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Window Title Justification OS 26 Tahoe
I am working on a Mac App that was developed with Objective C and Interface Builder. In earlier versions of Mac OS the window title was centered. Now in Tahoe it's left-justified. Is there some way to set this? There is no setting for this in Interface Builder and I can't see any way to do it programmatically by reading the developer documentation. Is this even possible?
Topic: Design SubTopic: General Tags:
2
0
925
Dec ’25
glassEffect() in SwiftUI always renders as white – even with latest Beta 2 on macOS 15
Hi everyone, I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI. No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2. My setup: • Mac mini (M4 chip) • macOS 15 Beta 2 (Tahoe) • Xcode 16 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI (not the Simulator) Even when I use Apple’s default demo code like: Text("Hello World") .padding() .glassEffect()
Topic: Design SubTopic: General
0
0
144
Jun ’25
Need Help Moving INRx App to New Developer Account – Design Issue Blocking Submission
Hello Apple Developer Support, We initially uploaded our INRx App on a different Apple Developer account for internal testing purposes. Now, we would like to publish the same app under a new Apple Developer account for production, but we're currently facing a design-related rejection during the review process. We believe the app meets all guidelines, and there were no design issues flagged previously when submitted from the testing account. Could you please help us understand: Why the same app is now being rejected for design issues? Is there a way to resolve this while moving the app to the new account? Any advice or clarification would be greatly appreciated so we can successfully proceed with publishing. Thank you!
Topic: Design SubTopic: General
0
0
147
Aug ’25
Allow mildly translucent values for iPadOS app .png icons
I've been playing around with the recently published iPad PRO M5 13" and it's awesome in most ways I've been able to think of. But this video capture of the app I'm developing, for example, lacks it the app icon "should" be just slightly translucent as I see it. https://youtube.com/CAukICBrVzw However I'm not and UI/X person and this is primarily my personal preference only for an option to allow for devs.
1
0
1.1k
Dec ’25
Few screen tap feedback ideas (and implementation YouTube video)
I've been playing around with iPad PRO M5 13" as part of my goal to implement some music relating SPH particle simulation effects on it - and this involves utilizing tap events also from the incredible looking fresh screen the device has. See more information from here, all should be overreactively implemented but the ideas remain (with almost zero cost copy fragment shader) : `https://youtu.be/ci-GSgQ0wlM` This attached image shows the tap effects implementation brought just bit a little further than in the video.
1
0
1.2k
Dec ’25
Human Interface guideline for Game Center Login.
I can't find any documentation on design guidelines for "Login with Game Center" button. My app allows users to "Play as Guest" or "Login with Game Center". Since Apple provides somewhat strict guidelines for designing "Sign in with Apple" button, i was wondering how to design the button for Game Center login. Should i use Game Center icon. And will Apple review reject this?
0
0
305
Aug ’25
Guideline 5.2.5 - Legal - Intellectual Property
Your app still contains features that mimic the iOS interface or behavior. I have a simple app that uses a NavigationSplitView 3 panels I have a section for Filters and User created Categories in Panel 1 A list of "Requests" from the selected Filters/Categories in Panel 2 and details of a request in Panel 3 It's designed to be simple and easy to use. How can it NOT "mimic the iOS interface" if I am using their own APIs? What should I do to get around this
Topic: Design SubTopic: General
3
0
1.9k
Jan ’26
Notification badge with no indication number
I'm looking for a way to display a notification badge without showing a number—essentially, just an empty badge to indicate the presence of notifications. From my research, it seems like this functionality isn't available . Is there any workaround or method to achieve this?
Topic: Design SubTopic: General
3
0
153
May ’25
Design Challenges with persistent toast message
I have an ongoing activity in progress. Think of: a delivery in progress house internet reboot in progress some water / electricity / internet / tv outage. (food) order processing I want to show a persistent toast message above the tab bar, across all tabs and screens across the app. It could take 15 minutes until the activity is finished. Obviously there's a challenge of: accessibility content overlaying with each other extra engineering effort. What we've thought of doing is: Option1: show a toast message, but when a modal is presented then it presents on top of the toast message. The toast message no longer updates itself. Once the modal is finished, then the toast message re-appears and continues to update. Option2: keep the toast message across all tabs and modals and work through the challenges mentioned Question: What are some other design approaches that could be taken to persist an ongoing activity (much like 'Live Activity', but just across the app when it's in foreground) or what are some design reasons that the two options considered are bad?
