Processes & Concurrency

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Discover how the operating system manages multiple applications and processes simultaneously, ensuring smooth multitasking performance.

Concurrency Documentation

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Cross process URL bookmark
I am developing a background application that acts as a metadata server under MacOS written in Swift. Sandboxed clients prompt the user to select URLs which are passed to the server as security scoped bookmarks via an App Group and the metadata will be passed back. I don't want the I/O overhead of passing the complete image file data to the server. All the variations I have tried of creating security scoped bookmarks in the client and reading them from the server fail with error messages such as "The file couldn’t be opened because it isn’t in the correct format." Can anyone guide me in the right direction or is this just not possible?
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188
Jun ’25
How to prevent the main app from being terminated by the system during long - term system - level recording
After logging in to the main App, turn on screen recording, then switch to the interface of another App to perform operations. After about ten-odd minutes, when returning to the main App, it was found that the app was forcefully quit by the system, and subsequent operations could not be carried out.
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110
May ’25
Background App Refresh
Hi, I have a couple questions about background app refresh. First, is the function RefreshAppContentsOperation() where to implement code that needs to be run in the background? Second, despite importing BackgroundTasks, I am getting the error "cannot find operationQueue in scope". What can I do to resolve that? Thank you. func scheduleAppRefresh() { let request = BGAppRefreshTaskRequest(identifier: "peaceofmindmentalhealth.RoutineRefresh") // Fetch no earlier than 15 minutes from now. request.earliestBeginDate = Date(timeIntervalSinceNow: 15 * 60) do { try BGTaskScheduler.shared.submit(request) } catch { print("Could not schedule app refresh: \(error)") } } func handleAppRefresh(task: BGAppRefreshTask) { // Schedule a new refresh task. scheduleAppRefresh() // Create an operation that performs the main part of the background task. let operation = RefreshAppContentsOperation() // Provide the background task with an expiration handler that cancels the operation. task.expirationHandler = { operation.cancel() } // Inform the system that the background task is complete // when the operation completes. operation.completionBlock = { task.setTaskCompleted(success: !operation.isCancelled) } // Start the operation. operationQueue.addOperation(operation) } func RefreshAppContentsOperation() -> Operation { }
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518
Oct ’25
Bundled app error with Electron app on Mac App Store
Hi, I built an Electron app that uses puppeteer-cluster to open a bundled version of Chrome. Everything works before packaging/signing with electron builder. Transporter does not report any issues and the app opens in TestFlight. the Chrome.app is signed separately before running builder hardenedRuntime = false However, a permission error occurs when cluster attempts to launch Chrome: Error: Unable to launch browser, error message: Failed to launch the browser process! [0601/152740.225314:ERROR:bootstrap.cc(65)] bootstrap_check_in org.chromium.crashpad.child_port_handshake.9915.63117.BUEXLMXFWPLCEONM: Permission denied (1100) [0601/152740.226091:ERROR:file_io.cc(94)] ReadExactly: expected 4, observed 0 [0601/152740.229808:ERROR:bootstrap.cc(65)] bootstrap_check_in org.chromium.crashpad.child_port_handshake.9913.63115.VVKELOQUCWUYPFMQ: Permission denied (1100) [0601/152740.230244:ERROR:file_io.cc(94)] ReadExactly: expected 4, observed 0 [9911:45571:0601/152740.506968:ERROR:named_platform_channel_mac.cc(44)] bootstrap_check_in com.google.chrome.for.testing.apps.52995c87946bbcc94fc9a27df1478a13: Permission denied (1100) [9911:62467:0601/152740.507564:FATAL:mach_port_rendezvous.cc(281)] Check failed: kr == KERN_SUCCESS. bootstrap_check_in com.google.chrome.for.testing.MachPortRendezvousServer.9911: Permission denied (1100) at Cluster.<anonymous> (/Applications/MyApp.app/Contents/Resources/app.asar/node_modules/puppeteer-cluster/dist/Cluster.js:119:23) at Generator.throw (<anonymous>) at rejected (/Applications/MyApp.app/Contents/Resources/app.asar/node_modules/puppeteer-cluster/dist/Cluster.js:6:65) at process.processTicksAndRejections (node:internal/process/task_queues:105:5) I'm wondering if it's an issue with entitlements, or something more. The entitlements.mas.plist (aside from identifiers): com.apple.security.app-sandbox com.apple.security.cs.allow-jit com.apple.security.cs.allow-unsigned-executable-memory com.apple.security.cs.allow-dyld-environment-variables com.apple.security.network.client com.apple.security.network.server com.apple.security.files.user-selected.read-write com.apple.security.cs.disable-executable-page-protection com.apple.security.files.user-selected.executable I've spent many hours searching for a solution. Any help or insight would be greatly appreciated.
