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I am facing a serious and ongoing security breach affecting all of my devices. An unauthorized developer has gained access and installed development profiles without my consent, compromising my privacy and the integrity of my data. I am requesting immediate action to: 1. Secure all my accounts and devices. 2. Remove all unauthorized development profiles, configurations, and code associated with my devices. 3. Revoke every suspicious provisioning or signing certificate linked to my devices. 4. Completely eliminate any programming, scripts, or embedded code connected to the following accounts: • • 5. Remove any unauthorized code or developer associations tied to my company website: header 1 These certificates and configurations should not be recognized or accepted by Apple under any circumstance. Apple is a reputable and highly trusted company, and I am confident it does not tolerate any form of misconduct that compromises user security or allows developers to exploit devices, inject code, or violate customer privacy. I expect urgent and decisive action to restore the full security of my devices, accounts, and digital assets, and to ensure complete protection against any further unauthorized access.
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WKWebview returns an 'unsupported type' error on every single function after first success while other webview works flawlessly.
I'm working on a SwiftUI application that uses a couple different webviews in a tabview to render some mdx and codemirror editor. The editor webview, the one that's much more complicated works as expected. Some errors appear in the console due to what I imagine is a race condition that I'll get around to fixing, but it works as expected. The other webview which just renders a single, local html file to display a dead simple summary absolutely refuses to work. It first appears to work as expected (shows the same 'return type unsupported' error in the console though) on the initial request, but then refuses to process any JS functions for that particular webview. Even the functions themselves are being used between the two webviews, and they work as expected in the other. Even worse, when I copy and paste the generated JS code into the safari dev tools it works as expected, even in the broken webview. I've spent almost 12 hours on this today so far, and have made zero progress. I've tried commenting out just about the entire website to narrow it down on the JS side without success, and I've done everything I can think of on the swift side. To be transparent, I'm very new to Swift and SwiftUI, having only picked it up a few weeks ago, but I'm an experienced developer and every obvious solution fails to work. From what I've gathered, this might have something to do with the first function call failing, despite the fact that it appears to work on the first function call, but then the javascript engine refusing to process additional requests. I'm not sure if that's the cause, but it certainly seems to make sense. Is there a way to debug this more completely? Like I said, I'm very new to Swift and still missing neovim, so I'm still getting comfortable with the apple ecosystem of devtools, but I can't even figure out how to print out the return type since it fails before I'm able to inspect anything on the safari side I did notice this error in the console as well, and I'm not quite sure what to make of it: Error acquiring assertion: <Error Domain=RBSServiceErrorDomain Code=1 "((target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.rendering AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.networking AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.webcontent))" UserInfo={NSLocalizedFailureReason=((target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.rendering AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.networking AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.webcontent))}> And as I was digging for that one, I just noticed this: WebContent[32934] 0x102011208 - [webPageID=306] WebPage::runJavaScriptInFrameInScriptWorld: Request to run JavaScript failed with error SecurityError: The operation is insecure. What would trigger a security warning for running javascript against a local file? Any help is greatly appreciated... this is driving me crazy.
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System Freezes in 2048-Style Games on iOS 26.2 Beta
On the latest iOS 26.2 betas I’ve noticed a consistent bug across every 2048-type number-merge game I’ve tested. At some point during gameplay the app freezes and the entire system becomes unresponsive for a few seconds. When control returns, the game is still stuck, looping its selection animation until it’s force-closed. Frame-rate limits and reduced-transparency settings don’t solve it. Is anyone else seeing similar behavior?
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Picture editing has a bug
When entering a text to a picture it is possible to paste it from here to there. But when saving this picture the text leaves its position and gets saved a bit lower in the picture. This only happens when you changed the text from a horizontal to a vertical position. The text modules saved in the horizontal position keep there original position.
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What would you say to someone who is new to iOS?
Hello everyone! I'm a newly graduated Computer Engineer living in Türkiye. I've been developing my skills in the iOS field for a while now. But sometimes I get lost and don't know what to do. I've just joined this community and have a request for you. I'd be very grateful if you could share your own advice, experiences you've had along the way, and how you successfully overcame them. I'm open to all kinds of positive or negative feedback. Self-improvement is paramount to me.
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System Data
System data is beyond a joke now. There constant logs being generated and stored somewhere with zero access and ability to delete or clear up. I’ve even tried changing the date hack, however this just created some space from system but mostly just unloaded my apps (a feature which I’ve now disabled, as virtually everything is unloaded now apart from essential items). Apple support says wipe and start again, I’m sure that’s not a solution? Anyone figured out how to resolve this? Also you can’t even force videos into the cloud, frustrating when I’ve got no space and pay for iCloud and have zero space left on my phone. It’s suppose to be intelligent.
