Recently, I have trouble with my Xcode Cloud builds, where they seemingly complete, but the very final step does not happen.
I am building from the same codebase for both macOS and iOS (I have two “Archive” steps in my workflow, one for iOS and one for macOS). The iOS one usually completes fast without problems. The macOS log ending looks like this, and remains stuck forever, with the macOS build in the “spinning progress” state and never completing.
Is there something I can do on my end to make this work better? I would not want to go back to manual builds, Xcode Cloud is convenient and was working well for a while, but this is really annoying lately.
Xcode Cloud
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Hi,
Overview
I am using Xcode Cloud for my multi platform app.
The macOS test case fails, however the iOS test case runs and succeeds.
I don't have any UI test cases written, the test case are simple and have nothing platform (macOS) specific.
Questions
What can I do to fix this?
Is there any user privileges needed to launch the macOS app for testing? I ask because when I ran the UI tests locally it launched the app and asked for my macOS user password. Just wondering if that is the reason it didn't launch in Xcode Cloud.
Error:
<Appname> encountered an error (Failed to install or launch the test runner. If you believe this error represents a bug, please attach the result bundle at /Volumes/workspace/resultbundle.xcresult.(Underlying Error: Could not launch "AppnameTests. The LaunchServices launcher has returned an error. Please check the system logs for
the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed) )))
× Could not launch "<Appname>"
× Could not launch "AppnameTests"
× AppnameUITests.testExample()
Failed to get launch progress for <XCUIApplicationImpl: 0x600000564630 <BundleID> at /Volumes/workspace/TestProducts/Debug-Dev/<Appname>.app>: Could not launch "app name". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed))
AppnameUITests.swift:28
* AppnameUITests.testLaunchPerformance)
Failed to get launch progress for «XCUIApplicationimpl: 0x60000054630 <BundleID> at /Volumes/workspace/TestProducts/Debug-Dev/<Appname>.apps: Could not launch "<Appname>". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed))
AppnameUITests.swift:37 g
* AppnameUITestsLaunchTests.testLaunch)
Failed to get launch progress for «XCUIApplicationimpl: 0x60000054630 <BundleID> at /Volumes/workspace/Testroducts/Debug-Dev/<Appname>.apps: Could not launch "<Appname>". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed.
I have checked that my scheme is shared and I do in fact have the scheme in my xcode project. But whenever I try to run Xcode cloud, it fails with the message that "A scheme named 'MyAppScheme' does not exist in MyAppProject.xcodeproj"
Any tips on what I could be doing wrong?
When running a SwiftUI Multiplatform app in Xcode Cloud I'm getting the following error:
CIWatcher encountered an error in CIWatcherTests failed with:
Failed to install or launch the test runner. (Underlying Error: Could not launch “CIWatcherTests”. Runningboard has returned error 5. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn’t be completed. Launch failed. (Underlying Error: Launchd job spawn failed)))
This runs fine on iOS and all those tests pass.
The SwiftUI app on Mac is a menu bar app so I'm not sure if this could be the issue as it's not launching for some reason on the Xcode Cloud system? Maybe I need to add some run option to make this work?
When run locally both iOS and macOS pass all the tests successfully
Log shows:
Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/d3c9c43f-e24e-4ad9-882d-d0179ab3149b.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.182.66:8089' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/development-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3' Command exited with non-zero exit-code: 70
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac.
So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max.
Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot "x86_64" stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines.
Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run.
I noticed that there was a bunch of x86_64 in the logs, which made me think that Xcode Cloud is still using Intel. Is this true? I've just gotten really used to faster build times, and I can't move onto a system like this, where the times are so drastically different. Like, I wouldn't mind build time that would add only a few more minutes to what I have now. But going from 15 -> 45 minutes is a real problem.
I'm using Xcode Cloud for release builds and unit tests, and it works fine. Recently, I added some XCUITests, but to run it the way I need I started to use this mock server. Basically, the idea is you define before each test what responses you want to get for specific requests. It works like a charm locally. But if I want to run it in Xcode Cloud, it looks like the server has failed to launch. The mock server is a separately launched binary file. I think this is because this permission I get when launch it locally.