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148
Jun ’25
How can I bundle resources along with my launch agent?
I have an app which contains a bundled launch agent that I register using SMAppService.agent(plistName:). I’ve packaged the launch agent executable in the typical Mac app bundle structure so I can embed a framework in it. So, the launch agent lives in Contents/SharedSupport/MyLaunchAgent.app/Contents/MacOS/MyLaunchAgent. However, I suspect this approach might be falling afoul of the scheduler, since the taskinfo tool reports my launch agent has a requested & effective role of TASK_DEFAULT_APPLICATION (PRIO_DARWIN_ROLE_UI), rather than the TASK_UNSPECIFIED (PRIO_DARWIN_ROLE_DEFAULT) value I see with system daemons. I tried setting the LSUIElement Info.plist key of my launch agent to YES, but this seems to have had no effect. What’s the recommended approach here?
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160
Jun ’25
How to capture stderr from a macOS GUI app (UIKit/AppKit) when launched via open or Finder?
For a macOS GUI application (with a UIKit or AppKit entry point), I want to reliably capture diagnostic logs sent to stderr — especially useful when the app is launched from a terminal script or runs in the background, and traditional GUI elements (like alert dialogs) may not be viable. This is to log startup failures or even success messages for later inspection. However, when the app is launched via open MyApp.app, stderr redirection like open MyApp.app 2> log.txt does not capture any output — the file is created, but remains empty. The only way I can capture stderr reliably is by bypassing the bundle and directly launching the binary inside with ./MyApp.app/Contents/MacOS/MyApp 2> ~/log.txt This logs as expected, but is not the user-friendly or typical way to launch apps on macOS. Double-clicking the app in Finder also does not show any stderr output. Is there any recommended or supported way to redirect or access stderr output when launching a .app bundle via open, or any best practice for logging critical failures from a GUI app when terminal output isn't visible?
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191
Jun ’25
Some fundamental doubts about DisptachQueue and GCD
I understand that GCD and it's underlying implementations have evolved over time. And many things have not been shared explicitly in Apple documentation. The most concepts of DispatchQueue (serial and concurrent queues), DispatchQoS, target queue and system provided queues: main and globals etc. I have some doubts & questions to clarify: [Main Dispatch Queue] [Link] Because the main queue doesn't behave entirely like a regular serial queue, it may have unwanted side-effects when used in processes that are not UI apps (daemons). For such processes, the main queue should be avoided. What does it mean? Can you elaborate? [Global Concurrent Dispatch Queues] Are they global to a process or across processes on a device. I believe it is the first case but just wanted to be sure. [Global Concurrent Dispatch Queues] Does system create 4 (for each QoS) * 2 (over-commiting and non-overcommiting queues) = 8 queues in all. When does which type of queue comes into play? [Custom Queue][Target Queue concept] [swift-corelibs-libdispatch/man/dispatch_queue_create.3] QUOTE The default target queue of all dispatch objects created by the application is the default priority global concurrent queue. UNQUOTE Is this stil true? We could not find a mention of this in any latest official apple documentation (though some old forum threads (one more) and github code documentation indicate the same). The official documentation only says: [dispatch_set_target_queue] QUOTE If you want the system to provide a queue that is appropriate for the current object UNQUOTE [dispatch_queue_create_with_target] QUOTE Specify DISPATCH_TARGET_QUEUE_DEFAULT to set the target queue to the default type for the current dispatch queue.UNQUOTE [Dispatch>DispatchQueue>init] QUOTE Specify DISPATCH_TARGET_QUEUE_DEFAULT if you want the system to provide a queue that is appropriate for the current object. UNQUOTE What is the difference between passing target queue as 'nil' vs 'DISPATCH_TARGET_QUEUE_DEFAULT' to DispatchQueue init? [Custom Queue][Target Queue concept] [dispatch_set_target_queue] QUOTE The system doesn't allocate threads to the dispatch queue if it has a target queue, unless that target queue is a global concurrent queue. UNQUOTE The system does allocate threads to the custom dispatch queues that have global concurrent queue as the default target. What does that mean? Why does targetting to global concurrent queues mean in that case? [System / GCD Thread Pool] that excutes work items from DispatchQueue: Is this thread pool per queue? or across queues per process? or across processes per device?