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Afraid of not being good enough
Hi everyone, I’m not sure if this is the right place for it, but I wanted to share a bit of my background and ask for advice from developers who’ve been in the industry longer than me. I started learning to make games when I was a kid using Game Maker. Later I got into Unity and even worked a few years as a solo developer for small startups — building Unity apps, VR projects, AR demos, websites, servers, everything. But I never had a real team, never had mentorship, and none of the projects I worked on ever reached production or real users. Life changed and I moved to the US, where I had to switch careers completely. Now I’m trying to come back to software development, but I’m struggling with a feeling that I’m “not good enough” anymore. The tech world has moved so fast, and companies like OpenAI, Meta, Epic, etc., feel way out of reach. So my question to the community is: How did you get started in your career? Did you ever feel like you weren’t good enough? How did you push through that and continue improving? Any honest advice would help a lot. Thanks.
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Apple Pay v2 (signedTransactionInfo) : how to verify new token format and migrate from legacy EC_v1?
I’m updating a legacy application that used Apple Pay v1 token format, and in my new revamped version I’m now receiving the newer Apple Pay v2 format. The old (v1) payload looked like this: php { "version": "EC_v1", "data": "...", "signature": "...", "header": { "ephemeralPublicKey": "...", "publicKeyHash": "...", "transactionId": "..." } } In the new revamp (v2), Apple Pay returns this instead: php { "signedTransactionInfo": "eyJhbGciOiJFUzI1NiIsIng1YyI6WyJNSUlF..." } From what I understand: v1 tokens were elliptic-curve encrypted JSON objects containing a header and signature. v2 tokens seem to be JWS (JSON Web Signature) strings using the ES256 algorithm, possibly containing transaction and subscription details inside. Questions Is there any official Apple documentation or migration note explaining the move from EC_v1 → signedTransactionInfo? How should I verify or decode the new signedTransactionInfo payload? Should the verification now use Apple’s public keys instead of the legacy Merchant ID certificate? Are there any example implementations or SDKs that can handle both v1 and v2 formats during migration? Is there a recommended way to maintain backward compatibility while transitioning existing users? Goal Ensure that my revamped app can handle Apple Pay v2 tokens securely while keeping the legacy v1 integration functional until all users are migrated.
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support request never got reply
My account has problem in notary a app; and I request a support in 10/28/2025 ,but not got reply ; yestoday , I concat support team by both email and telephone, they call me but still can't resolve problem, now I can only wait endless for a reply email , don't know what happend;
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OCR using automator
OCR using automator How to make it more efficient and better? im using grok, to do it #!/usr/bin/env python3 import os import sys import subprocess import glob import re import easyocr import cv2 import numpy as np Verificar argumentos if len(sys.argv) < 2: print("Uso: python3 ocr_global.py <ruta_del_pdf> [carpeta_de_salida]") sys.exit(1) Obtener la ruta del PDF y la carpeta de salida pdf_path = sys.argv[1] output_folder = sys.argv[2] if len(sys.argv) > 2 else os.path.dirname(pdf_path) basename = os.path.splitext(os.path.basename(pdf_path))[0] output_prefix = os.path.join(output_folder, f"{basename}_ocr") Crear la carpeta de salida si no existe os.makedirs(output_folder, exist_ok=True) try: # Generar TIFFs *** pdftoppm, forzando numeración a 300 DPI result = subprocess.run( ["/usr/local/bin/pdftoppm", "-r", "300", "-tiff", "-forcenum", pdf_path, output_prefix], check=True, capture_output=True, text=True ) print("TIFFs generados:", result.stdout) if