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Is Changing IOS version in package.swift file manually accepted?
I was working on my challenge submission but when I created a iOS swift playground through Xcode, the playground generated get's defaulted to iOS 18, and I can't use latest features like the new glass design seemlessely without using #if available macro's everywhere so I manually changed iOS 18.0 to iOS 26.0 in the package.swift file. So far there have been no problems but as the package.swift file recommends not to change it manually so am I in any problem can someone give me advice of whether it's a legit option ??
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What is it so hard to develop on the Watch?
I am trying to develop a Watch and iOS app as companion. It is beyond stupid how I can not keep the watch connected to Xcode to develop. I have tried all the so-called tricks. Why is this so fragile? The phone is USB connected to my Mac I have tried turning off the wifi on my Mac and have the phone and watch on the same network. Nada I have tried just having everything on the same network. The watch is connected maybe 20% of the time. I have tried creating a hotspot network with my phone. The watch is connected maybe 50% of the time. This is truly an awful experience. Am I doing something wrong? Any advice would be grateful.
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Apple Pay Extensions Implementation guide Not found
Good morning, the link https://applepaydemo.apple.com/wallet-extensions returns a {"detail":"Not Found"} when accessed. This is one of the links that are present in https://developer.apple.com/documentation/PassKit/implementing-wallet-extensions, could this be looked at please ? The exact place is: For more information on Wallet Extensions, see the Apple Pay Demo - Wallet Extensions documentation.
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1d
Frequent System Reboots (bug_type 210) on MacBook Pro with M4 Pro during Emulation Development
Environment: Device: MacBook Pro (Mac16,7) Chip: M4 Pro (SoC ID 6040, Revision 11) OS: macOS 15.2 (24C101) Kernel: Darwin Kernel Version 24.2.0; root:xnu-11215.61.5~2/RELEASE_ARM64_T6041 Summary: I am developing a Windows emulator on the MacBook Pro M4 Pro platform. During testing with certain applications, the system frequently triggers an instantaneous reboot. This issue appears to be highly specific to the M4 Pro hardware and current OS version. Observation & Diagnostic Challenges: Upon reboot, the system generates a bug_type 210 (SoC Watchdog Reset) report. The panic string indicates: "Unexpected SoC (system) watchdog reset occurred after panic diagnostics were completed". The primary difficulty in debugging is that the hardware reset happens so rapidly that the kernel fails to capture a stackshot or any detailed panic trace. We have practically no actionable information from the standard diagnostic reports. However, we did find the following recurring entries in the system log prior to the resets: Ignored NI0 NI0 niGeneral 1 NO_ACCESS error (0x00000010) cmd/st:0x14(ncrdincr)... srcchildid/srcparentid:0x8ea/0x1d Comparison & Testing: We have performed extensive cross-version and cross-device testing to isolate the cause: M1/M2 Series: Identical tests on M1 and M2 devices running macOS 15 do not trigger this issue. The applications run stably. OS Versions: Interestingly, this issue seems significantly harder to reproduce on newer system builds (e.g., version 26 series), suggesting it might be a regression or a specific incompatibility in the current macOS 15.2 environment for M4 Pro. Request for Assistance: Since we cannot collect stack traces through conventional means, we are seeking your expertise: Known Issues: Has Apple received similar reports from other developers working on low-level emulation or virtualization on M4 Pro? Is this a known issue in macOS 15.2 / build 24C101? Debugging Guidance: Given that the system reboots without leaving a stackshot, what are the recommended methods to capture more granular data? Are there specific boot-args or instrumentation tools that can help log the state of the SoC fabric (NI0) before the watchdog kicks in? Architectural Insights: Based on the NI0 NO_ACCESS error and srcchildid: 0x8ea, could you suggest which subsystem or memory operation we should investigate further?
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2d
Developer Control Question
Hi everyone, I’m new to the Apple Developer side of things and I want to make sure I’m handling this correctly. I hired a freelance iOS developer to build my app. I have my own Apple Developer account (Individual), and I want the app published under my account. The developer says he needs me to create a Certificate Signing Request (CSR), then he will generate the distribution certificate on his end and send me the .cer file back. From there, he would use that for signing and submitting the app. My questions: 1. Is this the correct and modern way to handle app signing? 2. Should I instead just add him to my App Store Connect account with Developer access and let him manage signing through Xcode? Dev claims this won’t work, which I haven’t been able to prove or disprove. ChatGPT says it does,but other AI tools says it doesn’t. 3. Is there any risk in sharing certificates like this? 4. What is considered best practice in 2026 for working with freelancers while keeping full control of the account? My goal is simple: • The app stays fully under my Apple Developer account. • I retain long term control. • The developer can build and submit without needing my Apple ID or password. I’m not trying to make things complicated, I just want to do this the right way and avoid issues later. Thanks in advance.
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2d
Big suggestion for the improvements to “Filter unknown calls”:
Hi, I have a big suggestion for the next update! My suggestion is to upgrade the call filtering system : - “Block suspicious calls” It automatically block numbers that are likely to be unwanted or spam. These calls should not ring, should not appear in the call history, and should be silently discarded. - “Block unknown callers/hidden numbers” Instead of receiving a call from a hidden or unknown caller and seeing it appear in the missed calls list, the call should be completely blocked and not recorded at all, no notification, no sight of call. - “Filter numbers that are not from contacts” If the same unknown number calls too frequently within a week and the user never answers (for example 10 times per day, or 5 times per day if considered suspicious or too much spam in a little time), the iPhone should automatically block this number. The device would display a message such as: “This number has called too many times and has been automatically blocked for 3 day(or 1 week).” The block could also apply to the entire IP range or source associated with the unknown caller. It is very helpful for most of unwanted calls.