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1.2k
Feb ’25
Feature Request: Reason for taskExpiration for BGContinuedProcessingTask
I've tuned my task to be decently resilient, but I found a few issues that caused it to expire regularly. excessive CPU usage -> I'm actually running it behind ReactNative, and I found an issue where I was still updating ReactNative and thus it was keeping it alive the entire time the task was running. Removing this update helped improve stability not updating progress frequently enough ( see https://developer.apple.com/forums/thread/809182?page=1#868247022) My feature request is, would it be possible to get a reason the task was expired in task.expirationHandler? That would be helpful for both the user and for debugging why the task was expired. Thanks!
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4d
Operation not permitted on xpc_listener_create
Hi, I'm trying to create a launch daemon that uses XPC to receive requests from an unprivileged app. Ultimately both components will be written in Go. For now I'm trying to write a PoC in Objective-C to make sure I get everything right, so I'm compiling / signing from the CLI, and writing plist files by hand -- I'm not using XCode. My current daemon code is pretty much the same as the boilerplate code that XCode generates when creating a new 'XPC Service': #import <stdio.h> #include <xpc/xpc.h> int main(int argc, char *argv[]) { xpc_rich_error_t error; dispatch_queue_t queue = dispatch_queue_create("com.foobar.daemon", DISPATCH_QUEUE_SERIAL); xpc_listener_t listener = xpc_listener_create( "com.foobar.daemon", queue, XPC_LISTENER_CREATE_NONE, ^(xpc_session_t _Nonnull peer) { xpc_session_set_incoming_message_handler(peer, ^(xpc_object_t _Nonnull message) { int64_t firstNumber = xpc_dictionary_get_int64(message, "firstNumber"); int64_t secondNumber = xpc_dictionary_get_int64(message, "secondNumber"); // Create a reply and send it back to the client. xpc_object_t reply = xpc_dictionary_create_reply(message); xpc_dictionary_set_int64(reply, "result", firstNumber + secondNumber); xpc_rich_error_t replyError = xpc_session_send_message(peer, reply); if (replyError) { printf("Reply failed, error: %s", xpc_rich_error_copy_description(replyError)); } }); }, &error); if (error != NULL) { printf("ERROR: %s\n", xpc_rich_error_copy_description(error)); exit(1); } printf("Created listener: %s", xpc_listener_copy_description(listener)); // Resuming the serviceListener starts this service. This method does not return. dispatch_main(); return 0; } I'm compiling, signing and installing my daemon with the following commands: build_foobar() { clang -Wall -x objective-c -o com.foobar.daemon poc/main.m codesign --force --verify --verbose --options=runtime \ --identifier="com.foobar.daemon" \ --sign="Mac Developer: Albin Kerouanton (XYZ)" \ --entitlements=poc/entitlements.plist \ com.foobar.daemon } install_foobar() { sudo cp com.foobar.daemon /Library/PrivilegedHelperTools/com.foobar.daemon sudo cp poc/com.foobar.daemon.plist /Library/LaunchDaemons/com.foobar.daemon.plist sudo launchctl bootout system/com.foobar.daemon || true sudo launchctl bootstrap system /Library/LaunchDaemons/com.foobar.daemon.plist } Here's the content of my entitlements.plist file: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.application-identifier</key> <string>ABCD.com.foobar.daemon</string> </dict> </plist> And finally, here's my launchd plist file: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>com.foobar.daemon</string> <key>Program</key> <string>/Library/PrivilegedHelperTools/com.foobar.daemon</string> <key>ProgramArguments</key> <array> <string>/Library/PrivilegedHelperTools/com.foobar.daemon</string> </array> <key>RunAtLoad</key> <false/> <key>StandardOutPath</key> <string>/tmp/com.foobar.daemon.out.log</string> <key>StandardErrorPath</key> <string>/tmp/com.foobar.daemon.err.log</string> <key>Debug</key> <true/> </dict> </plist> Whenever I start my service using sudo launchctl start com.foobar.daemon, it exits with the following error message: ERROR: Unable to activate listener: failed at listener activation with error 1 - Operation not permitted System logs don't show anything interesting -- they're just repeating the same error message. I tried to add / remove some properties from both the entitlement and the launchd plist file but to no avail. Any idea what's going wrong?