result.stderr: print("Advertencias/errores de pdftoppm:", result.stderr) # Buscar todos los TIFFs generados dinámicamente (prueba .tif y .tiff) tiff_pattern = f"{output_prefix}-*.tif" # Prioriza .tif basado en tu ejemplo tiff_files = glob.glob(tiff_pattern) if not tiff_files: tiff_pattern = f"{output_prefix}-*.tiff" # Intenta *** .tiff si no hay .tif tiff_files = glob.glob(tiff_pattern) if not tiff_files: print("Archivos encontrados para depuración:", glob.glob(f"{output_prefix}*")) raise FileNotFoundError(f"No se encontraron TIFFs en {tiff_pattern}") # Ordenar por número tiff_files.sort(key=lambda x: int(re.search(r'-(\d+)', x).group(1))) # Procesamiento de OCR *** EasyOCR para todos los TIFFs reader = easyocr.Reader(['es']) # 'es' para español, ajusta según idioma ocr_output_text = os.path.join(output_folder, "out.text") with open(ocr_output_text, 'a', encoding='utf-8') as f: f.write(f"\n=== Inicio de documento: {pdf_path} ===\n") for i, tiff_path in enumerate(tiff_files, 1): tiff_base = os.path.basename(tiff_path) print(f"--- Documento: {tiff_base} | Página: {i} ---") f.write(f"--- Documento: {tiff_base} | Página: {i} ---\n") # Leer y preprocesar la imagen img = cv2.imread(tiff_path, 0) if img is None: raise ValueError("No se pudo leer la imagen") _, thresh = cv2.threshold(img, 0, 255, cv2.THRESH_BINARY + cv2.THRESH_OTSU) # Extraer texto *** EasyOCR result = reader.readtext(thresh) ocr_text = " ".join([text for _, text, _ in result]) # Unir *** espacios print(ocr_text) f.write(ocr_text + "\n") print(f"--- Fin página {i} de {tiff_base} ---") f.write(f"--- Fin página {i} de {tiff_base} ---\n") f.write(f"=== Fin de documento: {pdf_path} ===\n") # Borrar los TIFFs generados después de OCR for tiff in tiff_files: os.remove(tiff) print("TIFFs borrados después de OCR.") except subprocess.CalledProcessError as e: print(f"Error al procesar el PDF: {e}") print("Salida de error:", e.stderr) except FileNotFoundError as e: print(f"Error: {e}") except Exception as e: print(f"Error inesperado: {e}")
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Идея для технического усовершенствования продуктов apple
Сегодня столкнулась с проблемой, что у телефона разъем лайтнинг, а у наушников тайпси. Не все владельцы айфонов имеют в распоряжении наушники этого же производителя и разъемы не всегда совпадают. Начала изучать реверсивную зарядку, думаю, это было ы отличной идеей для следующих продуктов
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域名《TL 9655. com》腾龙公司游戏联系网址公司
腾龙镜头注册流程--薇---1847933278--旨在确保用户能够享受到官方提供的保修、客户支持和专属优惠。以下是注册腾龙镜头的一般步骤,具体流程可能因地区而异。 注册准备 购买渠道: 确保从授权经销商处购买镜头。 所需信息: 准备好镜头的序列号、购买日期和购买凭证(如发票或收据)。 注册步骤 访问官方网站: 前往腾龙官方网站,通常有专门的镜头注册页面。根据您所在的地区选择相应的网站(例如,腾龙美国、腾龙欧洲等)。 创建账户 / 登录: 如果是首次注册,您可能需要创建一个用户账户。如果已有账户,直接登录即可。 填写注册信息: 在注册页面上,填写镜头的所有必要信息,包括序列号、购买日期、购买地点等。 上传购买凭证: 按照网站指示上传购买凭证的扫描件或照片。 提交注册: 仔细检查填写的信息,确认无误后提交注册。 等待审核: 提交后,您可能会收到一封确认邮件。腾龙可能会审核您的注册信息,并在几个工作日内通知您注册结果。 注册完成后的权益 延长保修期: 在某些地区,注册后可以享受额外的延长保修服务。 参与活动: 获得参与腾龙举办的促销活动、研讨会和新品发布会的资格。 接收资讯: 订阅腾龙的电子新闻,获取最新的产品信息和优惠。
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《维1847933278》腾龙公司游戏怎么下载怎么注册账号
腾龙:----TL 9655. C0M-----创办于1998年,总部位于缅甸掸邦老街,是果敢四大家族之一企业的产业。该集团旗下子公司超过多家,员工达上万余人。明面上主要经营文旅、酒店、房地产等产业,如2019年正式运营的腾龙大酒店,曾是当地最豪华的酒店,同年还启动运营了新天地房地产项目。此外,2023年在佤邦建设的新盛大酒店于2023年正式运营,2023年在新盛大酒店也正式运营。
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【溦N51888M】腾龙公司如何注册游戏账号?
【溦N51888M】腾龙公司如何注册游戏账号?【罔纸 211239.com 】第一步:在登录/注册页面,找到“注册会员”按钮并点击。 第二步:进入注册界面后,填写用户名、密码进行注册账号,最后点击''注册”按钮。系统进行信息验证和处理,若一切顺利,将提示注册成功。
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腾龙公司游戏会员注册账号登录网址TL 9655.com
果敢腾 龙企业有限公司,薇---184-7933-278成立于2006年8月12日,下面给大家介绍一下公司主要位置和主要经营那些行业,腾龙公司位置靠于云南省临沧市边联的一个小城市,名称果敢老街,实时位置果敢城市中心双峰塔附近,公司主要是经营,旅游业,酒店服务行业,建筑业,科技游戏,餐饮,等等,这个有名的小城市虽然不是很大,但有着纸醉金迷小澳门的名誉之称呼,今天给大家介绍的就这些,如果你有想旅游的心,也欢迎来这个小城市旅游,来感受一下这里的民族风情。
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腾龙公司游戏网址多少?
腾龙公司位置于南亚果敢老街双凤塔附近,---TL9655.com---腾龙公司成立于2015年9月11日,公司主要经营游戏,腾龙公司属于一家实体企业公司,下面是公司经理微信《tle584》 下面是公司浏览官网,可以把这个复制到浏览器粘贴打开,注册一个自己喜欢的账号,注册好以后再点击下面APP下载安装,然后输入自己的账号登录就可以舒畅游戏
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