Hi all,
I got the email saying my certificate(s) will be expiring in 30 days.
I can view my certificates (distribution, distribution managed, and 2x developments) on my account page.
The distribution expires in 30 days (4/20/2023)
The distribution managed expires in 6 months
Development #1 (under my name) expires in 30 days (4/20/2023)
Development #2 (also under my name) expires in 2 months (5/26/2023)
However, I don't see any way to renew them.
I have read other posts that talk about 'edit' or 'generate' buttons, but I don't see that and I presume those posts are just out of date.
When I look in my xcode project, I see that I am using 'automatically manage singing'.
Xcode also shows that a provisioning profile is expiring in 2 months. I presume that is something different? It has the same expiration date as my development #2 certificate (5/26/2023).
It's also unclear what is going to happen when these certificates expire.
I read that devices running builds with the expired distribution cert will stop working.
Is that just for internal builds downloaded from something like Test Flight?
Will live builds, downloaded by actual players from the AppStore, stop working if I don't push a release with a new cert in the next month?
I am the one that set this all up and 'maintains' it, but I don't engage with it often enough to remember the bits and bobs.
My apologies for all the newbie questions.
Thank you for your assistance
Xcode
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I'm testing a video stream (HLS) with AVPlayer. On XCode 14.3 and simulators running iOS 16.4, there is no video image, only black screen. The audio is playing normally, also progress/duration of the video is showing as expected. The problem does not occur on same XCode version with earlier versions of the simulator. Is this a simulator bug? I've also tested it on real device with iOS 16.4 - no problem there.
I have os_log statements in my app. With my phone connected to the Mac, when I run the app through XCode, open Console app, those logs are shown. However, when I'm launching the app on its own, those logs don't appear in Console (phone still connected).
Am I missing something very basic? Please help.
Hello ,
am facing issue in submitting my app to store I have submitted my case to apple developer team my case ids "101969263018","101975805043". they told me to submit the report from feedback assistance my case id : FB12141270. but still I don't get any replay form feedback assistance. after that I submitted my case to DTS engineer case id : 2394373. got email to submit some file which I have submitted after that still I don't get any reply from DTS team. please help me to short out this issue. last one month am trying to short out this issue with apple developer team. still I don't get solution.
This is probably a silly question, but I couldn't find the answer to it in the forums or in the documentation, though I may be missing something.
I currently have an app with a deployment target of iOS 16 and a watchOS app (not independent) with a deployment target of watchOS 7. I understand what happens when I change the deployment target on the iOS app (e.g., users with iOS/iPadOS versions less than 16 will just never see the updates in the App Store).
But what happens if I change the deployment target of the watchOS dependent app to something like watchOS 8? Will users who have iOS 16 and watchOS 7 (iOS meets deployment target/watchOS does not) get the app update, and it'll just uninstall the watchOS app automatically? Will they just not see the update? Does the old version of the Watch app somehow stay on their watch while the iOS app gets updated?
Hi everyone, (you can answer in french)
I’m french-rookie in xcode, and I have a problem:
I’m trying to choice my custom font to add it in my Main.storyboard button, but it not works.
I have my « Font provided by application » line in my Info.plist, with the name of my font in [0]
(See images below)
When I’m on storyboard button, I chose « custom » in font selector, then display font list but my custom font doesn’t appear.
I already tried to install the font in my mac, but still stucked, nothing change 😭
Could you help me please?
Thanks a lot
(I specify that I scrupulously followed the way of doing explained on the Apple official page:
Adding a Custom Font to Your App )
Greetings...
I am trying to use @Namespace for my matchedGeometryEffect use case.
prior to Xcode 15 beta the following code worked just fine:
struct ChapterItem_Previews: PreviewProvider {
@Namespace static var namespace
static var previews: some View {
ChapterItem(namespace: namespace, show: .constant(true))
}
}
However trying to do the same within the new Xcode 15 beta #Preview Macro
#Preview {
@Namespace var namespace
ChapterItem(namespace: namespace, show: .constant(true))
}
produces the following error message:
Ambiguous use of 'Preview(_:traits:body:)'
May I kindly get assistance on the proper way I can get this to work in Xcode 15 beta?
Please be as detail as you can since I'm still new to swiftUI as well Thank You.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Xcode
Xcode Previews
wwdc2023-10252
wwdc2023-10165
Hello, do the String Catalogs (new in Xcode 15) support Swift Packages?
I've tried adding a new Localizable.xcstrings (string catalog) file to my package's resources folder.
Great! I then see this screen:
All good so far.
I then try to go and build my Swift Package... and nothing changes. The string catalog is never populated and I'm left with the same screen as above.
So, do string catalogs not support packages at this time or am I doing something wrong?
I was really hoping String Catalogs would work and save the day since Export Localizations also does not work for Swift packages that don't support macOS. 😔
Hiya,
I am having issues trying to use previews in the xcode 15 beta, i am using an M2 macbook air with 8gb of ram.
I am using MacOS Sonoma and iOS 17.0 Beta 1 and am struggling using previews, the base simulator works but no previews.
I am not receiving any error so am very confused.
Any help would be majorly appreciated.
Thanks,
Gus
Hello Team,
I try to delete photo from Photos for that i used this method,
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
[PHAssetChangeRequest deleteAssets:@[assetToDelete]];
completionHandler:^(BOOL success, NSError *error) {
}];
This method pops up a dialog with Don't Allow or Delete. But some time in some iPhones not respond PHAssetChangeRequest deleteAssets method that's why that completionHandler not called because of that i can't perform any operation of PHPhotoLibrary then after.
If I restart my iPhone then it works. Many users of my app complained about this issue. I have an iPhone 11 with iOS 15.3. But some iOS 12,14,16 users also face the same issue.