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576
Jan ’25
Incorrect behaviour of task_info() syscall after an unrelated dlclose() call
For some reason, after invoking an unrelated dlclose() call to unload any .dylib that had previously been loaded via dlopen(..., RTLD_NOW), the subsequent call to task_info(mach_task_self(), TASK_DYLD_INFO, ...) syscall returns unexpected structure in dyld_uuid_info image_infos-&gt;uuidArray, that, while it seems to represent an array of struct dyld_uuid_info elements, there is only 1 such element (dyld_all_image_infos *infos-&gt;uuidArrayCount == 1) and the app crashes when trying to access dyld_uuid_info image-&gt;imageLoadAddress-&gt;magic, as image-&gt;imageLoadAddress doesn't seem to represent a valid struct mach_header structure address (although it looks like a normal pointer within the process address space. What does it point to?). This reproduces on macOS 15.4.1 (24E263) Could you please confirm that this is a bug in the specified OS build, or point to incorrect usage of the task_info() API? Attaching the C++ file that reproduces the issue to this email message It needs to be built on macOS 15.4.1 (24E263) via Xcode or just a command line clang++ compiler. It may crash or return garbage, depending on memory layout, but on this macOS build it doesn’t return a correct feedfacf magic number for the struct mach_header structure. Thank you Feedback Assistant reference: FB18431345 //On `macOS 15.4.1 (24E263)` create a C++ application (for example, in Xcode), with the following contents. Note, that this application should crash on this macOS build. It will not crash, however, if you either: //1. Comment out `dlclose()` call //2. Change the order of the `performDlOpenDlClose()` and `performTaskInfoSyscall()` functions calls (first performTaskInfoSyscall() then performDlOpenDlClose()). #include &lt;iostream&gt; #include &lt;dlfcn.h&gt; #include &lt;mach/mach.h&gt; #include &lt;mach-o/dyld_images.h&gt; #include &lt;mach-o/loader.h&gt; void performDlOpenDlClose() { printf("dlopen/dlclose function\n"); printf("Note: please adjust the path below to any real dylib on your system, if the path below doesn't exist!\n"); std::string path = "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/libswiftDemangle.dylib"; printf("Dylib to open: %s\n", path.c_str()); void* handle = ::dlopen(path.c_str(), RTLD_NOW); if(handle) { ::dlclose(handle); } else { printf("Error: %s\n", dlerror()); } } void performTaskInfoSyscall() { printf("Making a task_info() syscall\n"); printf("\033[34mSource File: %s\033[0m\n", __FILE__); task_t task = mach_task_self(); struct task_dyld_info dyld_info; mach_msg_type_number_t size = TASK_DYLD_INFO_COUNT; kern_return_t kr = task_info(task, TASK_DYLD_INFO, (task_info_t)&amp;dyld_info, &amp;size); if (kr != KERN_SUCCESS) { fprintf(stderr, "task_info failed: %s\n", mach_error_string(kr)); } const struct dyld_all_image_infos* infos = (const struct dyld_all_image_infos*)dyld_info.all_image_info_addr; printf("version: %d, infos-&gt;infoArrayCount: %d\n", infos-&gt;version, infos-&gt;infoArrayCount); for(uint32_t i=0; i&lt;infos-&gt;infoArrayCount; i++) { dyld_image_info image = infos-&gt;infoArray[i]; const struct mach_header* header = image.imageLoadAddress; printf("%d ", i); printf("%p ", (void*)image.imageLoadAddress); printf("(%x) ", header-&gt;magic); printf("%s\n", image.imageFilePath); fflush(stdout); } printf("\n\n"); printf("infos-&gt;uuidArrayCount: %lu\n", infos-&gt;uuidArrayCount); for(uint32_t i=0; i&lt;infos-&gt;uuidArrayCount; i++) { dyld_uuid_info image = infos-&gt;uuidArray[i]; const struct mach_header* header = image.imageLoadAddress; printf("%d ", i); printf("%p ", (void*)image.imageLoadAddress); printf("(%x)\n", header-&gt;magic); fflush(stdout); } printf("task_info() syscall result processing is completed\n\n"); } int main(int argc, const char * argv[]) { performDlOpenDlClose(); performTaskInfoSyscall(); return 0; }
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157
Jun ’25
Schedule BGAppRefreshTask more often for debugging purposes
I am considering to use the BGAppRefreshTask mechanism, and while I think I have read and understood all documentation and hints in this forum about it (especially the limitations), the one thing I do not understand is: how can I debug it? I cannot find a way to trigger the BGAppRefreshTask execution reliably and immediately. I would have expected the Xcode Debug->Simulate Background Fetch menu to do this for me, but it only sends the app into the background. I am working with the unmodified (except for a few added print()) ColorFeed sample code project from Apple, which schedules a task 15min into the future when it goes to the background. Using a real device, I have not managed to trigger execution of the BGAppRefreshTask more often than once a day so far. Surely, there must be a way to trigger it much more often solely for debugging and development purposes (I am totally happy with all restrictions for the final app). So what detail am I missing here?
