I have tried everything. Different addresses, different credit cards, then it appears pending, but the credit card is never charged and then it "resets", meaning I can do the whole process again as if nothing had happened. I have already sent an email to Apple and I have not had a response either. How can I move forward? Some help. Greetings!
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Hello,
I created a particular ray tracing based photo/video capture app for iPhone (which causes me several headaches in finding the optimal configuration) that which often offers very soft and visually beautiful shots but is trapped in the usual oblivion of apps from unknown developers.
While it is true that on the one hand the fact that almost no one downloads your app even if it is free can save you from several gaffes in the early days, in the long run it becomes depressing. So I thought of creating something that could be an incentive to try the app. Not having money to invest in prizes for contests or much more pragmatically in advertising, I thought of adding a function where you can see the best photos taken in your area and vote for them and, if you want, add a photo taken in the competition.
Do you think it could be a nice idea?
It's true that the problem itself is to overcome the wall of 0 downloads, where your app is neither successful nor unsuccessful because in fact nobody tries it, but without money for advertising I don't have many other ideas...
Thanks
Back in December 2024 I noticed when I go through the steps to print I would get an error to cancel or retry. We have 4 iPhones and 3 had the newest IOS and those 3 would get the same error. The phone that had old ios 17 something the print would work. Called Apple and did troubleshooting, the opened something on apples end for the developer to investigate. Within 2 weeks a new ios was available and fixed the issue on the 3 phones that could not print. I did the latest update February and March 2025 on all 4 phones thinking no way the issue will happen again and if did all 4 phone cannot print. Is there an iOS bug that is affecting printing ios 18.3.2.
Topic:
Community
SubTopic:
Apple Developers
Hello,
I’m reaching out here because I have exhausted all other support channels without success. I submitted an enrollment request for the Apple Developer Program on March 3, 2025 (Enrollment ID: 3CJFXN3AA3), and it’s now been over 2.5 months with no resolution.
All required documents have been submitted, confirmed received by Apple Support, and multiple follow-ups have been made (Case #102541675488). Each time, I’m told that the case is still under review, but I haven’t received any clear update or timeline.
Is there anything else I can do to move this process forward? Is there a better way to escalate or contact someone who can help finalize the review?
Any advice or help from the community or Apple team would be greatly appreciated.
Thank you,
Daniyar
Topic:
Community
SubTopic:
Apple Developers
I see games like Resident Evil and others have a partnership with Apple to help bring it to the MacOS and iOS platform and I was wondering if anyone knows how a company gets these partnerships, is it Apple who reaches out or do they have to reach out?
Topic:
Community
SubTopic:
Apple Developers
HELP THANKS , ANY ONE KOWN WHY PAY AND PASS TWO WEEKS, STILL IN PEDDING?
Topic:
Community
SubTopic:
Apple Developers
How to display DeviceActivityReportScene in a widget.
When I was developing a widget, I found that DeviceActivityReportScene could not be displayed in the widget.
After the update of the Xcode to latest version, I’m getting “No Such Module Unity Framework” as error. the complete information is below.
I had to update the Xcode and the O.S as per the Apple Requirement from my older version of 14.x to latest 16.3. I had no issued running the Unity within my iOS App till the recent update.
Previous Setup:
Unity was successfully integrated into this iOS app and running fine before the update.
As it was working till the Xcode version 14.3, i have not changed any code relevant to Unity.
What I’ve Tried:
a. Added UnityFramework.framework to “Link Binary with Libraries” and marked it as “Embed & Sign”.
b. Verified Framework Search Paths include $(PROJECT_DIR)/UnityProject/build/Debug-iphoneos
c. Cleaned build folder, deleted Derived Data
d. Checked [CP] Embed Pods Frameworks step in Build Phases
Stuck On: Xcode still throws "No such module 'UnityFramework'" — it’s as if the framework isn’t being built or seen from my main project.
Request for Help:
Has anyone encountered this issue post-Xcode 16.3 update from 14.x. I’d really appreciate any guidance, updated workflows, or even a checklist of steps for properly integrating Unity into an existing iOS app with the new Xcode build system.
We have observed an issue where upgrading an iPhone to iOS 18.4 causes installed apps to revert to significantly older versions. For example, if the App Store version is 1.0.284 and the user had 1.0.283 installed before the upgrade, after updating to iOS 18.4, the app version reverts to 1.0.208—which is nearly a year old.
We suspect this may be related to iCloud backup restoration. Has Apple encountered similar cases, and is there a known resolution for this issue?
Topic:
Community
SubTopic:
Apple Developers
I am trying to add a custom domain to my iCloud+ Mail however when I try to add its main user/email address I get an error saying that the email is already in use with another apple account.
After this I checked the duplicate account and since I had forgotten the password I reset it and logged in. Then I followed the instructs on https://support.apple.com/en-in/102283 to permanently delete my account. This request was initiated on 8 Feb 2025 but I received the final email that all my data had successfully been deleted from Apple's servers on 25 Feb 2025.
Despite Apple's confirmation that my account had been deleted successfully, I am still unable to use that email address to create an iCloud+ Mail account, even after waiting a whole month! This is very frustrating.
I contacted Apple support via chat and phone and after more than 30 mins of back and forth they instructed me to contact Developer Support which I did two days ago (case ID is 102546369564) still no response.
I hope posting here will be more fruitful.
Thanks in advance.
Dear Dan Newby,
Your Apple Account dan@ ----- .world has been deleted. This information has been permanently erased from our systems or has been modified so it no longer identifies you.
As a reminder, you made this request on February 8, 2025 at 7:09:59 PM GMT+5.
If you still have the 12-digit access code we provided as part of your request, you can now discard it since the account no longer exists.
We’re glad that we’ve been able to help and hope to see you again in the future.