So what exact issue is there? Is it related to iOS or a method?
Thanks,
Ankur
Anyone know how to set Side By Side Comparison in the new commit UI? New UI seems to missing a lot of features like multi-select of files to discard/stage...
Xcode is throwing an error when attempting to report test coverage after running unit tests.
Showing All Messages
Failed to merge raw profiles in directory /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3 to destination /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3/Coverage.profdata: Aggregation tool '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/llvm-profdata' failed with exit code 1: warning: /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3/997F01E3-3735-4897-AE00-31EBB0A9E8D3-57885.profraw: invalid instrumentation profile data (file header is corrupt)
error: no profile can be merged
Anyone else seeing this issue?
None of my existing apps (both in-AppStore and in-development) nor even a brand new WatchOS app can be installed to my Apple Watch. While using Xcode to build and deploy to my Watch, I get this:
”Waiting to reconnect to Apple Watch
Xcode will continue when the operation completes.”
However, this dialog persists and never completes.
I’m running all of the latest: MacOS 14 beta 4, Xcode 15 beta 5, Watch OS 10 beta 4, iOS 17 beta 4.
I’ve tried resetting my Watch (with “Erase All” option) and restarting the Mac, the phone and the watch.
Any help?
I am using SwiftData for my model. Until Xcode 15 beta 4 I did not have issues. Since beta 5 I am receiving the following red warning multiple times:
'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
This seems to be a CoreData warning. However, I am not using CoreData directly. I have no way to change the config of CoreData as used by SwiftData.
My model just uses UUID, Int, String, Double, some of them as optionals or Arrays. I only use one attribute (.unique).
I'm unable to debug on iPhone 12 running iOS 17 beta 3 via network. I'm running Xcode 15 beta 6
Device shows in devices and simulators and I can debug when connected with cable.
However the "Connect Via Network" option is frayed out, oddly however the checkbox is ticked
I'm developing a app using RoomPlan so network connectivity is a must for debugging
Anyone else encountered this and know how to get around this problem
Other devices running iOS 16 connect via network just fine
Hi, since a while now, I've noticed that in Xcode 15 (beta 8), my iOS device running iOS 17 (latest beta), I can't seem to disable the setting "Connect via Network" in the Devices and Simulators window.
The controls are disabled, and stuck to 'on'.
I often also have issues with the 'Installing to device' step while development my apps, where a reboot of the iPad is required. My guess is that it gets stuck/confused how it is supposed to deploy and my network setup is a bit complicated due to VPN's, tight WiFi security etc.
Unpairing the device doesn't help with resetting this setting. After unpairing the top-right header (with the Take Screenshot controls etc...) even still shows the details of the unpaired device.
Anyone else has experienced this or know a solution.
I've recently installed Xcode Version 15.0 (15A240d) and when I set a breakpoint it doesn't stop on the line of code where the breakpoint is set. Rather, it opens another window with the hex code. If I press F6 it doesn't highlight the next line of code, but I can see that it moved because the variables are changing.
Is this a known bug? I have tried all the usual stuff like deleting derived data and restarting everything. I have even deleted com.apple.dt.Xcode directory in ~/Library/Caches. to set things back to the defaults. The only thing I haven't done yet is reinstall Xcode.
Unfortunately, this is very bad timing as I need to get my app finished for the iOS17 and WatchOS 10 release.
Hello,
I have a Cocoa application from which I fork a new process (helper sort of) and it crashes on fork due to some cleanup code probably registered with pthreads_atfork() in Network framework.
This is crash from the child process:
Application Specific Information:
*** multi-threaded process forked ***
BUG IN CLIENT OF LIBPLATFORM: os_unfair_lock is corrupt
Abort Cause 258
crashed on child side of fork pre-exec
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_platform.dylib 0x194551238 _os_unfair_lock_corruption_abort + 88
1 libsystem_platform.dylib 0x19454c788 _os_unfair_lock_lock_slow + 332
2 Network 0x19b1b4af0 nw_path_shared_necp_fd + 124
3 Network 0x19b1b4698 -[NWConcrete_nw_path_evaluator dealloc] + 72
4 Network 0x19af9d970 __nw_dictionary_dispose_block_invoke + 32
5 libxpc.dylib 0x194260210 _xpc_dictionary_apply_apply + 68
6 libxpc.dylib 0x19425c9a0 _xpc_dictionary_apply_node_f + 156
7 libxpc.dylib 0x1942600e8 xpc_dictionary_apply + 136
8 Network 0x19acd5210 -[OS_nw_dictionary dealloc] + 112
9 Network 0x19b1beb08 nw_path_release_globals + 120
10 Network 0x19b3d4fa0 nw_settings_child_has_forked() + 312
11 libsystem_pthread.dylib 0x100c8f7c8 _pthread_atfork_child_handlers + 76
12 libsystem_c.dylib 0x1943d9944 fork + 112
(...)
I'm trying to create a child process with boost::process::child which does basically just a fork() followed by execv() and I do it before the - [NSApplication run] is called.
Is it know bug or behavior which I've run into? Also what is a correct way to spawn child processes in Cocoa applications? As far as my understanding goes the basically all the available APIs (e.g. posix, NSTask) should be more or less the same thing calling the same syscalls. So forking the process early before main run loop starts and not starting another NSApplication in forked child should be ok ...or not?
SwiftUI preview hangs on "Preparing iPhone Simulator for Previews". Also simulator hangs when trying to build and run. This occurred after I installed iOS 17 simulator. I tried reverting back to an iOS 16 version of the simulator, but haven't figured out how to do that. Build and run to an iPhone device works fine. Any ideas would be appreciated. Thanks.
The new console in Xcode 15 is so terrible bad. Is it possible to get back the old console ?