Hello everyone! I'm a newly graduated Computer Engineer living in Türkiye. I've been developing my skills in the iOS field for a while now. But sometimes I get lost and don't know what to do. I've just joined this community and have a request for you. I'd be very grateful if you could share your own advice, experiences you've had along the way, and how you successfully overcame them. I'm open to all kinds of positive or negative feedback. Self-improvement is paramount to me.
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Updated iPhone to 26 beta 2, everything is ok but battery, battery is changed, not original. My phone can't charge higher than 1% and turns off every 5 minutes, even connecting to wireless charger and cable at the same time don't work, restored iPhone thru iTunes.I hope I will be able to install new beta without any problems because loving the new design,hoping for the best. Thanks.
I noticed the water lock feature isn’t in the control center after updating to WatchOS 26
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Both Apple and third-party apps in CarPlay are not displaying properly after updating to iOS 26 public beta two. I submitted feedback, wondering if anybody else had this problem and have solved it. The only apps that appear to be working normally are map apps like Apple Maps, Google Maps and Waze. The others show only background, but if you tap on the touchscreen it will perform an action as if the tile/link is there, but invisible
We made a purchase to join the Apple Developer Program, but we have been waiting for 5 days and have not received any response such as an approval or rejection. Are you experiencing the same issue as well?
I've paid - and have the confirmation of subscription email.
But when I try to enroll both on my iphone and macbook air - I get errors. on the iphone said could not complete enrollment. on the macbook it said "not available in your area"
I am in australia and it should work. Does anyone know how to fix the enrollment bugs?
I have filed 27 bug reports against macOS using Feedback Assistant and none have had any sort of follow-up.
I'm wondering if anyone at Apple looks at these reports?
A few of these involve accessibility features that are not working (for example: speak announcements doesn't work -- and yes, my feedback is much more detailed than "doesn't work"). I would have thought issues with accessibility would be a high priority for Apple to fix quickly.
Another report is that Grapher uses black text on dark gray making it very difficult to see the formula you enter. This should be a one-line code fix.
These two, and 25 other bug reports have seemingly been ignored. Several of these reports indicate more than 10 similar reports, yet go unfixed. Leading me back to my opening question -- does anyone at Apple read these reports?
I'd like to think I'm helping Apple to deliver a more perfect product but I feel like I'm wasting my time writing detailed bug reports. Is there another way to bring these to Apple's attention?
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Community
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Apple Developers
When I try to create a post in Apple Support Community, it forces me to create a new account (for some supersmart reason because my apple account is apparently not enough). In this process, I am required to pick a new username and choose my communications preferences. The next screen? 403 Forbidden Error page.
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Community
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«Hello everyone, after installing iOS 26, I noticed that on my iPhone 13 Pro, which had its battery replaced, the battery status in the settings shows 0%, and the phone does not charge more than 1%, no matter how long I leave it plugged in. The same problem is observed on iPhones 14 and lower where the battery (FB18154101) was replaced.»
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Hello. I need to develop for iOS 18. I've recently updated Xcode and it says I have to download ios 26 platform. I don't need it, but I can no longer build my existing projects against ios 18, even though Xcode says it's still installed and used 13 days ago. How to I remedy this?
I'm suddenly receiving zero products from SKProductsRequest, even though this setup previously worked without issues. The debugger shows that both of my product identifiers are now being returned under invalidIdentifiers, and response.products is empty.
I’ve confirmed the following:
There are no pending agreements in App Store Connect.
The subscription is active and configured correctly.
The product identifiers match exactly with what’s defined in App Store Connect.
Here is the delegate method I'm using (unchanged from when it previously worked):
extension UpgradeViewModelProvider: SKProductsRequestDelegate {
func productsRequest(_ request: SKProductsRequest, didReceive response: SKProductsResponse) {
if response.products.count > 0 {
delegate.send(.onProduct(response.products))
}
}
}
Since everything was functioning before, I’m trying to understand what may have caused the identifiers to suddenly be marked as invalid. Any guidance or suggestions on what to check next would be greatly appreciated.
I’m experiencing an issue on macOS Tahoe (Developer Beta, July 2025) related to the new “Allow in Menu Bar” section in System Settings.
After uninstalling the application Backdrop (developer: Cindori), the entry com.cindori.Backdrop.Wallpaper still appears in the list of apps allowed to show in the menu bar, even though:
— The app and all its associated files have been fully deleted.
— The LaunchAgents files in ~/Library/LaunchAgents and /Library/LaunchAgents have been removed.
— Preferences have been deleted via defaults delete com.cindori.Backdrop and defaults delete com.cindori.Backdrop.Wallpaper.
— The system has been restarted.
It seems the “Allow in Menu Bar” section keeps phantom references to apps or agents even after complete cleanup.
Could you please confirm if this is expected behavior (perhaps for future reactivation) or a bug?