0
0
240
May ’25
HotKey support for sandboxed apps
App design: macos, Xcode 16.4, Sequioa 15.5, it is sandboxed Uses: Pods->HotKey for a global hotkey which xcode says "binary compatibility can't be guaranteed" This app is on the Apple Store and supposedly apps on the Apple Store can't use global hotkeys. Someone internally, installed it from the store and the global hotkey works just fine. I'm concerned for two potential problems; I need to find a hotkey library or code that is known to work with a sandbox'd Apple Store app. Why is it working now when everything I have read says it shouldn't.
0
0
174
Jun ’25
Guideline 4.3(b) - Design - Spam
hi all, i have dating app, approved in google store, and working website but i cant get approval from apple review team ( Guideline 4.3(b) - Design - Spam) can someone help/suggest how to solve it our app has 2000 clients already
Topic: Design SubTopic: General
1
0
199
Aug ’25
Icon looks broken on the App Store
Hi, I just had V1.0 of my app approved on the App Store and I immediately noticed that the icon preview is broken. It looks good in Xcode, on-device and also in the App Store link preview. The icon was built with Icon Composer. Here's the difference (left is App store): Has anyone encountered the same issue and found a solution?
1
0
737
Jan ’26
App crashes on click NEXT to next View
I am developing an app in Swift Playground (No Xcode). All my Views respond to the navigation call when I click NEXT except one. When I click NEXT the app hangs then crashes. The error message does not identify the cause of the crash. I have research every possible lead with no success. I would like to get some ideas on how to resolve this issue.
Topic: Design SubTopic: General Tags:
0
0
238
Jan ’26
iOS Screenshot Markup – Rounded Crop Tool (UI Concept)
🔍 Context The built-in screenshot editor in iOS and iPadOS (Markup tool) only allows users to crop images using rectangular frames. While this is sufficient for basic editing, it lacks flexibility for those who wish to tailor the screenshot to the aesthetics of iOS itself — which relies heavily on rounded shapes and smooth UI elements. ⸻ 🚫 Current Limitation • After taking a screenshot and opening it in Markup, users can only crop in rectangular or square formats. • No option is available to apply rounded corners to the crop. • As a result, many users are forced to use third-party apps just to achieve a basic rounded-edge crop, which feels unnecessary for such a common need. ⸻ ✅ Proposed Solution Add a rounded corner cropping feature to the screenshot editor. This could be implemented as: • A toggle to activate “Rounded Crop”. • A radius slider (or predefined corner radius presets). • Optional: an export option to save the result with transparent background, useful for designers and mockups. ⸻ 🎯 Why it matters • Aligns better with the iOS design language (cards, notifications, widgets, etc.). • Saves time for users who currently have to rely on external editing apps. • Greatly improves the presentation of screenshots for social media, UI/UX mockups, blogs, and professional use cases. • Useful across many professions: developers, designers, content creators, educators, marketers. ⸻ 📷 Visual Example Here’s a mockup to illustrate the proposed feature: (Add your image here) ⸻ 💡 Bonus Suggestion Allow exporting with a transparent background when cropping screenshots — especially useful for rounded crops or mockups placed on colored backgrounds.
Topic: Design SubTopic: General
1
0
306
Aug ’25
Need clarify the behavior of QR Code button on `Tap to Pay on iPhone` Figma design
Hi Apple team, We're planning to integrate Tap to Pay on iPhone feature in our product, and found there's a QR code button on the your Figma design: https://www.figma.com/design/2SOXmeLvimllvT67MTMLOy/Tap-to-Pay-on-iPhone--Community-?node-id=0-1&t=E3XskpsLctTuZvg5-1 Questions: is there any official documentation about the QR code button on this screen? What happens when user clicks on QR button? What're the suggestions to show/hide that button, and can we customize it? Thanks.
