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Google map APIs not working in my app with xcode 16.3
https://maps.googleapis.com/maps/api/place/autocomplete/json?input=station%20bab%20saadoun&key=GOOGLE_API_KEY&components=country:TN func googleAutocomplete(for query: String, completion: @escaping ([GooglePlaces]) -> Void) { let apiKey = GoogleMapAPIs.shared.apiKey let baseURL = "https://maps.googleapis.com/maps/api/place/autocomplete/json" guard let url = URL(string: "\(baseURL)?input=\(query)&key=\(apiKey)&components=country:TN") else { print("Invalid URL") completion([]) return } print(url) let task = URLSession.shared.dataTask(with: url) { data, response, error in if let error = error { print("Error fetching data: \(error.localizedDescription)") completion([]) return } guard let data = data else { print("No data received") completion([]) return } do { let decodedResponse = try JSONDecoder().decode(GooglePlacesResponse.self, from: data) completion(decodedResponse.predictions) } catch { print("Decoding error: \(error)") completion([]) } } task.resume() } struct GooglePlaces: Codable { let title: String? let region: StructuredFormatting? let placeID: String? enum CodingKeys: String, CodingKey { case title = "description" case region = "structured_formatting" case placeID = "place_id" } } struct StructuredFormatting: Codable { let main_text: String let secondary_text: String? } struct GooglePlacesResponse: Codable { let predictions: [GooglePlaces] } Error fetching data: The network connection was lost.
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62
Apr ’25
Swift, kevent, and wth?!?!?
I have this code: var eventIn = kevent(ident: UInt(self.socket), filter: Int16(EVFILT_WRITE), flags: UInt16((EV_ADD | EV_ENABLE)), fflags: 0, data: 0, udata: nil ) I looked at it and thought why do I have those extra parentheses? So I changed it to var eventIn = kevent(ident: UInt(self.socket), filter: Int16(EVFILT_WRITE), flags: UInt16(EV_ADD | EV_ENABLE), // changed line! fflags: 0, data: 0, udata: nil ) and then kevent gave me EBADF. Does this make sense to anyone?
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242
Feb ’25
Facing "Failed to create promise" issue on ios 18 simulators
Hi, We are facing issues on ios simulators os version 18, "Simulator device failed to install the application. Failed to create promise. Underlying error (domain=IXErrorDomain, code=2):" Due to this error simulator is unable to install the application. we are facing this intermittently. xcode version : Xcode.16.0.0.16A242d.app ios simulator runtime : com.apple.CoreSimulator.SimRuntime.iOS-18-0 ios simulator : com.apple.CoreSimulator.SimDeviceType.iPhone-16 mac os version : macOS 15.4 we have tried upgrading to xcode Xcode.16.1.0.16B40.app and ios simulator runtime to 18.1 but its not working. Also we have rebooted xcode, not helping. *Exact error message : ** org.openqa.selenium.SessionNotCreatedException: Could not start a new session. Response code 500. Message: An unknown server-side error occurred while processing the command. Original error: Error running 'install': An error was encountered processing the command (domain=IXErrorDomain, code=2): Simulator device failed to install the application. Failed to create promise. Underlying error (domain=IXErrorDomain, code=2): Failed to set icon resources promise for com.yyyy.xxxx Failed to create promise. Host info: host: 'uci-macmini-019lab3b.local', ip: 'fe80:0:0:0:1caf:6627:141d:f464%en0' Build info: version: '4.30.0', revision: '509c7f17cc' System info: os.name: 'Mac OS X', os.arch: 'aarch64', os.version: '15.3.1', java.version: '11.0.25' Driver info: com.mypackage.common.drivers.CustomIosDriver$ByteBuddy$g865VfU3 Command: [null, newSession {capabilities=[{appium:webviewConnectTimeout=120000, appium:autoAcceptAlerts=true, appium:app=/Users/mobileci/.buildkite-agent/builds/uci-macmini-019lab3b/mypackage/e2e-test-ios-simulator/8155f349-18b9-413c-9d17-dcb064986154/test_artifacts/target.app, appium:includeSafariInWebviews=true, appium:locale=US, appium:mjpegServerPort=52715, appium:newCommandTimeout=600000, appium:waitForIdleTimeout=3, appium:derivedDataPath=/Users/mobileci/.buildkite-agent/builds/uci-macmini-019lab3b/mypackage/e2e-test-ios-simulator/8155f349-18b9-413c-9d17-dcb064986154/appium_wda_ios/, appium:wdaConnectionTimeout=300000, appium:wdaLaunchTimeout=300000, appium:processArguments={env={E2E_TESTING=YES, RUN_UUID=8155f349-18b9-413c-9d17-dcb064986154}}, appium:automationName=XCUITest, appium:fullReset=true, appium:udid=F266ECC3-FD23-464D-B0C3-576EB48B2FF5, appium:deviceName=E2ESimulator, appium:wdaLocalPort=52714, appium:showXcodeLog=true, appium:webkitDebugProxyPort=52716, appium:noReset=false, appium:language=en, platformName=IOS, appium:simpleIsVisibleCheck=true}], desiredCapabilities=Capabilities {app: /Users/mobileci/.buildkite-..., autoAcceptAlerts: true, automationName: XCUITest, derivedDataPath: /Users/mobileci/.buildkite-..., deviceName: E2ESimulator, fullReset: true, includeSafariInWebviews: true, language: en, locale: US, mjpegServerPort: 52715, newCommandTimeout: 600000, noReset: false, platformName: IOS, processArguments: {env: {E2E_TESTING: YES, RUN_UUID: 8155f349-18b9-413c-9d17-dcb...}}, showXcodeLog: true, simpleIsVisibleCheck: true, udid: F266ECC3-FD23-464D-B0C3-576..., waitForIdleTimeout: 3, wdaConnectionTimeout: 300000, wdaLaunchTimeout: 300000, wdaLocalPort: 52714, webkitDebugProxyPort: 52716, webviewConnectTimeout: 120000}}] Capabilities {app: /Users/mobileci/.buildkite-..., autoAcceptAlerts: true, automationName: XCUITest, derivedDataPath: /Users/mobileci/.buildkite-..., deviceName: E2ESimulator, fullReset: true, includeSafariInWebviews: true, language: en, locale: US, mjpegServerPort: 52715, newCommandTimeout: 600000, noReset: false, platformName: IOS, processArguments: {env: {E2E_TESTING: YES, RUN_UUID: 8155f349-18b9-413c-9d17-dcb...}}, showXcodeLog: true, simpleIsVisibleCheck: true, udid: F266ECC3-FD23-464D-B0C3-576..., waitForIdleTimeout: 3, wdaConnectionTimeout: 300000, wdaLaunchTimeout: 300000, wdaLocalPort: 52714, webkitDebugProxyPort: 52716, webviewConnectTimeout: 120000} at
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170
Apr ’25
Is it possible to set the Derived Data location differently for different projects?
Within Xcode's settings location section is a drop down menu to switch between setting the derived data location to be default, relative or custom. However its a global setting. I work on more than one project simultaneously, and for one of them I want the location set to relative, but default for all the others. Is there any way of achieving that?
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Apr ’25
Active Compilation Conditions in Packages
The flags like #if DEBUG ... endif are dependent on the Active Compilation Conditions. So if they say DEBUG the enclosed code block will be executed, otherwise not. Now I have the phenomenon that a #DEBUG block in a Package does not evaluate these conditions. It rather depends on the name of the configuration used to build. So if I build my app with Active Compilation Condition set to DEBUG, but the configuration name is something like App-Release, the DEBUG block in my Package is not added/executed. The ones which are directly in the project are added. Vice versa if the Compilation Condition say RELEASE but the configuration is called App-Debug the blocks in the Package are added to the compilation, but the ones in the project itself are not It suffices that the config name contains the word Debug for this to happen. E.g. the configuration App-Release-Debug (I know that this would be stupid, but it is for demonstrating purposes) will cause the Packages to include the DEBUG blocks. This happens no matter what you set in the Build Settings of the project and/or target. The Packages are added via GitHub/GitLab Source Control with SPM. Any ideas why this behaves like it does? It doesn't seem like it should...
