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CarPlay Navigation Entitlement
We've been trying to get the CarPlay Navigation Entitlement for a couple years now without much luck. Did you have a similar experience? How did you succeed getting the entitlement? Part of the form requires us to submit Screenshots. Did you provide screenshots of your on-device experience or wireframe for CarPlay? How was your experience?
0
1
189
Aug ’25
Trying to distribute app to Apple Store
I created an MadOS app with xcode 16.5 with a developer id certificate. I've been trying to install a distribution certificate for over a week with several co-workers. I can add a distribution certificate to my key chain, and created a provisioning profile. I've tried every combination but none work. I put xcode in automatic signing but can only see my developer id, if I put it in manual with and without a provisioning profile but if I give the app binary, other users can't run the app because the certificate isn't working. I need support to work with me to look the developer portal and my system to figure this out.
4
0
171
Jun ’25
Notarising two builds of the same app
I have built my application for arm and x64 so I have two files called DeepSkyStacker.app in different directories. I have followed the instructions to notarise the arm version of the app, but an concerned about what I should do to notarise the other one - do I just zip that up and then run: xcrun notarytool submit "DeepSkyStacker.zip" --keychain-profile "Notary Profile for DeepSkyStacker" --wait xcrun stapler staple DeepSkyStacker.app again or will that mess everything up? Related to that can I use the Notary Profile I created for DeepSkyStacker to notarise other apps that are part of the same product (DeepSkyStackerLive and DeepSkyStackerCL)?? Thanks David
3
0
229
Apr ’25
Xcode Automatic Signing Fails with App Groups - Provisioning profile "Mac Team Provisioning Profile : com.example.testapp.mobile" doesn't support the App Groups capability.
Xcode automatic signing consistently fails for the macOS target when adding the App Groups capability, even though the Developer Portal is correctly configured. Error: Provisioning profile “Mac Team Provisioning Profile: com.example.testapp.mobile” doesn’t support the App Groups capability. Setup: • Bundle ID: com.example.testapp.mobile • App Group: $(TeamIdentifierPrefix)group.com.example.testapp.mobile Troubleshooting Steps Tried (None Helped): • Changed bundle identifiers and deleted/recreated them in the Developer Portal • Deleted and recreated App Groups • Removed and re-added the developer account in Xcode • Deleted all provisioning profiles from the system • Cleared Derived Data and Xcode caches • Even tried on a clean macOS system This setup used to work previously. The issue seems to have started after the Apple Developer account was renewed.
1
1
177
Aug ’25
Entitlement missing - Application is agent (UIElement)
I have an app that runs as a status bar app, mostly. I have set the following in the info.plist file for the app: <key>Application is agent (UIElement)</key> <true/> However, I get a compile error: Provisioning profile Mac Team Provisioning Profile: yout.Drive doesn't include the Application is agent (UIElement) entitlement. Checking the entitlements, I do not see this entitlement anywhere. Where and how do I set this?
1
0
155
Aug ’25
Family Control Entitlements not recognized when distributing
I have been approved for family controls entitlements and see them in my apple certificates for my bundle identifier. I see them listed for Distribution in my Runner, however, when I try to distribute I get the error that I do not have the right permissions. Do I need to get the entitlements for each extension I have as well? I have three extensions that use the family controls.
1
0
168
May ’25
Keychain Access won't let me Export to a .p12 file
I've successfully distributed a Java-based app .dmg from my intel iMac, but am trying to port over the signing authority ( Certificate and Identity) to an M2. I'm following the "backup your Identities" recipe to make a .p12 file, but I can't complete the Export. The .p12 file format option is greyed out (while .pem and .cer are offered). What could be causing this? I can sign my .dmg installers from this computer, so codesign is happy with what it is seeing in the Keychain.