0
0
834
Jan ’26
Maintain app icon contrast when switching to grayscale mode
Context & Issue I am developing an iOS application. My app icon uses colors that are relatively close to each other. When the user enables Accessibility → Display & Text Size → Color Filters → Grayscale (or similar modes), the icon becomes harder to distinguish because it loses color and contrast is reduced. Goal When iOS switches to grayscale mode, I want the app icon to maintain good contrast between its elements so it remains clearly recognizable. What I’ve tried Redesigned the icon with more contrasting colors. Added strokes/outlines, but it still doesn’t look much better in grayscale. Researched how iOS renders app icons when grayscale is enabled, but couldn’t find a way to override or provide an alternative icon. Specific questions Is there any API or mechanism in iOS that allows providing a different version of the app icon when the user has grayscale mode enabled? If there’s no direct API, are there any best practices for designing iOS app icons to ensure good contrast when converted to grayscale? Do we have to design grayscale version for app icon? Thank you!
0
0
333
Aug ’25
A Summary of the WWDC25 Group Lab - Design
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Design. Can you expand on how Liquid Glass helps with navigation and focus in the UI? Liquid Glass clarifies the navigation layer by introducing a single, floating pane that acts as the primary navigation area. Buttons within this pane seamlessly morph as you move between sections, and controls can temporarily lift into the glass surface. While avoiding excessive use of glass (like layering glass on glass), this approach simplifies navigation and strengthens the connection between menus, alerts, and the elements that trigger them. What should I do with customized bars that I might have in my app? Reconsider the content and behavior of customized bars. Evaluate whether you need all the buttons and whether a menu might be a better solution. Instead of relying on background colors or styling, express hierarchy through layout and grouping. This is a good opportunity to adopt the new design language and simplify your interface. What are scroll edge effects, and what options do we have for them? Scroll edge effects enhance legibility in controls by lifting interactive elements and separating them from the background. There are two types: a soft edge effect (a subtle blur) and a hard edge effect (a more defined boundary for high-legibility areas like column sorting). Scroll edge effects are designed to work seamlessly with Liquid Glass, allowing content to feel expansive while ensuring controls and titles remain legible. How can we ensure or improve accessibility using Liquid Glass? Legibility is a priority, and refinements are ongoing throughout the betas. Liquid Glass adapts well to accessibility settings like Reduce Transparency, Increase Contrast, and Reduce Motion. There are two variants of glass: regular glass, designed to be legible by default, and clear glass, used in places like AVKit, which requires more care to ensure legibility. Use color contrast tools to ensure contrast ratios are met. The Human Interface Guidelines (HIG) are a living document offering best practices. The colors and materials pages are key resources. Do you have any recommendations for convincing designers concerned with consistency across Android and Web to use Liquid Glass? Start small and focus on high-utility controls that don't significantly impact brand experience. Native controls offer familiarity and predictability to users. Using the native controls makes sure your app feels at home on the device. Using native frameworks provides built-in accessibility support (dynamic type, reduce transparency, increase contrast). Native controls come with built-in behaviors and interactions. Can ScrollViews include Liquid Glass within them? You can technically put a glass layer inside a scroll view, but it can feel heavy and doesn't align with the system's intention for Liquid Glass to serve as a fixed layer. Think of the content layer as the scrolling layer, and the navigational layer as the one using Liquid Glass. If there is glass on the content layer it will collide into the navigational layer. What core design philosophy guided the direction of iOS 26, beyond the goal of unification? The core design philosophy involved blurring the line between hardware and software, separating UI and navigation elements from content, making apps adaptable across window sizes, and combining playfulness with sophistication. It was about making the UI feel at home on rounded screens. Can we layer Liquid Glass elements on top of each other? Avoid layering Liquid Glass elements directly on top of each other, as it creates unnecessary visual complexity. The system will automatically convert nested glass elements to a vibrant fill style. Use vibrant fills and labels to show control shapes and ensure legibility. Opaque grays should be avoided in favor of vibrant colors, which will multiply with the backgrounds correctly. What will happen to apps that use custom components? Should they be adapted to the new design within the next year? The more native components you use, the more things happen for free. Standard components will be upgraded automatically. Look out for any customizations that might clash. Think about what is the minimum viable change, where your app still feels and looks very similar to what it did. Prioritize changes in core workflows and navigational areas. There are a number of benefits to using native components including user familiarity, built-in accessibility support, and built-in behaviors and interactions. Will Apple be releasing Figma design templates? Sketch kits were published on Monday and can be referenced. The goal is to ensure the resources are well-organized, well-named, and easy to use. It's a high priority.
