I know this may not seem like the most important feature, but hear me out...
I've been using Apple TV on a standard 1080p TV for years and it was GREAT. Recently, I purchased a higher-end 4K television, and when I plugged in my Apple TV - surprise! I was greeted with a somewhat laggy UI due to input delay.
After playing with settings and doing a ton of research, I found that it's because of my TV's video processing features. When I switch from the default content type to my TV's Game Mode, the UI feels like a true Apple product again - crisp transitions and the input lag is basically gone.
Here's the annoying part: when I start watching video content, it switches to the corresponding content type and everything looks perfect. But when I go back to the menus, it reverts to the default mode with all the lag. So I'm constantly having to manually switch modes!
Adding ALLM (Auto Low Latency Mode) would fix this problem completely. The best part? It's backwards compatible with HDMI 2.0, so it seems like such a small thing to add that would seriously elevate the user experience.
I would at least love it if apple gave users this option we can toggle in the settings. Any way we can get this?
I made a community post here not sure best place to post
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Hi everyone,
We're facing an issue with Universal Links on iOS 18 and above. The problem seems related to how iOS handles redirects before reaching a Universal Link.
✅ Working Link (direct):
When we open this direct Universal Link, the app opens as expected: 👉 https://dl.punchh.com/deeplinks/logansroadhouse/
❌ Not Working (redirected link):
This marketing/tracking link eventually redirects to the above Universal Link, but on iOS 18+, it opens the App Store or a browser instead of the app: 👉 https://ip2.loyalty.logansroadhouse.com/ls/click?upn=...
The same redirect link works fine on iOS 17 and below — it opens the app.
Topic:
Community
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Apple Developers
I am constantly running out of storage on my iPhone 16 Pro. I keep having to move my photos and videos to my laptop and delete them from my phone, and I’m constantly needing to offload apps and manually clear caches in some apps to free up storage. I finally got sick of having this cycle every two weeks so looked into it more closely. I’m finding that iOS consumes 32 GB, and then another system reserve category is consuming an additional 23 GB. Meaning the system reserved files are consuming half of the storage on this phone and effectively making it a 64 GB model. I understand the system will need to consume some capacity for itself and that iOS is getting larger, but nearly 50% of the capacity of the phone is insane.
Looking closer into the categories, I’m seeing that iOS has taken it upon itself to also permanently provision 10% of the storage capacity for reserve update space.
Already another instance of “why am I having to lose so much of my functional capacity to an occasional process?” but I can understand the utility of this — if I didn’t still have to offload basically all my apps every single time I run a software update, because I’m still some not-insignificant amount short. I seem to recall it being between 6-20 GB across the different updates I’ve had to do since iOS 26 rolled around. I’d also like to be clear that preprovisioning the storage space for updates isn’t a bad idea, just give us an off switch if we’d rather be able to take a few hundred more photos, have another few apps, etc. than have the space sit mostly unused.
The biggest culprit is this “system data” category which is somehow consuming as much space as the entire operating system and its extensions.
There’s no clear way to request iOS to clear this down if some of it is temporary data, which we should have a button for even if Apple thinks it should “just work.” Windows usually trims down on its temp files, but on the occasion you go look and see 67 GB of temporary files, being able to manually run the disk cleanup tool is very helpful. I’m hesitant to try any third party app because I shouldn’t need to, and knowing Apple, it wouldn’t have access to anything it would actually have to touch anyway. Which is neither here nor there, but give us a button to clear cache or maybe run the cleanup when the phone reboots?
I am running the developer beta right now so maybe that’s part of it. However I’m not sure… I had switched to mainline release for a while when it released, and it didn’t seem any different with storage consumption and battery drain. I jumped back to beta to see some of the new features and am waiting for another mainline release to switch back to as the recent betas have been much more unstable/buggy than the entire prerelease beta period.
Just wondering if anyone has any kind of input on this storage issue in particular as it’s not really been talked about as much as the battery drain issue from what I can see.