6
0
635
Aug ’25
Team ID suddenly invalid
Hi, overnight I'm getting "HTTP status code: 403. Invalid or inaccessible developer team ID for the provided Apple ID. Ensure the Team ID is correct and that you are a member of that team." in my pipeline running notarytool store-credentials. I'm getting --apple-id, --team-id and --password from CI variables. Double checked the values (even though they shouldn't change). Tried a new app specific password I did not change anything to cause this and my apple developer account is active. Really scratching my head what's going on here. Some assistance would be greatly appreciated!
18
11
1.1k
Jun ’25
Is a LaunchCodeRequirement Time-Of-Check/Time-Of-Use protected?
In the LightweightCodeRequirements framework, there is a LaunchCodeRequirement object which can be used as a requirement object for a Process for example. What I don't understand (I admit my macOS low-level knowledge is limited) is that how can this be used in a secure way that doesn't fall victim of a Time-of-Check/Time-of-Use issue. e.g. I specify a LaunchCodeRequirement via Process.launchRequirement for my process, let's say /usr/local/bin/mycommandlinetool. The LaunchCodeRequirement specifies my development team and a developer ID certificate. The process must be started in some form, before a SecCode/SecTask object can be created, rather than a SecStaticCode object (which only guarantees its validity checks to be intact as long as the file is not modified). But if the process was started, then I have no tools in my set to prevent it from executing its initialization code or similar. Then, by the time I'm able to check via SecCode/SecTask functions the LaunchCodeRequirement, I might have already ran malicious code - if mycommandlinetool was maliciously replaced. Or does the operating system use a daemon to copy the executable specified for Process to a secure location, then creates the SecStaticCode object, assesses the LaunchCodeRequirement and if passed, launches the executable from that trusted location (which would make sure it is immutable for replacement by malicious actors)? I have a hard time understanding how this works under the hood - if I remember correctly these are private APIs.
3
1
215
Aug ’25
codesign add extended attributes to some files
The Codesign command adds extended attributes to files that previously had no extended attributes. In my case codesign add following extended attributes to text file in Frrameworks folder: com.apple.cs.CodeDirectory com.apple.cs.CodeRequirements com.apple.cs.CodeRequirements-1 com.apple.cs.CodeSignature Can I somehow prevent this behavior? Thank you.
2
0
210
Apr ’25
Provisioning profile "..." doesn't include the com.apple.developer.deviceactivity entitlement
I'm working on an app that needs access to device activity. When I add device activity entitlement, I'm getting Provisioning profile "..." doesn't include the com.apple.developer.deviceactivity entitlement. This is failing for both, the main app and the extension, and both have entitlements added. It is not clear how to add it to the profile, the provisioning profile is created/managed by XCode. When I remove the entitlement, I can build my app but it won't be able to use device activity data I reached out to Developer Support, and they sent me here. What is the right way to add device activity entitlement? I'm also seeing another issue with XCode Cloud builds. When I remove device activity entitlement. I can build my app w/o any issue, and I can also install it directly on my iPhone. However, XCode Cloud builds fail wit Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/d41fc2f1-4f39-4906-8941-112488e75f6c.xcarchive -exportPath /Volumes/workspace/adhocexport -exportOptionsPlist /Volumes/workspace/ci/ad-hoc-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.68.193:8089' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/ad-hoc-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3' I suspect that it could be related to my app having DeviceActivityExtension but no device activity entitlement is present. Thanks, Peter.
