Xcode Cloud builds are hanging forever at the final step, Prepare Build for App Store Connect. This is a common issue that requires some fix in Cupertino.
Reporting this in the afternoon of Jan 13, Pacific Time.
Xcode Cloud
RSS for tagAutomate workflows to test, analyze, build, and distribute your app, and integrate them with other developer tools, such as TestFlight and App Store Connect.
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We started seeing an access issue today when attempting to go to the Xcode Cloud tab in App Store Connect. When you navigate to https://appstoreconnect.apple.com/teams/:teamId/apps/:appId/ci we're seeing the following message:
The page you’re looking for can’t be found.
The page you’re looking for does not exist, or you do not have permission to view it.
I am the account holder so it shouldn't be a permissions issue. Is there an ongoing outage or problem in Xcode Cloud? And, if so, where can I monitor this accurately?
I am setting up a new app and am having problems with Xcode Cloud. From Xcode if I click on the "Cloud" button under the Report Navigator I get a spinner for a long time then get the message "Could not load Xcode Cloud data". I also visited the "Xcode Cloud" tab under my app in App Store Connect and I get a spinner and nothing loads.
This is a recent account and I'm setting up Xcode Cloud for the first time. Below is what I've tried and I'm out of ideas on how to get this working.
In Xcode, I signed out and back in as the Account Holder
Closed Xcode and reopened
This occurred yesterday and today and have not seen a problem under the Apple System Status page
On the latest Xcode 16.2
Checked the Signing & Capabilities tab in Xcode and my team a bundle Id is correct and it's happy with signing. At this time on my machine I am using the distribution profile.
Hello everyone! I found that the Xcode Cloud workflows under my project are completely stuck. The tasks that are already running cannot be completed. Newly started tasks remain in the queued state forever and cannot be canceled. They are consuming my usage quota 😢. Has anyone else encountered the same issue?
I've been getting intermittent failures on Xcode code compiling my app on multiple platforms because it fails to compile a metal shader.
The Metal Toolchain was not installed and could not compile the Metal source files. Download the Metal Toolchain from Xcode > Settings > Components and try again.
Sometimes if I re-run it, it works fine. Then I'll run it again, and it will fail.
If you tell me to file a feedback, please tell me what information would be useful and actionable, because this is all I have.
Trying to submit a build to TF from Xcode 26 via Xcode Cloud (both for iOS and macOS). The operation fails with this message:
Missing app icon. Include a large app icon as a 1024 by 1024 pixel PNG for the 'Any Appearance' image well in the asset catalog of apps built for iOS or iPadOS. Without this icon, apps can't be submitted for review. For details, visit: https://developer.apple.com/documentation/xcode/configuring-your-app-icon. If you’ve added an icon made with Icon Composer, visit https://developer.apple.com/app-store-connect/release-notes/ for details about known issues.
I thought it's because Icon Composer icons may not be supported yet, but then that last sentence is confusing me. Does this mean that TF just won't support Xcode 26 uploads yet, or does it accept them and I need to provide legacy icons for my build?
I'm using Xcode Cloud to build for internal TestFlight testing.
But it stuck in Archive. No warning or error. Unable to complete the workflow.
What could be causing this? I have absolutely no idea what to do now.
Hi everyone,
I’m unable to enable Xcode Cloud for any app on my account.
At the final step of the Xcode workflow setup (“Confirm App on App Store Connect”), pressing Complete always returns:
“ could not be added to Xcode Cloud. Authentication credentials are invalid.”
This affects both existing apps and completely new test apps with fresh bundle IDs.
What I’ve verified
• I am Account Holder and Admin.
• All agreements are accepted.
• App creation, bundle ID registration, and certificate management work normally.
• I’ve removed/re-added my Apple ID in Xcode and cleared all Xcode-* tokens from Keychain.
• Test apps in clean Git repos reproduce the same error.
Support
I have already opened Case ID 102769512657 with Apple Developer Support, but I’m posting here in case others have seen this issue or know of additional steps to confirm the provisioning state.
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
App Store Connect
Continuous Integration
Xcode Cloud
Hi there,
We’re encountering this error in all of our builds when using the latest Xcode and macOS:
The Metal Toolchain was not installed and could not compile the Metal source files. Download the Metal Toolchain from Xcode > Settings > Components and try again.
In short, all builds are failing. I’ve tried fixing this by installing Metal and applying other solutions, but none of them worked reliably.