So, my question is how to allow this kind of permission in Xcode Cloud to make my UITests works correctly?
You can find a detailed instruction how server is launched on a github page I provided.
Hello,
I'm getting started for my project with Xcode Cloud since I upgraded to the macOS Sequioa Beta and Xcode 16 now refuses to archive builds for TestFlight.
Somewhere very late in the build process I get the following error:
realitytool requires Metal for this operation and it is not available in this build environment
The log says this happens at:
Compile Skybox urban.skybox
My project uses RealityKit. How can I fix this issue?
Thanks!
Dear
We try to generate IPA with Xcode Cloud but this task fail in Export archive phase (Export archive for app-store distribution).
The error that appear in the archive logs is:
error: exportArchive Provisioning profile "iOS Team Store Provisioning Profile: cl.app.myapp" doesn't include the com.apple.CommCenter.fine-grained entitlement.
Any idea about to resolve this problem ?
king regards
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
Xcode Cloud
Entitlements
Provisioning Profiles
Hello everyone! I found that the Xcode Cloud workflows under my project are completely stuck. The tasks that are already running cannot be completed. Newly started tasks remain in the queued state forever and cannot be canceled. They are consuming my usage quota 😢. Has anyone else encountered the same issue?
Hi folks,
I've been having this issue for the last few months, where Xcode Cloud fails to resolve Swift package dependencies while compiling my builds, seemingly at random.
Some of my Xcode Cloud builds will fail after several minutes, with an error log looking like that :
xcodebuild: error: Could not resolve package dependencies: failed downloading 'https://dl.google.com/firebase/ios/bin/grpc/1.62.2/rc0/grpcpp.zip' which is required by binary target 'grpcpp': downloadError("The request timed out.")
Whenever this happens, I have to manually restart an Xcode Cloud build process (or several builds, since the error can happen multiple times in a row), to the point it's becoming increasingly painful to rely on Xcode Cloud for my workflow.
The failing packages are mostly random (meaning, it's not always the same one that Xcode fails to resolve), but they are always publicly accessible, even though I have an environment variable set in my Xcode workflows to retrieve a single Github private dependency (maybe this has some kind of importance).
Could anyone tell me if this is an isolated issue, or if I could do anything on my end to resolve this ?
Thank you !
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
Swift Packages
Continuous Integration
Xcode Cloud
I use xcode to rename a view in my project. It renamed the file, the struct, and all related items. However; since doing that my xcode cloud workflow fails, indicating that the it cannot find it in scope.
I have confirmed that the file shows up in my BuildPhases - Compile Sources. I have confirmed it exists in my git repo, but Xcode Cloud still fails to find it in scope.
I have confirmed it shows up in the correct Target Membership. I even tried removing it from the BuildPhases and re-adding it.
How can I resolve this issue? Is there something else I can look at?
btw, application builds fine locally on my machine.
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
I have a working Xcode Cloud setup for my iOS and macOS targets, and I'm trying to add visionOS support. The issue is that Firebase requires using their source distribution for visionOS (instead of their default binary distribution).
Locally, this works by launching Xcode with:
open -a Xcode --env FIREBASE_SOURCE_FIRESTORE project.xcodeproj
For Xcode Cloud, I've added a ci_post_clone.sh script that sets this environment variable for visionOS builds:
#!/bin/bash
if [[ $CI_PRODUCT_PLATFORM == "xrOS" ]]; then
echo "Running setup for visionOS..."
export FIREBASE_SOURCE_FIRESTORE=1
fi
However, I'm getting the following error during build:
an out-of-date resolved file was detected at /.../project.xcworkspace/xcshareddata/swiftpm/Package.resolved, which is not allowed when automatic dependency resolution is disabled
So since setting FIREBASE_SOURCE_FIRESTORE=1 changes which SPM dependencies are required:
Normal setup uses: abseil-cpp-binary, grpc-binary
Source distribution needs: abseil-cpp-swiftpm, grpc-ios, boringssl-swiftpm
What's the recommended way to handle this in Xcode Cloud when maintaining builds for all platforms? Should I be using separate workflows with different branches for different platforms? Or is there a better approach?