1
0
161
Aug ’25
No Keychain App anymore
The docs here outline how to create a CSR/ and request a certificate. https://developer.apple.com/help/account/certificates/create-a-certificate-signing-request "Accounts preferences Use Accounts preferences to manage developer account assets (signing certificates and provisioning profiles), add repositories, and add servers. To open Accounts preferences, choose Xcode > Preferences and click Accounts." I have the latest version of XCode, I don't see Preferences / Accounts anywhere? I can go here and create a certificate: https://developer.apple.com/account/resources/certificates/add but it wants a CSR, which loops back around to the XCode thing. So, I can't figure out how to create a singing cert for my iOS app. Launch Keychain Access located in /Applications/Utilities. This doesnt seem to exist in Mac OS Sequoia 15.5 https://developer.apple.com/help/account/certificates/create-a-certificate-signing-request
2
0
145
Jun ’25
Gatekepper acts against .app package developed by a freelancer for our company
I am responsible for the mobile app and thus also of the apple developer and app store connect accounts of a company. An external freelancer developed a software package for us which we aim to offer for installation and use on macOS systems of our customers; distributed exclusively outside of the Apple App Store. The software package has nothing to do with the mobile app. MacOS' Gatekeeper currently warns or even prevents our customers regarding the installation of the package on their device; pretty much as described here: https://developer.apple.com/developer-id/. According to a previous talk with Apple's Support, the software package (.app) the Freelancer developed must be signed with one of our own certificates. As we cannot grant selective app store connect access to third persons (only for the concerned certificates), we prefer to not provide access to our entire apple developer account to the freelancer, for the sole reason of the certificate & signing process. According to previous attempts with Apples' support regarding the most feasible solution in this case, they recommended me to manage the signing of the package of the freelancer, and simply request the package from the freelancer. I've thus generated an according Developer ID Certificate, but regarding the signing process, I'm confused. I know how signing works with mobile apps in XCode, but regarding software that is not distributed throughout the App Store on macOS, I'm unsure about the process. Also, as far as I know, the entitlements of the application are involved in the signing process. So my concern is that simply having the software package (.app) from the freelancer is not really enough to complete the signing + notarization process? Won't I need further information about the app's entitlements etc.? I would like to have a clear solution about the procedure that is required in these cases, as online documentations and / or forums as well as previous talks with your non-technical support from Apple did not resolve the issue.
6
0
223
Aug ’25
Unable to upload macOS app to AppStore Connect
Hi, We've created a new version of our macOS version of our app, but when I now try to upload the generated .pkg to App Store Connect via Xcode or Transporter we get this error message: ITMS-90286: Invalid code signing entitlements - Your application bundle’s signature contains code signing entitlements that aren’t supported on macOS. Specifically, the “AppIDPrefix.my.bundle.name” value for the com.apple.application-identifier key in “my.bundlename.pkg/Payload/appname.app/Contents/MacOS/appname” isn’t supported. This value should be a string that starts with your Team ID, followed by a dot (“.”), followed by the bundle ID. Setting the code signing to automatic or does not make a difference. Our app has a different App ID Prefix as our Team ID and when I try to upload the app to App Store Connect I get this error message, does anyone know how we can fix this issue? We used to be able to upload the apps without issues.
2
0
120
May ’25
TestFlight warning when uploading macOS app via Transporter
I'm attempting to upload an updated version of our macOS app for distribution via the App Store. We've done this without issue before, but I am now receiving a warning when I upload the app via Transporter: "Cannot be used with TestFlight because the signature for the bundle at “AXON Studio.app” is missing an application identifier but has an application identifier in the provisioning profile for the bundle. Bundles with application identifiers in the provisioning profile are expected to have the same identifier signed into the bundle in order to be eligible for TestFlight." (90886) I just recently started seeing this warning when I upload our application via Transporter. Before this warning started happening, I was using the exact same process and scripts to build/package/codesign our application. NOTE: we are not using Xcode to build our application, so we can't take advantage of any codesigning/packaging automation provided by Xcode (the app is written in C#/.NET 6.0), so we are doing all build/package/codesign steps using the appropriate macOS command line utilities. Also, I have verified that the app bundle and its contents have valid signatures. Does anyone have any idea what may have changed to cause this warning, or how I might go about determining the root cause so I can fix it?
1
0
142
Jun ’25
VoIP Entitlement
Good afternoon, Our team is currently developing a mobile application that includes video call functionality, and we are seeking the optimal approach to enable incoming calls on iOS devices. Ideally, we would like calls to be delivered even when the app is completely closed or after the device is restarted. As I understand it, this may require obtaining VoIP permissions; otherwise, calls may only work when the app is open or running in the background. I would appreciate it if you could confirm my understanding and advise me on the steps or requirements for obtaining the appropriate permissions. Currently, when I try to launch the app in XCode, I see an error (screenshot).