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Mar ’25
Breakpoint on Runtime Issue os_log_fault_default_callback
The app stops on the breakpoint when "All Runtime Issues" is added. If I disable the breakpoint, the app runs normally. Is there a new project setting to avoid this breakpoint from being set. It does not appear to be a valid error. I am running Xcode 16.2. I edited the "Type" field in the breakpoint box. This occurs with the "System Frameworks" option only.
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Apr ’25
iOS Simulator Keychain Issues After Xcode Reinstall
Hello All I'm encountering an issue with Keychain access in iOS simulators after reinstalling Xcode. My app successfully accesses the Keychain on physical devices, but simulators consistently fail with errors. Details: App uses Keychain to store API keys Works perfectly on physical devices After Xcode reinstall, simulator Keychain access fails Error logs show "Keychain retrieve failed for key with status: -25300" I've properly configured Keychain Sharing entitlements My entitlements file includes: $(AppIdentifierPrefix)******* What I've tried: Resetting simulators Deleting simulator Keychain databases manually Adding Keychain Sharing capability Ensuring entitlements are correct My app worked fine with simulators before reinstalling Xcode, which suggests something changed in the development environment rather than my code. Has anyone encountered similar issues? Is there a recommended approach for handling Keychain access in simulators that's more resilient to Xcode environment changes? Thanks for your help!
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137
Apr ’25
Any way to automate adding libraries in Xcode from Swift Package Manager (SPM)?
Hi all, I’m looking for a way to automate the process of adding Swift Package dependencies (SPM) into an Xcode project. Right now, I’m doing this manually via: Xcode → Project → Swift Packages → Add Package Dependency... But I’d like to script this step — ideally as part of a CI/CD pipeline or a setup script. I explored the xcodeproj Ruby gem, but it doesn’t support adding SPM packages, and there's no official support for editing the .xcodeproj structure related to Swift Packages. So my question is: Is there any Apple-supported or community-supported way to programmatically add Swift Package dependencies to an Xcode project or workspace? Would love to know if anyone has: Used xcodebuild, xcodegen, or other tools for this Explored editing project files directly (like project.pbxproj or Package.resolved) Found any API or CLI hooks from Apple for this Thanks in advance!
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Apr ’25
Issue with Module Import and Archiving a Mixed Swift/C Library Using Swift Package Manager
Hello everyone, I’m encountering an issue when trying to build and archive my library BleeckerCodesLib using Swift Package Manager. My project is structured with two targets: CBleeckerLib: A C target that contains my image processing code (C source files and public headers). BleeckerCodesLib: A Swift target that depends on CBleeckerLib and performs an import CBleeckerLib. Below is the relevant portion of my Package.swift: // swift-tools-version:5.7 import PackageDescription let package = Package( name: "BleeckerCodesLib", platforms: [.iOS(.v16)], products: [ .library(name: "BleeckerCodesLib", targets: ["BleeckerCodesLib"]) ], targets: [ .target( name: "CBleeckerLib", publicHeadersPath: "include" ), .target( name: "BleeckerCodesLib", dependencies: ["CBleeckerLib"] ) ] ) Directory Structure My project directory looks like this: BleeckerCodesLib/ ├── BleeckerCodesLib.xcodeproj/ │ └── xcuserdata/ │ └── robertopitarch.xcuserdatad/ │ └── xcschemes/ │ └── xcschememanagement.plist ├── BleeckerCodesLib.h ├── Package.swift └── Sources/ ├── CBleeckerLib/ │ ├── bleecker-lib.c │ └── include/ │ ├── bleecker-lib.h │ └── CBleeckerLib.h └── BleeckerCodesLib/ ├── UIImage+Extensions.swift ├── ImageProcessingUtility.swift ├── APIManager.swift ├── BleeckerCodesLib.swift ├── CameraView.swift ├── RealTimeCameraView.swift └── BleeckerCameraWrapper.swift Code Example In my Swift code (for example, in BleeckerCodesLib.swift), I import the C module as follows: import SwiftUI import UIKit import CBleeckerLib // Import the C module public struct BleeckerCodes { public struct DetectedCode { public let code: String public let corners: [CGPoint] public init(code: String, corners: [CGPoint]) { self.code = code self.corners = corners } } // Initialization function public static func initializeLibrary() -> String { bleecker_init() // Call the C module function return "BleeckerCodesLibrary initialized!" } // ... other functions } The Problem When I try to compile or archive the project using commands such as: xcodebuild archive -project BleeckerCodesLib.xcodeproj -scheme BleeckerCodesLib -destination "generic/platform=iOS" -archivePath "archives/BleeckerCodesLib" I receive the error: "no such module 'CBleeckerLib'" Any assistance or step-by-step guidance on resolving this integration issue would be greatly appreciated. Thank you in advance!