System:
Xcode 16.2
Using SPM for dependency management
Firebase iOS SDK 10.29.0
Building for iOS, macOS, and visionOS
Thanks in advance for any guidance!
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
Swift Packages
Xcode
Xcode Cloud
visionOS
My organization just started having problems with Xcode Cloud this week.
We have created a pretty simple 'Build on Pull Request'. The problem is our builds have started failing immediately because with the error.
"Could not resolve package dependencies:"
What is even more frustrating is the dependency that reported failed seem to changes every time.
This did not happen before this week.
Our build process is fairly vanilla, through Xcode. (We are NOT using CLI xcodebuild)
I can build a locally just fine from a clean build, and cleaning derived data.
Nothing has changed in our dependencies.
We are not using any private dependencies.
So I am stumped on what else to do how to debug, and fix this, because I am not sure how to encourage the Xcode Cloud build runner/server that the dependences are available and to jsut go get them.
Any help would be great, because we just started using Xcode Cloud to get away from Fastlane (which was causing problems), and it would be frustrating if this is a sign of things to come.
Sincerely,
Stan
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
Swift Packages
Developer Tools
Continuous Integration
Xcode Cloud
I have an app I am toying with and I am seeing the following error in github's Xcode automation from Apple. My other apps work fine fine in xcode cloud with the same project setup.
Run scheme_list=$(xcodebuild -list -json | tr -d "\n")
2025-02-05 03:15:56.669 xcodebuild[2841:17672] Writing error result bundle to /var/folders/2s/h6hvv9ps03xgz_krkkstvq_r0000gn/T/ResultBundle_2025-05-02_03-15-0056.xcresult
xcodebuild: error: Unable to read project 'Legacy Letters.xcodeproj'.
Reason: The project ‘Legacy Letters’ cannot be opened because it is in a future Xcode project file format (70). Adjust the project format using a compatible version of Xcode to allow it to be opened by this version of Xcode.
/opt/homebrew/Cellar/ruby@3.0/3.0.7/lib/ruby/3.0.0/json/common.rb:216:in `parse': 809: unexpected token at '' (JSON::ParserError)
from /opt/homebrew/Cellar/ruby@3.0/3.0.7/lib/ruby/3.0.0/json/common.rb:216:in `parse'
from -e:1:in `<main>'
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Hi everyone,
We're developing a mobile app with Flutter and I linked my GitHub with XCode Cloud. This is the first time we're using XCode Cloud and we are struggling with the build, they fail every time.
A little context, we started by adding the ci_post_clone.sh script, then adding a few files in the versioning, etc...
Now it looks like the build is going through be we are facing issues with the part:
Scan dependencies of GeneratedPluginRegistrant.m
It's throwing an error: Module 'cloud_firestore' not found, even though the module is installed before by performing a pod install.
It's building locally on both Flutter with IntelliJ and XCode, we tried several times to flutter clean or pod deintegrate but nothing works!
Any clue?
Thanks,
Xcode 16.2 Framework Signing Issues with Cloud Managed Developer ID in Automated Builds
Issue Description
After upgrading from Xcode 15.4 to 16.2, our macOS app's frameworks are failing notarization with the error "The binary is not signed with a valid Developer ID certificate" for embedded frameworks when building through fastlane. This worked correctly in Xcode 15.4. Importantly, manually archiving and notarizing through the Xcode GUI still works correctly - the issue only occurs during automated builds.