Is there a way to ensure that the Metal Toolchain is installed on the CI machine?
My project build failed in Xcode Cloud(works well in my local Mac), and the error shows: Preparing build for App Store Connect failed
The error message is not clear enough to help us find the solution to fix it. Can anyone help with it?
Hi, our builds with a Test action in Xcode Cloud are failing because of an internal Xcode Cloud crash.
We see the "red cloud with an X" icon, that indicates that it's an Xcode Cloud issue, and the message says "The Test - iOS action could not complete due to an error. The error may not occur on rebuild." but this has been happening for a while now, and for repeated builds.
In the artifacts there is a crash log apparently related to the "ibtoold" process, has anybody had this issue before?
Thanks
Export archive step fails in Xcode Cloud when using Xcode 26.2 (17C48) RC.
The same project exports successfully when switching back to Xcode 26.1 in Xcode Cloud workflow settings.
The same project exports successfully when using Xcode 26.2 RC locally.
Projects without Apple Watch app do not encounter this issue (not so sure about this).
From Xcode Cloud UI:
Exporting for App Store Distribution failed. Please download the logs artifact for more information.
Run command: 'xcodebuild -exportArchive ...
Command exited with non-zero exit-code: 70
From xcodebuild-export-archive.log:
error: exportArchive Automatic signing cannot update bundle identifier "io.***.***.watchkitapp".
error: exportArchive No profiles for 'io.***.***.watchkitapp' were found
error: exportArchive Automatic signing cannot update bundle identifier "io.***.***".
error: exportArchive No profiles for 'io.***.***' were found
** EXPORT FAILED **
IDEDistribution: App Store Connect request for store configuration failed for account Session Proxy Provider
(Account "Session Proxy Provider": Unable to authenticate with App Store Connect
(Error Domain=DVTITunesSoftwareServiceFoundation.DVTServicesSessionProviderCredentialITunesAuthenticationContextError Code=1 "(null)"))
DVTServices: Sending request A7605D4E-2892-4B6D-9197-90BD3AB53D67 to <http://172.16.57.4:8089/services/v1/capabilities>
Payload: {"urlEncodedQueryParams":"teamId=984L9QX9X5&filter%5BreferenceType%5D=bundle&filter%5BincludeRequestable%5D=true&limit=200"}
{
"errors": [{
"id": "fb67ecdb-103b-4446-a2db-618fd6bd99e7",
"status": "400",
"code": "PARAMETER_ERROR.INVALID",
"title": "A parameter has an invalid value",
"detail": "A parameter 'filter[includeRequestable]' has an invalid value : ''includeRequestable' is not a valid field name.'",
"source": {
"parameter": "filter[includeRequestable]"
}
}]
}
DVTServices: Could not fetch capabilities from network due to error: error = 'A parameter has an invalid value'
Workaround
Switching Xcode Cloud workflow to use Xcode 26.1 works around the issue.
Using Xcode 26.2 RC locally works around the issue.
Hi folks,
I've been having this issue for the last few months, where Xcode Cloud fails to resolve Swift package dependencies while compiling my builds, seemingly at random.
Some of my Xcode Cloud builds will fail after several minutes, with an error log looking like that :
xcodebuild: error: Could not resolve package dependencies: failed downloading 'https://dl.google.com/firebase/ios/bin/grpc/1.62.2/rc0/grpcpp.zip' which is required by binary target 'grpcpp': downloadError("The request timed out.")
Whenever this happens, I have to manually restart an Xcode Cloud build process (or several builds, since the error can happen multiple times in a row), to the point it's becoming increasingly painful to rely on Xcode Cloud for my workflow.
The failing packages are mostly random (meaning, it's not always the same one that Xcode fails to resolve), but they are always publicly accessible, even though I have an environment variable set in my Xcode workflows to retrieve a single Github private dependency (maybe this has some kind of importance).
Could anyone tell me if this is an isolated issue, or if I could do anything on my end to resolve this ?
Thank you !
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
Swift Packages
Continuous Integration
Xcode Cloud
Hello,
We are experiencing a persistent issue where macOS builds in Xcode Cloud consistently hang at the Archive stage.
The build itself completes successfully, but no artifacts appear, and it seems the build gets stuck during artifact upload. These builds remain in this state for several days (currently 3 days and counting) not failing, but never finishing.
We opened a support ticket (102756662562), but we have not received any response yet.
We rely on Xcode Cloud for our entire CI/CD pipeline, and at the moment our workflow is completely blocked because of this issue.
