Hi,
App Image: What is the best format - jpg, tiff, giff, psd or ai?
What is the maximum and minimum number of items the app can contain?
Please advise.
Thanks
Explore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Target: MacOS 11.1 and above
C++, Juce 8, XCode 16.2
Testing: Sonoma 14.5
Logic Pro (latest version), Reaper 7.34, Pro Tools 2023.12 and 2025.6
I'm developing an audio plugin that creates an NSStatusItem ("menu bar status icon" or MBSI for short) to provide visual feedback for one of the components. I've encountered a Logic Pro-specific behavior that I'd like to fix. I'm building for Mac-only, Intel and Silicon, and for AU/VST3/AAX.
Summary:
The NSStatusItem for the MBSI is created successfully and functions properly in some hosts (Reaper (AU and VST3), Pro Tools (AAX)) but isn't visible in Logic Pro, despite identical API behavior.
Details:
NSStatusItem Creation: implementation using [[NSStatusBar systemStatusBar] statusItemWithLength:NSSquareStatusItemLength]
All API calls report success in both working (Reaper) and non-working (Logic Pro) hosts.
Logging shows Logic Pro and Reaper create the NSStatusItem with the same properties:
Window frame: {{0, -36}, {38, 36}} (both hosts)
statusItem.visible: YES (both hosts)
Button exists and responds to state changes (both hosts)
Y coordinate is -36 pixels (above visible screen, both hosts)
In Reaper, I can see the MBSI but in Logic Pro I can't. Note: the MBSI has no functionality beyond visual feedback. It's not clickable nor does it create a corresponding menu.
Questions:
Are there known differences in how Logic Pro's AU hosting service handles system UI elements compared to other hosts? And if so, is there guidance on AU plugins accessing system UI elements like the menu bar?
Link to NSStatusItemTest.component: https://app.box.com/s/i3rq0hii3qf43iojrayc17fsfq7fnssd
Link to video showing issue: https://app.box.com/s/icefqk898timqov77t468lqtio0rjqul
Link to Console output for testing in Reaper vs Logic Pro: https://app.box.com/s/ph6nv1lmozo3phtjx3md6abdms5atgg6
I'm using .glassEffect(.clear) on a transparent circle over a gradient background. While it's closer to clear than the plain glass effect, it't not really clear, like clear glass. Here is the code. Is there a glass effect that really looks like clear glass?
Circle()
.fill(.clear)
.frame(width: 180, height: 180)
.glassEffect(.clear)
Hi everyone,
I’m currently testing iOS 26 on my iPhone as part of the developer program. According to Apple’s documentation and demo materials, a new screenshot animation was introduced in this version. However, when I take a screenshot on my device, the animation remains the same as in previous iOS versions.
I’ve double-checked that I’m running the correct build of iOS 26, and I haven’t found any settings that might enable or disable this feature.
Is anyone else experiencing the same issue? Could this new animation be device-specific, region-limited, or require additional configuration?
Any insight would be appreciated!
Thanks in advance,
Alonso Rivera
I've been playing around with iPad PRO M5 13" as part of my goal to implement some music relating SPH particle simulation effects on it - and this involves utilizing tap events also from the incredible looking fresh screen the device has.
See more information from here, all should be overreactively implemented but the ideas remain (with almost zero cost copy fragment shader) :
`https://youtu.be/ci-GSgQ0wlM`
This attached image shows the tap effects implementation brought just bit a little further than in the video.
I have really examined the swipe left Camera function mode and sincerely believe it is no more important especially when there no option in the settings to turn it on or off.
I will highly recommend a total scrap in the iOS 26 or if possible a function to activate and deactivate it.
I can't find any documentation on design guidelines for "Login with Game Center" button. My app allows users to "Play as Guest" or "Login with Game Center". Since Apple provides somewhat strict guidelines for designing "Sign in with Apple" button, i was wondering how to design the button for Game Center login. Should i use Game Center icon. And will Apple review reject this?
Is there anyway I can customize Carplay template look like this
I’m currently using the iOS 26 Developer Beta and noticed the new icon design for the Camera app. Personally, I preferred the previous icon it looked cleaner, more elegant, and felt more in line with Apple’s signature iOS design language.
The new icon feels more like something you’d expect from Android. It lacks the minimalist, refined style that usually defines iOS icons. I understand UI evolves over time, but this change feels like a step away from what makes Apple’s design philosophy unique.
Just wanted to share this honest feedback as a long-time user and developer. Thanks for considering!
I noticed a discrepancy between the Material specifications for tvOS on the Developer page and the naming in the Design Resources (Sketch files). Which one should we consider authoritative?
https://developer.apple.com/design/human-interface-guidelines/materials
As the title indicates the problem, the large title is shown but the small title in Navitation Bar view is not shown when scrolled up with iOS26 beta7.
It works with iOS18 or earlier.
Is this iOS26 bug?