1
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539
Jan ’25
utmpx reports several session for the same user
Hello, My app (daemon) time to time need to know list of GUI login sessions. According to the recommendation, I am using getutxent(). https://developer.apple.com/library/archive/qa/qa1133/_index.html However, I have faced with unclear behaviour in case of running "Migration Assistant". It can be re-created without my app. Steps to recreate: login as 'user #1' start "Migration Assistant" quit "Migration Assistant" new login prompt will be opened login as 'user #2' In spite the session of 'user #1' is closed, the command line tool "who", which gathers information from /var/run/utmpx, reports opened sessions of 'user #1'. Is it bug or feature? Thank you in advance!
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204
Jul ’25
DispatchSerialQueue minimum OS support
Hi Team, We intend to create a custom serial dispatch queue targetting a global queue. let serialQueue = DispatchQueue(label: "corecomm.tallyworld.serial", target: DispatchQueue.global(qos: .default)) The documentation for DispatchQueue init does not show any minimum OS versions. BUT DispatchSerialQueue init does show iOS 17.0+ iPadOS 17.0+ Mac Catalyst macOS 14.0+ tvOS 17.0+ visionOS watchOS 10.0+. Does that mean - I will not be able to create a custom serial dispatch queue below iOS 17?
3
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159
Jul ’25
XPC Service Cleanup and Freeing Memory
I have used C APIs to create a XPC server(mach service) as a launch daemon. I use dispatch_source_create () followed by dispatch_resume() to start the listener. I dont have any code for cleaning up memory. I want to make sure that the XPC server is shutdown gracefully, without any memory leaks. I know that launchd handles the cycle and the XPC framework takes care of XPC objects. But do I need to do additional cleanup when the XPC listener is shutdown ?
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497
Mar ’25
iOS Team Provisioning Profile” Missing UIBackgroundModes Entitlement
I’m trying to enable Background Modes (specifically for audio, background fetch, remote notifications) in my iOS SwiftUI app, but I’m getting this error: Provisioning profile “iOS Team Provisioning Profile: [my app]” doesn’t include the UIBackgroundModes entitlement. On the developer website when I make the provision profile It doesnt give me the option to allow background modes. I added it to the sign in capabilities seccion in X code and matched the bundle ID to the provision profile and certificate etc but it still runs this error because the provision profile doesnt have the entitlements..
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295
Jul ’25
ExtensionKit & ExtensionFoundation process lifecycle
An XPC service’s process has a system-managed lifecycle: the process is launched on-demand when another process tries to connect to it, and the system can decide to kill it when system resources are low. XPC services can tell the system when they shouldn’t be killed using xpc_transaction_begin/end. Do extensions created with ExtensionFoundation and/or ExtensionKit have the same behavior?
1
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166
Jul ’25
XPC between main app and system extension
Hello, I'm developing a Mac application that uses a network extension. I'm trying to implement XPC to pass data between my main app and system extension and I'm using the SimpleFirewall demo app as a guide to do this. One thing I can't understand is how the ViewController in the SimpleFirewall main app has access to the class IPCConnection in the SimpleFirewallExtension without it being public and without SimpleFirewallExtension being imported in ViewController.
