Hi there,
Does anyone know how to modify this Image compressor Shortcut https://www.icloud.com/shortcuts/e13d8013598f4f33830386a956a163dd so that the image it creates has the original file name + “-pressed”?
Eg “Image_123” becomes “Image_123-pressed”
I know of the action ‘Rename file’ but can’t make it work. Any help much appreciated:)
Automation & Scripting
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Hi there,
Does anyone know how to modify this Image compressor Shortcut https://www.icloud.com/shortcuts/e13d8013598f4f33830386a956a163dd so that the image it creates has the original file name + “-pressed”?
Eg “Image_123” becomes “Image_123-pressed”
I know of the action ‘Rename file’ but can’t make it work. The shortcut does batch processing of images if that makes any difference.
Any help much appreciated:)
Currently, we are developing an all-in-one DualSense utility for macOS. We are exploring how to integrate shortcuts into our app. Our vision is to have the user use the native Shortcuts app to choose the controller buttons that should trigger the shortcut action, such as opening Steam, turning on audio haptics, and more.
As we explore this approach, we want to see whether we need to build the UI in our app to set the triggers or can we do this inside of Shortcuts? Can button presses recorded by our app trigger shortcuts? Can those button inputs be customized inside of Shortcuts or should we develop it into our app? And if we have it in our app, can our app see, select, and trigger shortcuts?
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
macOS
Shortcuts
Intents
App Intents
Hello,
I am experiencing an issue with the App Intents framework where a parameter of type [String] (String Array) fails to persist user input in the Shortcuts app action editor.
Issue Description: When adding an item to the String Array parameter in the Shortcuts app action editor, the input text automatically clears/resets to empty within less than 1 second. This happens spontaneously while the keyboard is still active, or immediately after typing, making it impossible to input any values.
Environment:
Xcode Version: 26.2 (17C52)
iOS Version: 26.2.1
Device: iPhone 17
Code Snippet:
import AppIntents
import SwiftUI
struct TestStringArrayIntent: AppIntent {
static var title: LocalizedStringResource = "Test Array Input Bug"
static var description: IntentDescription = "Reproduces the issue where String Array input clears automatically."
// PROBLEM:
// Input for this parameter vanishes automatically < 1s after typing.
@Parameter(title: "Test Strings", default: [])
var strings: [String]
func perform() async throws -> some IntentResult & ReturnsValue<String> {
return .result(value: "Count: \(strings.count)")
}
}
Steps to Reproduce:
Build and install the app containing the code above.
Open the Shortcuts app and create a new shortcut.
Add the "Test Array Input Bug" action.
Tap the "Test Strings" parameter to add a new item.
Type any text (e.g., "Hi").
Observe: Wait for about 1 second
Observed Behavior: The text field clears itself automatically. The array remains empty ([]).
Expected Behavior: The text should remain in the field and be successfully added to the array.
**Filed as Feedback:**FB21808619
Thank you.
Hello.
How to write this command correctly on a Macbook, in the script editor, so that I can click the "Run script" button and the script will give the result:
if there is no folder, then report that there is no folder,
if there is a folder, then report that the folder exists.
do shell script "test -d 'Users/user/Desktop/New folder'"
Now, if the folder exists, an empty string ("") is returned, if the folder does not exist, the script editor reports that an error has occurred.
In general, my task is to write a script that checks the existence of a folder.
how to register more than 10 shortcuts
(Public dupe of FB16477656)
The Shortcuts app allows you to parameterise the input for an action using variables or allowing "Ask every time". This option DOES NOT show when conforming my AppEntity.defaultQuery Struct to EntityStringQuery:
But it DOES shows when confirming to EntityQuery:
As discussed on this forum post (or FB13253161) my AppEntity.defaultQuery HAS TO confirm to EntityStringQuery to allow for searching by String from Siri Voice input.
To summarise:
With EntityQuery:
My Intent looks like it supports variables via the Shortcuts app. But will end up in an endless loop because there is no entities(matching string: String) function.
This will allow me to choose an item via the Shorcuts.app UI
With EntityStringQuery:
My Intent does not support variables via the Shortcuts app.
I am not allows to choose an item via the Shorcuts.app UI.