Topic: Design SubTopic: General
0
0
1.8k
Jun ’25
Adobe XD throws error when loading UIKit resources Sketch file
Hi there. I want to use Adobe XD for designing and prototyping apps, and I would like to get the UIKit design resources working. I downloaded it and tried to open it with Adobe XD, but it threw this error: There was an error opening the file Apple iOS 26 UI Kit.sketch (Error code: 115) I really prefer to use the UIKit in Adobe XD rather than paying for Figma or Sketch. Thanks. Apple Design Resources
Topic: Design SubTopic: General Tags:
1
0
892
Jan ’26
Titles and Header Auto Changing Color?
I have some questions about Liquid Glass and iOS 26 on the iPhone. Routine scrolling transactions in any view are causing the title to change from Light Mode colors to Dark Mode colors. Is this now standard operation? The column headers are also displaying a black stripe across the top of the screen when scrolling. So why doesn't the display shift when in Dark Mode to Light mode? Scrolling is causing everything in the header (navigation title, time, battery status, and wi-fi status) to change from black to white. Is this an accessibility action that I may have turned on by accident? I'm not very thrilled by this behavior!
Topic: Design SubTopic: General Tags:
7
0
1.2k
Feb ’26
Window Title Justification OS 26 Tahoe
I am working on a Mac App that was developed with Objective C and Interface Builder. In earlier versions of Mac OS the window title was centered. Now in Tahoe it's left-justified. Is there some way to set this? There is no setting for this in Interface Builder and I can't see any way to do it programmatically by reading the developer documentation. Is this even possible?
Topic: Design SubTopic: General Tags:
Replies
2
Boosts
0
Views
925
Activity
Dec ’25
glassEffect() in SwiftUI always renders as white – even with latest Beta 2 on macOS 15
Hi everyone, I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI. No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2. My setup: • Mac mini (M4 chip) • macOS 15 Beta 2 (Tahoe) • Xcode 16 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI (not the Simulator) Even when I use Apple’s default demo code like: Text("Hello World") .padding() .glassEffect()
Topic: Design SubTopic: General
Replies
0
Boosts
0
Views
144
Activity
Jun ’25
Need Help Moving INRx App to New Developer Account – Design Issue Blocking Submission
Hello Apple Developer Support, We initially uploaded our INRx App on a different Apple Developer account for internal testing purposes. Now, we would like to publish the same app under a new Apple Developer account for production, but we're currently facing a design-related rejection during the review process. We believe the app meets all guidelines, and there were no design issues flagged previously when submitted from the testing account. Could you please help us understand: Why the same app is now being rejected for design issues? Is there a way to resolve this while moving the app to the new account? Any advice or clarification would be greatly appreciated so we can successfully proceed with publishing. Thank you!
Topic: Design SubTopic: General
Replies
0
Boosts
0
Views
147
Activity
Aug ’25
Allow mildly translucent values for iPadOS app .png icons
I've been playing around with the recently published iPad PRO M5 13" and it's awesome in most ways I've been able to think of. But this video capture of the app I'm developing, for example, lacks it the app icon "should" be just slightly translucent as I see it. https://youtube.com/CAukICBrVzw However I'm not and UI/X person and this is primarily my personal preference only for an option to allow for devs.
Replies
1
Boosts
0
Views
1.1k
Activity
Dec ’25
Few screen tap feedback ideas (and implementation YouTube video)
I've been playing around with iPad PRO M5 13" as part of my goal to implement some music relating SPH particle simulation effects on it - and this involves utilizing tap events also from the incredible looking fresh screen the device has. See more information from here, all should be overreactively implemented but the ideas remain (with almost zero cost copy fragment shader) : `https://youtu.be/ci-GSgQ0wlM` This attached image shows the tap effects implementation brought just bit a little further than in the video.