Has anyone encountered something similar or found a workaround?
Thank you.
Hi,
Overview
I am using Xcode Cloud for my multi platform app.
The macOS test case fails, however the iOS test case runs and succeeds.
I don't have any UI test cases written, the test case are simple and have nothing platform (macOS) specific.
Questions
What can I do to fix this?
Is there any user privileges needed to launch the macOS app for testing? I ask because when I ran the UI tests locally it launched the app and asked for my macOS user password. Just wondering if that is the reason it didn't launch in Xcode Cloud.
Error:
<Appname> encountered an error (Failed to install or launch the test runner. If you believe this error represents a bug, please attach the result bundle at /Volumes/workspace/resultbundle.xcresult.(Underlying Error: Could not launch "AppnameTests. The LaunchServices launcher has returned an error. Please check the system logs for
the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed) )))
× Could not launch "<Appname>"
× Could not launch "AppnameTests"
× AppnameUITests.testExample()
Failed to get launch progress for <XCUIApplicationImpl: 0x600000564630 <BundleID> at /Volumes/workspace/TestProducts/Debug-Dev/<Appname>.app>: Could not launch "app name". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed))
AppnameUITests.swift:28
* AppnameUITests.testLaunchPerformance)
Failed to get launch progress for «XCUIApplicationimpl: 0x60000054630 <BundleID> at /Volumes/workspace/TestProducts/Debug-Dev/<Appname>.apps: Could not launch "<Appname>". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed))
AppnameUITests.swift:37 g
* AppnameUITestsLaunchTests.testLaunch)
Failed to get launch progress for «XCUIApplicationimpl: 0x60000054630 <BundleID> at /Volumes/workspace/Testroducts/Debug-Dev/<Appname>.apps: Could not launch "<Appname>". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed.
Since first beta of iOS 26 I've created a workflow where I can deploy to TestFlight the builds compiled using the iOS 26 SDK, and it has worked fine until yesterday when I started receiving this error:
Unsupported SDK or Xcode version. Your app was built with an SDK or version of Xcode that isn’t supported. Although you can use beta versions of SDKs and Xcode to build and upload apps to App Store Connect, you need to use the latest Release Candidates (RC) for SDKs and Xcode to submit the app. For details on currently supported SDKs and versions of Xcode, visit: https://developer.apple.com/news/releases.
I haven't changed anything in the workflow so I suspect it's a bug on Apple side? Or am I missing something?
It is set to use "Latest Beta or Release" for both Xcode and macOS, archive and deploy to TestFlight Internal Testing.
Thank you!
My post-build script takes the "developeridexport" archive export, zips it up and uses notarytool to notarize it. I then add the .zip to a .dmg disk image. The next step is to codesign the disk image before notarizing that too. The issue is my Developer ID Application certificate is not accessible to the build host. (When I was doing this in Microsoft AppCenter (now defunct), it had a copy of my Developer ID Application certificate.) What steps do I need to take to get the disk image signed for notarization?
Thanks!
Lance
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
Signing Certificates
Code Signing
Developer ID
I have checked that my scheme is shared and I do in fact have the scheme in my xcode project. But whenever I try to run Xcode cloud, it fails with the message that "A scheme named 'MyAppScheme' does not exist in MyAppProject.xcodeproj"
Any tips on what I could be doing wrong?
When running a SwiftUI Multiplatform app in Xcode Cloud I'm getting the following error:
CIWatcher encountered an error in CIWatcherTests failed with:
Failed to install or launch the test runner. (Underlying Error: Could not launch “CIWatcherTests”. Runningboard has returned error 5. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn’t be completed. Launch failed. (Underlying Error: Launchd job spawn failed)))
This runs fine on iOS and all those tests pass.
The SwiftUI app on Mac is a menu bar app so I'm not sure if this could be the issue as it's not launching for some reason on the Xcode Cloud system? Maybe I need to add some run option to make this work?
When run locally both iOS and macOS pass all the tests successfully
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac.
So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max.
Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot "x86_64" stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines.
Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run.
I noticed that there was a bunch of x86_64 in the logs, which made me think that Xcode Cloud is still using Intel. Is this true? I've just gotten really used to faster build times, and I can't move onto a system like this, where the times are so drastically different. Like, I wouldn't mind build time that would add only a few more minutes to what I have now. But going from 15 -> 45 minutes is a real problem.