I am trying to build my watch app on my series 4 Apple watch currently running WatchOS 10.3 with a deployment target of 10.2 and Xcodes claims that my watch's OS version is too low. I have fully updated my watch to 10.3, tried to downgrade the deployment target to no avail. Xcode doesn't seem to be getting any data on what OS version my watch is running. It says watchOS () in the manage run destinations page. I imagine this is a problem with the connection between my watch and my mac but I cannot solve it. Any advice?
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Currently, the id of my actual visionpro device is different from the xcode that works on my macmini. I added a visionpro id to xcode, but I can't build it with my visionpro. Can I log out of the existing login to xcode and log in with the same ID as visionpro? However, the appleID created for visionpro does not have an Apple Developer membership, so there is no certificate that makes it run on the actual device. How can I add my visionpro ID from the ID with my apple developer membership to run the xcode project app on visionpro? This is the first time this is the first time.
xcode 15.2, mac m2 mini, 14.2.1 sonoma
i need a pdf file to stage my app for screen shots for the market. icloud wont sync, cant drag files to the home screen or any screen, it just does not work.
i am at the end of my rope here, i just need some screen shots, my app is approved and ready
am i wrong>? is there a way to do this or is it just broken now in the name of (lazy) security?
edit--the more i read the more i angry and frustrated i get. this is broken and will not be fixed. i need to just workaround via email. so happy my second 100 dollar developer subscription bill is coming up!
I currently own an Apple Watch SE2 device.
However, when I try to debug from the watch to the actual device, the connection loss issue occurs all too often.
Once the connection is lost, it continues to try to connect in the Disconnected list on the Xcode "Devices and Simulators" screen and is in a loading state.
Very often, even when the connection is established and you are trying to start debugging, it drops out.
Xcode cannot debug properly on the actual device.
I later found out that the Apple Watch SE2 does not support 5.0 Hz Wi-Fi, only 2.5 Hz.
I think that might be the cause.
Is this phenomenon less likely to occur if you debug on an actual device such as a regular Apple Watch 7/8/9 or Ultra model?
In fact, if debugging is difficult with the Apple Watch SE model, I am wondering whether I should purchase an additional Apple Watch.
Or is there another way to improve this issue?
It would be nice if the Apple Watch could be debugged by connecting it to a Mac with an actual cable like the iPhone.
I am wondering if there is a way to disable and enable network debugging in Xcode.
In the past, debugging the watch using only Bluetooth with the iPhone in Xcode seemed to be more stable.
Except for the Watch, the iPad doesn't have any major issues with Wi-Fi debugging on the iPhone.
Hello,
I'm trying to use devicectl to observe Darwin Notifications on my iPhone.
Instructions:
OVERVIEW: Observe a Darwin notification on a device.
Note that this command will wait for 300 seconds by default before exiting. You
can override this by providing a different --timeout value.
USAGE: devicectl device notification observe --device <uuid|ecid|udid|name> --name <name> ... [--verbose] [--quiet] [--timeout <seconds>] [--json-output <path>] [--log-output <path>]
DEVICE OPTIONS:
-d, --device <uuid|ecid|udid|name>
The identifier, ECID, UDID, or name of the device.
COMMAND OPTIONS:
--name <name> The name of the Darwin notification.
This can be passed multiple times to observe multiple Darwin
notifications.
OUTPUT OPTIONS:
-v, --verbose If given, provide more logging output than normal.
-q, --quiet If given, output will include only errors.
-t, --timeout <seconds> The overall command timeout in seconds. If this limit
is exceeded the command is abandoned as a failure.
-j, --json-output <path>
An optional path to write a JSON file with command
results.
Note: JSON output to a user-provided file on disk is the ONLY supported
interface for scripts/programs to consume command output.
-l, --log-output <path> An optional path to write all logging otherwise
passed to stdout/stderr.
OPTIONS:
--version Show the version.
-h, --help Show help information.
Executed command: xcrun devicectl device notification observe --device XXX --name com.example.Notification
Result: Darwin notification observation started. 300.0 seconds remaining:
On iOS, I'm posting a Darwin notification using:
CFNotificationCenterPostNotification(center, CFNotificationName("com.example.Notification" as CFString), nil, nil, true)
My CFNotificationCenterAddObserver on iOS does receive this notification. But the devicectl does not. Also no results when I remove the observer on iOS.