Even weirder, if i set up the shortcut with using a build with EntityQuery and then do another build with EntityStringQuery it works as expected.
Code:
/*
Works with Siri to find a match, doesn't show "Ask every time"
*/
public struct WidgetStationQuery: EntityStringQuery {
public init() { }
public func entities(matching string: String) async throws -> [Station] {
let stations = [Station(id: "car", name: "car"), Station(id: "bike", name: "bike")]
return stations.filter { $0.id.lowercased() == string.lowercased() }
}
public func entities(for identifiers: [Station.ID]) async throws -> [Station] {
let stations = [Station(id: "car", name: "car"), Station(id: "bike", name: "bike")]
return stations.filter { identifiers.contains($0.id.lowercased()) }
}
public func suggestedEntities() async throws -> [Station] {
return [Station(id: "car", name: "car"), Station(id: "bike", name: "bike")]
}
public func defaultResult() async -> Station? {
try? await suggestedEntities().first
}
}
/*
DOES NOT work with Siri to find a match, but Shortcuts shows "Ask every time"
*/
public struct WidgetBrokenStationQuery: EntityQuery {
public init() { }
public func entities(matching string: String) async throws -> [Station] {
let stations = [Station(id: "car", name: "car"), Station(id: "bike", name: "bike")]
return stations.filter { $0.id.lowercased() == string.lowercased() }
}
public func entities(for identifiers: [Station.ID]) async throws -> [Station] {
let stations = [Station(id: "car", name: "car"), Station(id: "bike", name: "bike")]
return stations.filter { identifiers.contains($0.id.lowercased()) }
}
public func suggestedEntities() async throws -> [Station] {
return [Station(id: "car", name: "car"), Station(id: "bike", name: "bike")]
}
public func defaultResult() async -> Station? {
try? await suggestedEntities().first
}
}```
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
Siri and Voice
Shortcuts
Intents
App Intents
We are trying to open an application "xyz.app" It worked fine until 15.1.1 versions. But facing issues with 15.2 and 15.3
The application is working fine when we navigate to xyz.app/Contents/MacOS/ and run applet in this directory. But the error "Not authorized to send Apple events to Terminal" occurs when we are trying to open the app directly.
We have tried with all the available solutions like giving full disk access to terminal and application, adding my application to automation in privacy and security tabs in settings.
Any help would be appreciated.
Thanks!
Hi everyone,
I'm trying to use Automator to batch process PDF files. I have hundreds of academic journal article PDFs whose page sizes vary from 5x7 inches to A4 format (8.27 x 11.69 inches). I want to scale all the PDFs to US Letter size (8.5 x 11.0 inches) such that smaller originals remain 100% scale but are centered on the larger page and larger originals are scaled down to fit the page.
Manually opening a PDF in Preview.app, scaling it to US Letter paper, and using the Save as PDF option is producing the desired output for me. I captured my workflow using the Watch Me Do action in Automator, then adjusted it into the following AppleScript.
-- a Get Specified Finder Items action to specify the input PDFs precedes this script
on run {input, parameters}
repeat with filePath in input
-- Open the file in Preview
tell application "Preview"
open filePath
activate
end tell
-- Give Preview some time to open the file
delay 2.0
-- Press ⌘P
set timeoutSeconds to 0.25
set uiScript to "keystroke \"p\" using command down"
my doWithTimeout(uiScript, timeoutSeconds)
-- Click the “Scale to Fit:” radio button.
delay 2.0
set timeoutSeconds to 2.0
set uiScript to "click radio button \"Scale to Fit:\" of radio group 1 of group 1 of group 2 of scroll area 2 of splitter group 1 of sheet 1 of window 1 of application process \"Preview\""
my doWithTimeout(uiScript, timeoutSeconds)
-- Click the “<fill in title>” menu button.
delay 4.0
set timeoutSeconds to 2.000000
set uiScript to "click menu button 1 of group 2 of splitter group 1 of sheet 1 of window 1 of application process \"Preview\""
my doWithTimeout( uiScript, timeoutSeconds )
-- Save as PDF…
delay 2.0
set timeoutSeconds to 2.0
set uiScript to "click menu item 2 of menu 1 of splitter group 1 of sheet 1 of window 1 of application process \"Preview\""
my doWithTimeout(uiScript, timeoutSeconds)
-- Click the “Save” button.