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2d
App Preview rejected for “framing” but screenshots appear full screen. What could Apple mean?
Hello, My app update was rejected under Guideline 2.3.4 (Accurate Metadata) with the note that the app preview includes “framing around the video screen capture.” Apple attached four images to the review. I reviewed them carefully, and they appear to show full screen gameplay without borders or visible background. I am attaching two of those images here for reference. I am trying to understand what Apple might be interpreting as “framing” in this case. Has anyone encountered a similar rejection where the preview looked full screen but was still flagged? Any insight into what reviewers typically expect or what subtle issues might trigger this would be very helpful. Thank you.
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3d
Feedback for the submission form
Hello!! I wasn't able to find a feedback form anywhere so I'm hoping this could reach the team that made the submission form for the challenge. I was really hoping the form could save our progress. Working on the longer response questions does take time, and it's incredibly frustrating when the site tends to reload, losing all progress and causing me to copy everything over again.
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4d
How to visualize AR-dependent app if not supported on Simulator for Swift Student Challenge?
Recently, applications for the Swift Student Challenge opened up. I noticed, that when selected "where to run your app" (mine was developed in Xcode 26), and you select Xcode26, there is a note underneath it that basically says all Xcode projects will be run on the simulator. What if my project is dependent on AR? How would I let the judges test my submission?
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5d
Can I Upload a Single Screenshot Showing iPhone, iPad, and Mac Designs Together?
Hi everyone, I have a question about showcasing my Swift Student Challenge submission. My app includes layouts optimized for iPhone, iPad, and Mac, and I’d like to highlight that it works well across all three device sizes. Would it be acceptable to upload one combined screenshot that shows the same screen displayed on iPhone, iPad, and Mac side-by-side, to demonstrate the responsive design? Thanks in advance for any advice!
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5d
SWİFT STUDENT CHALLANGE iOS vers
I am currently developing my submission for the Swift Student Challenge 2026. My project focuses on financial literacy for children ("Canteen Hero"), and I want to ensure it runs flawlessly during the judging process. I have two specific questions regarding the environment: Which iOS/iPadOS version do judges typically use for testing? Should I assume they will be using the latest stable release (e.g., iOS 19/iPadOS 19) or a specific beta version? Device Compatibility: Is it a requirement to design the app for all previous iOS versions (backward compatibility), or is it acceptable to target only the latest APIs (iOS 18/19+) to utilize modern features like SwiftData and the latest SwiftUI animations? Thank you for your guidance!
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6d
Can I submit the app I submitted to the app store to SSC at the same time?
Hi, I recently built an app and I’m planning to publish it on the App Store. Since the Swift Student Challenge (SSC) is coming up, I’m also considering submitting the same project by converting it into a Swift Playground (with some content trimmed to meet the rules). I believe both I and the project are eligible. My question: if I publish the app on the App Store first and then submit it to SSC, could that violate the rules or lead to rejection? I also have a concern: because I’m a minor, Apple requires the App Store developer name to be my mother’s. However, the app was entirely developed by me. my mother and anyone else did not participate(My mother can't even use a computer.). I’m worried this might create confusion and make judges think I copied someone else’s work, which I did not. Would you recommend publishing on the App Store now, waiting until after SSC, or taking a different approach? Thank you.
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1w
Some question about Swift Student Challenge 26
My playground may require that the device has downloaded some resources in advance, such as Apple's advanced voice, translation language... But this is not necessary. It is just an incidental function. If it is not downloaded, the app will prompt that this function is not available and most of the other functions can continue to be used. But I want to know whether the judge's device will download these things in advance, and if not, will the judges think that there is a problem with my app that can't be used normally, which will cause my work to be rejected directly? Because my app uses the API of iOS 26, it needs to run in Xcode, and the competition allows the Apple intelligent function, but it is stipulated that if it runs with Xcode, the app will be tested on the simulator. However, my app involves image playground and cannot run on the simulator. Does anyone have a good solution? Thank you!
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1w
Regarding renewal of annual app registration fees
I've requested app development and am currently publishing it, but I can't contact the app development company and am unable to pay the annual fee to Apple. I don't know my registered account, so what should I do? I contacted Apple Japan, but they only handle personal inquiries and cannot handle business app development requests, so they suggested I post a question on this website. Thank you in advance.
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1w
Regarding renewal of annual app registration fees
I've requested app development and am currently publishing it, but I can't contact the app development company and am unable to pay the annual fee to Apple. I don't know my registered account, so what should I do? I contacted Apple Japan, but they only handle personal inquiries and cannot handle business app development requests, so they suggested I post a question on this website. Thank you in advance.
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1w
Question Regarding Screenshot Submission
This is probably a silly question, but I just want to make sure. The screenshot submission states: "Upload three screenshots of your app playground that best represent the user experience as .png or .jpg files. Do not upload handwritten notes, sketches, or outlines." For an Apple Pencil based app, can I sketch in the canvas to show the abilities of the app in the screenshots? I assume yes and that this only refers to submitting mock-ups of apps, but I wanted to be super sure I won't be going against the rules.
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