Is there any official method or recommended command to permanently remove such residual entries from this list?
Thank you very much for your help and clarifications.
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Community
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Apple Developers
So I downloaded and installed iOS26 on my iPhone 15 Pro and after that it does not want to boot anymore. It shows a battery with one red line. Which is weird because before it restarted it had 80% of the battery and I had the power cable connected at all time. Now I can't boot it up anymore. Not even with the volume button up, down, power button trick. Please help!
I have developed three apps using the Screen Time API. The following are common problems I encountered in the three apps:
DeviceActivityMonitorExtension is automatically killed after running for a few days (frequently)
The same DeviceActivityEvent in DeviceActivityMonitorExtension is triggered twice during eventDidReachThreshold (especially obvious in iOS18.5)
Screen Time authorization is automatically canceled for no reason (occasionally)
I hope to get help
Hello Apple Developer Community,
I'm hoping someone can advise me on a serious issue. Our organization's Apple Developer Program account has been effectively locked because our Account Holder's Apple ID is inaccessible. I need to unlock that Apple ID so we can manage our apps.
I've already reached out to Apple Developer Support, but so far, I haven't received a response. This situation is critical because our clients rely on us to maintain and update our apps.
Key details (some info is masked for privacy): • We're enrolled as an Organization/Company. • The current Account Holder's Apple ID is locked and cannot perform any actions. • No other accounts have admin access.
If anyone has encountered a similar issue or knows a more efficient route to escalate, I'd be extremely grateful for your insights.
Thanks in advance for any advice you can share. This is critical to our organization, and we'd appreciate any pointers on how to navigate or expedite the support process.
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My account has been active and in good standing for the past 2 years, and during this time I have never received any warnings or issues.
Recently, after Apple reviewed my account, I received a notification about possible termination. After carefully reviewing the situation myself, I realized what may have caused this:
I originally registered my Apple Developer account as an Individual Developer Account,
However, the bank account used for App Store payments belongs to my registered company,
At the time, I was not aware that the legal entity of the bank account must match the Apple Developer account registration.
This was not done with any intention to misrepresent or misuse the platform. It was simply a misunderstanding of the account requirements.
We have never deceived our users or the Apple Review Team in any way. For us as developers, providing an excellent user experience has always been our top priority, and we have always aimed to follow Apple’s review and compliance standards closely. We sincerely hope that, given our situation, the Apple Review Team could grant us an opportunity to correct these issues.
I’m looking for iOS and Apple Watch users to help beta test ChoreFit, a fitness app that transforms everyday chores into measurable workouts using NEAT (Non-Exercise Activity Thermogenesis) science.
What it does:
• Tracks chores like vacuuming, mopping, and laundry as real workouts
• Syncs with Apple Health for steps, heart rate, and calories
• Lets you start or pause chores right from your Apple Watch
• Adjusts effort based on body weight and optional weighted vests
What I need from testers:
• Install via TestFlight (link provided once approved)
• Use the app during normal household tasks
• Share feedback on usability, Apple Watch sync, and calorie accuracy
If you’re interested in movement tracking, fitness analytics, or wearable integration, I’d love your help validating and refining this app before public release.
Guideline 2.3.1 - Performance
The app contains hidden features.
Specifically, we still noticed that your app includes code which causes it to behave differently during the review process regarding web game presentation and payment. It would be appropriate to ensure that all features and functions in the app are visible and fully accessible during review.
Guideline 3.1.1 - Business - Payments - In-App Purchase
The app allows users to purchase digital content natively or via a web view in the app using payment mechanisms other than in-app purchase. Apps cannot include in-app payment mechanisms other than in-app purchase. Apps on the United States storefront may also include buttons, external links, or other calls to action to direct users to payment mechanisms other than in-app purchase.
We have been rejected three times due to hidden functions and issues with web payment and web games. However, in the last package we submitted for review, it was confirmed that the code related to web games was removed, and the code related to web interaction JS bridging payment calls was also removed
Dear experts, we sincerely invite you to offer your valuable suggestions. If you have any experience of meeting us, please share with us. We would be extremely grateful
Hello,
In my App.xcdatamodeld I have an entity called File.
When I am building the project with Xcode, file FileEntity+CoreDataProperties.swift is generated.
After upgrading Xcode to version 26.0 (17A324), I am getting the warning:
Public import of 'CoreData' was not used in public declarations or inlinable code
Any idea how to get rid of this warning since it's a generated file and I can't see any option to change it?
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Community
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Apple Developers
After the last OS26 developer beta update the watch series 6 battery drains fast, in less than two hours life. I visited Apple Store , they said the battery was dead so I had to buy new watch series 10
The same issue happened in the new watch, the battery meter shows 50% after 1 hour
Right now I’ve downgraded my update version to beta 11 until I can find a solution
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Community
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Apple Developers