Replies
1
Boosts
0
Views
1.2k
Activity
Dec ’25
Call Answer/Decline Icons Appear Blurry with Black Screen
When receiving or dialing a call, the green (answer) and red (decline) icons appear blurry, and there is a black screen overlay around the icons. This makes it difficult to interact with the call interface properly.
Topic: Design SubTopic: General
Replies
0
Boosts
0
Views
212
Activity
Jun ’25
Human Interface guideline for Game Center Login.
I can't find any documentation on design guidelines for "Login with Game Center" button. My app allows users to "Play as Guest" or "Login with Game Center". Since Apple provides somewhat strict guidelines for designing "Sign in with Apple" button, i was wondering how to design the button for Game Center login. Should i use Game Center icon. And will Apple review reject this?
Replies
0
Boosts
0
Views
305
Activity
Aug ’25
Guideline 5.2.5 - Legal - Intellectual Property
Your app still contains features that mimic the iOS interface or behavior. I have a simple app that uses a NavigationSplitView 3 panels I have a section for Filters and User created Categories in Panel 1 A list of "Requests" from the selected Filters/Categories in Panel 2 and details of a request in Panel 3 It's designed to be simple and easy to use. How can it NOT "mimic the iOS interface" if I am using their own APIs? What should I do to get around this
Topic: Design SubTopic: General
Replies
3
Boosts
0
Views
1.9k
Activity
Jan ’26
Notification badge with no indication number
I'm looking for a way to display a notification badge without showing a number—essentially, just an empty badge to indicate the presence of notifications. From my research, it seems like this functionality isn't available . Is there any workaround or method to achieve this?
Topic: Design SubTopic: General
Replies
3
Boosts
0
Views
153
Activity
May ’25
Design Challenges with persistent toast message
I have an ongoing activity in progress. Think of: a delivery in progress house internet reboot in progress some water / electricity / internet / tv outage. (food) order processing I want to show a persistent toast message above the tab bar, across all tabs and screens across the app. It could take 15 minutes until the activity is finished. Obviously there's a challenge of: accessibility content overlaying with each other extra engineering effort. What we've thought of doing is: Option1: show a toast message, but when a modal is presented then it presents on top of the toast message. The toast message no longer updates itself. Once the modal is finished, then the toast message re-appears and continues to update. Option2: keep the toast message across all tabs and modals and work through the challenges mentioned Question: What are some other design approaches that could be taken to persist an ongoing activity (much like 'Live Activity', but just across the app when it's in foreground) or what are some design reasons that the two options considered are bad?
Replies
0
Boosts
0
Views
240
Activity
May ’25
HotKey support for sandboxed apps
App design: macos, Xcode 16.4, Sequioa 15.5, it is sandboxed Uses: Pods->HotKey for a global hotkey which xcode says "binary compatibility can't be guaranteed" This app is on the Apple Store and supposedly apps on the Apple Store can't use global hotkeys. Someone internally, installed it from the store and the global hotkey works just fine. I'm concerned for two potential problems; I need to find a hotkey library or code that is known to work with a sandbox'd Apple Store app. Why is it working now when everything I have read says it shouldn't.
Replies
0
Boosts
0
Views
174
Activity
Jun ’25
Guideline 4.3(b) - Design - Spam
hi all, i have dating app, approved in google store, and working website but i cant get approval from apple review team ( Guideline 4.3(b) - Design - Spam) can someone help/suggest how to solve it our app has 2000 clients already
Topic: Design SubTopic: General
Replies
1
Boosts
0
Views
199
Activity
Aug ’25
Icon looks broken on the App Store
Hi, I just had V1.0 of my app approved on the App Store and I immediately noticed that the icon preview is broken. It looks good in Xcode, on-device and also in the App Store link preview. The icon was built with Icon Composer. Here's the difference (left is App store): Has anyone encountered the same issue and found a solution?
Replies
1
Boosts
0
Views
737
Activity
Jan ’26
App crashes on click NEXT to next View
I am developing an app in Swift Playground (No Xcode). All my Views respond to the navigation call when I click NEXT except one. When I click NEXT the app hangs then crashes. The error message does not identify the cause of the crash. I have research every possible lead with no success. I would like to get some ideas on how to resolve this issue.