1
0
337
Aug ’25
Electron and Notarization randomly failing.
I’m having trouble with the notary step of our electron app. It sometimes says “In progress” for days on end, where other times, it only takes 15-20 minutes. For the last few weeks, I’ve noticed that it will take longer than the 20 minutes if our app was using a not latest version of the electron module -- https://www.npmjs.com/package/electron. I would then update our codebase to build using the latest version, and then try to sign and notarize the app again, and it would work till a new version was released. This was the first time that that process didn’t work. Everything is on latest, and we’re still getting stuck “in progress” for days on end. We have been signing and Notarizing this app for years now, so it's not the first time we're trying to do this process To make matters stranger, I have two branches of the same exact code base – same dependencies, same source code, same everything – there is no difference. One sign and notarize works 100% of the time where the other one hasn’t worked yet. Any ideas would be helpful. I'm not really sure where to begin to debug this. Thanks!
8
0
231
Apr ’25
CarPlay Navigation Entitlement
We've been trying to get the CarPlay Navigation Entitlement for a couple years now without much luck. Did you have a similar experience? How did you succeed getting the entitlement? Part of the form requires us to submit Screenshots. Did you provide screenshots of your on-device experience or wireframe for CarPlay? How was your experience?
Replies
0
Boosts
1
Views
189
Activity
Aug ’25
Trying to distribute app to Apple Store
I created an MadOS app with xcode 16.5 with a developer id certificate. I've been trying to install a distribution certificate for over a week with several co-workers. I can add a distribution certificate to my key chain, and created a provisioning profile. I've tried every combination but none work. I put xcode in automatic signing but can only see my developer id, if I put it in manual with and without a provisioning profile but if I give the app binary, other users can't run the app because the certificate isn't working. I need support to work with me to look the developer portal and my system to figure this out.
Replies
4
Boosts
0
Views
171
Activity
Jun ’25
Signing Certificate for AU Plugin
Looking for some assistance and having an Apple Signing Certificate for our Audio Units Plugin.
Replies
1
Boosts
0
Views
117
Activity
Aug ’25
Notarising two builds of the same app
I have built my application for arm and x64 so I have two files called DeepSkyStacker.app in different directories. I have followed the instructions to notarise the arm version of the app, but an concerned about what I should do to notarise the other one - do I just zip that up and then run: xcrun notarytool submit "DeepSkyStacker.zip" --keychain-profile "Notary Profile for DeepSkyStacker" --wait xcrun stapler staple DeepSkyStacker.app again or will that mess everything up? Related to that can I use the Notary Profile I created for DeepSkyStacker to notarise other apps that are part of the same product (DeepSkyStackerLive and DeepSkyStackerCL)?? Thanks David
Replies
3
Boosts
0
Views
229
Activity
Apr ’25
Xcode Automatic Signing Fails with App Groups - Provisioning profile "Mac Team Provisioning Profile : com.example.testapp.mobile" doesn't support the App Groups capability.
Xcode automatic signing consistently fails for the macOS target when adding the App Groups capability, even though the Developer Portal is correctly configured. Error: Provisioning profile “Mac Team Provisioning Profile: com.example.testapp.mobile” doesn’t support the App Groups capability. Setup: • Bundle ID: com.example.testapp.mobile • App Group: $(TeamIdentifierPrefix)group.com.example.testapp.mobile Troubleshooting Steps Tried (None Helped): • Changed bundle identifiers and deleted/recreated them in the Developer Portal • Deleted and recreated App Groups • Removed and re-added the developer account in Xcode • Deleted all provisioning profiles from the system • Cleared Derived Data and Xcode caches • Even tried on a clean macOS system This setup used to work previously. The issue seems to have started after the Apple Developer account was renewed.