1
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561
Jan ’25
Need to start the Mac application automatically
I am developing the application in Mac. My requirement is to start the application automatically when user login. I have tried adding the plist file in launch agents, But it doesn't achieve my requirement. Please find the code added in the launch agents &lt;?xml version="1.0" encoding="UTF-8"?&gt; &lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&gt; &lt;plist version="1.0"&gt; &lt;dict&gt; &lt;key&gt;Label&lt;/key&gt; &lt;string&gt;com.sftk.secure&lt;/string&gt; &lt;key&gt;ProgramArguments&lt;/key&gt; &lt;array&gt; &lt;string&gt;/Applications/Testing.app/Contents/MacOS/Testing&lt;/string&gt; &lt;/array&gt; &lt;key&gt;RunAtLoad&lt;/key&gt; &lt;true/&gt; &lt;key&gt;KeepAlive&lt;/key&gt; &lt;false/&gt; &lt;/dict&gt; &lt;/plist&gt; I have tried by adding manually in the setting, but it was opened sometimes and closed suddenly. On open manually it works. Please provide a solution to start the application automatically on system starts
1
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125
Jul ’25
WatchConnectivity Swift 6 - Incorrect actor executor assumption
I am trying to migrate a WatchConnectivity App to Swift6 and I found an Issue with my replyHandler callback for sendMessageData. I am wrapping sendMessageData in withCheckedThrowingContinuation, so that I can await the response of the reply. I then update a Main Actor ObservableObject that keeps track of the count of connections that have not replied yet, before returning the data using continuation.resume. ... @preconcurrency import WatchConnectivity actor ConnectivityManager: NSObject, WCSessionDelegate { private var session: WCSession = .default private let connectivityMetaInfoManager: ConnectivityMetaInfoManager ... private func sendMessageData(_ data: Data) async throws -> Data? { Logger.shared.debug("called on Thread \(Thread.current)") await connectivityMetaInfoManager.increaseOpenSendConnectionsCount() return try await withCheckedThrowingContinuation({ continuation in self.session.sendMessageData( data, replyHandler: { data in Task { await self.connectivityMetaInfoManager .decreaseOpenSendConnectionsCount() } continuation.resume(returning: data) }, errorHandler: { (error) in Task { await self.connectivityMetaInfoManager .decreaseOpenSendConnectionsCount() } continuation.resume(throwing: error) } ) }) } Calling sendMessageData somehow causing the app to crash and display the debug message: Incorrect actor executor assumption. The code runs on swift 5 with SWIFT_STRICT_CONCURRENCY = complete. However when I switch to swift 6 the code crashes. I rebuilt a simple version of the App. Adding bit by bit until I was able to cause the crash. See Broken App Awaiting sendMessageData and wrapping it in a task and adding the @Sendable attribute to continuation, solve the crash. See Fixed App But I do not understand why yet. Is this intended behaviour? Should the compiler warn you about this? Is it a WatchConnectivity issue? I initially posted on forums.swift.org, but was told to repost here.
3
0
1.2k
Jan ’25
Running external binaries from Swift Package (TTS engine): Operation not permitted from Xcode app
Hi everyone, We’re developing a macOS SwiftUI app that uses a local Swift Package (CasSherpaCore) to invoke an external compiled binary (sherpa-onnx-offline-tts) for text-to-speech synthesis using system calls. The package works flawlessly when tested from terminal or via a lightweight test C program. However, when we invoke it from a SwiftUI app (even with Full Disk Access granted to Xcode and Terminal), we consistently get the error: sh: /Users/xxxxxxxxxxx/SherpaONNX/sherpa-onnx/build/bin/sherpa-onnx-offline-tts: Operation not permitted We’ve tried: Granting Full Disk Access to Xcode and Terminal. Removing the quarantine flag with xattr -d com.apple.quarantine. Setting executable permission via chmod +x. Using both system() and Process in C and Swift contexts. Testing within a Swift Package that’s integrated into the app as a local dependency. Running the command manually from terminal (works perfectly). It appears that macOS (or Xcode’s runtime sandbox) is restricting execution of binaries from certain locations or contexts when launched via system() inside the app. Questions: Is there a specific entitlement or configuration that allows execution of local binaries from a SwiftUI macOS app? Is this related to System Integrity Protection (SIP) or a hardened runtime limitation? Are there best practices or alternative approaches to safely execute local TTS binaries from within a Swift app? Any help would be deeply appreciated. This is a core feature in our project and we’re stuck at this point. Thank you so much in advance!
1
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86
Jul ’25