ปุ่ม ฝ เอาไปสลับกะปุ่ม backspace น่าจะใช้สะดวกขึ้น
Here is my code and the error code being generated during build.
let myString : String = "https://www.alphavantage.co/query?function=TIME_SERIES_DAILY&symbol=AAPL&apikey= D5GY7HKODE66G0T9"
var banjo = URL(string: myString)
let task = URLSession.shared.dataTask(with:banjo ) { myDatastring , response , error in}
// task.resume()
I've tested that URL in my browser and it works. But when I try to build I get: Value of optional type 'URL?' must be unwrapped to a value of type 'URL'
Please tell me what I'm doing wrong. I think the URL struct is not returning a URL type of object.
Hi,
I was trying to use macOS-Sequoia-Production-Templates in Sketch format and when I try to export png icon file of the document template, it always includes grey nontransparent background which I am unable to delete. In contrast, exporting png app icon file from another template has transparent background and exports well.
Is it something wrong with the document icon production template? How can I export document png icon file with transparent background??
Thanks
In Apple Vision Pro, I want to implement a HUD page similar to the one in Medivis' SuricalAR product (i.e. the UI is fixed on the screen field of view rather than in space). How should I do it?
I’m working with Reality Composer and noticed that images added directly to a scene appear significantly darker when viewed in AR.
This seems different from how other objects in the scene respond to lighting, especially under varying real-world light conditions.
Is this expected behavior?
Are images treated with a different lighting model in Reality Composer?
Is there any recommended way to get more consistent light response for image-based artworks?
Hi, I just had V1.0 of my app approved on the App Store and I immediately noticed that the icon preview is broken.
It looks good in Xcode, on-device and also in the App Store link preview.
The icon was built with Icon Composer.
Here's the difference (left is App store):
Has anyone encountered the same issue and found a solution?
The brand new animation in Stage Manager greatly reduced dizziness. However, don’t know why it ONLY applies when no window was presented. What would be the problem elsewhere?
Stage Manager is one of pretty few motion pictures that annoyed me and forced me to turn on Reduce Motion, or stop using Stage Manager. Big pity…
macOS 26.0 (25A5346a)
wont use ipad to post…
I’m not a developer - I’m just trying to find out where to post a question I have that might relate to iOS 26.
Hello Apple Developers i am here write down my experience with the IOS 26 Beta
first off i would like to say that i kind of do/don't like the new iquid glass UI/UIX Designs in some parrts of the ios like in m ust 3rd Party Apps like Uber Lyrith MJ Access Link Moblie app DoorDash VLC And Apple Music App just to name of few
since i have installed the beta i have ran into a few bugs i have alread sent to the feeback app via iphone but i'm going to write them here as will i'm not looking for troubleshoots or tech support i'm just shareing my experience with the apple community and the Apple Development/Enginer Team to fine tone for release Time
please note that i am a user with Vision impairment so please by respect to me due to my writteing issues and grammer and spelling
so here i go my first bug that i ran into on the first day was when i was listening to some music trakcs in the apple muisc app when scrolling down or up fast the app will froze for mill secend then contiune as noraml
my second bug that i ran into dureing music play was with my Crossfade settings not working on some tracks im not sure if this is due to BMP alignment or AI algorithm integration with in the software itseif but for me this takes me out of the listening experince that i have when i enjoy listening to music
My suggestion Move the AutoMix and Crossfade Settings in to the Apple Music its seif and give the user more controll over how long or how short they want the crossfade or autmix to happen dureing the ending of each tracked play also for the cross fade option is set at 12 increase this to 30 secs or more if possiable or add an BPM options for the Automix to mix in the next track via BMP for simple of my rock track is at 148 BMP the next track should be pop or kpop or rap synceing up with that same BMP speed or similar at 148 BMP my next suggestion for the Apple Music App Shameless track mode (this mode to can be Incorporated) in to the Automix Featrue this redue some music tracks that ends abruptly some MP3 tracks added outside of the Apple Music App seems to broke dureing playback
My 3rd bug that i ran in to with the Glass UI for controll Center like i stated before i am Vision impaired with the clear Glass over lapping the current UI for me this hard for me to tell what icons i am looking atside from the Voolum and Brightness Bars i am asking please make this more dark theme and make the icons brigher or add name undernearth the icons or Flip the Dark them or dan the current UI over lapping the Controlor center or add White colors with Black Arrows/icons for all Apple App that has this Glass UI in side of cause this is driving me nuts
My 4th Bug that i ran into was with the lock screen/restart/reboot ohh girl where do i began with this one let's with the notifications i don't know who through it was a good idea to have a Clear Bright UI over lapping the Notifications this is very annoying via imessage Texting cause my custom wallpaper Blends in with a white background and this is Worst
My suggestion for this is very simple darkering the background on the lock screen abit more so the text is more reader or increase the Notification bars (this is for users like myseif that use Dark mode)
My 5th Bug involves my Back ups/Restore/Corrupated < is seif explanatory when i tryed to downgrand back to Version 18.5/18.6 nothing happened so please fix this or make it a bit more easyer for users to be able to back up/Retore their Devices now i has to wait until (Tomttow morning Friday) to factory reset my phone
my conclusion since Beta Users and Developers and Engiers are Still testing please take look at my suggestion and try to bring not all but some of them in to public Release
Thank You!
Update i would like to Downgrad from IOS 26 Developer Beta back to IOS 18.5