Replies
1
Boosts
1
Views
177
Activity
Aug ’25
notarytool stuck at version 1.0.0 (38)
I have attempted all upgrades: updated xcode to 16.4 downloaded and installed Command Line Tools for Xcode 16.4 I have no issues with the installs, however when I run: > xcrun notarytool --version 1.0.0 (38) I need to be running v2.x How can I resolve this issue.
Replies
1
Boosts
0
Views
170
Activity
Jun ’25
Entitlement missing - Application is agent (UIElement)
I have an app that runs as a status bar app, mostly. I have set the following in the info.plist file for the app: <key>Application is agent (UIElement)</key> <true/> However, I get a compile error: Provisioning profile Mac Team Provisioning Profile: yout.Drive doesn't include the Application is agent (UIElement) entitlement. Checking the entitlements, I do not see this entitlement anywhere. Where and how do I set this?
Replies
1
Boosts
0
Views
155
Activity
Aug ’25
Family Control Entitlements not recognized when distributing
I have been approved for family controls entitlements and see them in my apple certificates for my bundle identifier. I see them listed for Distribution in my Runner, however, when I try to distribute I get the error that I do not have the right permissions. Do I need to get the entitlements for each extension I have as well? I have three extensions that use the family controls.
Replies
1
Boosts
0
Views
168
Activity
May ’25
Keychain Access won't let me Export to a .p12 file
I've successfully distributed a Java-based app .dmg from my intel iMac, but am trying to port over the signing authority ( Certificate and Identity) to an M2. I'm following the "backup your Identities" recipe to make a .p12 file, but I can't complete the Export. The .p12 file format option is greyed out (while .pem and .cer are offered). What could be causing this? I can sign my .dmg installers from this computer, so codesign is happy with what it is seeing in the Keychain.
Replies
6
Boosts
0
Views
635
Activity
Aug ’25
Team ID suddenly invalid
Hi, overnight I'm getting "HTTP status code: 403. Invalid or inaccessible developer team ID for the provided Apple ID. Ensure the Team ID is correct and that you are a member of that team." in my pipeline running notarytool store-credentials. I'm getting --apple-id, --team-id and --password from CI variables. Double checked the values (even though they shouldn't change). Tried a new app specific password I did not change anything to cause this and my apple developer account is active. Really scratching my head what's going on here. Some assistance would be greatly appreciated!
Replies
18
Boosts
11
Views
1.1k
Activity
Jun ’25
Is a LaunchCodeRequirement Time-Of-Check/Time-Of-Use protected?
In the LightweightCodeRequirements framework, there is a LaunchCodeRequirement object which can be used as a requirement object for a Process for example. What I don't understand (I admit my macOS low-level knowledge is limited) is that how can this be used in a secure way that doesn't fall victim of a Time-of-Check/Time-of-Use issue. e.g. I specify a LaunchCodeRequirement via Process.launchRequirement for my process, let's say /usr/local/bin/mycommandlinetool. The LaunchCodeRequirement specifies my development team and a developer ID certificate. The process must be started in some form, before a SecCode/SecTask object can be created, rather than a SecStaticCode object (which only guarantees its validity checks to be intact as long as the file is not modified). But if the process was started, then I have no tools in my set to prevent it from executing its initialization code or similar. Then, by the time I'm able to check via SecCode/SecTask functions the LaunchCodeRequirement, I might have already ran malicious code - if mycommandlinetool was maliciously replaced. Or does the operating system use a daemon to copy the executable specified for Process to a secure location, then creates the SecStaticCode object, assesses the LaunchCodeRequirement and if passed, launches the executable from that trusted location (which would make sure it is immutable for replacement by malicious actors)? I have a hard time understanding how this works under the hood - if I remember correctly these are private APIs.