delay 8.0
set timeoutSeconds to 2.0
set uiScript to "click UI Element \"Save\" of sheet 1 of sheet 1 of window 1 of application process \"Preview\""
my doWithTimeout(uiScript, timeoutSeconds)
-- Press ⌘W to close the file
delay 0.25
set timeoutSeconds to 2.0
set uiScript to "keystroke \"w\" using command down"
my doWithTimeout(uiScript, timeoutSeconds)
end repeat
return input
end run
on doWithTimeout(uiScript, timeoutSeconds)
set endDate to (current date) + timeoutSeconds
repeat
try
run script "tell application \"System Events\"
" & uiScript & "
end tell"
exit repeat
on error errorMessage
if ((current date) > endDate) then
error "Can not " & uiScript
end if
end try
end repeat
end doWithTimeout
My problem arises at the Save as PDF step. When this action runs, I see the PDF menu pop open:
but the Save as PDF... menu item doesn't get clicked. Instead, I get an error:
Can anyone advise on how to overcome this error?
So Recently I’ve been making shortcuts and I noticed that I can prompt chatgpt with shortcuts to add extra functionality, I like this idea but there is 1 flaw with it and that is there is no ability to remove chats automatically, I suppose this would be fine except every time the shortcut is run it creates a new chat, usually I would have made it to remove the chat after the shortcut is finished, but since I can’t the chats would pile up as there is no way of getting rid of them automatically and it would be tedious to manually delete all the chats.
also sorry if I chose the wrong topic and subtopic, I couldn’t find a topic about shortcuts
Sometimes, during Recovery, when choosing "Options"
I'm presented with the Language chooser
before going into the Recovery options.
Other times the process moves directly into Recovery options, without any language choice.
I'm running in recovery mode, after completing a fresh installation of macOS (including setting a language) and fully shutting down the OS via the menu.
This happens seemingly randomly, which affects the ability to automate the process.
So far I've only seen it on macOS 15.
Is there some logic to why this language chooser pops up, and any way I can make it consistent (in either direction)?
I'm currently trying to use the new @UnionValue macro.
From what I understood, it allows multiple types for a parameter.
I created the following enum:
@UnionValue
enum IntentDuration {
case int(Int)
case duration(Measurement<UnitDuration>)
}
Then, I tried to use it in the following AppIntent:
struct MyIntent: AppIntent {
static let title: LocalizedStringResource = "intent.title"
static let description = IntentDescription("intent.description")
static let openAppWhenRun: Bool = true
@Parameter var duration: IntentDuration
@Dependency
private var appManager: AppManager
@MainActor
func perform() async throws -> some IntentResult {
// My action
return .result()
}
}
However, I get the following error from Xcode at the @Parameter line:
'init()' is unavailable
Did I wrongly understand how this works? Is there another way to accept multiple types for a parameter?
I didn't manage to find any docs on this.
Hello,
Relatively new to AppleScripts in current gen (I've used it back in 2010s) and would like some help if someone can point me in the right direction.
Is AppleScript the best/only way to interact with Notes application? (I'm on Sequioa)
1.1 I've tried to use LLM to generate a Swift app, but it still calls out to AppleScripts, so I'm wondering if I'm missing something.
1.2 If I'm going down a rabbit hole, I'd like to stop since I want to finish this quick task and move on and or fall deeply in love with AppleScripts... whichever comes first.
Is There a better way to write notes? Script Editor is still a minimal IDE, I'd love to find something that will do some auto completion/suggestions because the documentation in the Script Editor is still a tad weak. (I'm used to interpreted languages like bash, ruby, etc...) where if I don't understand something I just dig into the code instead of turse documentation that just exposes public end points and does not tell you much more :(
My problem: I'd like to set up a cron that periodically checks my notes, and cleans up the shared notes. Basically it's a shared set of notes that have checklist on it and cleans up. (weekly chores etc...) I want to read the notes, find out which ones have been marked checked. Reset the ones that are done, leave unfinished ones alone and reset the old ones.