How can I send a notification in such a way that it is picked up by the devicectl observer?
I want to use a ci_script to change the CI_BUILD_NUMBER to a new value.
But in XCODE CLOUD there seems to be no programmatic way to change it?
It looks like the other thread got locked. I would still like to be able to uncheck the box for "Connect via network" so I can develop with my iOS 17+ devices normally with Xcode 15. Or a method to use Xcode 14 with iOS 17+ without CoreDevice or whatever the problematic API is.
Since Xcode 15.3 it has become impossible to build our project more twice in a row without encountering a batch of "internal inconsistency error: never received target ended message for target ID …".
This issues appeared a few months ago (15.0 i think, but i'm not sure), but xcode 15.3 makes it almost unusable. We're a team of 3 iOS devs, and we're all having the problem.
Our project involves a lot of SPM packages, a few cocoa pods, a few iOS Frameworks, and a bit of swiftgen. Nothing particularly special for a large project, and no custom build steps that does anything fancy.
It is now to the point where we're looking for alternative to xcode, because we can't decently kill xcode and restart every time we have to build our code...
We use a local swift package in 6 of our app extensions. The product from the local package that we link to each app extension is a dynamic framework. And while the dynamic framework is copied into the final app bundle once, the resource bundles of each target that comprise the dynamic framework is copied into each app extension. I'd much rather have the bundles be copied into the dynamic framework once to prevent app bloat.
Here is a visualization of the issue:
.
└── MyApp.ipa/
├── MyApp (executable)
├── MyDynamicFramework_TargetA.bundle
├── MyDynamicFramework_TargetB.bundle
├── MyDynamicFramework_TargetC.bundle
├── Frameworks/
│ └── MyDynamicFramework.framework/
│ ├── TargetA
│ ├── TargetB
│ └── TargetC
└── PlugIns/
├── Widgets.appex/
│ ├── MyDynamicFramework_TargetA.bundle
│ ├── MyDynamicFramework_TargetB.bundle
│ └── MyDynamicFramework_TargetC.bundle
├── Intents.appex/
│ ├── MyDynamicFramework_TargetA.bundle
│ ├── MyDynamicFramework_TargetB.bundle
│ └── MyDynamicFramework_TargetC.bundle
├── IntentsUI.appex/
│ ├── MyDynamicFramework_TargetA.bundle
│ ├── MyDynamicFramework_TargetB.bundle
│ └── MyDynamicFramework_TargetC.bundle
├── NotificationContent.appex/
│ ├── MyDynamicFramework_TargetA.bundle
│ ├── MyDynamicFramework_TargetB.bundle
│ └── MyDynamicFramework_TargetC.bundle
├── RichPushContent.appex/
│ ├── MyDynamicFramework_TargetA.bundle
│ ├── MyDynamicFramework_TargetB.bundle
│ └── MyDynamicFramework_TargetC.bundle
└── NotificationService.appex/
├── MyDynamicFramework_TargetA.bundle
├── MyDynamicFramework_TargetB.bundle
└── MyDynamicFramework_TargetC.bundle
Notice that the resource bundles of Target A, B, and C are copied multiple times causing an unhealthy app size.
I'd either like the resource bundles to be copied into MyDynamicFramework or copied once into the app bundle and let the app extensions reference them.
Given the SPM + Xcode linking is a black box for the most part, how would I accomplish this?
Lately, I keep getting this warning when closing Xcode asking if I want to save the changes. Strangely enough, I have never received this before. I looked to see if I could disable and enable autosave. Unfortunately I have not found anything. Does anyone have any tips?
https://developer.apple.com/documentation/xcodekit/creating_a_source_editor_extension
I created new MacOS project and added a Xcode Source Editor Extension target to the project.
I run the extension in debug mode with extension target, but the extension is not show up in Editor menu debug mode Xcode.
Xcode version is 15.3(released)
MacOS version is 14.4.1 Sonoma
We are received the following error while uploading the application into TestFlight. **ITMS-90714: Invalid binary - The app contains one or more corrupted binaries. Please rebuild the app and resubmit. **
After sometimes we submit the same application without changing the configurations application submitted successfully into the App Store.