Replies
3
Boosts
1
Views
215
Activity
Aug ’25
codesign add extended attributes to some files
The Codesign command adds extended attributes to files that previously had no extended attributes. In my case codesign add following extended attributes to text file in Frrameworks folder: com.apple.cs.CodeDirectory com.apple.cs.CodeRequirements com.apple.cs.CodeRequirements-1 com.apple.cs.CodeSignature Can I somehow prevent this behavior? Thank you.
Replies
2
Boosts
0
Views
210
Activity
Apr ’25
Provisioning profile "..." doesn't include the com.apple.developer.deviceactivity entitlement
I'm working on an app that needs access to device activity. When I add device activity entitlement, I'm getting Provisioning profile "..." doesn't include the com.apple.developer.deviceactivity entitlement. This is failing for both, the main app and the extension, and both have entitlements added. It is not clear how to add it to the profile, the provisioning profile is created/managed by XCode. When I remove the entitlement, I can build my app but it won't be able to use device activity data I reached out to Developer Support, and they sent me here. What is the right way to add device activity entitlement? I'm also seeing another issue with XCode Cloud builds. When I remove device activity entitlement. I can build my app w/o any issue, and I can also install it directly on my iPhone. However, XCode Cloud builds fail wit Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/d41fc2f1-4f39-4906-8941-112488e75f6c.xcarchive -exportPath /Volumes/workspace/adhocexport -exportOptionsPlist /Volumes/workspace/ci/ad-hoc-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.68.193:8089' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/ad-hoc-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3' I suspect that it could be related to my app having DeviceActivityExtension but no device activity entitlement is present. Thanks, Peter.
Replies
1
Boosts
0
Views
161
Activity
Aug ’25
No Keychain App anymore
The docs here outline how to create a CSR/ and request a certificate. https://developer.apple.com/help/account/certificates/create-a-certificate-signing-request "Accounts preferences Use Accounts preferences to manage developer account assets (signing certificates and provisioning profiles), add repositories, and add servers. To open Accounts preferences, choose Xcode > Preferences and click Accounts." I have the latest version of XCode, I don't see Preferences / Accounts anywhere? I can go here and create a certificate: https://developer.apple.com/account/resources/certificates/add but it wants a CSR, which loops back around to the XCode thing. So, I can't figure out how to create a singing cert for my iOS app. Launch Keychain Access located in /Applications/Utilities. This doesnt seem to exist in Mac OS Sequoia 15.5 https://developer.apple.com/help/account/certificates/create-a-certificate-signing-request
Replies
2
Boosts
0
Views
145
Activity
Jun ’25
Gatekepper acts against .app package developed by a freelancer for our company
I am responsible for the mobile app and thus also of the apple developer and app store connect accounts of a company. An external freelancer developed a software package for us which we aim to offer for installation and use on macOS systems of our customers; distributed exclusively outside of the Apple App Store. The software package has nothing to do with the mobile app. MacOS' Gatekeeper currently warns or even prevents our customers regarding the installation of the package on their device; pretty much as described here: https://developer.apple.com/developer-id/. According to a previous talk with Apple's Support, the software package (.app) the Freelancer developed must be signed with one of our own certificates. As we cannot grant selective app store connect access to third persons (only for the concerned certificates), we prefer to not provide access to our entire apple developer account to the freelancer, for the sole reason of the certificate & signing process. According to previous attempts with Apples' support regarding the most feasible solution in this case, they recommended me to manage the signing of the package of the freelancer, and simply request the package from the freelancer. I've thus generated an according Developer ID Certificate, but regarding the signing process, I'm confused. I know how signing works with mobile apps in XCode, but regarding software that is not distributed throughout the App Store on macOS, I'm unsure about the process. Also, as far as I know, the entitlements of the application are involved in the signing process. So my concern is that simply having the software package (.app) from the freelancer is not really enough to complete the signing + notarization process? Won't I need further information about the app's entitlements etc.? I would like to have a clear solution about the procedure that is required in these cases, as online documentations and / or forums as well as previous talks with your non-technical support from Apple did not resolve the issue.