Apple Support
Topic:
Community
SubTopic:
Apple Developers
I am developing a flutter app that connects the app to the boat VCU through Wi-Fi. In the iOS version of the mobile app, when the device connects to a Wi-Fi network, iOS assumes that all network traffic should route through Wi-Fi. As the connected Wi-Fi network has no internet access, iOS prompts the user with the options: "Use Mobile Data" or "Keep Trying Wi-Fi."
If the user selects "Keep Trying Wi-Fi," mobile data will not be used by other apps on the phone.
If the user selects "Use Mobile Data," the app switches to mobile data while remaining connected to the Wi-Fi network (VCU) without any issues. The issue is we need to find a way to prevent showing that prompt and instead handle this through code. After connecting to VCU, the mobile network is available for a few second but then it switches to wifi and no internet! I checked all the online documentation but there is not any solution for it. So, I need to stay connect to vcc and other apps use mobile data. I tried WiFiForIoTPlugin.forceWifiUsage(false); but didn't work. I tried adding delay that also didn't work. This is the function in my code that handles connecting to Wi-fI: Future connectToWifi() async {
try {
if (Platform.isAndroid) {
isConnected = await WiFiForIoTPlugin.connect(
_vesselData['ssid'],
password: _vesselData['passphrase'],
security: NetworkSecurity.WPA,
// Enable Internet access
withInternet: false,
isHidden: true,
timeoutInSeconds: 10,
joinOnce: true,
);
// Force Android to treat Wi-Fi as the primary network using
await WiFiForIoTPlugin.forceWifiUsage(true);
} else if (Platform.isIOS){
isConnected = await WiFiForIoTPlugin.connect(
_vesselData['ssid'],
password: _vesselData['passphrase'],
security: NetworkSecurity.WPA,
isHidden: true,
timeoutInSeconds: 10,
// Ensures the connection remains persistent, preventing the system from disconnecting the device.
joinOnce: false,
);
}
if (isConnected) {
log("Connected to ${_vesselData['ssid']}");
streamData();
} else {
log("Failed to connect to ${_vesselData['ssid']}");
}
} catch (e) {
log("Error: $e");
}
}
I use :Device Model: iPhone 12 Pro Max
iOS Version: iOS 18.3.1
Xcode Version: Xcode 16.2
Mac Version: macOS Sonoma 14.3
Hello all.
I am currently developing a database app of particular products for people who collect this item. Let's say model airplanes. People can look at their list of model airplanes and also see a collection of airplanes by model companies.
I want to offer a link from a product in my app to a local retailer's website who sells this product on their website. Not just their base site, but directly to the products page. Meaning each product in my database will have a unique link to an external product page. This could also include links to Ebay or Amazon if local retailer doesn't sell the product.
Is this sort of feature allowed inside App Store Apps as technically it's not an in-app purchase? I do see some vague answers around but none that target this specific circumstance.
Thankyou in advance.
Topic:
Community
SubTopic:
Apple Developers
Immediately post iOS 18.4 upgrade yesterday 2023 MacBook Pro 14″ battery level dropped to zero and indicates "Service Recommended". System report shows battery charge cycles at "0". Wondering if others have seen this occurance on other laptops?
在使用xcode15.2与iOS14.2版本的手机进行调试时,发现OC编译的sdk无法正常传输数据给swift编写的项目。当我的手机连接xcode调试的时候,数据能够正常传输、转换。当我断开手机与xcode的连接的时候,就无法正常获取数据了。而这个问题目前我只发现在iOS14.2中。当我使用iOS17与iOS18手机调试时没有出现这个问题。请问有没有人遇到过相似的问题。
14Pro can not delete any application after upgrade system18.4
The Uber Driver app is able to get background location and there’s no way to turn it off from settings. Unlike other apps where there’s always an option to turn off background location from settings.
Is this a bug or special treatment for big companies?
this matters to me because we’re in a similar business but our app has to request background permissions, explicitly.
I am attaching both of the screenshots here for you to compare and see.
Please note that I verified personally that Uber Driver app is able to get background location.
Created an ios app and try to scan for nearby bluetooth devices but didn't manage to find my Macbook (M1 Pro, Sequoia).
How can it be done?
Trying to match the peripheral name but didn't get it.
The purpose of this is to try to see if the App can act as a FIDO2 Token to have the close proximity feature.
calling this app store connect API returns 201 created but does not clear purchase history for sandbox account
I am facing iOS app crash on app start, below is stack trace of crashed thread
OS Version: iOS 18.3.2 (22D82)
Report Version: 104
Exception Type: EXC_CRASH (SIGABRT)
Crashed Thread: 28
Application Specific Information:
*** -[__NSDictionaryM setObject:forKey:]: key cannot be nil
Thread 28 Crashed:
0 CoreFoundation 0x323b575fc
1 libobjc.A.dylib 0x31e649244 objc_exception_throw
2 CoreFoundation 0x323b3f224
3 libloader 0x10651eba4
4 libloader 0x10653f3b4
5 libdispatch.dylib 0x3336a8248
6 libdispatch.dylib 0x3336a9fa8
7 libdispatch.dylib 0x3336b15cc
8 libdispatch.dylib 0x3336b2124
9 libdispatch.dylib 0x3336bd38c
10 libdispatch.dylib 0x3336bcbd8
11 libsystem_pthread.dylib 0x43965d680 _pthread_wqthread
12 libsystem_pthread.dylib 0x43965b474 start_wqthread
I encountered some issues while developing a Vision Pro program using Unity. After binding an ARAnchor to a game object, I overlapped the virtual game object with a real-world cup. However, when I moved around with the Vision Pro on, the virtual game object shifted, causing the real-world cup and the virtual object to no longer coincide. Is there a way to solve this?