Build Configuration
We use fastlane to build and notarize our macOS app:
build_mac_app(
scheme: 'Runner',
export_method: "developer-id",
xcargs: '-allowProvisioningUpdates'
)
This generates the following xcodebuild commands:
Archive:
xcodebuild -workspace ./Runner.xcworkspace -scheme Runner -destination 'generic/platform=macOS' -archivePath /path/to/archive -allowProvisioningUpdates archive
Export with plist:
xcrun -exportArchive -exportOptionsPlist '/path/to/plist' -archivePath /path/to/archive -exportPath '/output/path' -allowProvisioningUpdates
Export options plist contents:
&lt;?xml version="1.0" encoding="UTF-8"?&gt;
&lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&gt;
&lt;plist version="1.0"&gt;
&lt;dict&gt;
&lt;key&gt;installerSigningCertificate&lt;/key&gt;
&lt;string&gt;Developer ID Installer: Company Inc (1234567891)&lt;/string&gt;
&lt;key&gt;method&lt;/key&gt;
&lt;string&gt;developer-id&lt;/string&gt;
&lt;key&gt;signingStyle&lt;/key&gt;
&lt;string&gt;automatic&lt;/string&gt;
&lt;/dict&gt;
&lt;/plist&gt;
Notarization:
ditto -c -k --rsrc --keepParent "My App.app" "My App.app.zip"
xcrun notarytool submit "My App.app.zip" --output-format json --wait --key /path/to/key --key-id ABCDEFGHIJ --issuer 12345678-abcd-1234-5678-fc2d96b1735a
Error Output
Notarization fails with the following errors:
{
"severity": "error",
"code": null,
"path": "My App.app.zip/My App.app/Contents/Frameworks/some_package.framework/Versions/A/some_package",
"message": "The binary is not signed with a valid Developer ID certificate.",
"docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087721",
"architecture": "arm64"
}
Key Details
Using Xcode Cloud managed Developer ID certificates (not local certificates)
✅ Building, archiving, and notarizing through Xcode GUI works correctly
Automatic signing is enabled
Expected Behavior
Frameworks should be automatically signed with the cloud managed Developer ID certificate during the export process, as they were in Xcode 15.4.
Has there been a change in how framework signing is handled with cloud managed certificates in Xcode 16.2's command line tools? Any guidance on how to ensure frameworks are properly signed during automated builds when using automatic signing with cloud managed Developer ID certificates would be appreciated.
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
Code Signing
Command Line Tools
Notarization
Developer ID
I am setting up a new app and am having problems with Xcode Cloud. From Xcode if I click on the "Cloud" button under the Report Navigator I get a spinner for a long time then get the message "Could not load Xcode Cloud data". I also visited the "Xcode Cloud" tab under my app in App Store Connect and I get a spinner and nothing loads.
This is a recent account and I'm setting up Xcode Cloud for the first time. Below is what I've tried and I'm out of ideas on how to get this working.
In Xcode, I signed out and back in as the Account Holder
Closed Xcode and reopened
This occurred yesterday and today and have not seen a problem under the Apple System Status page
On the latest Xcode 16.2
Checked the Signing & Capabilities tab in Xcode and my team a bundle Id is correct and it's happy with signing. At this time on my machine I am using the distribution profile.
I'm trying to set up Xcode Cloud for the first time. When I go through the "Get Started" flow and get to "Grant Access to Your Source Code" step, when I click the "Grant Access" button, I get "This Operation Could Not Be Completed."
It has the correct URL to my Github repo.
Github is working fine in Xcode itself: I can push and pull changes and view repo history.
I've tried:
restarting Xcode
rebooting the Mac
Removing the Github account from Xcode and adding it back
Creating a new Github personal token and removing the Github account from Xcode and using the new token to add it back
I've looked through my Github settings and don't see anything that might cause an issue.
I filed FB16511549 to report this. The error dialog in Xcode automatically filled the feedback fields, and says:
"API Invalid status code: 500. XcodeCloudCombineAPI.XCCResponseError:1"
I'm running Xcode 16.2 (16C5032a) on an M4 MacBook Pro running Sequoia 15.3.1 (24D70).
Does anyone have any insights or ideas of other things to try?
Thanks.
I'm working on Apple Watch UI tests and have noticed different results between local and Xcode Cloud environments.
I tested all cases locally, and they worked fine. However, when running the tests on Xcode Cloud, some issues caused them to fail:
The test requires clicking a button to display the built-in keyboard, but on Xcode Cloud, the keyboard never appears, no matter how long I wait.
The app unexpectedly closes during testing, displaying the error message: "Failed to launch application {Your app} is not running."
These failures occurred on two different simulator destinations (Ultra 49mm 11.2 / Series 7 45mm 11.2) and can only be reproduced on specific simulators.
Has anyone encountered a similar issue?