Replies
6
Boosts
0
Views
223
Activity
Aug ’25
Unable to upload macOS app to AppStore Connect
Hi, We've created a new version of our macOS version of our app, but when I now try to upload the generated .pkg to App Store Connect via Xcode or Transporter we get this error message: ITMS-90286: Invalid code signing entitlements - Your application bundle’s signature contains code signing entitlements that aren’t supported on macOS. Specifically, the “AppIDPrefix.my.bundle.name” value for the com.apple.application-identifier key in “my.bundlename.pkg/Payload/appname.app/Contents/MacOS/appname” isn’t supported. This value should be a string that starts with your Team ID, followed by a dot (“.”), followed by the bundle ID. Setting the code signing to automatic or does not make a difference. Our app has a different App ID Prefix as our Team ID and when I try to upload the app to App Store Connect I get this error message, does anyone know how we can fix this issue? We used to be able to upload the apps without issues.
Replies
2
Boosts
0
Views
120
Activity
May ’25
app is already signed / code object is not signed at all
Our app .dmg file was successfully code signed. We then revised the app and created a new .dmg. Running codesign gave an "app is already signed" message. Then running codesign -dv said "code object is not signed at all" Older solutions said to use -f to force signing, but that is no longer an option.
Replies
1
Boosts
0
Views
148
Activity
Aug ’25
TestFlight warning when uploading macOS app via Transporter
I'm attempting to upload an updated version of our macOS app for distribution via the App Store. We've done this without issue before, but I am now receiving a warning when I upload the app via Transporter: "Cannot be used with TestFlight because the signature for the bundle at “AXON Studio.app” is missing an application identifier but has an application identifier in the provisioning profile for the bundle. Bundles with application identifiers in the provisioning profile are expected to have the same identifier signed into the bundle in order to be eligible for TestFlight." (90886) I just recently started seeing this warning when I upload our application via Transporter. Before this warning started happening, I was using the exact same process and scripts to build/package/codesign our application. NOTE: we are not using Xcode to build our application, so we can't take advantage of any codesigning/packaging automation provided by Xcode (the app is written in C#/.NET 6.0), so we are doing all build/package/codesign steps using the appropriate macOS command line utilities. Also, I have verified that the app bundle and its contents have valid signatures. Does anyone have any idea what may have changed to cause this warning, or how I might go about determining the root cause so I can fix it?
Replies
1
Boosts
0
Views
142
Activity
Jun ’25
VoIP Entitlement
Good afternoon, Our team is currently developing a mobile application that includes video call functionality, and we are seeking the optimal approach to enable incoming calls on iOS devices. Ideally, we would like calls to be delivered even when the app is completely closed or after the device is restarted. As I understand it, this may require obtaining VoIP permissions; otherwise, calls may only work when the app is open or running in the background. I would appreciate it if you could confirm my understanding and advise me on the steps or requirements for obtaining the appropriate permissions. Currently, when I try to launch the app in XCode, I see an error (screenshot).
Replies
1
Boosts
0
Views
337
Activity
Aug ’25
Electron and Notarization randomly failing.
I’m having trouble with the notary step of our electron app. It sometimes says “In progress” for days on end, where other times, it only takes 15-20 minutes. For the last few weeks, I’ve noticed that it will take longer than the 20 minutes if our app was using a not latest version of the electron module -- https://www.npmjs.com/package/electron. I would then update our codebase to build using the latest version, and then try to sign and notarize the app again, and it would work till a new version was released. This was the first time that that process didn’t work. Everything is on latest, and we’re still getting stuck “in progress” for days on end. We have been signing and Notarizing this app for years now, so it's not the first time we're trying to do this process To make matters stranger, I have two branches of the same exact code base – same dependencies, same source code, same everything – there is no difference. One sign and notarize works 100% of the time where the other one hasn’t worked yet. Any ideas would be helpful. I'm not really sure where to begin to debug this. Thanks!
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Apr ’25