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
0
Views
238
Activity
Jan ’26
iOS Screenshot Markup – Rounded Crop Tool (UI Concept)
🔍 Context The built-in screenshot editor in iOS and iPadOS (Markup tool) only allows users to crop images using rectangular frames. While this is sufficient for basic editing, it lacks flexibility for those who wish to tailor the screenshot to the aesthetics of iOS itself — which relies heavily on rounded shapes and smooth UI elements. ⸻ 🚫 Current Limitation • After taking a screenshot and opening it in Markup, users can only crop in rectangular or square formats. • No option is available to apply rounded corners to the crop. • As a result, many users are forced to use third-party apps just to achieve a basic rounded-edge crop, which feels unnecessary for such a common need. ⸻ ✅ Proposed Solution Add a rounded corner cropping feature to the screenshot editor. This could be implemented as: • A toggle to activate “Rounded Crop”. • A radius slider (or predefined corner radius presets). • Optional: an export option to save the result with transparent background, useful for designers and mockups. ⸻ 🎯 Why it matters • Aligns better with the iOS design language (cards, notifications, widgets, etc.). • Saves time for users who currently have to rely on external editing apps. • Greatly improves the presentation of screenshots for social media, UI/UX mockups, blogs, and professional use cases. • Useful across many professions: developers, designers, content creators, educators, marketers. ⸻ 📷 Visual Example Here’s a mockup to illustrate the proposed feature: (Add your image here) ⸻ 💡 Bonus Suggestion Allow exporting with a transparent background when cropping screenshots — especially useful for rounded crops or mockups placed on colored backgrounds.
Topic: Design SubTopic: General
Replies
1
Boosts
0
Views
306
Activity
Aug ’25
Need clarify the behavior of QR Code button on `Tap to Pay on iPhone` Figma design
Hi Apple team, We're planning to integrate Tap to Pay on iPhone feature in our product, and found there's a QR code button on the your Figma design: https://www.figma.com/design/2SOXmeLvimllvT67MTMLOy/Tap-to-Pay-on-iPhone--Community-?node-id=0-1&t=E3XskpsLctTuZvg5-1 Questions: is there any official documentation about the QR code button on this screen? What happens when user clicks on QR button? What're the suggestions to show/hide that button, and can we customize it? Thanks.
Replies
0
Boosts
0
Views
834
Activity
Jan ’26
Maintain app icon contrast when switching to grayscale mode
Context & Issue I am developing an iOS application. My app icon uses colors that are relatively close to each other. When the user enables Accessibility → Display & Text Size → Color Filters → Grayscale (or similar modes), the icon becomes harder to distinguish because it loses color and contrast is reduced. Goal When iOS switches to grayscale mode, I want the app icon to maintain good contrast between its elements so it remains clearly recognizable. What I’ve tried Redesigned the icon with more contrasting colors. Added strokes/outlines, but it still doesn’t look much better in grayscale. Researched how iOS renders app icons when grayscale is enabled, but couldn’t find a way to override or provide an alternative icon. Specific questions Is there any API or mechanism in iOS that allows providing a different version of the app icon when the user has grayscale mode enabled? If there’s no direct API, are there any best practices for designing iOS app icons to ensure good contrast when converted to grayscale? Do we have to design grayscale version for app icon? Thank you!