This is how far I've gotten:
let appleScript = """```
tell application "Notes"
set targetNote to note "\Test" of default account
return body of targetNote
end tell
That works like a charm, Kind of dumb because I rather use and ID of the note not the name :(
It returns the following
<div><b><span style=\\"font-size: 24px\\">Test</span></b></div>
<div><br></div>
<ul>
<li> Not Done</li>
<li>Done</li>
<li>Not Done yet</li>
</ul>
<div><br></div>
<div>Single line</div>
Which is a good start!
Issues:
There is no way to tell which Item is marked "Checked" and which one is not :(
Any helps is greatly appreciated!
I wrote an AppleScript that takes a bunch of scanned jpegs with systematically named filenames and transfers information from the filename into the date and time fields. That all works fine, but I've got many more scans to do and I'd like to augment the script to include a progress meter because it takes a long time to run on e.g. 1000 photos.
I've found basic progress meter examples online that involves commands like:
set progress total steps to theImageCount
set progress completed steps to 0
set progress description to "Processing Images..."
set progress additional description to "Preparing to process."
and they run OK in a separate dummy test case, however I'm getting syntax errors for such commands in my renaming script because (I think) they're inside a
tell application "Photos"
wrapper and it looks like Photos doesn't like those commands.
A progress meter (in any AppleScript) should be a straightforward thing i.e. I can clearly define a total number of steps and I can clearly define the step number I'm currently on. I just want to display something like:
I'd even be OK with just implementing something like:
display dialog "blah blah"
but that needs to be manually dismissed with each iteration of the loop, so that's no good. I also tried:
display notification "blah blah"
but that yields hundreds of notification boxes at the top right of my screen, so that's also impractical.
I was even thinking maybe I could call some generic system progress meter with all the right variables via a "do shell script" command (although I have no idea how to do that). Something surely must be possible, but I just can't figure it out :-(. Could some kind soul please help me out. Thanks.
Topic:
App & System Services
SubTopic:
Automation & Scripting
I'm unable to fix syntax errors when using folders such as “greg’s folder"
error "86:87: syntax error: Expected “"” but found unknown token. (-2741)" number 1
i’ve created an apple script to run python tool to extract “.rpa” files. the script works well except to selecting games that are in a folder with “‘".
any ideas to properly to this?
thank you.
-- Function to escape special characters in POSIX paths for safe shell execution
on escapePOSIXPath(originalPath)
set AppleScript's text item delimiters to "'"
set pathParts to text items of originalPath
set AppleScript's text item delimiters to "'\\''"
set escapedPath to pathParts as text
set AppleScript's text item delimiters to "" -- Reset delimiters
-- Wrap in single quotes
return "'" & escapedPath & "'"
end escapePOSIXPath
-- Get the current app's POSIX path
set currentAppPath to POSIX path of (path to me)
-- Construct the expected path for rpatool.py
set scriptPath to currentAppPath & "Contents/Resources/Scripts/rpatool.py"
-- Check if rpatool.py exists
set scriptExists to do shell script "test -e " & quoted form of scriptPath & " && echo true || echo false"
if scriptExists is "false" then
-- Ask user to select the rpatool.py file
display dialog "rpatool.py was not found. Please select its location."
set rpaToolFile to choose file with prompt "Select the rpatool.py script" of type {"public.python-script"}
set scriptPath to POSIX path of rpaToolFile
end if
-- Escape the path for safe execution
set scriptPath to escapePOSIXPath(scriptPath)
-- Prompt user to select the game application
set appFile to choose file with prompt "Select the Game app with RPA files" of type {"com.apple.application"}
set appPath to POSIX path of appFile
set gameFolderPath to appPath & "/Contents/Resources/autorun/game"
-- Check if the 'game' folder exists
set gameFolderExists to do shell script "test -d " & quoted form of gameFolderPath & " && echo true || echo false"
if gameFolderExists is "false" then
display dialog "The 'game' folder was not found in the selected app's directory. Exiting..."
return
end if
-- Find all .rpa files in the game folder
set fileList to paragraphs of (do shell script "find " & quoted form of gameFolderPath & " -name '*.rpa' -type f")
-- Check if .rpa files exist
if fileList is {} then
display dialog "No .rpa files found in the 'game' folder. Exiting..."