We are using the Xcode 15.3 version.
Using Xcode to build and deploy the app to my watch, this is what I get:
“Waiting to reconnect to Apple Watch. Previous preparation error: Transport error." And then “Connecting to Apple Watch. Xcode will continue when the operation completes.”
And these messages continue to switch between each other.
Sometimes the watch to connect and the application starts, but more often a scenario occurs with endless reconnection.
I'm using: MacOS 14.4.1 (MacBook Pro 2019; 1.4 GHz Quad-Core Intel Core i5), Xcode 15.3, Watch OS 10.2 (Apple Watch SE 1), iOS 17.1.1 (iPhone 15 Pro).
Methods I tried:
Connecting Macbook, iPhone and Watch to the same WIfi network;
Disabling Watch (and IPhone) from the "Devices and Simulators" menu and setting up Watch (and IPhone) from the beginning.
Any help?
I would like to use devicectl to take a picture of my iPhone screen on iOS 17.
So far I have successfully performed,
Launching and exiting the app I created.
Reboot the iPhone connected via USB
etc....
I used to use libimobiledevice, but when I bought a new iPhone with iOS17, I can't do it anymore.
I have enabled Code Review with the button and then String Catalog turned up to code view anyways i can't get it back to original view. Disable Code Review button doesn't do anything. Any idea?
Topic:
Developer Tools & Services
SubTopic:
Xcode
When I compile my Xcode project using the xcodebuild command, I observe long incremental build durations. For example, compiling a new, empty project in Xcode only takes around one second. The same project takes 7 seconds to compile using the xcodebuild command. I've noticed that xcodebuild hangs at the "GatherProvisioningInputs" phase.
Steps to Reproduce:
Create a new Xcode project (iOS app template)
Build the project in Xcode with timing summary enabled
Build the same project from the command line with the following command:
time xcodebuild -destination 'platform=iOS Simulator,name=iPhone 15 Pro,OS=latest'
I would appreciate any insights or suggestions on how to improve the build times when using the xcodebuild command. Thank you in advance for your help!
I updated my project (a Swift-based Screen Saver) from Xcode 14 to 15, and while the project works fine, I'm seeing a bunch of warnings during the link phase like this:
ld: warning: reexported library with install name
'/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis'
found at
'/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis.tbd'
couldn't be matched with any parent library and will be linked directly
Am I doing something wrong?
Can I safely suppress these warnings?
Hi,
I'm testing out Xcode 16 beta and I have a couple of questions:
Is Swift Assist only available on Sequoia? I see that predictive code completion is per https://www.apple.com/newsroom/2024/06/apple-empowers-developers-and-fuels-innovation-with-new-tools-and-resources/, but I tried the beta on Sonoma and I'm not seeing it
Regarding Swift Assist - I understand that code is only used to process requests and never stored on servers, and Apple will not use it to train machine learning models. However, my company's security team may still decide that using Swift Assist is too much of a risk. How can we disable it across multiple developer machines?
Thank you!
Since a few days, I'm trying to fetch our private SPM repo hosted on Azure via Xcode but without success. Actually they now accept only ssh key RSA-SHA2-256 or RSA-SHA2-512.
So I created a new SSH key, but it seems the problem persists when I try to fetch spm repo or git clone via xcode:
"You’re using ssh-rsa that is about to be deprecated and your request has been blocked intentionally. Any SSH session using SSH-RSA is subject to brown out (failure during random time periods). Please use rsa-sha2-256 or rsa-sha2-512 instead. For more details see aka.ms/ado-ssh-rsa-deprecation. remote: ERROR_SSH_UNSUPPORTED_CIPHER (7) (-20)"
Even so I'm choosing the good new ssh key, it seems Xcode is sending wrong information about the new generated ssh key.
Anyone is experiencing the same here?
Reposting (after a while) from the Swift forums - the build timeline for our project has a lot of weird gaps in the beginning - almost 15 seconds in total, which is quite a big chunk of the total build time. Is there any way to determine why they exist or how I could fix them? I hope it's just something hidden and not the build system literally doing nothing...
This is on Xcode 15.4.
Topic:
Developer Tools & Services
SubTopic:
Xcode