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260
Feb ’25
WatchOS Xcode 16.4 to sample live RR intervals from the PPG sensor ERROR
Hi, I am getting an error stating "Argument passed to call that takes no arguments". I want this Apple Watch App to measure and store RR Intervals from the PPG sensor on the Apple Watch for Heart Rate Variability calculations. Please help me fix this, I can't figure it out. Here is my code: heartbeatQuery = HKHeartbeatSeriesQuery(predicate: predicate, dataReceivedHandler: { (query, timeSinceLastBeat, ended, error) in // Switch to main thread for UI updates DispatchQueue.main.async { if let error = error { print("Heartbeat query error: (error.localizedDescription)") self.fetchErrorMessage = "Heartbeat query error: (error.localizedDescription)" // Consider stopping the workout session if the query fails critically // self.stopWorkoutSession() return } if ended { print("Heartbeat query indicates series ended.") } // Append valid RR intervals if timeSinceLastBeat > 0 { self.rrIntervals.append(timeSinceLastBeat) self.beatCount += 1 } } // End DispatchQueue.main.async }) // End query data handler // --- END OF PROBLEMATIC INITIALIZER --- // Execute the query if it was created successfully It recommends the fix as removing this part: '(predicate: predicate, dataReceivedHandler: { (query, timeSinceLastBeat, ended, error) in // Switch to main thread for UI updates DispatchQueue.main.async { if let error = error { print("Heartbeat query error: (error.localizedDescription)") self.fetchErrorMessage = "Heartbeat query error: (error.localizedDescription)" // Consider stopping the workout session if the query fails critically // self.stopWorkoutSession() return } if ended { print("Heartbeat query indicates series ended.") } // Append valid RR intervals if timeSinceLastBeat > 0 { self.rrIntervals.append(timeSinceLastBeat) self.beatCount += 1 } } // End DispatchQueue.main.async })' But after I remove that it says "Cannot assign value of type 'HKHeartbeatSeriesQuery.Type' to type 'HKHeartbeatSeriesQuery'" PLEASE HELP ME Thanks
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109
Apr ’25
Custom font not support in Xcode 16.3
I'm experiencing an issue with a custom font not loading properly in Xcode 16.3. The font files are included in the bundle, listed in Info.plist, and verified for correct names using UIFont.familyNames, but they still don't appear at runtime. Has anyone else run into this with Xcode 16.3? Could this be related to recent changes in asset packaging or font catalogs?
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96
Apr ’25
Refactor->Rename "Refactoring Engine Failure"
For Xcode 15 and Xcode 16, whenever I try to use the Refactor->Rename command I get a spinning busy cursor for a short while then I get an alert that says: Rename Failed Refactoring engine failure. This happens on several projects and I've tried removing the derived data folder, but am at a loss to find additional troubleshooting steps. Are there other files I might remove or reset to get my "Refactoring Engine" back into shape?
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157
Jun ’25