return
end if
-- Open Terminal and change directory
set firstCommand to "cd " & quoted form of gameFolderPath
do shell script "osascript -e " & quoted form of ("tell application \"Terminal\" to do script \"" & firstCommand & "\"")
-- Process each .rpa file in Terminal
display dialog "Extraction will start in Terminal and will process " & (count of fileList) & " .rpa files."
repeat with aFile in fileList
set aFile to escapePOSIXPath(aFile)
set extractionCommand to "python3 " & scriptPath & " -x " & aFile
-- Execute in Terminal
try
do shell script "osascript -e " & quoted form of ("tell application \"Terminal\" to do script \"" & extractionCommand & "\" in front window")
delay 0.5
do shell script "osascript -e " & quoted form of "tell application \"Terminal\" to activate"
on error errMsg
display dialog "Error executing command: " & errMsg
end try
end repeat
Test Run with error:
tell current application
path to current application
--> alias "Macintosh HD:Users:Greg:Downloads:Ren'Py:RPA Extractor Mac 2.9.scpt"
do shell script "test -e '/Users/Greg/Downloads/Ren'\\''Py/RPA Extractor Mac 2.9.scptContents/Resources/Scripts/rpatool.py' && echo true || echo false"
--> "false"
end tell
tell application "Script Editor"
display dialog "rpatool.py was not found. Please select its location."
--> {button returned:"OK"}
choose file with prompt "Select the rpatool.py script" of type {"public.python-script"}
--> alias "Macintosh HD:Users:Greg:Downloads:Ren'Py:Test Game:rpatool.py"
choose file with prompt "Select the Game app with RPA files" of type {"com.apple.application"}
--> alias "Macintosh HD:Users:Greg:Downloads:Ren'Py:Test Game:Test Game.app:"
end tell
tell current application
do shell script "test -d '/Users/Greg/Downloads/Ren'\\''Py/Test Game/Test Game.app//Contents/Resources/autorun/game' && echo true || echo false"
--> "true"
do shell script "find '/Users/Greg/Downloads/Ren'\\''Py/Test Game/Test Game.app//Contents/Resources/autorun/game' -name '*.rpa' -type f"
--> "/Users/Greg/Downloads/Ren'Py/Test Game/Test Game.app//Contents/Resources/autorun/game/code.rpa
/Users/Greg/Downloads/Ren'Py/Test Game/Test Game.app//Contents/Resources/autorun/game/fonts.rpa
/Users/Greg/Downloads/Ren'Py/Test Game/Test Game.app//Contents/Resources/autorun/game/sounds.rpa"
do shell script "osascript -e 'tell application \"Terminal\" to do script \"cd '\\''/Users/Greg/Downloads/Ren'\\''\\'\\'''\\''Py/Test Game/Test Game.app//Contents/Resources/autorun/game'\\''\"'"
--> error "73:74: syntax error: Expected “\"” but found unknown token. (-2741)" number 1
Result:
error "73:74: syntax error: Expected “\"” but found unknown token. (-2741)" number 1
On iOS 18, I'm trying to index documents in Spotlight using the new combination of AppIntents+IndexedEntity.
However, I don't seem to be able to index the textContent of the document. Only the displayName seems to be indexed.
As recommended, I start with the defaultAttributeSet:
/// I call this function to index in Spotlight
static func indexInSpotlight(document: Document) async {
do {
if let entity = document.toEntity {
try await CSSearchableIndex.default().indexAppEntities([entity])
}
} catch {
DLog("Spotlight: could not index document: \(document.name ?? "")")
}
}
/// This is the corresponding IndexedEntity with the attributeSet
@available(iOS 18, *)
extension DocumentEntity {
var attributeSet: CSSearchableItemAttributeSet {
let attributeSet = defaultAttributeSet
attributeSet.title = title
attributeSet.displayName = title
attributeSet.textContent = docContent
attributeSet.thumbnailData = thumbnailData
attributeSet.kind = "document"
attributeSet.creator = Constants.APP_NAME
return attributeSet
}
}
How can I have more that the displayName to be indexed? Thanks :-)
Hi all,
I'm developing a sandboxed Mac OS app that generates and compiles AppleScript files to automate tasks in Pages (and other iWork apps). The app creates an AppleScript file and writes it to the NSApplicationScriptsDirectory (i.e., ~/Library/Application Scripts/com.example.app), then compiles and executes it via NSUserAppleScriptTask.