Replies
0
Boosts
0
Views
333
Activity
Aug ’25
A Summary of the WWDC25 Group Lab - Design
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Design. Can you expand on how Liquid Glass helps with navigation and focus in the UI? Liquid Glass clarifies the navigation layer by introducing a single, floating pane that acts as the primary navigation area. Buttons within this pane seamlessly morph as you move between sections, and controls can temporarily lift into the glass surface. While avoiding excessive use of glass (like layering glass on glass), this approach simplifies navigation and strengthens the connection between menus, alerts, and the elements that trigger them. What should I do with customized bars that I might have in my app? Reconsider the content and behavior of customized bars. Evaluate whether you need all the buttons and whether a menu might be a better solution. Instead of relying on background colors or styling, express hierarchy through layout and grouping. This is a good opportunity to adopt the new design language and simplify your interface. What are scroll edge effects, and what options do we have for them? Scroll edge effects enhance legibility in controls by lifting interactive elements and separating them from the background. There are two types: a soft edge effect (a subtle blur) and a hard edge effect (a more defined boundary for high-legibility areas like column sorting). Scroll edge effects are designed to work seamlessly with Liquid Glass, allowing content to feel expansive while ensuring controls and titles remain legible. How can we ensure or improve accessibility using Liquid Glass? Legibility is a priority, and refinements are ongoing throughout the betas. Liquid Glass adapts well to accessibility settings like Reduce Transparency, Increase Contrast, and Reduce Motion. There are two variants of glass: regular glass, designed to be legible by default, and clear glass, used in places like AVKit, which requires more care to ensure legibility. Use color contrast tools to ensure contrast ratios are met. The Human Interface Guidelines (HIG) are a living document offering best practices. The colors and materials pages are key resources. Do you have any recommendations for convincing designers concerned with consistency across Android and Web to use Liquid Glass? Start small and focus on high-utility controls that don't significantly impact brand experience. Native controls offer familiarity and predictability to users. Using the native controls makes sure your app feels at home on the device. Using native frameworks provides built-in accessibility support (dynamic type, reduce transparency, increase contrast). Native controls come with built-in behaviors and interactions. Can ScrollViews include Liquid Glass within them? You can technically put a glass layer inside a scroll view, but it can feel heavy and doesn't align with the system's intention for Liquid Glass to serve as a fixed layer. Think of the content layer as the scrolling layer, and the navigational layer as the one using Liquid Glass. If there is glass on the content layer it will collide into the navigational layer. What core design philosophy guided the direction of iOS 26, beyond the goal of unification? The core design philosophy involved blurring the line between hardware and software, separating UI and navigation elements from content, making apps adaptable across window sizes, and combining playfulness with sophistication. It was about making the UI feel at home on rounded screens. Can we layer Liquid Glass elements on top of each other? Avoid layering Liquid Glass elements directly on top of each other, as it creates unnecessary visual complexity. The system will automatically convert nested glass elements to a vibrant fill style. Use vibrant fills and labels to show control shapes and ensure legibility. Opaque grays should be avoided in favor of vibrant colors, which will multiply with the backgrounds correctly. What will happen to apps that use custom components? Should they be adapted to the new design within the next year? The more native components you use, the more things happen for free. Standard components will be upgraded automatically. Look out for any customizations that might clash. Think about what is the minimum viable change, where your app still feels and looks very similar to what it did. Prioritize changes in core workflows and navigational areas. There are a number of benefits to using native components including user familiarity, built-in accessibility support, and built-in behaviors and interactions. Will Apple be releasing Figma design templates? Sketch kits were published on Monday and can be referenced. The goal is to ensure the resources are well-organized, well-named, and easy to use. It's a high priority.
Topic: Design SubTopic: General
Replies
0
Boosts
0
Views
1.8k
Activity
Jun ’25
Adobe XD throws error when loading UIKit resources Sketch file
Hi there. I want to use Adobe XD for designing and prototyping apps, and I would like to get the UIKit design resources working. I downloaded it and tried to open it with Adobe XD, but it threw this error: There was an error opening the file Apple iOS 26 UI Kit.sketch (Error code: 115) I really prefer to use the UIKit in Adobe XD rather than paying for Figma or Sketch. Thanks. Apple Design Resources
Topic: Design SubTopic: General Tags:
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1
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0
Views
892
Activity
Jan ’26
Titles and Header Auto Changing Color?
I have some questions about Liquid Glass and iOS 26 on the iPhone. Routine scrolling transactions in any view are causing the title to change from Light Mode colors to Dark Mode colors. Is this now standard operation? The column headers are also displaying a black stripe across the top of the screen when scrolling. So why doesn't the display shift when in Dark Mode to Light mode? Scrolling is causing everything in the header (navigation title, time, battery status, and wi-fi status) to change from black to white. Is this an accessibility action that I may have turned on by accident? I'm not very thrilled by this behavior!
Topic: Design SubTopic: General Tags:
Replies
7
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0
Views
1.2k
Activity
Feb ’26