My app has three main SwiftData models: Collection, SavedItem, and Extract.
A Collection can contain subcollections (folders within folders) and SavedItems (files).
Each SavedItem can have child Extracts.
I'm preparing for the ability for users to be able to share Collections with each other.
Currently, my architecture treats each Collection as the root of its own CloudKit zone (a root parent Collection and all of its items and subcollections live in 1 zone).
This makes sharing and isolation straightforward, but it also means that moving a SavedItem or subcollection between Collections involves moving it across zones.
I’m trying to figure out the best pattern for handling these cross-zone moves while keeping data integrity, relationships, and sharing intact.
My understanding is that in CloudKit, and moving a record from Zone A to Zone B would require deleting it from Zone A and recreating it in Zone B - while somehow maintaining the link back to my local SwiftData store.
Has anyone run into this or know how best I should handle it?
I'm trying to understand how UIDevice.current.identifierForVendor behaves when an iOS app is restored via iCloud onto a different physical device.
Context
I'm building an app that needs to detect whether it’s running on a newly restored device (for example, after the user transfers their iPhone via iCloud setup).
To do this, I save the value of UIDevice.current.identifierForVendor?.uuidString in persistent storage (e.g., UserDefaults).
The question
If I install my app on Device A, store the identifierForVendor value, back up the device to iCloud,
and then restore that backup onto Device B, will the restored app see the same identifierForVendor value, or a new one?
More specifically:
Does iCloud backup/restore preserve the underlying “vendor” ID across devices?
Is the identifierForVendor tied only to the bundle identifier and vendor prefix, or also to the physical device hardware?
If the user deletes all apps from the same vendor, then restores them from iCloud, is the ID reset?
What I’ve found so far
Apple’s docs say:
“The value of this property is the same for apps that come from the same vendor running on the same device.
If the user deletes all of that vendor’s apps from the device and then reinstalls one or more of them, the value may change.”
However, it doesn’t explicitly mention what happens after iCloud restore onto a new device.
Goal
I want to know if it’s safe to use identifierForVendor to detect a new device context (e.g., trigger a refresh of a Firebase token when the user’s device changes).
Environment
iOS 17+ (latest)
Swift / Capacitor app bridge
Testing between iPhone 14 Pro → iPhone 15 Pro (iCloud restore)
Beta two keeps hanging during the download process and says connect to wifi (which I am) or after hours it may download the beta 1.4gb file only to have to freeze in next processing step.
I have tried all the resets, reinstalling both the watch and the phone running OS26.1 Beta 2 etc.
The impact is the watch and the current software implementation is only getting a couple hours of battery usages before going dead
I have been a galaxy user my whole life, I just switched over to IPhone, because of how much i see the users enjoy it. With that’s said, I make journal entries often in my phone, I would like to know if it is protected from AI usage, as these are my personal thoughts and feelings?
When I updated IOS 26.1, When someone call me over voice call phone kept vibrating after call has been picked for 15 sec. Can you please check what’s the issue
Topic:
Community
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Apple Developers
I'm encountering an issue with the App Store Connect Analytics API. to download analytics reports, the app crash data is missing for both ONGOING and ONE_TIME_SNAPSHOT reports.
The crash data does appear in the Dashboard, with the numbers greater than 5, so this doesn’t seem to be related to privacy restrictions.
Has anyone else experienced this issue? Any insights or suggestions on how to resolve this would be greatly appreciated!
Thanks in advance!
Hi - I've been using logic for a few years now. Three days ago I whilst opening it, a pop up said MIDICORE was not working and I haven't been able to fix it since.
I read online that booting up in safe mode + opening audio MIDI set up would fix it, thing is audio MIDI set up wont load up.
Anyone knows how I can fix it? I am on the verge of tears as I cannot seam to find any information online about audio MIDI set up not opening. And I cannot seam to fix the MIDI issue without it.