On Mac OS Ventura, however, I get the following error in the console when trying to write the file:
[PagesModifier] Error creating or compiling the script: You are not allowed to save the file "PagesModifier_...applescript" in the folder "com.example.app"
Here are my current entitlements:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.application-groups</key>
<array/>
<key>com.apple.security.automation.apple-events</key>
<array>
<string>com.apple.iWork.Pages</string>
<string>com.apple.iWork.Numbers</string>
<string>com.apple.iWork.Keynote</string>
</array>
<key>com.apple.security.files.user-selected.read-write</key>
<true/>
<key>com.apple.security.scripting-targets</key>
<dict>
<key>com.apple.iWork.Keynote</key>
<array>
<string>com.apple.iWork.Keynote</string>
</array>
<key>com.apple.iWork.Numbers</key>
<array>
<string>com.apple.iWork.Numbers</string>
</array>
<key>com.apple.iWork.Pages</key>
<array>
<string>com.apple.iWork.Pages</string>
</array>
</dict>
<key>com.apple.security.temporary-exception.apple-events</key>
<array>
<string>com.apple.iWork.Pages</string>
<string>com.apple.iWork.Numbers</string>
<string>com.apple.iWork.Keynote</string>
</array>
<key>com.apple.security.temporary-exception.files.home-relative-path.read-write</key>
<array>
<string>Library/Application Scripts/com.example.app</string>
</array>
</dict>
</plist>
I suspect the issue might be due to sandbox restrictions on dynamically creating or modifying the Application Scripts directory on Ventura. Has anyone experienced something similar or have any suggestions on how to work around this?
Thanks in advance for your help!
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
Entitlements
Scripting
AppleScript
App Sandbox
I have a chat/search functionality in my app, I want to integrate siri where user can say something "Hey siri! Ask myApp to get latest news" then I want to invoke my search functionality with "get latest news". I see iOS apps like chatGPT and youtube have already achieved this.
I am able to invoke the intent with static phrase which is expecting the parameter, user is able to provide the value when prompted after requestValueDialog. But it is a 2 step process for end user. I want to achieve in a single step.
struct CombinedSiriShortcuts: AppShortcutsProvider {
static var appShortcuts: [AppShortcut] {
return [
AppShortcut(
intent: ShowSpecificNewsArticleIntent(),
phrases: [
"Ask \(.applicationName) to run a query:",
],
shortTitle: "Specific News Article",
systemImageName: "doc.text.fill"
),
AppShortcut(
intent: TestQuery(),
phrases: [
"Ask \(.applicationName) to \(\.$query)",
],
shortTitle: "Test intent",
systemImageName: "doc.text.fill"
),
]
}
}
struct ShowSpecificNewsArticleIntent: AppIntent {
static var title: LocalizedStringResource = "Show Specific News Article"
static var description = IntentDescription(
"Provides details about a specific news article based on its title."
)
@Parameter(title: "Query")
var query: String
@MainActor
func perform() async throws -> some IntentResult & ProvidesDialog & ShowsSnippetView {
print("in show specific intent");
print(query);
return .result(dialog: "view more about: \(query)")
}
}
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
Siri and Voice
SiriKit
App Intents
I'm developing an AppIntent with a Duration parameter, the definition looks like this:
@Parameter(title: "Duration", description: "Time entry duration")
var duration: Measurement<UnitDuration>
When I run this AppIntent using Siri voice command (by a shortcut) the system asks for the duration value, however when I try to say "1 hour 10 minutes" the "hour" component is ignored, in the AppIntent's perform() method I see only the minutes set (so in this case only 10 minutes).
Is there any way to use the Duration type for this type of natural language input?
When I try to set only 10 minutues, or 1 hour separately it works, just the combination of these two fails.
Thank you
I am trying to setup in Automator a Folder Action, where screenshots on Desktop are automatically imported into my Photos app
Unfortunately, the automation is not working. When I have a screenshot on the Desktop and I open Automator to manually trigger, I receive the error:
The action "Import Files into Photos" encountered an error: "Import Files into Photos script failed"
Under log, it further says: The action "Import Files into Photos" was not supplied with the required data
Topic:
App & System Services
SubTopic:
Automation & Scripting