ shortcutItem: UIApplicationShortcutItem) {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { [weak self] in
guard let self = self else { return }
switch shortcutItem.type {
case ShortcutType.searchAction.rawValue:
self.mainRouter.drive(to: .searchPage(.show), origin: AppRoutingOrigin())
case ShortcutType.playAction.rawValue:
self.mainRouter.drive(to: .live(channel: Channel(), appTabOrigin: AppTabOrigin.navigation.rawValue), origin: AppRoutingOrigin())
case ShortcutType.myListHistoryAction.rawValue:
self.mainRouter.drive(to: .myList(.history), origin: AppRoutingOrigin())
default:
break
}
}
}
What I've tried:
Adding delays with DispatchQueue.main.asyncAfter
Checking for window availability and rootViewController
Dismissing presented view controllers before navigation
Environment:
iOS 15+
Swift 6
Using custom router system (mainRouter)
App supports both SwiftUI and UIKit
Questions:
What's the best practice for handling shortcuts on cold launch vs warm launch?
How can I ensure the router is properly initialized before navigation?
Hello, I made myself an app to track my expenses.
The most important event is when I make a purchase via apple wallet.
What happens is sometimes the values from Merchant and Amount are;
Merchant = " "
Amount = 0.0
Has anyone experienced this, is there something I can do about it ? I was thinking that sometimes maybe speed connection and service is something that might make an impact
Does anyone here know something about the topic ?
I'm trying to run sample Trails app from the documentation, unaltered.
When I do the build, I get a
Command ValidateAppShortcutStringsMetadata failed with a nonzero exit code
error. How do I debug this?
I'm trying this on Xcode 16.4.