Thanks!
Is there some public git repo hosting "https://developer.apple.com/documentation"?
Topic:
Community
SubTopic:
Apple Developers
Has anyone else had any issued with their CarPlay with the new phone? My screen gets distorted and you cannot make up anything that shows up on it, it's specific to the new phone since I have also tried it with an iPhone 15 Pro and iPhone 13.
I have updated my car's firmware, reset it, reset my phone settings (per Apple's request) and nothing seems to be working, and unfortunately since I'm on the beta they are limited with the assistance they are able to provide to me.
I was experimenting with the screen time controls to see how it affected an app I am working on and I created a screen time passcode that I later forgot. Any fix? I can't find the "forgot passcode" button anywhere and I am now unable to turn off find my as a result.
This wasn't happening until I updated Xcode to 16.2 (I'm using Sequoia 15.2). When I run any Mac app, I get these errors:
Can't find or decode reasons
Failed to get or decode unavailable reasons
Can't find or decode disabled use cases
I even got these errors running "Hello, world" which tells me that either I need to reinstall or there is a bug.
Thanks for any help,
-Ashley
Hello,
My developer account was closed last week. In a conversation with Apple support, I was informed that the account was closed due to “inactivity”, but the account has always been in regular use and I was preparing to release an app last week.
Now all my work is at a standstill because the account is “Acount Holder” and Apple Turkey Support team states that this account will never be reopened and that there is no support service for Developer account in Turkey. I asked for support for the Developer account globally, but they couldn't find it either.
What can I do about this? My account was not inactive and I was constantly testing my apps via testflight and I submitted the latest version last week. Which department should I contact?
Topic:
Community
SubTopic:
Apple Developers
Inhouse distributions apps stopped working after upgrading to version to iOS 18.1.x
My issue all is inhouse distributions apps, when I open the application it will force stop.
stopped working after upgrading to version 18.1.1. This has happened on multiple iPhones.
Some users able use the application on same OS version but application is not working on newly downloaded device.
iPhone, then updated to version 18.1.1, they app would not work. We deleted the app and the Enterprise App trust was gone.
Then we installed a new version of the app. The phone did not prompt us to trust the Enterprise
app again and the app it would open for a second then close.
I believe when the app was deleted the Enterprise
App was deleted, it’s not actually deleting certificates, because re-installation is not asking to trust certificate again.
after updating to beta 4 the whole phone is not working anymore
nothing is working only making calls and the camera
no apps no internet even if it's connected to wifi or 5G
ANd to get back to the old version you will lose your backup
And now im stuck my data that i can't restore it cuz it have been made on the last IOS beta
I don't want to lose my date and i don't know what to do
Please help
Hi Community!
I have enrolled for an Apple Developer Account. Only 4 hours left until the 48-hour deadline runs out. On the account page it says pending in orange when I click on my name, but it also says that I need to complete payment. I have received an invoice and receipt from Apple confirming that it’s paid, so I’m not planning to pay again. Does this sound like everything is correct and I can just look forward to it, or does it sound like something is wrong? From people’s experience here, does it often take more than 48 hours?
Petter
Topic:
Community
SubTopic:
Apple Developers
Hello,
I noticed that on September 18, 2025, my Active Paid Subscriptions metric in App Store Connect suddenly dropped to 0 (-100%).
However, my subscribers are still active and visible in RevenueCat and Superwall, which both confirm that users have not canceled their subscriptions. This makes me believe it is an App Store Connect reporting issue rather than an actual churn.
Could you please confirm if this is a known data delay/bug, and let me know when the metric will be corrected?
Thank you for your help
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Community
SubTopic:
Apple Developers
I bought a new Iphone 16 promax yesterday. I have 164.87 GB available. I'm running 18.2.1.... It says downloading since yesterday afternoon. I have restarted, changed regions, reset network settings...... nothing.
Topic:
Community
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Apple Developers